diff options
Diffstat (limited to 'examples/opengl/overpainting/glwidget.cpp')
-rw-r--r-- | examples/opengl/overpainting/glwidget.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/opengl/overpainting/glwidget.cpp b/examples/opengl/overpainting/glwidget.cpp index f64d78c..a6e6195 100644 --- a/examples/opengl/overpainting/glwidget.cpp +++ b/examples/opengl/overpainting/glwidget.cpp @@ -34,7 +34,7 @@ ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. +** contact the sales department at http://qt.nokia.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ @@ -64,8 +64,8 @@ GLWidget::GLWidget(QWidget *parent) yRot = 0; zRot = 0; - trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0); - trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0); + qtGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0); + qtPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0); animationTimer.setSingleShot(false); connect(&animationTimer, SIGNAL(timeout()), this, SLOT(animate())); @@ -142,7 +142,7 @@ void GLWidget::paintEvent(QPaintEvent *event) //! [4] //! [6] - qglClearColor(trolltechPurple.dark()); + qglClearColor(qtPurple.dark()); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); @@ -210,9 +210,9 @@ GLuint GLWidget::makeObject() glEnable(GL_NORMALIZE); glBegin(GL_QUADS); - static GLfloat logoDiffuseColor[4] = {trolltechGreen.red()/255.0, - trolltechGreen.green()/255.0, - trolltechGreen.blue()/255.0, 1.0}; + static GLfloat logoDiffuseColor[4] = {qtGreen.red()/255.0, + qtGreen.green()/255.0, + qtGreen.blue()/255.0, 1.0}; glMaterialfv(GL_FRONT, GL_DIFFUSE, logoDiffuseColor); GLdouble x1 = +0.06; @@ -281,7 +281,7 @@ void GLWidget::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2, void GLWidget::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { - qglColor(trolltechGreen.dark(250 + int(100 * x1))); + qglColor(qtGreen.dark(250 + int(100 * x1))); glNormal3d((x1 + x2)/2.0, (y1 + y2)/2.0, 0.0); glVertex3d(x1, y1, +0.05); |