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Diffstat (limited to 'examples/declarative/animation/basics/property-animation/qml/property-animation.qml')
-rw-r--r-- | examples/declarative/animation/basics/property-animation/qml/property-animation.qml | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/examples/declarative/animation/basics/property-animation/qml/property-animation.qml b/examples/declarative/animation/basics/property-animation/qml/property-animation.qml new file mode 100644 index 0000000..0a5b353 --- /dev/null +++ b/examples/declarative/animation/basics/property-animation/qml/property-animation.qml @@ -0,0 +1,105 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 + +Item { + id: window + width: 320; height: 480 + + // Let's draw the sky... + Rectangle { + anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter } + gradient: Gradient { + GradientStop { position: 0.0; color: "DeepSkyBlue" } + GradientStop { position: 1.0; color: "LightSkyBlue" } + } + } + + // ...and the ground. + Rectangle { + anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom } + gradient: Gradient { + GradientStop { position: 0.0; color: "ForestGreen" } + GradientStop { position: 1.0; color: "DarkGreen" } + } + } + + // The shadow for the smiley face + Image { + anchors.horizontalCenter: parent.horizontalCenter + y: smiley.minHeight + 58 + source: "images/shadow.png" + + // The scale property depends on the y position of the smiley face. + scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight) + } + + Image { + id: smiley + property int maxHeight: window.height / 3 + property int minHeight: 2 * window.height / 3 + + anchors.horizontalCenter: parent.horizontalCenter + y: minHeight + source: "images/face-smile.png" + + // Animate the y property. Setting loops to Animation.Infinite makes the + // animation repeat indefinitely, otherwise it would only run once. + SequentialAnimation on y { + loops: Animation.Infinite + + // Move from minHeight to maxHeight in 300ms, using the OutExpo easing function + NumberAnimation { + from: smiley.minHeight; to: smiley.maxHeight + easing.type: Easing.OutExpo; duration: 300 + } + + // Then move back to minHeight in 1 second, using the OutBounce easing function + NumberAnimation { + from: smiley.maxHeight; to: smiley.minHeight + easing.type: Easing.OutBounce; duration: 1000 + } + + // Then pause for 500ms + PauseAnimation { duration: 500 } + } + } +} |