diff options
Diffstat (limited to 'examples/graphicsview/padnavigator/padnavigator.cpp')
-rw-r--r-- | examples/graphicsview/padnavigator/padnavigator.cpp | 218 |
1 files changed, 130 insertions, 88 deletions
diff --git a/examples/graphicsview/padnavigator/padnavigator.cpp b/examples/graphicsview/padnavigator/padnavigator.cpp index 456b3f4..b1d19f6 100644 --- a/examples/graphicsview/padnavigator/padnavigator.cpp +++ b/examples/graphicsview/padnavigator/padnavigator.cpp @@ -42,175 +42,213 @@ #include "flippablepad.h" #include "padnavigator.h" #include "splashitem.h" -#include "ui_form.h" #include <QtGui/QtGui> #ifndef QT_NO_OPENGL #include <QtOpenGL/QtOpenGL> #endif +//! [0] PadNavigator::PadNavigator(const QSize &size, QWidget *parent) : QGraphicsView(parent) { - // Prepare splash item +//! [0] +//! [1] + // Splash item SplashItem *splash = new SplashItem; splash->setZValue(1); +//! [1] - // Prepare pad item +//! [2] + // Pad item FlippablePad *pad = new FlippablePad(size); QGraphicsRotation *flipRotation = new QGraphicsRotation(pad); - flipRotation->setAxis(Qt::YAxis); QGraphicsRotation *xRotation = new QGraphicsRotation(pad); - xRotation->setAxis(Qt::YAxis); QGraphicsRotation *yRotation = new QGraphicsRotation(pad); + flipRotation->setAxis(Qt::YAxis); + xRotation->setAxis(Qt::YAxis); yRotation->setAxis(Qt::XAxis); pad->setTransformations(QList<QGraphicsTransform *>() << flipRotation << xRotation << yRotation); +//! [2] - // Prepare backitem - form = new Ui_Form; - QWidget *widget = new QWidget; - form->setupUi(widget); - form->hostName->setFocus(); +//! [3] + // Back (proxy widget) item QGraphicsProxyWidget *backItem = new QGraphicsProxyWidget(pad); - backItem->setCacheMode(QGraphicsItem::ItemCoordinateCache); + QWidget *widget = new QWidget; + form.setupUi(widget); + form.hostName->setFocus(); backItem->setWidget(widget); + backItem->setVisible(false); + backItem->setFocus(); + backItem->setCacheMode(QGraphicsItem::ItemCoordinateCache); + const QRectF r = backItem->rect(); backItem->setTransform(QTransform() .rotate(180, Qt::YAxis) - .translate(-backItem->rect().width()/2, -backItem->rect().height()/2)); - backItem->setFocus(); - backItem->setVisible(false); + .translate(-r.width()/2, -r.height()/2)); +//! [3] - // Prepare selection item +//! [4] + // Selection item RoundRectItem *selectionItem = new RoundRectItem(QRectF(-60, -60, 120, 120), Qt::gray, pad); selectionItem->setZValue(0.5); +//! [4] - // Selection animation setup +//! [5] + // Splash animations + QPropertyAnimation *smoothSplashMove = new QPropertyAnimation(splash, "y"); + QPropertyAnimation *smoothSplashOpacity = new QPropertyAnimation(splash, "opacity"); + smoothSplashMove->setEasingCurve(QEasingCurve::InQuad); + smoothSplashMove->setDuration(250); + smoothSplashOpacity->setDuration(250); +//! [5] + +//! [6] + // Selection animation QPropertyAnimation *smoothXSelection = new QPropertyAnimation(selectionItem, "x"); - smoothXSelection->setDuration(125); - smoothXSelection->setEasingCurve(QEasingCurve::InOutQuad); QPropertyAnimation *smoothYSelection = new QPropertyAnimation(selectionItem, "y"); - smoothYSelection->setDuration(125); - smoothYSelection->setEasingCurve(QEasingCurve::InOutQuad); QPropertyAnimation *smoothXRotation = new QPropertyAnimation(xRotation, "angle"); - smoothXRotation->setDuration(125); - smoothXRotation->setEasingCurve(QEasingCurve::InOutQuad); QPropertyAnimation *smoothYRotation = new QPropertyAnimation(yRotation, "angle"); + smoothXSelection->setDuration(125); + smoothYSelection->setDuration(125); + smoothXRotation->setDuration(125); smoothYRotation->setDuration(125); + smoothXSelection->setEasingCurve(QEasingCurve::InOutQuad); + smoothYSelection->setEasingCurve(QEasingCurve::InOutQuad); + smoothXRotation->setEasingCurve(QEasingCurve::InOutQuad); smoothYRotation->setEasingCurve(QEasingCurve::InOutQuad); - QPropertyAnimation *smoothScale = new QPropertyAnimation(pad, "scale"); - smoothScale->setDuration(500); - smoothScale->setKeyValueAt(0, qVariantValue<qreal>(1.0)); - smoothScale->setKeyValueAt(0.5, qVariantValue<qreal>(0.7)); - smoothScale->setKeyValueAt(1, qVariantValue<qreal>(1.0)); - smoothScale->setEasingCurve(QEasingCurve::InOutQuad); +//! [6] +//! [7] // Flip animation setup QPropertyAnimation *smoothFlipRotation = new QPropertyAnimation(flipRotation, "angle"); + QPropertyAnimation *smoothFlipScale = new QPropertyAnimation(pad, "scale"); + QPropertyAnimation *smoothFlipXRotation = new QPropertyAnimation(xRotation, "angle"); + QPropertyAnimation *smoothFlipYRotation = new QPropertyAnimation(yRotation, "angle"); + QParallelAnimationGroup *flipAnimation = new QParallelAnimationGroup(this); + smoothFlipScale->setDuration(500); smoothFlipRotation->setDuration(500); + smoothFlipXRotation->setDuration(500); + smoothFlipYRotation->setDuration(500); + smoothFlipScale->setEasingCurve(QEasingCurve::InOutQuad); smoothFlipRotation->setEasingCurve(QEasingCurve::InOutQuad); - QPropertyAnimation *flipSmoothXRotation = new QPropertyAnimation(xRotation, "angle"); - flipSmoothXRotation->setDuration(500); - flipSmoothXRotation->setEasingCurve(QEasingCurve::InOutQuad); - QPropertyAnimation *flipSmoothYRotation = new QPropertyAnimation(yRotation, "angle"); - flipSmoothYRotation->setDuration(500); - flipSmoothYRotation->setEasingCurve(QEasingCurve::InOutQuad); - QPropertyAnimation *setBackItemVisibleAnim = new QPropertyAnimation(backItem, "visible"); - setBackItemVisibleAnim->setDuration(0); - QPropertyAnimation *setSelectionItemVisibleAnim = new QPropertyAnimation(selectionItem, "visible"); - setSelectionItemVisibleAnim->setDuration(0); - QPropertyAnimation *setFillAnim = new QPropertyAnimation(pad, "fill"); - setFillAnim->setDuration(0); - QSequentialAnimationGroup *setVisibleAnimation = new QSequentialAnimationGroup; - setVisibleAnimation->addPause(250); - setVisibleAnimation->addAnimation(setBackItemVisibleAnim); - setVisibleAnimation->addAnimation(setSelectionItemVisibleAnim); - setVisibleAnimation->addAnimation(setFillAnim); - QParallelAnimationGroup *flipAnimation = new QParallelAnimationGroup(this); + smoothFlipXRotation->setEasingCurve(QEasingCurve::InOutQuad); + smoothFlipYRotation->setEasingCurve(QEasingCurve::InOutQuad); + smoothFlipScale->setKeyValueAt(0, qVariantValue<qreal>(1.0)); + smoothFlipScale->setKeyValueAt(0.5, qVariantValue<qreal>(0.7)); + smoothFlipScale->setKeyValueAt(1, qVariantValue<qreal>(1.0)); flipAnimation->addAnimation(smoothFlipRotation); - flipAnimation->addAnimation(smoothScale); - flipAnimation->addAnimation(flipSmoothXRotation); - flipAnimation->addAnimation(flipSmoothYRotation); - flipAnimation->addAnimation(setVisibleAnimation); + flipAnimation->addAnimation(smoothFlipScale); + flipAnimation->addAnimation(smoothFlipXRotation); + flipAnimation->addAnimation(smoothFlipYRotation); +//! [7] - QPropertyAnimation *smoothSplashMove = new QPropertyAnimation(splash, "y"); - smoothSplashMove->setEasingCurve(QEasingCurve::InQuad); - smoothSplashMove->setDuration(250); - QPropertyAnimation *smoothSplashOpacity = new QPropertyAnimation(splash, "opacity"); - smoothSplashOpacity->setDuration(250); +//! [8] + // Flip animation delayed property assignment + QSequentialAnimationGroup *setVariablesSequence = new QSequentialAnimationGroup; + QPropertyAnimation *setFillAnimation = new QPropertyAnimation(pad, "fill"); + QPropertyAnimation *setBackItemVisibleAnimation = new QPropertyAnimation(backItem, "visible"); + QPropertyAnimation *setSelectionItemVisibleAnimation = new