diff options
Diffstat (limited to 'examples/statemachine/tankgame/mainwindow.cpp')
-rw-r--r-- | examples/statemachine/tankgame/mainwindow.cpp | 81 |
1 files changed, 61 insertions, 20 deletions
diff --git a/examples/statemachine/tankgame/mainwindow.cpp b/examples/statemachine/tankgame/mainwindow.cpp index 3437140..46e0db3 100644 --- a/examples/statemachine/tankgame/mainwindow.cpp +++ b/examples/statemachine/tankgame/mainwindow.cpp @@ -1,3 +1,44 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + #include "mainwindow.h" #include "tankitem.h" #include "rocketitem.h" @@ -97,7 +138,7 @@ void MainWindow::init() addWall(QRectF(centerOfMap - QPointF(-50.0, -60.0), centerOfMap - QPointF(50.0, -50.0))); addWall(QRectF(centerOfMap + QPointF(-50.0, -50.0), centerOfMap + QPointF(-40.0, 50.0))); addWall(QRectF(centerOfMap - QPointF(-50.0, -50.0), centerOfMap - QPointF(-40.0, 50.0))); - + addWall(QRectF(sceneRect.topLeft() + QPointF(sceneRect.width() / 2.0 - 5.0, -10.0), sceneRect.topLeft() + QPointF(sceneRect.width() / 2.0 + 5.0, 100.0))); addWall(QRectF(sceneRect.bottomLeft() + QPointF(sceneRect.width() / 2.0 - 5.0, 10.0), @@ -108,18 +149,18 @@ void MainWindow::init() sceneRect.topRight() + QPointF(-100.0, sceneRect.height() / 2.0 + 5.0))); - QAction *addTankAction = menuBar()->addAction("&Add tank"); - QAction *runGameAction = menuBar()->addAction("&Run game"); + QAction *addTankAction = menuBar()->addAction("&Add tank"); + QAction *runGameAction = menuBar()->addAction("&Run game"); runGameAction->setObjectName("runGameAction"); - QAction *stopGameAction = menuBar()->addAction("&Stop game"); + QAction *stopGameAction = menuBar()->addAction("&Stop game"); menuBar()->addSeparator(); QAction *quitAction = menuBar()->addAction("&Quit"); - + connect(addTankAction, SIGNAL(triggered()), this, SLOT(addTank())); connect(quitAction, SIGNAL(triggered()), this, SLOT(close())); - - m_machine = new QStateMachine(this); - QState *stoppedState = new QState(m_machine->rootState()); + + m_machine = new QStateMachine(this); + QState *stoppedState = new QState(m_machine->rootState()); stoppedState->setObjectName("stoppedState"); stoppedState->assignProperty(runGameAction, "enabled", true); stoppedState->assignProperty(stopGameAction, "enabled", false); @@ -127,19 +168,19 @@ void MainWindow::init() m_machine->setInitialState(stoppedState); //! [5] - QState *spawnsAvailable = new QState(stoppedState); + QState *spawnsAvailable = new QState(stoppedState); spawnsAvailable->assignProperty(addTankAction, "enabled", true); - QState *noSpawnsAvailable = new QState(stoppedState); + QState *noSpawnsAvailable = new QState(stoppedState); noSpawnsAvailable->assignProperty(addTankAction, "enabled", false); -//! [5] +//! [5] spawnsAvailable->setObjectName("spawnsAvailable"); noSpawnsAvailable->setObjectName("noSpawnsAvailable"); spawnsAvailable->addTransition(this, SIGNAL(mapFull()), noSpawnsAvailable); //! [3] - QHistoryState *hs = new QHistoryState(stoppedState); + QHistoryState *hs = new QHistoryState(stoppedState); hs->setDefaultState(spawnsAvailable); //! [3] hs->setObjectName("hs"); @@ -158,7 +199,7 @@ void MainWindow::init() gameOverState->setObjectName("gameOverState"); gameOverState->assignProperty(stopGameAction, "enabled", false); connect(gameOverState, SIGNAL(entered()), this, SLOT(gameOver())); - + stoppedState->addTransition(runGameAction, SIGNAL(triggered()), m_runningState); m_runningState->addTransition(stopGameAction, SIGNAL(triggered()), stoppedState); @@ -168,12 +209,12 @@ void MainWindow::init() QTimer *timer = new QTimer(this); timer->setInterval(100); connect(timer, SIGNAL(timeout()), this, SLOT(runStep())); - connect(m_runningState, SIGNAL(entered()), timer, SLOT(start())); + connect(m_runningState, SIGNAL(entered()), timer, SLOT(start())); connect(m_runningState, SIGNAL(exited()), timer, SLOT(stop())); m_machine->start(); m_time.start(); -} +} void MainWindow::runStep() { @@ -206,7 +247,7 @@ void MainWindow::gameOver() } } - QMessageBox::information(this, "Game over!", + QMessageBox::information(this, "Game over!", QString::fromLatin1("The tank played by '%1' has won!").arg(lastTankStanding->objectName())); } @@ -216,7 +257,7 @@ void MainWindow::addRocket() if (tankItem != 0) { RocketItem *rocketItem = new RocketItem; - QPointF s = tankItem->mapToScene(QPointF(tankItem->boundingRect().right() + 10.0, + QPointF s = tankItem->mapToScene(QPointF(tankItem->boundingRect().right() + 10.0, tankItem->boundingRect().center().y())); rocketItem->setPos(s); rocketItem->setDirection(tankItem->direction()); @@ -264,10 +305,10 @@ void MainWindow::addTank() bool ok; //! [1] - QString selectedName = QInputDialog::getItem(this, "Select a tank type", "Tank types", + QString selectedName = QInputDialog::getItem(this, "Select a tank type", "Tank types", itemNames, 0, false, &ok); //! [1] - + if (ok && !selectedName.isEmpty()) { int idx = itemNames.indexOf(selectedName); if (Plugin *plugin = idx >= 0 ? items.at(idx) : 0) { @@ -280,7 +321,7 @@ void MainWindow::addTank() emit mapFull(); m_gameOverTransition->addTankItem(tankItem); - + QState *region = new QState(m_runningState); region->setObjectName(QString::fromLatin1("region%1").arg(m_spawns.size())); //! [2] |