diff options
Diffstat (limited to 'examples/declarative')
4 files changed, 4 insertions, 8 deletions
diff --git a/examples/declarative/dynamic/qml/itemCreation.js b/examples/declarative/dynamic/qml/itemCreation.js index 3c1b975..08f5320 100644 --- a/examples/declarative/dynamic/qml/itemCreation.js +++ b/examples/declarative/dynamic/qml/itemCreation.js @@ -42,8 +42,7 @@ function loadComponent() { function createItem() { if (itemComponent.status == Component.Ready && draggedItem == null) { - draggedItem = itemComponent.createObject(); - draggedItem.parent = window; + draggedItem = itemComponent.createObject(window); draggedItem.image = itemButton.image; draggedItem.x = xOffset; draggedItem.y = yOffset; diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js index bcfb5b6..0dbe6a6 100644 --- a/examples/declarative/tutorials/samegame/samegame2/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js @@ -41,13 +41,12 @@ function createBlock(column, row) { // Loading and we should wait for the component's statusChanged() signal to // know when the file is downloaded and ready before calling createObject(). if (component.status == Component.Ready) { - var dynamicObject = component.createObject(); + var dynamicObject = component.createObject(background); if (dynamicObject == null) { console.log("error creating block"); console.log(component.errorsString()); return false; } - dynamicObject.parent = background; dynamicObject.x = column * blockSize; dynamicObject.y = row * blockSize; dynamicObject.width = blockSize; diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js index 84439fc..3e97264 100644 --- a/examples/declarative/tutorials/samegame/samegame3/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js @@ -38,14 +38,13 @@ function createBlock(column, row) { // Loading and we should wait for the component's statusChanged() signal to // know when the file is downloaded and ready before calling createObject(). if (component.status == Component.Ready) { - var dynamicObject = component.createObject(); + var dynamicObject = component.createObject(gameCanvas); if (dynamicObject == null) { console.log("error creating block"); console.log(component.errorsString()); return false; } dynamicObject.type = Math.floor(Math.random() * 3); - dynamicObject.parent = gameCanvas; dynamicObject.x = column * gameCanvas.blockSize; dynamicObject.y = row * gameCanvas.blockSize; dynamicObject.width = gameCanvas.blockSize; diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js index 06d21e6..0505b8d 100755 --- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js @@ -49,14 +49,13 @@ function createBlock(column, row) { // Loading and we should wait for the component's statusChanged() signal to // know when the file is downloaded and ready before calling createObject(). if (component.status == Component.Ready) { - var dynamicObject = component.createObject(); + var dynamicObject = component.createObject(gameCanvas); if (dynamicObject == null) { console.log("error creating block"); console.log(component.errorsString()); return false; } dynamicObject.type = Math.floor(Math.random() * 3); - dynamicObject.parent = gameCanvas; dynamicObject.x = column * gameCanvas.blockSize; dynamicObject.targetX = column * gameCanvas.blockSize; dynamicObject.targetY = row * gameCanvas.blockSize; |