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Diffstat (limited to 'examples/declarative/screenorientation/screenorientation.qml')
-rw-r--r-- | examples/declarative/screenorientation/screenorientation.qml | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/examples/declarative/screenorientation/screenorientation.qml b/examples/declarative/screenorientation/screenorientation.qml new file mode 100644 index 0000000..6af38bb --- /dev/null +++ b/examples/declarative/screenorientation/screenorientation.qml @@ -0,0 +1,202 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt 4.7 +import "Core" +import "Core/screenorientation.js" as ScreenOrientation + +Rectangle { + id: window + width: 360 + height: 640 + color: "white" + + Rectangle { + id: main + clip: true + property variant selectedOrientation: Orientation.UnknownOrientation + property variant activeOrientation: selectedOrientation == Orientation.UnknownOrientation ? runtime.orientation : selectedOrientation + state: "orientation " + activeOrientation + property bool inPortrait: (activeOrientation == Orientation.Portrait || activeOrientation == Orientation.PortraitInverted); + + // rotation correction for landscape devices like N900 + property bool landscapeWindow: window.width > window.height + property variant rotationDelta: landscapeWindow ? -90 : 0 + rotation: rotationDelta + + // initial state is portrait + property real baseWidth: landscapeWindow ? window.height-10 : window.width-10 + property real baseHeight: landscapeWindow ? window.width-10 : window.height-10 + + width: baseWidth + height: baseHeight + anchors.centerIn: parent + + color: "black" + gradient: Gradient { + GradientStop { position: 0.0; color: Qt.rgba(0.5,0.5,0.5,0.5) } + GradientStop { position: 0.8; color: "black" } + GradientStop { position: 1.0; color: "black" } + } + Item { + id: bubbles + property bool rising: false + anchors.fill: parent + property variant gravityPoint: ScreenOrientation.calculateGravityPoint(main.activeOrientation, runtime.orientation) + Repeater { + model: 24 + Bubble { + rising: bubbles.rising + verticalRise: ScreenOrientation.parallel(main.activeOrientation, runtime.orientation) + xAttractor: parent.gravityPoint.x + yAttractor: parent.gravityPoint.y + } + } + Component.onCompleted: bubbles.rising = true; + } + + Column { + width: centeredText.width + anchors.verticalCenter: parent.verticalCenter + anchors.horizontalCenter: parent.horizontalCenter + anchors.verticalCenterOffset: 30 + Text { + text: "Orientation" + color: "white" + font.pixelSize: 22 + anchors.horizontalCenter: parent.horizontalCenter + } + Text { + id: centeredText + text: ScreenOrientation.printOrientation(main.activeOrientation) + color: "white" + font.pixelSize: 40 + anchors.horizontalCenter: parent.horizontalCenter + } + Text { + text: "sensor: " + ScreenOrientation.printOrientation(runtime.orientation) + color: "white" + font.pixelSize: 14 + anchors.horizontalCenter: parent.horizontalCenter + } + } + Flow { + anchors.top: parent.top + anchors.left: parent.left + anchors.right: parent.right + anchors.margins: 10 + spacing: 4 + Button { + width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 + text: "Portrait" + onClicked: main.selectedOrientation = Orientation.Portrait + toggled: main.selectedOrientation == Orientation.Portrait + } + Button { + width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 + text: "Portrait inverted" + onClicked: main.selectedOrientation = Orientation.PortraitInverted + toggled: main.selectedOrientation == Orientation.PortraitInverted + } + Button { + width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 + text: "Landscape" + onClicked: main.selectedOrientation = Orientation.Landscape + toggled: main.selectedOrientation == Orientation.Landscape + } + Button { + width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 + text: "Landscape inverted" + onClicked: main.selectedOrientation = Orientation.LandscapeInverted + toggled: main.selectedOrientation == Orientation.LandscapeInverted + } + Button { + width: main.inPortrait ? parent.width : 2*(parent.width-2)/3 + text: "From runtime.orientation" + onClicked: main.selectedOrientation = Orientation.UnknownOrientation + toggled: main.selectedOrientation == Orientation.UnknownOrientation + } + } + states: [ + State { + name: "orientation " + Orientation.Landscape + PropertyChanges { + target: main + rotation: ScreenOrientation.getAngle(Orientation.Landscape)+rotationDelta + width: baseHeight + height: baseWidth + } + }, + State { + name: "orientation " + Orientation.PortraitInverted + PropertyChanges { + target: main + rotation: ScreenOrientation.getAngle(Orientation.PortraitInverted)+rotationDelta + width: baseWidth + height: baseHeight + } + }, + State { + name: "orientation " + Orientation.LandscapeInverted + PropertyChanges { + target: main + rotation: ScreenOrientation.getAngle(Orientation.LandscapeInverted)+rotationDelta + width: baseHeight + height: baseWidth + } + } + ] + transitions: Transition { + ParallelAnimation { + RotationAnimation { + direction: RotationAnimation.Shortest + duration: 300 + easing.type: Easing.InOutQuint + } + NumberAnimation { + properties: "x,y,width,height" + duration: 300 + easing.type: Easing.InOutQuint + } + } + } + } +} |