QPropertyAnimation(selectionItem, "visible"); + setFillAnimation->setDuration(0); + setBackItemVisibleAnimation->setDuration(0); + setSelectionItemVisibleAnimation->setDuration(0); + setVariablesSequence->addPause(250); + setVariablesSequence->addAnimation(setBackItemVisibleAnimation); + setVariablesSequence->addAnimation(setSelectionItemVisibleAnimation); + setVariablesSequence->addAnimation(setFillAnimation); + flipAnimation->addAnimation(setVariablesSequence); +//! [8] +//! [9] // Build the state machine QStateMachine *stateMachine = new QStateMachine(this); QState *splashState = new QState(stateMachine); QState *frontState = new QState(stateMachine); QHistoryState *historyState = new QHistoryState(frontState); QState *backState = new QState(stateMachine); +//! [9] +//! [10] + frontState->assignProperty(pad, "fill", false); frontState->assignProperty(splash, "opacity", 0.0); - frontState->assignProperty(flipRotation, "angle", qVariantValue<qreal>(0.0)); frontState->assignProperty(backItem, "visible", false); + frontState->assignProperty(flipRotation, "angle", qVariantValue<qreal>(0.0)); frontState->assignProperty(selectionItem, "visible", true); - frontState->assignProperty(pad, "fill", false); - backState->assignProperty(flipRotation, "angle", qVariantValue<qreal>(180.0)); + backState->assignProperty(pad, "fill", true); + backState->assignProperty(backItem, "visible", true); backState->assignProperty(xRotation, "angle", qVariantValue<qreal>(0.0)); backState->assignProperty(yRotation, "angle", qVariantValue<qreal>(0.0)); + backState->assignProperty(flipRotation, "angle", qVariantValue<qreal>(180.0)); backState->assignProperty(selectionItem, "visible", false); - backState->assignProperty(backItem, "visible", true); - backState->assignProperty(pad, "fill", true); stateMachine->addDefaultAnimation(smoothXRotation); stateMachine->addDefaultAnimation(smoothYRotation); stateMachine->addDefaultAnimation(smoothXSelection); stateMachine->addDefaultAnimation(smoothYSelection); stateMachine->setInitialState(splashState); +//! [10] +//! [11] // Transitions QEventTransition *anyKeyTransition = new QEventTransition(this, QEvent::KeyPress, splashState); anyKeyTransition->setTargetState(frontState); anyKeyTransition->addAnimation(smoothSplashMove); anyKeyTransition->addAnimation(smoothSplashOpacity); +//! [11] - QKeyEventTransition *enterTransition = new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Enter, backState); +//! [12] + QKeyEventTransition *enterTransition = new QKeyEventTransition(this, QEvent::KeyPress, + Qt::Key_Enter, backState); + QKeyEventTransition *returnTransition = new QKeyEventTransition(this, QEvent::KeyPress, + Qt::Key_Return, backState); + QKeyEventTransition *backEnterTransition = new QKeyEventTransition(this, QEvent::KeyPress, + Qt::Key_Enter, frontState); + QKeyEventTransition *backReturnTransition = new QKeyEventTransition(this, QEvent::KeyPress, + Qt::Key_Return, frontState); enterTransition->setTargetState(historyState); - QKeyEventTransition *returnTransition = new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Return, backState); returnTransition->setTargetState(historyState); - QKeyEventTransition *backEnterTransition = new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Enter, frontState); backEnterTransition->setTargetState(backState); - QKeyEventTransition *backReturnTransition = new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Return, frontState); backReturnTransition->setTargetState(backState); enterTransition->addAnimation(flipAnimation); returnTransition->addAnimation(flipAnimation); backEnterTransition->addAnimation(flipAnimation); backReturnTransition->addAnimation(flipAnimation); +//! [12] - // Substates, one for each icon +//! [13] + // Create substates for each icon; store in temporary grid. int columns = size.width(); int rows = size.height(); QVector< QVector< QState * > > stateGrid; stateGrid.resize(rows); for (int