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-rw-r--r--examples/declarative/tic-tac-toe/content/Button.qml22
-rw-r--r--examples/declarative/tic-tac-toe/tic-tac-toe.qml29
2 files changed, 26 insertions, 25 deletions
diff --git a/examples/declarative/tic-tac-toe/content/Button.qml b/examples/declarative/tic-tac-toe/content/Button.qml
index 05d3f8d..ecf18cd 100644
--- a/examples/declarative/tic-tac-toe/content/Button.qml
+++ b/examples/declarative/tic-tac-toe/content/Button.qml
@@ -3,33 +3,35 @@ import Qt 4.7
Rectangle {
id: container
- signal clicked
property string text: "Button"
property bool down: false
property string mainCol: "lightgray"
property string darkCol: "darkgray"
property string lightCol: "white"
- color: mainCol; smooth: true
- width: txtItem.width + 20; height: txtItem.height + 6
- border.width: 1; border.color: Qt.darker(mainCol); radius: 8;
+ width: buttonLabel.width + 20; height: buttonLabel.height + 6
+ border { width: 1; color: Qt.darker(mainCol) }
+ radius: 8;
+ color: mainCol
+ smooth: true
gradient: Gradient {
GradientStop {
id: topGrad; position: 0.0
- color: if (container.down) { darkCol } else { lightCol } }
+ color: if (container.down) { darkCol } else { lightCol }
+ }
GradientStop { position: 1.0; color: mainCol }
}
+ signal clicked
+
MouseArea { id: mr; anchors.fill: parent; onClicked: container.clicked() }
Text {
- id: txtItem; text: container.text;
+ id: buttonLabel
+
anchors.centerIn: container
- color: "blue"
- styleColor: "white"
- style: Text.Outline
+ text: container.text;
font.pixelSize: 14
- font.bold: true
}
}
diff --git a/examples/declarative/tic-tac-toe/tic-tac-toe.qml b/examples/declarative/tic-tac-toe/tic-tac-toe.qml
index ca66a46..dd13052 100644
--- a/examples/declarative/tic-tac-toe/tic-tac-toe.qml
+++ b/examples/declarative/tic-tac-toe/tic-tac-toe.qml
@@ -4,23 +4,23 @@ import "content/tic-tac-toe.js" as Logic
Item {
id: game
- property bool show: false;
+
+ property bool show: false
+ property real difficulty: 1.0 //chance it will actually think
+
width: 440
height: 480
anchors.fill: parent
- property real difficulty: 1.0; //chance it will actually think
Image {
id: boardimage
- anchors.verticalCenter: parent.verticalCenter
- anchors.horizontalCenter: parent.horizontalCenter
+ anchors { verticalCenter: parent.verticalCenter; horizontalCenter: parent.horizontalCenter }
source: "content/pics/board.png"
}
Grid {
id: board
anchors.fill: boardimage
-
columns: 3
Repeater {
@@ -46,33 +46,32 @@ Item {
Row {
spacing: 4
- anchors.top: board.bottom
- anchors.horizontalCenter: board.horizontalCenter
+ anchors { top: board.bottom; horizontalCenter: board.horizontalCenter }
+
Button {
text: "Hard"
- onClicked: game.difficulty=1.0;
+ onClicked: game.difficulty = 1.0;
down: game.difficulty == 1.0
}
Button {
text: "Moderate"
- onClicked: game.difficulty=0.8;
+ onClicked: game.difficulty = 0.8;
down: game.difficulty == 0.8
}
Button {
text: "Easy"
- onClicked: game.difficulty=0.2;
+ onClicked: game.difficulty = 0.2;
down: game.difficulty == 0.2
}
}
Text {
id: msg
- opacity: 0
+
anchors.centerIn: parent
+ opacity: 0
color: "blue"
- styleColor: "white"
- style: Text.Outline
- font.pixelSize: 50
- font.bold: true
+ style: Text.Outline; styleColor: "white"
+ font.pixelSize: 50; font.bold: true
}
}