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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+#include <stdlib.h>
+
+#include "mainwindow.h"
+#include "piecesmodel.h"
+#include "puzzlewidget.h"
+
+MainWindow::MainWindow(QWidget *parent)
+ : QMainWindow(parent)
+{
+ setupMenus();
+ setupWidgets();
+ model = new PiecesModel(this);
+ piecesList->setModel(model);
+
+ setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
+ setWindowTitle(tr("Puzzle"));
+}
+
+void MainWindow::openImage(const QString &path)
+{
+ QString fileName = path;
+
+ if (fileName.isNull())
+ fileName = QFileDialog::getOpenFileName(this,
+ tr("Open Image"), "", tr("Image Files (*.png *.jpg *.bmp)"));
+
+ if (!fileName.isEmpty()) {
+ QPixmap newImage;
+ if (!newImage.load(fileName)) {
+ QMessageBox::warning(this, tr("Open Image"),
+ tr("The image file could not be loaded."),
+ QMessageBox::Cancel);
+ return;
+ }
+ puzzleImage = newImage;
+ setupPuzzle();
+ }
+}
+
+void MainWindow::setCompleted()
+{
+ QMessageBox::information(this, tr("Puzzle Completed"),
+ tr("Congratulations! You have completed the puzzle!\n"
+ "Click OK to start again."),
+ QMessageBox::Ok);
+
+ setupPuzzle();
+}
+
+void MainWindow::setupPuzzle()
+{
+ int size = qMin(puzzleImage.width(), puzzleImage.height());
+ puzzleImage = puzzleImage.copy((puzzleImage.width() - size)/2,
+ (puzzleImage.height() - size)/2, size, size).scaled(400,
+ 400, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
+
+ qsrand(QCursor::pos().x() ^ QCursor::pos().y());
+
+ model->addPieces(puzzleImage);
+ puzzleWidget->clear();
+}
+
+void MainWindow::setupMenus()
+{
+ QMenu *fileMenu = menuBar()->addMenu(tr("&File"));
+
+ QAction *openAction = fileMenu->addAction(tr("&Open..."));
+ openAction->setShortcut(QKeySequence(tr("Ctrl+O")));
+
+ QAction *exitAction = fileMenu->addAction(tr("E&xit"));
+ exitAction->setShortcut(QKeySequence(tr("Ctrl+Q")));
+
+ QMenu *gameMenu = menuBar()->addMenu(tr("&Game"));
+
+ QAction *restartAction = gameMenu->addAction(tr("&Restart"));
+
+ connect(openAction, SIGNAL(triggered()), this, SLOT(openImage()));
+ connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit()));
+ connect(restartAction, SIGNAL(triggered()), this, SLOT(setupPuzzle()));
+}
+
+void MainWindow::setupWidgets()
+{
+ QFrame *frame = new QFrame;
+ QHBoxLayout *frameLayout = new QHBoxLayout(frame);
+
+ piecesList = new QListView;
+ piecesList->setDragEnabled(true);
+ piecesList->setViewMode(QListView::IconMode);
+ piecesList->setIconSize(QSize(60, 60));
+ piecesList->setGridSize(QSize(80, 80));
+ piecesList->setSpacing(10);
+ piecesList->setMovement(QListView::Snap);
+ piecesList->setAcceptDrops(true);
+ piecesList->setDropIndicatorShown(true);
+
+ PiecesModel *model = new PiecesModel(this);
+ piecesList->setModel(model);
+
+ puzzleWidget = new PuzzleWidget;
+
+ connect(puzzleWidget, SIGNAL(puzzleCompleted()),
+ this, SLOT(setCompleted()), Qt::QueuedConnection);
+
+ frameLayout->addWidget(piecesList);
+ frameLayout->addWidget(puzzleWidget);
+ setCentralWidget(frame);
+}