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-rw-r--r--examples/opengl/hellogl/glwidget.cpp124
1 files changed, 25 insertions, 99 deletions
diff --git a/examples/opengl/hellogl/glwidget.cpp b/examples/opengl/hellogl/glwidget.cpp
index 64e14ea..b0c3ba4 100644
--- a/examples/opengl/hellogl/glwidget.cpp
+++ b/examples/opengl/hellogl/glwidget.cpp
@@ -45,12 +45,13 @@
#include <math.h>
#include "glwidget.h"
+#include "qtlogo.h"
//! [0]
GLWidget::GLWidget(QWidget *parent)
: QGLWidget(parent)
{
- object = 0;
+ logo = 0;
xRot = 0;
yRot = 0;
zRot = 0;
@@ -63,8 +64,6 @@ GLWidget::GLWidget(QWidget *parent)
//! [1]
GLWidget::~GLWidget()
{
- makeCurrent();
- glDeleteLists(object, 1);
}
//! [1]
@@ -83,10 +82,18 @@ QSize GLWidget::sizeHint() const
}
//! [4]
+static void qNormalizeAngle(int &angle)
+{
+ while (angle < 0)
+ angle += 360 * 16;
+ while (angle > 360 * 16)
+ angle -= 360 * 16;
+}
+
//! [5]
void GLWidget::setXRotation(int angle)
{
- normalizeAngle(&angle);
+ qNormalizeAngle(angle);
if (angle != xRot) {
xRot = angle;
emit xRotationChanged(angle);
@@ -97,7 +104,7 @@ void GLWidget::setXRotation(int angle)
void GLWidget::setYRotation(int angle)
{
- normalizeAngle(&angle);
+ qNormalizeAngle(angle);
if (angle != yRot) {
yRot = angle;
emit yRotationChanged(angle);
@@ -107,7 +114,7 @@ void GLWidget::setYRotation(int angle)
void GLWidget::setZRotation(int angle)
{
- normalizeAngle(&angle);
+ qNormalizeAngle(angle);
if (angle != zRot) {
zRot = angle;
emit zRotationChanged(angle);
@@ -119,10 +126,18 @@ void GLWidget::setZRotation(int angle)
void GLWidget::initializeGL()
{
qglClearColor(qtPurple.dark());
- object = makeObject();
- glShadeModel(GL_FLAT);
+
+ logo = new QtLogo(this, 64);
+ logo->setColor(qtGreen.dark());
+
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_MULTISAMPLE);
+ static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 };
+ glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
}
//! [6]
@@ -135,7 +150,7 @@ void GLWidget::paintGL()
glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
- glCallList(object);
+ logo->draw();
}
//! [7]
@@ -147,7 +162,7 @@ void GLWidget::resizeGL(int width, int height)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
+ glOrtho(-0.5, +0.5, -0.5, +0.5, 4.0, 15.0);
glMatrixMode(GL_MODELVIEW);
}
//! [8]
@@ -175,92 +190,3 @@ void GLWidget::mouseMoveEvent(QMouseEvent *event)
lastPos = event->pos();
}
//! [10]
-
-GLuint GLWidget::makeObject()
-{
- GLuint list = glGenLists(1);
- glNewList(list, GL_COMPILE);
-
- glBegin(GL_QUADS);
-
- GLdouble x1 = +0.06;
- GLdouble y1 = -0.14;
- GLdouble x2 = +0.14;
- GLdouble y2 = -0.06;
- GLdouble x3 = +0.08;
- GLdouble y3 = +0.00;
- GLdouble x4 = +0.30;
- GLdouble y4 = +0.22;
-
- quad(x1, y1, x2, y2, y2, x2, y1, x1);
- quad(x3, y3, x4, y4, y4, x4, y3, x3);
-
- extrude(x1, y1, x2, y2);
- extrude(x2, y2, y2, x2);
- extrude(y2, x2, y1, x1);
- extrude(y1, x1, x1, y1);
- extrude(x3, y3, x4, y4);
- extrude(x4, y4, y4, x4);
- extrude(y4, x4, y3, x3);
-
- const double Pi = 3.14159265358979323846;
- const int NumSectors = 200;
-
- for (int i = 0; i < NumSectors; ++i) {
- double angle1 = (i * 2 * Pi) / NumSectors;
- GLdouble x5 = 0.30 * sin(angle1);
- GLdouble y5 = 0.30 * cos(angle1);
- GLdouble x6 = 0.20 * sin(angle1);
- GLdouble y6 = 0.20 * cos(angle1);
-
- double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
- GLdouble x7 = 0.20 * sin(angle2);
- GLdouble y7 = 0.20 * cos(angle2);
- GLdouble x8 = 0.30 * sin(angle2);
- GLdouble y8 = 0.30 * cos(angle2);
-
- quad(x5, y5, x6, y6, x7, y7, x8, y8);
-
- extrude(x6, y6, x7, y7);
- extrude(x8, y8, x5, y5);
- }
-
- glEnd();
-
- glEndList();
- return list;
-}
-
-void GLWidget::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
- GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
-{
- qglColor(qtGreen);
-
- glVertex3d(x1, y1, -0.05);
- glVertex3d(x2, y2, -0.05);
- glVertex3d(x3, y3, -0.05);
- glVertex3d(x4, y4, -0.05);
-
- glVertex3d(x4, y4, +0.05);
- glVertex3d(x3, y3, +0.05);
- glVertex3d(x2, y2, +0.05);
- glVertex3d(x1, y1, +0.05);
-}
-
-void GLWidget::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- qglColor(qtGreen.dark(250 + int(100 * x1)));
-
- glVertex3d(x1, y1, +0.05);
- glVertex3d(x2, y2, +0.05);
- glVertex3d(x2, y2, -0.05);
- glVertex3d(x1, y1, -0.05);
-}
-
-void GLWidget::normalizeAngle(int *angle)
-{
- while (*angle < 0)
- *angle += 360 * 16;
- while (*angle > 360 * 16)
- *angle -= 360 * 16;
-}