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-rw-r--r--examples/declarative/toys/tic-tac-toe/content/Button.qml34
-rw-r--r--examples/declarative/toys/tic-tac-toe/content/tic-tac-toe.js144
-rw-r--r--examples/declarative/toys/tic-tac-toe/tic-tac-toe.qml110
3 files changed, 149 insertions, 139 deletions
diff --git a/examples/declarative/toys/tic-tac-toe/content/Button.qml b/examples/declarative/toys/tic-tac-toe/content/Button.qml
index 9b2dc8e..d0f387f 100644
--- a/examples/declarative/toys/tic-tac-toe/content/Button.qml
+++ b/examples/declarative/toys/tic-tac-toe/content/Button.qml
@@ -43,35 +43,37 @@ import Qt 4.7
Rectangle {
id: container
- property string text: "Button"
- property bool down: false
- property string mainCol: "lightgray"
- property string darkCol: "darkgray"
- property string lightCol: "white"
+ property string text
+ property bool pressed: false
+
+ signal clicked
width: buttonLabel.width + 20; height: buttonLabel.height + 6
- border { width: 1; color: Qt.darker(mainCol) }
- radius: 8;
- color: mainCol
+ border { width: 1; color: Qt.darker(container.color) }
+ radius: 8
+ color: "lightgray"
smooth: true
gradient: Gradient {
GradientStop {
- id: topGrad; position: 0.0
- color: if (container.down) { darkCol } else { lightCol }
+ position: 0.0
+ color: container.pressed ? "darkgray" : "white"
+ }
+ GradientStop {
+ position: 1.0
+ color: container.color
}
- GradientStop { position: 1.0; color: mainCol }
}
- signal clicked
-
- MouseArea { id: mr; anchors.fill: parent; onClicked: container.clicked() }
+ MouseArea {
+ anchors.fill: parent
+ onClicked: container.clicked()
+ }
Text {
id: buttonLabel
-
anchors.centerIn: container
- text: container.text;
+ text: container.text
font.pixelSize: 14
}
}
diff --git a/examples/declarative/toys/tic-tac-toe/content/tic-tac-toe.js b/examples/declarative/toys/tic-tac-toe/content/tic-tac-toe.js
index f8d6d9f..5a166b7 100644
--- a/examples/declarative/toys/tic-tac-toe/content/tic-tac-toe.js
+++ b/examples/declarative/toys/tic-tac-toe/content/tic-tac-toe.js
@@ -1,145 +1,149 @@
function winner(board)
{
for (var i=0; i<3; ++i) {
- if (board.children[i].state!=""
- && board.children[i].state==board.children[i+3].state
- && board.children[i].state==board.children[i+6].state)
+ if (board.children[i].state != ""
+ && board.children[i].state == board.children[i+3].state
+ && board.children[i].state == board.children[i+6].state)
return true
- if (board.children[i*3].state!=""
- && board.children[i*3].state==board.children[i*3+1].state
- && board.children[i*3].state==board.children[i*3+2].state)
+ if (board.children[i*3].state != ""
+ && board.children[i*3].state == board.children[i*3+1].state
+ && board.children[i*3].state == board.children[i*3+2].state)
return true
}
- if (board.children[0].state!=""
- && board.children[0].state==board.children[4].state!=""
- && board.children[0].state==board.children[8].state!="")
+ if (board.children[0].state != ""
+ && board.children[0].state == board.children[4].state != ""
+ && board.children[0].state == board.children[8].state != "")
return true
- if (board.children[2].state!=""
- && board.children[2].state==board.children[4].state!=""
- && board.children[2].state==board.children[6].state!="")