y = 0; y < rows; ++y) { stateGrid[y].resize(columns); - for (int x = 0; x < columns; ++x) { - QState *state = new QState(frontState); - stateGrid[y][x] = state; - } + for (int x = 0; x < columns; ++x) + stateGrid[y][x] = new QState(frontState); } frontState->setInitialState(stateGrid[0][0]); selectionItem->setPos(pad->iconAt(0, 0)->pos()); +//! [13] +//! [14] // Enable key navigation using state transitions for (int y = 0; y < rows; ++y) { for (int x = 0; x < columns; ++x) { QState *state = stateGrid[y][x]; - QKeyEventTransition *rightTransition = new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Right, state); + QKeyEventTransition *rightTransition = new QKeyEventTransition(this, QEvent::KeyPress, + Qt::Key_Right, state); + QKeyEventTransition *leftTransition = new QKeyEventTransition(this, QEvent::KeyPress, + Qt::Key_Left, state); + QKeyEventTransition *downTransition = new QKeyEventTransition(this, QEvent::KeyPress, + Qt::Key_Down, state); + QKeyEventTransition *upTransition = new QKeyEventTransition(this, QEvent::KeyPress, + Qt::Key_Up, state); rightTransition->setTargetState(stateGrid[y][(x + 1) % columns]); - QKeyEventTransition *leftTransition = new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Left, state); leftTransition->setTargetState(stateGrid[y][((x - 1) + columns) % columns]); - QKeyEventTransition *downTransition = new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Down, state); downTransition->setTargetState(stateGrid[(y + 1) % rows][x]); - QKeyEventTransition *upTransition = new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Up, state); upTransition->setTargetState(stateGrid[((y - 1) + rows) % rows][x]); - +//! [14] +//! [15] RoundRectItem *icon = pad->iconAt(x, y); state->assignProperty(xRotation, "angle", -icon->x() / 6.0); state->assignProperty(yRotation, "angle", icon->y() / 6.0); @@ -219,47 +257,51 @@ PadNavigator::PadNavigator(const QSize &size, QWidget *parent) frontState->assignProperty(icon, "visible", true); backState->assignProperty(icon, "visible", false); - QPropertyAnimation *setVisibleAnim = new QPropertyAnimation(icon, "visible"); - setVisibleAnim->setDuration(0); - setVisibleAnimation->addAnimation(setVisibleAnim); + QPropertyAnimation *setIconVisibleAnimation = new QPropertyAnimation(icon, "visible"); + setIconVisibleAnimation->setDuration(0); + setVariablesSequence->addAnimation(setIconVisibleAnimation); } } +//! [15] - // Setup scene +//! [16] + // Scene QGraphicsScene *scene = new QGraphicsScene(this); scene->setBackgroundBrush(QPixmap(":/images/blue_angle_swirl.jpg")); scene->setItemIndexMethod(QGraphicsScene::NoIndex); scene->addItem(pad); scene->setSceneRect(scene->itemsBoundingRect()); setScene(scene); +//! [16] - // Adjust splash item - splash->setPos(-splash->boundingRect().width() / 2, scene->sceneRect().top()); +//! [17] + // Adjust splash item to scene contents + const QRectF sbr = splash->boundingRect(); + splash->setPos(-sbr.width() / 2, scene->sceneRect().top() - 2); frontState->assignProperty(splash, "y", splash->y() - 100.0); scene->addItem(splash); +//! [17] - // Setup view +//! [18] + // View setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); setMinimumSize(50, 50); setViewportUpdateMode(FullViewportUpdate); setCacheMode(CacheBackground); - setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform - | QPainter::TextAntialiasing); + setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform | QPainter::TextAntialiasing); #ifndef QT_NO_OPENGL setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers))); #endif stateMachine->start(); +//! [18] } -PadNavigator::~PadNavigator() -{ - delete form; -} - +//! [19] void PadNavigator::resizeEvent(QResizeEvent *event) { QGraphicsView::resizeEvent(event); fitInView(scene()->sceneRect(), Qt::KeepAspectRatio); } +//! [19] |