diff options
Diffstat (limited to 'examples/statemachine/tankgameplugins/seek_ai/seek_ai.cpp')
-rw-r--r-- | examples/statemachine/tankgameplugins/seek_ai/seek_ai.cpp | 57 |
1 files changed, 49 insertions, 8 deletions
diff --git a/examples/statemachine/tankgameplugins/seek_ai/seek_ai.cpp b/examples/statemachine/tankgameplugins/seek_ai/seek_ai.cpp index 2fb05d4..6aae015 100644 --- a/examples/statemachine/tankgameplugins/seek_ai/seek_ai.cpp +++ b/examples/statemachine/tankgameplugins/seek_ai/seek_ai.cpp @@ -1,3 +1,44 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + #include "seek_ai.h" QState *SeekAi::create(QState *parentState, QObject *tank) @@ -12,10 +53,10 @@ QState *SeekAi::create(QState *parentState, QObject *tank) QState *lookForNearestWall = new SearchState(tank, seek); lookForNearestWall->setObjectName("lookForNearestWall"); seek->setInitialState(lookForNearestWall); - + QState *driveToFirstObstacle = new QState(seek); driveToFirstObstacle->setObjectName("driveToFirstObstacle"); - lookForNearestWall->addTransition(lookForNearestWall, SIGNAL(nearestObstacleStraightAhead()), + lookForNearestWall->addTransition(lookForNearestWall, SIGNAL(nearestObstacleStraightAhead()), driveToFirstObstacle); QState *drive = new QState(driveToFirstObstacle); @@ -23,25 +64,25 @@ QState *SeekAi::create(QState *parentState, QObject *tank) driveToFirstObstacle->setInitialState(drive); connect(drive, SIGNAL(entered()), tank, SLOT(moveForwards())); connect(drive, SIGNAL(exited()), tank, SLOT(stop())); - + // Go in loop QState *finishedDriving = new QState(driveToFirstObstacle); finishedDriving->setObjectName("finishedDriving"); drive->addTransition(tank, SIGNAL(actionCompleted()), finishedDriving); finishedDriving->addTransition(drive); - + QState *turnTo = new QState(seek); turnTo->setObjectName("turnTo"); driveToFirstObstacle->addTransition(new CollisionTransition(tank, turnTo)); - + turnTo->addTransition(tank, SIGNAL(actionCompleted()), driveToFirstObstacle); ChaseState *chase = new ChaseState(tank, topLevel); - chase->setObjectName("chase"); - seek->addTransition(new TankSpottedTransition(tank, chase)); + chase->setObjectName("chase"); + seek->addTransition(new TankSpottedTransition(tank, chase)); chase->addTransition(chase, SIGNAL(finished()), driveToFirstObstacle); chase->addTransition(new TankSpottedTransition(tank, chase)); - + return topLevel; } |