+ if (board.children[2].state != ""
+ && board.children[2].state == board.children[4].state != ""
+ && board.children[2].state == board.children[6].state != "")
return true
return false
}
-function restart()
+function restartGame()
{
- // No moves left - start again
+ game.running = true
+
for (var i=0; i<9; ++i)
board.children[i].state = ""
}
-function makeMove(pos,player)
+function makeMove(pos, player)
{
board.children[pos].state = player
if (winner(board)) {
- win(player + " wins")
+ gameFinished(player + " wins")
return true
} else {
return false
}
}
+function canPlayAtPos(pos)
+{
+ return board.children[pos].state == ""
+}
+
function computerTurn()
{
var r = Math.random();
- if(r < game.difficulty){
+ if (r < game.difficulty)
smartAI();
- }else{
- randAI();
- }
+ else
+ randomAI();
}
function smartAI()
{
- function boardCopy(a){
+ function boardCopy(a) {
var ret = new Object;
ret.children = new Array(9);
- for(var i = 0; i<9; i++){
+ for (var i = 0; i<9; i++) {
ret.children[i] = new Object;
ret.children[i].state = a.children[i].state;
}
return ret;
}
- for(var i=0; i<9; i++){
+
+ for (var i=0; i<9; i++) {
var simpleBoard = boardCopy(board);
- if (board.children[i].state == "") {
+ if (canPlayAtPos(i)) {
simpleBoard.children[i].state = "O";
- if(winner(simpleBoard)){
- makeMove(i,"O")
+ if (winner(simpleBoard)) {
+ makeMove(i, "O")
return
}
}
}
- for(var i=0; i<9; i++){
+ for (var i=0; i<9; i++) {
var simpleBoard = boardCopy(board);
- if (board.children[i].state == "") {
+ if (canPlayAtPos(i)) {
simpleBoard.children[i].state = "X";
- if(winner(simpleBoard)){
- makeMove(i,"O")
+ if (winner(simpleBoard)) {
+ makeMove(i, "O")
return
}
}
}
- function thwart(a,b,c){//If they are at a, try b or c
+
+ function thwart(a,b,c) { //If they are at a, try b or c
if (board.children[a].state == "X") {
- if (board.children[b].state == "") {
- makeMove(b,"O")
+ if (canPlayAtPos(b)) {
+ makeMove(b, "O")
return true
- }else if (board.children[c].state == "") {
- makeMove(c,"O")
+ } else if (canPlayAtPos(c)) {
+ makeMove(c, "O")
return true
}
}
return false;
}
- if(thwart(4,0,2)) return;
- if(thwart(0,4,3)) return;
- if(thwart(2,4,1)) return;
- if(thwart(6,4,7)) return;
- if(thwart(8,4,5)) return;
- if(thwart(1,4,2)) return;
- if(thwart(3,4,0)) return;
- if(thwart(5,4,8)) return;
- if(thwart(7,4,6)) return;
- for(var i =0; i<9; i++){//Backup
- if (board.children[i].state == "") {
- makeMove(i,"O")
+
+ if (thwart(4,0,2)) return;
+ if (thwart(0,4,3)) return;
+ if (thwart(2,4,1)) return;
+ if (thwart(6,4,7)) return;
+ if (thwart(8,4,5)) return;
+ if (thwart(1,4,2)) return;
+ if (thwart(3,4,0)) return;
+ if (thwart(5,4,8)) return;
+ if (thwart(7,4,6)) return;
+
+ for (var i =0; i<9; i++) {
+ if (canPlayAtPos(i)) {
+ makeMove(i, "O")
return
}
}
- restart();
+ restartGame();
}
-function randAI()
+function randomAI()
{
- var open = 0;
- for (var i=0; i<9; ++i)
- if (board.children[i].state == "") {
- open += 1;
- }
- if(open == 0){
- restart();
- return;
+ var unfilledPosns = new Array();
+
+ for (var i=0; i<9; ++i) {
+ if (canPlayAtPos(i))
+ unfilledPosns.push(i);
+ }
+
+ if (unfilledPosns.length == 0) {
+ restartGame();
+ } else {
+ var choice = unfilledPosns[Math.floor(Math.random() * unfilledPosns.length)];
