diff options
Diffstat (limited to 'examples/statemachine')
-rw-r--r-- | examples/statemachine/factorial/main.cpp | 4 | ||||
-rw-r--r-- | examples/statemachine/tankgame/mainwindow.cpp | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/examples/statemachine/factorial/main.cpp b/examples/statemachine/factorial/main.cpp index 18a9521..5050347 100644 --- a/examples/statemachine/factorial/main.cpp +++ b/examples/statemachine/factorial/main.cpp @@ -151,14 +151,14 @@ int main(int argc, char **argv) //! [3] //! [4] - QState *compute = new QState(machine.rootState()); + QState *compute = new QState(&machine); compute->assignProperty(&factorial, "fac", 1); compute->assignProperty(&factorial, "x", 6); compute->addTransition(new FactorialLoopTransition(&factorial)); //! [4] //! [5] - QFinalState *done = new QFinalState(machine.rootState()); + QFinalState *done = new QFinalState(&machine); FactorialDoneTransition *doneTransition = new FactorialDoneTransition(&factorial); doneTransition->setTargetState(done); compute->addTransition(doneTransition); diff --git a/examples/statemachine/tankgame/mainwindow.cpp b/examples/statemachine/tankgame/mainwindow.cpp index 68a8d68..596cdfe 100644 --- a/examples/statemachine/tankgame/mainwindow.cpp +++ b/examples/statemachine/tankgame/mainwindow.cpp @@ -160,7 +160,7 @@ void MainWindow::init() connect(quitAction, SIGNAL(triggered()), this, SLOT(close())); m_machine = new QStateMachine(this); - QState *stoppedState = new QState(m_machine->rootState()); + QState *stoppedState = new QState(m_machine); stoppedState->setObjectName("stoppedState"); stoppedState->assignProperty(runGameAction, "enabled", true); stoppedState->assignProperty(stopGameAction, "enabled", false); @@ -188,14 +188,14 @@ void MainWindow::init() stoppedState->setInitialState(hs); //! [0] - m_runningState = new QState(QState::ParallelStates, m_machine->rootState()); + m_runningState = new QState(QState::ParallelStates, m_machine); //! [0] m_runningState->setObjectName("runningState"); m_runningState->assignProperty(addTankAction, "enabled", false); m_runningState->assignProperty(runGameAction, "enabled", false); m_runningState->assignProperty(stopGameAction, "enabled", true); - QState *gameOverState = new QState(m_machine->rootState()); + QState *gameOverState = new QState(m_machine); gameOverState->setObjectName("gameOverState"); gameOverState->assignProperty(stopGameAction, "enabled", false); connect(gameOverState, SIGNAL(entered()), this, SLOT(gameOver())); |