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-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Block.qml21
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Button.qml25
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Dialog.qml23
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/pics/background.pngbin0 -> 153328 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/pics/blueStone.pngbin0 -> 2691 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/pics/greenStone.pngbin0 -> 2662 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/pics/redStone.pngbin0 -> 2604 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js189
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.qml62
9 files changed, 320 insertions, 0 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame3/Block.qml b/examples/declarative/tutorials/samegame/samegame3/Block.qml
new file mode 100644
index 0000000..30a8d3a
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/Block.qml
@@ -0,0 +1,21 @@
+//![0]
+import Qt 4.6
+
+Item {
+ id:block
+ property int type: 0
+
+ Image { id: img
+ source: {
+ if(type == 0){
+ "pics/redStone.png";
+ } else if(type == 1) {
+ "pics/blueStone.png";
+ } else {
+ "pics/greenStone.png";
+ }
+ }
+ anchors.fill: parent
+ }
+}
+//![0]
diff --git a/examples/declarative/tutorials/samegame/samegame3/Button.qml b/examples/declarative/tutorials/samegame/samegame3/Button.qml
new file mode 100644
index 0000000..2354218
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/Button.qml
@@ -0,0 +1,25 @@
+import Qt 4.6
+
+Rectangle {
+ id: Container
+
+ signal clicked
+ property string text: "Button"
+
+ color: activePalette.button; smooth: true
+ width: txtItem.width + 20; height: txtItem.height + 6
+ border.width: 1; border.color: activePalette.darker(activePalette.button); radius: 8;
+
+ gradient: Gradient {
+ GradientStop {
+ id: topGrad; position: 0.0
+ color: if (mr.pressed) { activePalette.dark } else { activePalette.light } }
+ GradientStop { position: 1.0; color: activePalette.button }
+ }
+
+ MouseRegion { id: mr; anchors.fill: parent; onClicked: Container.clicked() }
+
+ Text {
+ id: txtItem; text: Container.text; anchors.centerIn: Container; color: activePalette.buttonText
+ }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
new file mode 100644
index 0000000..5fe6aa0
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
@@ -0,0 +1,23 @@
+//![0]
+import Qt 4.6
+
+Rectangle {
+ id: page
+ function forceClose() {
+ page.closed();
+ page.opacity = 0;
+ }
+ function show(txt) {
+ MyText.text = txt;
+ page.opacity = 1;
+ }
+ signal closed();
+ color: "white"; border.width: 1; width: MyText.width + 20; height: 60;
+ opacity: 0
+ opacity: Behavior {
+ NumberAnimation { duration: 1000 }
+ }
+ Text { id: MyText; anchors.centerIn: parent; text: "Hello World!" }
+ MouseRegion { id: mr; anchors.fill: parent; onClicked: forceClose(); }
+}
+//![0]
diff --git a/examples/declarative/tutorials/samegame/samegame3/pics/background.png b/examples/declarative/tutorials/samegame/samegame3/pics/background.png
new file mode 100644
index 0000000..25e885f
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/pics/background.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame3/pics/blueStone.png b/examples/declarative/tutorials/samegame/samegame3/pics/blueStone.png
new file mode 100644
index 0000000..bf342e0
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/pics/blueStone.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame3/pics/greenStone.png b/examples/declarative/tutorials/samegame/samegame3/pics/greenStone.png
