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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "tetrixboard.h"
+
+#include <QtGui>
+#include <QtScript>
+#include <QUiLoader>
+
+#ifndef QT_NO_SCRIPTTOOLS
+#include <QtScriptTools>
+#endif
+
+struct QtMetaObject : private QObject
+{
+public:
+ static const QMetaObject *get()
+ { return &static_cast<QtMetaObject*>(0)->staticQtMetaObject; }
+};
+
+//! [0]
+class TetrixUiLoader : public QUiLoader
+{
+public:
+ TetrixUiLoader(QObject *parent = 0)
+ : QUiLoader(parent)
+ { }
+ virtual QWidget *createWidget(const QString &className, QWidget *parent = 0,
+ const QString &name = QString())
+ {
+ if (className == QLatin1String("TetrixBoard")) {
+ QWidget *board = new TetrixBoard(parent);
+ board->setObjectName(name);
+ return board;
+ }
+ return QUiLoader::createWidget(className, parent, name);
+ }
+};
+//! [0]
+
+static QScriptValue evaluateFile(QScriptEngine &engine, const QString &fileName)
+{
+ QFile file(fileName);
+ file.open(QIODevice::ReadOnly);
+ return engine.evaluate(file.readAll(), fileName);
+}
+
+int main(int argc, char *argv[])
+{
+ Q_INIT_RESOURCE(tetrix);
+
+//! [1]
+ QApplication app(argc, argv);
+ QScriptEngine engine;
+
+ QScriptValue Qt = engine.newQMetaObject(QtMetaObject::get());
+ Qt.setProperty("App", engine.newQObject(&app));
+ engine.globalObject().setProperty("Qt", Qt);
+//! [1]
+
+#ifndef QT_NO_SCRIPTTOOLS
+ QScriptEngineDebugger debugger;
+ debugger.attachTo(&engine);
+ QMainWindow *debugWindow = debugger.standardWindow();
+ debugWindow->resize(1024, 640);
+#endif
+
+//! [2]
+ evaluateFile(engine, ":/tetrixpiece.js");
+ evaluateFile(engine, ":/tetrixboard.js");
+ evaluateFile(engine, ":/tetrixwindow.js");
+//! [2]
+
+//! [3]
+ TetrixUiLoader loader;
+ QFile uiFile(":/tetrixwindow.ui");
+ uiFile.open(QIODevice::ReadOnly);
+ QWidget *ui = loader.load(&uiFile);
+ uiFile.close();
+
+ QScriptValue ctor = engine.evaluate("TetrixWindow");
+ QScriptValue scriptUi = engine.newQObject(ui, QScriptEngine::ScriptOwnership);
+ QScriptValue tetrix = ctor.construct(QScriptValueList() << scriptUi);
+//! [3]
+
+ QPushButton *debugButton = qFindChild<QPushButton*>(ui, "debugButton");
+#ifndef QT_NO_SCRIPTTOOLS
+ QObject::connect(debugButton, SIGNAL(clicked()),
+ debugger.action(QScriptEngineDebugger::InterruptAction),
+ SIGNAL(triggered()));
+ QObject::connect(debugButton, SIGNAL(clicked()),
+ debugWindow, SLOT(show()));
+#else
+ debugButton->hide();
+#endif
+
+//! [4]
+ ui->resize(550, 370);
+ ui->show();
+
+ qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
+ return app.exec();
+//! [4]
+}