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-rw-r--r--examples/declarative/tutorials/samegame/samegame1/Block.qml4
-rw-r--r--examples/declarative/tutorials/samegame/samegame1/Button.qml4
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/Block.qml4
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/Button.qml4
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/samegame.js2
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/samegame.qml2
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Block.qml4
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Button.qml4
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Dialog.qml2
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js2
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.qml2
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml8
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/Button.qml4
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml2
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/content/samegame.js2
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/samegame.qml2
16 files changed, 26 insertions, 26 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame1/Block.qml b/examples/declarative/tutorials/samegame/samegame1/Block.qml
index a535235..a23654b 100644
--- a/examples/declarative/tutorials/samegame/samegame1/Block.qml
+++ b/examples/declarative/tutorials/samegame/samegame1/Block.qml
@@ -1,9 +1,9 @@
//![0]
import Qt 4.7
-Item {
+Item {
id: block
-
+
Image {
id: img
anchors.fill: parent
diff --git a/examples/declarative/tutorials/samegame/samegame1/Button.qml b/examples/declarative/tutorials/samegame/samegame1/Button.qml
index e8034ac..e84b1ce 100644
--- a/examples/declarative/tutorials/samegame/samegame1/Button.qml
+++ b/examples/declarative/tutorials/samegame/samegame1/Button.qml
@@ -18,9 +18,9 @@ Rectangle {
GradientStop {
position: 0.0
color: {
- if (mouseArea.pressed)
+ if (mouseArea.pressed)
return activePalette.dark
- else
+ else
return activePalette.light
}
}
diff --git a/examples/declarative/tutorials/samegame/samegame2/Block.qml b/examples/declarative/tutorials/samegame/samegame2/Block.qml
index 88b3d79..4e71e60 100644
--- a/examples/declarative/tutorials/samegame/samegame2/Block.qml
+++ b/examples/declarative/tutorials/samegame/samegame2/Block.qml
@@ -1,8 +1,8 @@
import Qt 4.7
-Item {
+Item {
id: block
-
+
Image {
id: img
anchors.fill: parent
diff --git a/examples/declarative/tutorials/samegame/samegame2/Button.qml b/examples/declarative/tutorials/samegame/samegame2/Button.qml
index 8d322de5..737d886 100644
--- a/examples/declarative/tutorials/samegame/samegame2/Button.qml
+++ b/examples/declarative/tutorials/samegame/samegame2/Button.qml
@@ -17,9 +17,9 @@ Rectangle {
GradientStop {
position: 0.0
color: {
- if (mouseArea.pressed)
+ if (mouseArea.pressed)
return activePalette.dark
- else
+ else
return activePalette.light
}
}
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js
index 9809c1d..81da31b 100644
--- a/examples/declarative/tutorials/samegame/samegame2/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js
@@ -35,7 +35,7 @@ function startNewGame() {
function createBlock(column, row) {
if (component == null)
- component = createComponent("Block.qml");
+ component = Qt.createComponent("Block.qml");
// Note that if Block.qml was not a local file, component.isReady would be
// false and we should wait for the component's statusChanged() signal to
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.qml b/examples/declarative/tutorials/samegame/samegame2/samegame.qml
index 7a17d16..a7d1fba 100644
--- a/examples/declarative/tutorials/samegame/samegame2/samegame.qml
+++ b/examples/declarative/tutorials/samegame/samegame2/samegame.qml
@@ -31,7 +31,7 @@ Rectangle {
//![1]
Button {
anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
- text: "New Game"
+ text: "New Game"
onClicked: SameGame.startNewGame()
}
//![1]
diff --git a/examples/declarative/tutorials/samegame/samegame3/Block.qml b/examples/declarative/tutorials/samegame/samegame3/Block.qml
index dd0fb48..7411259 100644
--- a/examples/declarative/tutorials/samegame/samegame3/Block.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/Block.qml
@@ -1,11 +1,11 @@
