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-rw-r--r--examples/animation/animation.pro1
-rw-r--r--examples/animation/sub-attaq/animationmanager.cpp93
-rw-r--r--examples/animation/sub-attaq/animationmanager.h70
-rw-r--r--examples/animation/sub-attaq/boat.cpp318
-rw-r--r--examples/animation/sub-attaq/boat.h101
-rw-r--r--examples/animation/sub-attaq/boat_p.h256
-rw-r--r--examples/animation/sub-attaq/bomb.cpp124
-rw-r--r--examples/animation/sub-attaq/bomb.h75
-rw-r--r--examples/animation/sub-attaq/custompropertyanimation.cpp108
-rw-r--r--examples/animation/sub-attaq/custompropertyanimation.h114
-rw-r--r--examples/animation/sub-attaq/data.xml15
-rw-r--r--examples/animation/sub-attaq/graphicsscene.cpp374
-rw-r--r--examples/animation/sub-attaq/graphicsscene.h131
-rw-r--r--examples/animation/sub-attaq/main.cpp57
-rw-r--r--examples/animation/sub-attaq/mainwindow.cpp97
-rw-r--r--examples/animation/sub-attaq/mainwindow.h64
-rw-r--r--examples/animation/sub-attaq/pics/big/background.pngbin48858 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/big/boat.pngbin5198 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/big/bomb.pngbin760 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/big/explosion/boat/step1.pngbin5760 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/big/explosion/boat/step2.pngbin9976 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/big/explosion/boat/step3.pngbin12411 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/big/explosion/boat/step4.pngbin15438 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/big/explosion/submarine/step1.pngbin3354 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/big/explosion/submarine/step2.pngbin6205 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/big/explosion/submarine/step3.pngbin6678 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/big/explosion/submarine/step4.pngbin6666 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/big/submarine.pngbin3202 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/big/surface.pngbin575 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/big/torpedo.pngbin951 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/scalable/background-n810.svg171
-rw-r--r--examples/animation/sub-attaq/pics/scalable/background.svg171
-rw-r--r--examples/animation/sub-attaq/pics/scalable/boat.svg279
-rw-r--r--examples/animation/sub-attaq/pics/scalable/bomb.svg138
-rw-r--r--examples/animation/sub-attaq/pics/scalable/sand.svg103
-rw-r--r--examples/animation/sub-attaq/pics/scalable/see.svg44
-rw-r--r--examples/animation/sub-attaq/pics/scalable/sky.svg45
-rw-r--r--examples/animation/sub-attaq/pics/scalable/sub-attaq.svg1473
-rw-r--r--examples/animation/sub-attaq/pics/scalable/submarine.svg214
-rw-r--r--examples/animation/sub-attaq/pics/scalable/surface.svg49
-rw-r--r--examples/animation/sub-attaq/pics/scalable/torpedo.svg127
-rw-r--r--examples/animation/sub-attaq/pics/small/background.pngbin34634 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/small/boat.pngbin2394 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/small/bomb.pngbin760 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/small/submarine.pngbin1338 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/small/surface.pngbin502 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/small/torpedo.pngbin951 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/welcome/logo-a.pngbin5972 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/welcome/logo-a2.pngbin5969 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/welcome/logo-b.pngbin6869 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/welcome/logo-dash.pngbin2255 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/welcome/logo-excl.pngbin2740 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/welcome/logo-q.pngbin7016 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/welcome/logo-s.pngbin5817 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/welcome/logo-t.pngbin3717 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/welcome/logo-t2.pngbin3688 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pics/welcome/logo-u.pngbin5374 -> 0 bytes
