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Diffstat (limited to 'examples/opengl/pbuffers/cube.h')
-rw-r--r-- | examples/opengl/pbuffers/cube.h | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/examples/opengl/pbuffers/cube.h b/examples/opengl/pbuffers/cube.h new file mode 100644 index 0000000..4f29b7d --- /dev/null +++ b/examples/opengl/pbuffers/cube.h @@ -0,0 +1,147 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef CUBE_H +#define CUBE_H + +#include <QtOpenGl/qgl.h> +#include <QtCore/qvector.h> +#include <QtGui/qmatrix4x4.h> +#include <QtGui/qvector3d.h> +#include <QtGui/qvector2d.h> + +class QPropertyAnimation; + +class Geometry +{ +public: + void loadArrays() const; + void addQuad(const QVector3D &a, const QVector3D &b, + const QVector3D &c, const QVector3D &d, + const QVector<QVector2D> &tex); + void setColors(int start, GLfloat colors[4][4]); + const GLushort *indices() const { return faces.constData(); } + int count() const { return faces.count(); } +private: + QVector<GLushort> faces; + QVector<QVector3D> vertices; + QVector<QVector3D> normals; + QVector<QVector2D> texCoords; + QVector<QVector4D> colors; + int append(const QVector3D &a, const QVector3D &n, const QVector2D &t); + void addTri(const QVector3D &a, const QVector3D &b, const QVector3D &c, const QVector3D &n); + friend class Tile; +}; + +class Tile +{ +public: + void draw() const; + void setColors(GLfloat[4][4]); +protected: + Tile(const QVector3D &loc = QVector3D()); + QVector3D location; + QQuaternion orientation; +private: + int start; + int count; + bool useFlatColor; + GLfloat faceColor[4]; + Geometry *geom; + friend class TileBuilder; +}; + +class TileBuilder +{ +public: + enum { bl, br, tr, tl }; + TileBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f); + Tile *newTile(const QVector3D &loc = QVector3D()) const; + void setColor(QColor c) { color = c; } +protected: + void initialize(Tile *) const; + QVector<QVector3D> verts; + QVector<QVector2D> tex; + int start; + int count; + Geometry *geom; + QColor color; +}; + +class Cube : public QObject, public Tile +{ + Q_OBJECT + Q_PROPERTY(qreal range READ range WRITE setRange); + Q_PROPERTY(qreal altitude READ altitude WRITE setAltitude); + Q_PROPERTY(qreal rotation READ rotation WRITE setRotation); +public: + Cube(const QVector3D &loc = QVector3D()); + ~Cube(); + qreal range() { return location.x(); } + void setRange(qreal r); + qreal altitude() { return location.y(); } + void setAltitude(qreal a); + qreal rotation() { return rot; } + void setRotation(qreal r); + void removeBounce(); + void startAnimation(); + void setAnimationPaused(bool paused); +signals: + void changed(); +private: + qreal rot; + QPropertyAnimation *r; + QPropertyAnimation *a; + QPropertyAnimation *rtn; + qreal startx; + friend class CubeBuilder; +}; + +class CubeBuilder : public TileBuilder +{ +public: + CubeBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f); + Cube *newCube(const QVector3D &loc = QVector3D()) const; +private: + mutable int ix; +}; + +#endif // CUBE_H |