new file mode 100644
index 0000000..5ac14a5
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/pics/greenStone.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame3/pics/redStone.png b/examples/declarative/tutorials/samegame/samegame3/pics/redStone.png
new file mode 100644
index 0000000..b099f60
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/pics/redStone.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
new file mode 100644
index 0000000..8fecfef
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -0,0 +1,189 @@
+/* This script file handles the game logic */
+//Note that X/Y referred to here are in game coordinates
+var maxX = 10;//Nums are for tileSize 40
+var maxY = 15;
+var maxIndex = maxX*maxY;
+var board = new Array(maxIndex);
+var tileSrc = "Block.qml";
+var component;
+
+//Index function used instead of a 2D array
+function index(xIdx,yIdx) {
+ return xIdx + (yIdx * maxX);
+}
+
+function initBoard()
+{
+ for(i = 0; i<maxIndex; i++){
+ //Delete old blocks
+ if(board[i] != null)
+ board[i].destroy();
+ }
+
+ //Calculate board size
+ maxX = Math.floor(gameCanvas.width/gameCanvas.tileSize);
+ maxY = Math.floor(gameCanvas.height/gameCanvas.tileSize);
+ maxIndex = maxY*maxX;
+
+ //Close dialogs
+ dialog.forceClose();
+
+ //Initialize Board
+ board = new Array(maxIndex);
+ gameCanvas.score = 0;
+ for(xIdx=0; xIdx<maxX; xIdx++){
+ for(yIdx=0; yIdx<maxY; yIdx++){
+ board[index(xIdx,yIdx)] = null;
+ createBlock(xIdx,yIdx);
+ }
+ }
+}
+
+function createBlock(xIdx,yIdx){
+ if(component==null)
+ component = createComponent(tileSrc);
+
+ // Note that we don't wait for the component to become ready. This will
+ // only work if the block QML is a local file. Otherwise the component will
+ // not be ready immediately. There is a statusChanged signal on the
+ // component you could use if you want to wait to load remote files.
+ if(component.isReady){
+ dynamicObject = component.createObject();
+ if(dynamicObject == null){
+ print("error creating block");
+ print(component.errorsString());
+ return false;
+ }
+ dynamicObject.type = Math.floor(Math.random() * 3);
+ dynamicObject.parent = gameCanvas;
+ dynamicObject.x = xIdx*gameCanvas.tileSize;
+ dynamicObject.y = yIdx*gameCanvas.tileSize;
+ dynamicObject.width = gameCanvas.tileSize;
+ dynamicObject.height = gameCanvas.tileSize;
+ board[index(xIdx,yIdx)] = dynamicObject;
+ }else{//isError or isLoading
+ print("error loading block component");
+ print(component.errorsString());
+ return false;
+ }
+ return true;
+}
+
+var fillFound;//Set after a floodFill call to the number of tiles found
+var floodBoard;//Set to 1 if the floodFill reaches off that node
+//NOTE: Be careful with vars named x,y, as the calling object's x,y are still in scope
+//![1]
+function handleClick(x,y)
+{
+ xIdx = Math.floor(x/gameCanvas.tileSize);
+ yIdx = Math.floor(y/gameCanvas.tileSize);
+ if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0)
+ return;
+ if(board[index(xIdx, yIdx)] == null)
+ return;
+ //If it's a valid tile, remove it and all connected (does nothing if it's not connected)
+ floodFill(xIdx,yIdx, -1);
+ if(fillFound <= 0)
+ return;
+ gameCanvas.score += (fillFound - 1) * (fillFound - 1);
+ shuffleDown();
+ victoryCheck();
+}
+//![1]
+
+function floodFill(xIdx,yIdx,type)
+{
+ if(board[index(xIdx, yIdx)] == null)
+ return;
+ var first = false;
+ if(type == -1){
+ first = true;
+ type = board[index(xIdx,yIdx)].type;
+
+ //Flood fill initialization
+ fillFound = 0;
+ floodBoard = new Array(maxIndex);
+ }
+ if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0)
+ return;
