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Diffstat (limited to 'examples/effects/lighting/lighting.cpp')
-rw-r--r-- | examples/effects/lighting/lighting.cpp | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/examples/effects/lighting/lighting.cpp b/examples/effects/lighting/lighting.cpp new file mode 100644 index 0000000..63f0a6c --- /dev/null +++ b/examples/effects/lighting/lighting.cpp @@ -0,0 +1,119 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "lighting.h" + +#include <QtGui> + +#include "shadoweffect.h" + +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +Lighting::Lighting(QWidget *parent): QGraphicsView(parent), angle(0.0) +{ + setScene(&m_scene); + + setupScene(); + + QTimer *timer = new QTimer(this); + connect(timer, SIGNAL(timeout()), SLOT(animate())); + timer->setInterval(30); + timer->start(); + + setRenderHint(QPainter::Antialiasing, true); + setFrameStyle(QFrame::NoFrame); +} + +void Lighting::setupScene() +{ + m_scene.setSceneRect(-300, -200, 600, 460); + + QLinearGradient linearGrad(QPointF(-100, -100), QPointF(100, 100)); + linearGrad.setColorAt(0, QColor(255, 255, 255)); + linearGrad.setColorAt(1, QColor(192, 192, 255)); + setBackgroundBrush(linearGrad); + + QRadialGradient radialGrad(30, 30, 30); + radialGrad.setColorAt(0, Qt::yellow); + radialGrad.setColorAt(0.2, Qt::yellow); + radialGrad.setColorAt(1, Qt::transparent); + QPixmap pixmap(60, 60); + pixmap.fill(Qt::transparent); + QPainter painter(&pixmap); + painter.setPen(Qt::NoPen); + painter.setBrush(radialGrad); + painter.drawEllipse(0, 0, 60, 60); + painter.end(); + + m_lightSource = m_scene.addPixmap(pixmap); + m_lightSource->setZValue(2); + + for (int i = -2; i < 3; ++i) + for (int j = -2; j < 3; ++j) { + QAbstractGraphicsShapeItem *item; + if ((i + j) & 1) + item = new QGraphicsEllipseItem(0, 0, 50, 50); + else + item = new QGraphicsRectItem(0, 0, 50, 50); + + item->setPen(QPen(Qt::black)); + item->setBrush(QBrush(Qt::white)); + item->setGraphicsEffect(new ShadowEffect(item, m_lightSource)); + item->setZValue(1); + item->setPos(i * 80, j * 80); + m_scene.addItem(item); + m_items << item; + } + + +} + +void Lighting::animate() +{ + angle += (M_PI / 30); + qreal xs = 200 * sin(angle) - 40 + 25; + qreal ys = 200 * cos(angle) - 40 + 25; + m_lightSource->setPos(xs, ys); + m_scene.update(); +} + |