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Diffstat (limited to 'examples/declarative/demos/samegame/qml/samegame.qml')
-rw-r--r-- | examples/declarative/demos/samegame/qml/samegame.qml | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/examples/declarative/demos/samegame/qml/samegame.qml b/examples/declarative/demos/samegame/qml/samegame.qml new file mode 100644 index 0000000..ab49c04 --- /dev/null +++ b/examples/declarative/demos/samegame/qml/samegame.qml @@ -0,0 +1,161 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 +import "SamegameCore" +import "SamegameCore/samegame.js" as Logic + +Rectangle { + id: screen + width: 490; height: 720 + property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos + + SystemPalette { id: activePalette } + + Item { + width: parent.width + anchors { top: parent.top; bottom: toolBar.top } + + Image { + id: background + anchors.fill: parent + source: "SamegameCore/pics/background.png" + fillMode: Image.PreserveAspectCrop + } + + Item { + id: gameCanvas + property int score: 0 + property int blockSize: 40 + + z: 20; anchors.centerIn: parent + width: parent.width - (parent.width % blockSize); + height: parent.height - (parent.height % blockSize); + + MouseArea { + anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y); + } + } + } + + Dialog { id: dialog; anchors.centerIn: parent; z: 21 } + + Dialog { + id: nameInputDialog + + property int initialWidth: 0 + property alias name: nameInputText.text + + anchors.centerIn: parent + z: 22; + + Behavior on width { + NumberAnimation {} + enabled: nameInputDialog.initialWidth != 0 + } + + onClosed: { + if (nameInputText.text != "") + Logic.saveHighScore(nameInputText.text); + } + Text { + id: dialogText + anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter } + text: "You won! Please enter your name: " + } + MouseArea { + anchors.fill: parent + onClicked: { + if (nameInputText.text == "") + nameInputText.openSoftwareInputPanel(); + else + nameInputDialog.forceClose(); + } + } + + TextInput { + id: nameInputText + anchors { verticalCenter: parent.verticalCenter; left: dialogText.right } + focus: visible + autoScroll: false + maximumLength: 24 + onTextChanged: { + var newWidth = nameInputText.width + dialogText.width + 40; + if ( (newWidth > nameInputDialog.width && newWidth < screen.width) + || (nameInputDialog.width > nameInputDialog.initialWidth) ) + nameInputDialog.width = newWidth; + } + onAccepted: { + nameInputDialog.forceClose(); + } + } + } + + Rectangle { + id: toolBar + width: parent.width; height: 58 + color: activePalette.window + anchors.bottom: screen.bottom + + Button { + id: newGameButton + anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter } + text: "New Game" + onClicked: Logic.startNewGame() + } + + Button { + visible: !inAnotherDemo + text: "Quit" + anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter } + onClicked: Qt.quit(); + } + + Text { + id: score + anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter } + text: "Score: " + gameCanvas.score + font.bold: true + font.pixelSize: 24 + color: activePalette.windowText + } + } +} |