+ if(floodBoard[index(xIdx, yIdx)] == 1 || (!first && type != board[index(xIdx,yIdx)].type))
+ return;
+ floodBoard[index(xIdx, yIdx)] = 1;
+ floodFill(xIdx+1,yIdx,type);
+ floodFill(xIdx-1,yIdx,type);
+ floodFill(xIdx,yIdx+1,type);
+ floodFill(xIdx,yIdx-1,type);
+ if(first==true && fillFound == 0)
+ return;//Can't remove single tiles
+ board[index(xIdx,yIdx)].opacity = 0;
+ board[index(xIdx,yIdx)] = null;
+ fillFound += 1;
+}
+
+function shuffleDown()
+{
+ //Fall down
+ for(xIdx=0; xIdx<maxX; xIdx++){
+ fallDist = 0;
+ for(yIdx=maxY-1; yIdx>=0; yIdx--){
+ if(board[index(xIdx,yIdx)] == null){
+ fallDist += 1;
+ }else{
+ if(fallDist > 0){
+ obj = board[index(xIdx,yIdx)];
+ obj.y += fallDist * gameCanvas.tileSize;
+ board[index(xIdx,yIdx+fallDist)] = obj;
+ board[index(xIdx,yIdx)] = null;
+ }
+ }
+ }
+ }
+ //Fall to the left
+ fallDist = 0;
+ for(xIdx=0; xIdx<maxX; xIdx++){
+ if(board[index(xIdx, maxY - 1)] == null){
+ fallDist += 1;
+ }else{
+ if(fallDist > 0){
+ for(yIdx=0; yIdx<maxY; yIdx++){
+ obj = board[index(xIdx,yIdx)];
+ if(obj == null)
+ continue;
+ obj.x -= fallDist * gameCanvas.tileSize;
+ board[index(xIdx-fallDist,yIdx)] = obj;
+ board[index(xIdx,yIdx)] = null;
+ }
+ }
+ }
+ }
+}
+
+//![2]
+function victoryCheck()
+{
+ //awards bonuses for no tiles left
+ deservesBonus = true;
+ for(xIdx=maxX-1; xIdx>=0; xIdx--)
+ if(board[index(xIdx, maxY - 1)] != null)
+ deservesBonus = false;
+ if(deservesBonus)
+ gameCanvas.score += 500;
+ //Checks for game over
+ if(deservesBonus || !(floodMoveCheck(0,maxY-1, -1)))
+ dialog.show("Game Over. Your score is " + gameCanvas.score);
+}
+//![2]
+
+//only floods up and right, to see if it can find adjacent same-typed tiles
+function floodMoveCheck(xIdx, yIdx, type)
+{
+ if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0)
+ return false;
+ if(board[index(xIdx, yIdx)] == null)
+ return false;
+ myType = board[index(xIdx, yIdx)].type;
+ if(type == myType)
+ return true;
+ return floodMoveCheck(xIdx + 1, yIdx, myType) ||
+ floodMoveCheck(xIdx, yIdx - 1, board[index(xIdx,yIdx)].type);
+}
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.qml b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
new file mode 100644
index 0000000..a0883da
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
@@ -0,0 +1,62 @@
+//![0]
+import Qt 4.6
+
+Rectangle {
+ id: Screen
+ width: 490; height: 720
+
+ SystemPalette { id: activePalette; colorGroup: Qt.Active }
+ Script { source: "samegame.js" }
+
+ Item {
+ width: parent.width; anchors.top: parent.top; anchors.bottom: ToolBar.top
+
+ Image {
+ id: background
+ anchors.fill: parent; source: "pics/background.png"
+ fillMode: "PreserveAspectCrop"
+ }
+
+ //![1]
+ Item {
+ id: gameCanvas
+ property int score: 0
+ property int tileSize: 40
+
+ z: 20; anchors.centerIn: parent
+ width: parent.width - (parent.width % tileSize);
+ height: parent.height - (parent.height % tileSize);
+
+ MouseRegion {
+ id: gameMR
+ anchors.fill: parent; onClicked: handleClick(mouse.x,mouse.y);
+ }
+ }
+ //![1]
+ }
+
+ //![2]
+ Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
+ //![2]
+
+ Rectangle {
+ id: ToolBar
+ color: activePalette.window
+ height: 32; width: parent.width
+ anchors.bottom: Screen.bottom
+
+ Button {
+ id: btnA; text: "New Game"; onClicked: initBoard();
+ anchors.left: parent.left; anchors.leftMargin: 3
+ anchors.verticalCenter: parent.verticalCenter
+ }
+
+ Text {
+ id: Score
+ text: "Score: " + gameCanvas.score; font.bold: true
+ anchors.right: parent.right; anchors.rightMargin: 3
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ }
+}
+//![0]