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-rw-r--r--examples/statemachine/tankgameplugins/seek_ai/seek_ai.cpp89
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diff --git a/examples/statemachine/tankgameplugins/seek_ai/seek_ai.cpp b/examples/statemachine/tankgameplugins/seek_ai/seek_ai.cpp
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--- a/examples/statemachine/tankgameplugins/seek_ai/seek_ai.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "seek_ai.h"
-
-QState *SeekAi::create(QState *parentState, QObject *tank)
-{
- QState *topLevel = new QState(parentState);
- topLevel->setObjectName("topLevel");
-
- QState *seek = new QState(topLevel);
- seek->setObjectName("seek");
- topLevel->setInitialState(seek);
-
- QState *lookForNearestWall = new SearchState(tank, seek);
- lookForNearestWall->setObjectName("lookForNearestWall");
- seek->setInitialState(lookForNearestWall);
-
- QState *driveToFirstObstacle = new QState(seek);
- driveToFirstObstacle->setObjectName("driveToFirstObstacle");
- lookForNearestWall->addTransition(lookForNearestWall, SIGNAL(nearestObstacleStraightAhead()),
- driveToFirstObstacle);
-
- QState *drive = new QState(driveToFirstObstacle);
- drive->setObjectName("drive");
- driveToFirstObstacle->setInitialState(drive);
- connect(drive, SIGNAL(entered()), tank, SLOT(moveForwards()));
- connect(drive, SIGNAL(exited()), tank, SLOT(stop()));
-
- // Go in loop
- QState *finishedDriving = new QState(driveToFirstObstacle);
- finishedDriving->setObjectName("finishedDriving");
- drive->addTransition(tank, SIGNAL(actionCompleted()), finishedDriving);
- finishedDriving->addTransition(drive);
-
- QState *turnTo = new QState(seek);
- turnTo->setObjectName("turnTo");
- driveToFirstObstacle->addTransition(new CollisionTransition(tank, turnTo));
-
- turnTo->addTransition(tank, SIGNAL(actionCompleted()), driveToFirstObstacle);
-
- ChaseState *chase = new ChaseState(tank, topLevel);
- chase->setObjectName("chase");
- seek->addTransition(new TankSpottedTransition(tank, chase));
- chase->addTransition(chase, SIGNAL(finished()), driveToFirstObstacle);
- chase->addTransition(new TankSpottedTransition(tank, chase));
-
- return topLevel;
-}
-
-Q_EXPORT_PLUGIN2(seek_ai, SeekAi)