//![0]
import Qt 4.7
-Item {
+Item {
id: block
property int type: 0
-
+
Image {
id: img
diff --git a/examples/declarative/tutorials/samegame/samegame3/Button.qml b/examples/declarative/tutorials/samegame/samegame3/Button.qml
index 8d322de5..737d886 100644
--- a/examples/declarative/tutorials/samegame/samegame3/Button.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/Button.qml
@@ -17,9 +17,9 @@ Rectangle {
GradientStop {
position: 0.0
color: {
- if (mouseArea.pressed)
+ if (mouseArea.pressed)
return activePalette.dark
- else
+ else
return activePalette.light
}
}
diff --git a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
index be3a7b7..15b3b2f 100644
--- a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
@@ -21,7 +21,7 @@ Rectangle {
border.width: 1
opacity: 0
- Behavior on opacity {
+ Behavior on opacity {
NumberAnimation { duration: 1000 }
}
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
index c12def7..eaf47d9 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -32,7 +32,7 @@ function startNewGame() {
function createBlock(column, row) {
if (component == null)
- component = createComponent("Block.qml");
+ component = Qt.createComponent("Block.qml");
// Note that if Block.qml was not a local file, component.isReady would be
// false and we should wait for the component's statusChanged() signal to
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.qml b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
index bc5f2f8..50f9d5d 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
@@ -52,7 +52,7 @@ Rectangle {
Button {
anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
- text: "New Game"
+ text: "New Game"
onClicked: SameGame.startNewGame()
}
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml b/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml
index d3a9df7..d6ef2e5 100644
--- a/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml
@@ -17,21 +17,21 @@ Item {
//![1]
//![2]
- Image {
+ Image {
id: img
anchors.fill: parent
source: {
if (type == 0)
return "../../shared/pics/redStone.png";
- else if (type == 1)
+ else if (type == 1)
return "../../shared/pics/blueStone.png";
else
return "../../shared/pics/greenStone.png";
}
opacity: 0
- Behavior on opacity {
+ Behavior on opacity {
NumberAnimation { properties:"opacity"; duration: 200 }
}
}
@@ -41,7 +41,7 @@ Item {
Particles {
id: particles
- width: 1; height: 1
+ width: 1; height: 1
anchors.centerIn: parent
emissionRate: 0
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/Button.qml b/examples/declarative/tutorials/samegame/samegame4/content/Button.qml
index 8d322de5..737d886 100644
--- a/examples/declarative/tutorials/samegame/samegame4/content/Button.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/content/Button.qml
@@ -17,9 +17,9 @@ Rectangle {
GradientStop {
position: 0.0
color: {
- if (mouseArea.pressed)
+ if (mouseArea.pressed)
return activePalette.dark
- else
+ else
return activePalette.light
}
}
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
index adb3f9e..6848534 100644
--- a/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
@@ -20,7 +20,7 @@ Rectangle {
border.width: 1
opacity: 0
- Behavior on opacity {
+ Behavior on opacity {
NumberAnimation { duration: 1000 }
}
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
index 7800b6e..c527f66 100755
--- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
@@ -43,7 +43,7 @@ function startNewGame() {
function createBlock(column, row) {
if (component == null)
- component = createComponent("content/BoomBlock.qml");
+ component = Qt.createComponent("content/BoomBlock.qml");
// Note that if Block.qml was not a local file, component.isReady would be
// false and we should wait for the component's statusChanged() signal to
diff --git a/examples/declarative/tutorials/samegame/samegame4/samegame.qml b/examples/declarative/tutorials/samegame/samegame4/samegame.qml
index b2a490d..404af0a 100644
--- a/examples/declarative/tutorials/samegame/samegame4/samegame.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/samegame.qml
@@ -73,7 +73,7 @@ Rectangle {
Button {
anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
- text: "New Game"
+ text: "New Game"
onClicked: SameGame.startNewGame()
}