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+import Qt 4.6
+
+Rectangle {
+ id: page
+ width: 640; height: 480; color: "#343434"
+
+ // A target region. Clicking in here sets the state to the default state
+ Rectangle {
+ id: initialPosition
+ anchors { left: parent.left; top: parent.top; leftMargin: 10; topMargin: 20 }
+ width: 64; height: 64; radius: 6
+ color: "Transparent"; border.color: "Gray"
+ MouseRegion { anchors.fill: parent; onClicked: page.state = '' }
+ }
+
+ // Another target region. Clicking in here sets the state to 'Position1'
+ Rectangle {
+ id: position1
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter; rightMargin: 20 }
+ width: 64; height: 64; radius: 6
+ color: "Transparent"; border.color: "Gray"
+ MouseRegion { anchors.fill: parent; onClicked: page.state = 'Position1' }
+ }
+
+ // Another target region. Clicking in here sets the state to 'Position2'
+ Rectangle {
+ id: position2
+ anchors { left: parent.left; bottom: parent.bottom; leftMargin: 10; bottomMargin: 20 }
+ width: 64; height: 64; radius: 6
+ color: "Transparent"; border.color: "Gray"
+ MouseRegion { anchors.fill: parent; onClicked: page.state = 'Position2' }
+ }
+
+ // The image which will be moved when my state changes
+ Image { id: user; source: "user.png"; x: initialPosition.x; y: initialPosition.y }
+
+ states: [
+ // In state 'Position1', change the 'user' item position to rect2's position.
+ State {
+ name: "Position1"
+ PropertyChanges { target: user; x: position1.x; y: position1.y }
+ },
+
+ // In state 'Position2', change the 'user' item position to rect3's position.
+ State {
+ name: "Position2"
+ PropertyChanges { target: user; x: position2.x; y: position2.y }
+ }
+ ]
+
+ // transitions define how the matchProperties change.
+ transitions: [
+ // When transitioning to 'Position1' move x,y over a duration of 1 second,
+ // with easeOutBounce easing function.
+ Transition {
+ from: "*"; to: "Position1"
+ NumberAnimation { matchProperties: "x,y"; easing: "easeOutBounce"; duration: 1000 }
+ },
+ // When transitioning to 'Position2' move x,y over a duration of 2 seconds,
+ // with easeInOutQuad easing function.
+ Transition {
+ from: "*"; to: "Position2"
+ NumberAnimation { matchProperties: "x,y"; easing: "easeInOutQuad"; duration: 2000 }
+ },
+ // For any other state changes move x,y linearly over duration of 200ms.
+ Transition {
+ NumberAnimation { matchProperties: "x,y"; duration: 200 }
+ }
+ ]
+}