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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+#include <QtOpenGL>
+
+#include <math.h>
+
+#include "glwidget.h"
+
+GLuint GLWidget::sharedObject = 0;
+int GLWidget::refCount = 0;
+
+GLWidget::GLWidget(QWidget *parent, QGLWidget *shareWidget)
+ : QGLWidget(parent, shareWidget)
+{
+ clearColor = Qt::black;
+ xRot = 0;
+ yRot = 0;
+ zRot = 0;
+}
+
+GLWidget::~GLWidget()
+{
+ if (--refCount == 0) {
+ makeCurrent();
+ glDeleteLists(sharedObject, 1);
+ }
+}
+
+QSize GLWidget::minimumSizeHint() const
+{
+ return QSize(50, 50);
+}
+
+QSize GLWidget::sizeHint() const
+{
+ return QSize(200, 200);
+}
+
+void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle)
+{
+ xRot += xAngle;
+ yRot += yAngle;
+ zRot += zAngle;
+ updateGL();
+}
+
+void GLWidget::setClearColor(const QColor &color)
+{
+ clearColor = color;
+ updateGL();
+}
+
+void GLWidget::initializeGL()
+{
+ if (!sharedObject)
+ sharedObject = makeObject();
+ ++refCount;
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_2D);
+}
+
+void GLWidget::paintGL()
+{
+ qglClearColor(clearColor);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glLoadIdentity();
+ glTranslated(0.0, 0.0, -10.0);
+ glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
+ glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
+ glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
+ glCallList(sharedObject);
+}
+
+void GLWidget::resizeGL(int width, int height)
+{
+ int side = qMin(width, height);
+ glViewport((width - side) / 2, (height - side) / 2, side, side);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+void GLWidget::mousePressEvent(QMouseEvent *event)
+{
+ lastPos = event->pos();
+}
+
+void GLWidget::mouseMoveEvent(QMouseEvent *event)
+{
+ int dx = event->x() - lastPos.x();
+ int dy = event->y() - lastPos.y();
+
+ if (event->buttons() & Qt::LeftButton) {
+ rotateBy(8 * dy, 8 * dx, 0);
+ } else if (event->buttons() & Qt::RightButton) {
+ rotateBy(8 * dy, 0, 8 * dx);
+ }
+ lastPos = event->pos();
+}
+
+void GLWidget::mouseReleaseEvent(QMouseEvent * /* event */)
+{
+ emit clicked();
+}
+
+GLuint GLWidget::makeObject()
+{
+ static const int coords[6][4][3] = {
+ { { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } },
+ { { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } },
+ { { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } },
+ { { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } },
+ { { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } },
+ { { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } }
+ };
+
+
+ GLuint textures[6];
+ for (int j=0; j < 6; ++j)
+ textures[j] = bindTexture(QPixmap(QString(":/images/side%1.png").arg(j + 1)),
+ GL_TEXTURE_2D);
+
+ GLuint list = glGenLists(1);
+ glNewList(list, GL_COMPILE);
+ for (int i = 0; i < 6; ++i) {
+ glBindTexture(GL_TEXTURE_2D, textures[i]);
+ glBegin(GL_QUADS);
+ for (int j = 0; j < 4; ++j) {
+ glTexCoord2d(j == 0 || j == 3, j == 0 || j == 1);
+ glVertex3d(0.2 * coords[i][j][0], 0.2 * coords[i][j][1],
+ 0.2 * coords[i][j][2]);
+ }
+ glEnd();
+ }
+
+ glEndList();
+ return list;
+}