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diff --git a/examples/declarative/toys/tic-tac-toe/tic-tac-toe.qml b/examples/declarative/toys/tic-tac-toe/tic-tac-toe.qml
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+import Qt 4.7
+import "content"
+import "content/tic-tac-toe.js" as Logic
+
+Item {
+ id: game
+
+ property bool show: false
+ property real difficulty: 1.0 //chance it will actually think
+
+ width: 440
+ height: 480
+ anchors.fill: parent
+
+ Image {
+ id: boardimage
+ anchors { verticalCenter: parent.verticalCenter; horizontalCenter: parent.horizontalCenter }
+ source: "content/pics/board.png"
+ }
+
+ Grid {
+ id: board
+ anchors.fill: boardimage
+ columns: 3
+
+ Repeater {
+ model: 9
+ TicTac {
+ width: board.width/3
+ height: board.height/3
+ onClicked: {
+ if (!endtimer.running) {
+ if (!Logic.makeMove(index,"X"))
+ Logic.computerTurn()
+ }
+ }
+ }
+ }
+
+ Timer {
+ id: endtimer
+ interval: 1600
+ onTriggered: { msg.opacity = 0; Logic.restart() }
+ }
+ }
+
+ Row {
+ spacing: 4
+ anchors { top: board.bottom; horizontalCenter: board.horizontalCenter }
+
+ Button {
+ text: "Hard"
+ onClicked: game.difficulty = 1.0;
+ down: game.difficulty == 1.0
+ }
+ Button {
+ text: "Moderate"
+ onClicked: game.difficulty = 0.8;
+ down: game.difficulty == 0.8
+ }
+ Button {
+ text: "Easy"
+ onClicked: game.difficulty = 0.2;
+ down: game.difficulty == 0.2
+ }
+ }
+
+ Text {
+ id: msg
+
+ anchors.centerIn: parent
+ opacity: 0
+ color: "blue"
+ style: Text.Outline; styleColor: "white"
+ font.pixelSize: 50; font.bold: true
+ }
+}