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-rw-r--r--examples/effects/customshader/customshadereffect.cpp70
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diff --git a/examples/effects/customshader/customshadereffect.cpp b/examples/effects/customshader/customshadereffect.cpp
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index 73bbf4f..0000000
--- a/examples/effects/customshader/customshadereffect.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "customshadereffect.h"
-#include <QGLShaderProgram>
-
-static char const colorizeShaderCode[] =
- "uniform lowp vec4 effectColor;\n"
- "mediump vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n"
- " vec4 src = texture2D(imageTexture, textureCoords);\n"
- " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n"
- " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n"
- " return vec4(colorize.rgb * src.a, src.a);\n"
- "}";
-
-CustomShaderEffect::CustomShaderEffect()
- : QGraphicsShaderEffect(),
- color(Qt::red)
-{
- setPixelShaderFragment(colorizeShaderCode);
-}
-
-void CustomShaderEffect::setEffectColor(const QColor& c)
-{
- color = c;
- setUniformsDirty();
-}
-
-void CustomShaderEffect::setUniforms(QGLShaderProgram *program)
-{
- program->setUniformValue("effectColor", color);
-}