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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef RANDOM_AI_PLUGIN_H
+#define RANDOM_AI_PLUGIN_H
+
+#include <QObject>
+#include <QState>
+
+#include <tankgame/plugin.h>
+
+class SelectActionState: public QState
+{
+ Q_OBJECT
+public:
+ SelectActionState(QState *parent = 0) : QState(parent)
+ {
+ }
+
+signals:
+ void fireSelected();
+ void moveForwardsSelected();
+ void moveBackwardsSelected();
+ void turnSelected();
+
+protected:
+ void onEntry(QEvent *)
+ {
+ int rand = qrand() % 4;
+ switch (rand) {
+ case 0: emit fireSelected(); break;
+ case 1: emit moveForwardsSelected(); break;
+ case 2: emit moveBackwardsSelected(); break;
+ case 3: emit turnSelected(); break;
+ };
+ }
+};
+
+class RandomDistanceState: public QState
+{
+ Q_OBJECT
+public:
+ RandomDistanceState(QState *parent = 0) : QState(parent)
+ {
+ }
+
+signals:
+ void distanceComputed(qreal distance);
+
+protected:
+ void onEntry(QEvent *)
+ {
+ emit distanceComputed(qreal(qrand() % 180));
+ }
+};
+
+class RandomAiPlugin: public QObject, public Plugin
+{
+ Q_OBJECT
+ Q_INTERFACES(Plugin)
+public:
+ RandomAiPlugin() { setObjectName("Random"); }
+
+ virtual QState *create(QState *parentState, QObject *tank);
+};
+
+#endif // RANDOM_AI_PLUGIN_H