diff options
Diffstat (limited to 'examples/declarative/animation/basics/property-animation.qml')
-rw-r--r-- | examples/declarative/animation/basics/property-animation.qml | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/examples/declarative/animation/basics/property-animation.qml b/examples/declarative/animation/basics/property-animation.qml new file mode 100644 index 0000000..87ac8ec --- /dev/null +++ b/examples/declarative/animation/basics/property-animation.qml @@ -0,0 +1,63 @@ +import Qt 4.7 + +Item { + id: window + width: 320; height: 480 + + // Let's draw the sky... + Rectangle { + anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter } + gradient: Gradient { + GradientStop { position: 0.0; color: "DeepSkyBlue" } + GradientStop { position: 1.0; color: "LightSkyBlue" } + } + } + + // ...and the ground. + Rectangle { + anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom } + gradient: Gradient { + GradientStop { position: 0.0; color: "ForestGreen" } + GradientStop { position: 1.0; color: "DarkGreen" } + } + } + + // The shadow for the smiley face + Image { + anchors.horizontalCenter: parent.horizontalCenter + source: "images/shadow.png"; y: smiley.minHeight + 58 + + // The scale property depends on the y position of the smiley face. + scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight) + } + + Image { + id: smiley + property int maxHeight: window.height / 3 + property int minHeight: 2 * window.height / 3 + + anchors.horizontalCenter: parent.horizontalCenter + source: "images/face-smile.png"; y: minHeight + + // Animate the y property. Setting loops to Animation.Infinite makes the + // animation repeat indefinitely, otherwise it would only run once. + SequentialAnimation on y { + loops: Animation.Infinite + + // Move from minHeight to maxHeight in 300ms, using the OutExpo easing function + NumberAnimation { + from: smiley.minHeight; to: smiley.maxHeight + easing.type: Easing.OutExpo; duration: 300 + } + + // Then move back to minHeight in 1 second, using the OutBounce easing function + NumberAnimation { + from: smiley.maxHeight; to: smiley.minHeight + easing.type: Easing.OutBounce; duration: 1000 + } + + // Then pause for 500ms + PauseAnimation { duration: 500 } + } + } +} |