+ makeMove(choice, "O");
}
- var openA = new Array(open);//JS doesn't have lists I can append to (i think)
- var acc = 0;
- for (var i=0; i<9; ++i)
- if (board.children[i].state == "") {
- openA[acc] = i;
- acc += 1;
- }
- var choice = openA[Math.floor(Math.random() * open)];
- makeMove(choice, "O");
}
-function win(s)
+function gameFinished(message)
{
- msg.text = s
- msg.opacity = 1
- endtimer.running = true
+ messageDisplay.text = message
+ messageDisplay.visible = true
+ game.running = false
}
diff --git a/examples/declarative/toys/tic-tac-toe/tic-tac-toe.qml b/examples/declarative/toys/tic-tac-toe/tic-tac-toe.qml
index 707add7..34c3130 100644
--- a/examples/declarative/toys/tic-tac-toe/tic-tac-toe.qml
+++ b/examples/declarative/toys/tic-tac-toe/tic-tac-toe.qml
@@ -42,76 +42,80 @@ import Qt 4.7
import "content"
import "content/tic-tac-toe.js" as Logic
-Item {
+Rectangle {
id: game
- property bool show: false
+ property bool running: true
property real difficulty: 1.0 //chance it will actually think
- width: 440
- height: 480
- anchors.fill: parent
+ width: display.width; height: display.height + 10
Image {
- id: boardimage
- anchors { verticalCenter: parent.verticalCenter; horizontalCenter: parent.horizontalCenter }
+ id: boardImage
source: "content/pics/board.png"
}
- Grid {
- id: board
- anchors.fill: boardimage
- columns: 3
-
- Repeater {
- model: 9
- TicTac {
- width: board.width/3
- height: board.height/3
- onClicked: {
- if (!endtimer.running) {
- if (!Logic.makeMove(index,"X"))
- Logic.computerTurn()
- }
- }
- }
- }
+ Text {
+ id: messageDisplay
+ anchors.centerIn: parent
+ color: "blue"
+ style: Text.Outline; styleColor: "white"
+ font.pixelSize: 50; font.bold: true
+ visible: false
Timer {
- id: endtimer
- interval: 1600
- onTriggered: { msg.opacity = 0; Logic.restart() }
+ running: messageDisplay.visible
+ onTriggered: {
+ messageDisplay.visible = false;
+ Logic.restartGame();
+ }
}
}
- Row {
- spacing: 4
- anchors { top: board.bottom; horizontalCenter: board.horizontalCenter }
+ Column {
+ id: display
- Button {
- text: "Hard"
- onClicked: game.difficulty = 1.0;
- down: game.difficulty == 1.0
- }
- Button {
- text: "Moderate"
- onClicked: game.difficulty = 0.8;
- down: game.difficulty == 0.8
- }
- Button {
- text: "Easy"
- onClicked: game.difficulty = 0.2;
- down: game.difficulty == 0.2
+ Grid {
+ id: board
+ width: boardImage.width; height: boardImage.height
+ columns: 3
+
+ Repeater {
+ model: 9
+
+ TicTac {
+ width: board.width/3
+ height: board.height/3
+
+ onClicked: {
+ if (game.running && Logic.canPlayAtPos(index)) {
+ if (!Logic.makeMove(index, "X"))
+ Logic.computerTurn();
+ }
+ }
+ }
+ }
}
- }
- Text {
- id: msg
+ Row {
+ spacing: 4
+ anchors.horizontalCenter: parent.horizontalCenter
- anchors.centerIn: parent
- opacity: 0
- color: "blue"
- style: Text.Outline; styleColor: "white"
- font.pixelSize: 50; font.bold: true
+ Button {
+ text: "Hard"
+ pressed: game.difficulty == 1.0
+ onClicked: { game.difficulty = 1.0 }
+ }
+ Button {
+ text: "Moderate"
+ pressed: game.difficulty == 0.8
+ onClicked: { game.difficulty = 0.8 }
+ }
+ Button {
+ text: "Easy"
+ pressed: game.difficulty == 0.2
+ onClicked: { game.difficulty = 0.2 }
+ }
+ }
}
}