-rw-r--r--examples/animation/sub-attaq/pixmapitem.cpp59
-rw-r--r--examples/animation/sub-attaq/pixmapitem.h63
-rw-r--r--examples/animation/sub-attaq/progressitem.cpp67
-rw-r--r--examples/animation/sub-attaq/progressitem.h61
-rw-r--r--examples/animation/sub-attaq/qanimationstate.cpp150
-rw-r--r--examples/animation/sub-attaq/qanimationstate.h92
-rw-r--r--examples/animation/sub-attaq/states.cpp325
-rw-r--r--examples/animation/sub-attaq/states.h180
-rw-r--r--examples/animation/sub-attaq/sub-attaq.pro36
-rw-r--r--examples/animation/sub-attaq/subattaq.qrc39
-rw-r--r--examples/animation/sub-attaq/submarine.cpp211
-rw-r--r--examples/animation/sub-attaq/submarine.h92
-rw-r--r--examples/animation/sub-attaq/submarine_p.h139
-rw-r--r--examples/animation/sub-attaq/torpedo.cpp120
-rw-r--r--examples/animation/sub-attaq/torpedo.h75
72 files changed, 0 insertions, 6521 deletions
diff --git a/examples/animation/animation.pro b/examples/animation/animation.pro
index 9a2874b..c72c532 100644
--- a/examples/animation/animation.pro
+++ b/examples/animation/animation.pro
@@ -7,7 +7,6 @@ SUBDIRS += \
moveblocks \
states \
stickman \
- sub-attaq
# install
target.path = $$[QT_INSTALL_EXAMPLES]/animation
diff --git a/examples/animation/sub-attaq/animationmanager.cpp b/examples/animation/sub-attaq/animationmanager.cpp
deleted file mode 100644
index 13266f9..0000000
--- a/examples/animation/sub-attaq/animationmanager.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Own
-#include "animationmanager.h"
-
-//Qt
-#include <QtCore/QAbstractAnimation>
-#include <QtCore/QDebug>
-
-// the universe's only animation manager
-AnimationManager *AnimationManager::instance = 0;
-
-AnimationManager::AnimationManager()
-{
-}
-
-AnimationManager *AnimationManager::self()
-{
- if (!instance)
- instance = new AnimationManager;
- return instance;
-}
-
-void AnimationManager::registerAnimation(QAbstractAnimation *anim)
-{
- animations.append(anim);
-}
-
-void AnimationManager::unregisterAnimation(QAbstractAnimation *anim)
-{
- animations.removeAll(anim);
-}
-
-void AnimationManager::unregisterAllAnimations()
-{
- animations.clear();
-}
-
-void AnimationManager::pauseAll()
-{
- foreach (QAbstractAnimation* animation, animations)
- {
- if (animation->state() == QAbstractAnimation::Running)
- animation->pause();
- }
-}
-void AnimationManager::resumeAll()
-{
- foreach (QAbstractAnimation* animation, animations)
- {
- if (animation->state() == QAbstractAnimation::Paused)
- animation->resume();
- }
-}
diff --git a/examples/animation/sub-attaq/animationmanager.h b/examples/animation/sub-attaq/animationmanager.h
deleted file mode 100644
index 63ecae6..0000000
--- a/examples/animation/sub-attaq/animationmanager.h
+++ /dev/null
@@ -1,70 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef ANIMATIONMANAGER_H
-#define ANIMATIONMANAGER_H
-
-#include <QtCore/QObject>
-
-QT_BEGIN_NAMESPACE
-class QAbstractAnimation;
-QT_END_NAMESPACE
-
-class AnimationManager : public QObject
-{
-Q_OBJECT
-public:
- AnimationManager();
- void registerAnimation(QAbstractAnimation *anim);
- void unregisterAnimation(QAbstractAnimation *anim);
- void unregisterAllAnimations();
- static AnimationManager *self();
-
-public slots:
- void pauseAll();
- void resumeAll();
-
-private:
- static AnimationManager *instance;
- QList<QAbstractAnimation *> animations;
-};
-
