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Diffstat (limited to 'examples/declarative/tutorials/samegame/samegame2/samegame.js')
-rw-r--r-- | examples/declarative/tutorials/samegame/samegame2/samegame.js | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js new file mode 100644 index 0000000..2c02c61 --- /dev/null +++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js @@ -0,0 +1,61 @@ +//![0] +//Note that X/Y referred to here are in game coordinates +var maxX = 10;//Nums are for tileSize 40 +var maxY = 15; +var tileSize = 40; +var maxIndex = maxX*maxY; +var board = new Array(maxIndex); +var tileSrc = "Block.qml"; +var component; + +//Index function used instead of a 2D array +function index(xIdx,yIdx) { + return xIdx + (yIdx * maxX); +} + +function initBoard() +{ + //Calculate board size + maxX = Math.floor(background.width/tileSize); + maxY = Math.floor(background.height/tileSize); + maxIndex = maxY*maxX; + + //Initialize Board + board = new Array(maxIndex); + for(var xIdx=0; xIdx<maxX; xIdx++){ + for(var yIdx=0; yIdx<maxY; yIdx++){ + board[index(xIdx,yIdx)] = null; + createBlock(xIdx,yIdx); + } + } +} + +function createBlock(xIdx,yIdx){ + if(component==null) + component = createComponent(tileSrc); + + // Note that we don't wait for the component to become ready. This will + // only work if the block QML is a local file. Otherwise the component will + // not be ready immediately. There is a statusChanged signal on the + // component you could use if you want to wait to load remote files. + if(component.isReady){ + var dynamicObject = component.createObject(); + if(dynamicObject == null){ + print("error creating block"); + print(component.errorsString()); + return false; + } + dynamicObject.parent = background; + dynamicObject.x = xIdx*tileSize; + dynamicObject.y = yIdx*tileSize; + dynamicObject.width = tileSize; + dynamicObject.height = tileSize; + board[index(xIdx,yIdx)] = dynamicObject; + }else{//isError or isLoading + print("error loading block component"); + print(component.errorsString()); + return false; + } + return true; +} +//![0] |