-#endif // ANIMATIONMANAGER_H
diff --git a/examples/animation/sub-attaq/boat.cpp b/examples/animation/sub-attaq/boat.cpp
deleted file mode 100644
index 68e646e..0000000
--- a/examples/animation/sub-attaq/boat.cpp
+++ /dev/null
@@ -1,318 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Own
-#include "boat.h"
-#include "boat_p.h"
-#include "bomb.h"
-#include "pixmapitem.h"
-#include "graphicsscene.h"
-#include "animationmanager.h"
-#include "custompropertyanimation.h"
-#include "qanimationstate.h"
-
-//Qt
-#include <QtCore/QPropertyAnimation>
-#include <QtCore/QStateMachine>
-#include <QtCore/QHistoryState>
-#include <QtCore/QFinalState>
-#include <QtCore/QState>
-#include <QtCore/QSequentialAnimationGroup>
-
-static QAbstractAnimation *setupDestroyAnimation(Boat *boat)
-{
- QSequentialAnimationGroup *group = new QSequentialAnimationGroup(boat);
-#if QT_VERSION >=0x040500
- PixmapItem *step1 = new PixmapItem(QString("explosion/boat/step1"),GraphicsScene::Big, boat);
- step1->setZValue(6);
- PixmapItem *step2 = new PixmapItem(QString("explosion/boat/step2"),GraphicsScene::Big, boat);
- step2->setZValue(6);
- PixmapItem *step3 = new PixmapItem(QString("explosion/boat/step3"),GraphicsScene::Big, boat);
- step3->setZValue(6);
- PixmapItem *step4 = new PixmapItem(QString("explosion/boat/step4"),GraphicsScene::Big, boat);
- step4->setZValue(6);
- step1->setOpacity(0);
- step2->setOpacity(0);
- step3->setOpacity(0);
- step4->setOpacity(0);
- CustomPropertyAnimation *anim1 = new CustomPropertyAnimation(boat);
- anim1->setMemberFunctions((QGraphicsItem*)step1, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim1->setDuration(100);
- anim1->setEndValue(1);
- CustomPropertyAnimation *anim2 = new CustomPropertyAnimation(boat);
- anim2->setMemberFunctions((QGraphicsItem*)step2, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim2->setDuration(100);
- anim2->setEndValue(1);
- CustomPropertyAnimation *anim3 = new CustomPropertyAnimation(boat);
- anim3->setMemberFunctions((QGraphicsItem*)step3, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim3->setDuration(100);
- anim3->setEndValue(1);
- CustomPropertyAnimation *anim4 = new CustomPropertyAnimation(boat);
- anim4->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim4->setDuration(100);
- anim4->setEndValue(1);
- CustomPropertyAnimation *anim5 = new CustomPropertyAnimation(boat);
- anim5->setMemberFunctions((QGraphicsItem*)step1, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim5->setDuration(100);
- anim5->setEndValue(0);
- CustomPropertyAnimation *anim6 = new CustomPropertyAnimation(boat);
- anim6->setMemberFunctions((QGraphicsItem*)step2, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim6->setDuration(100);
- anim6->setEndValue(0);
- CustomPropertyAnimation *anim7 = new CustomPropertyAnimation(boat);
- anim7->setMemberFunctions((QGraphicsItem*)step3, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim7->setDuration(100);
- anim7->setEndValue(0);
- CustomPropertyAnimation *anim8 = new CustomPropertyAnimation(boat);
- anim8->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim8->setDuration(100);
- anim8->setEndValue(0);
- group->addAnimation(anim1);
- group->addAnimation(anim2);
- group->addAnimation(anim3);
- group->addAnimation(anim4);
- group->addAnimation(anim5);
- group->addAnimation(anim6);
- group->addAnimation(anim7);
- group->addAnimation(anim8);
-#else
- // work around for a bug where we don't transition if the duration is zero.
- QtPauseAnimation *anim = new QtPauseAnimation(group);
- anim->setDuration(1);
- group->addAnimation(anim);
-#endif
- AnimationManager::self()->registerAnimation(group);
- return group;
-}
-
-
-
-Boat::Boat(QGraphicsItem * parent, Qt::WindowFlags wFlags)
- : QGraphicsWidget(parent,wFlags), speed(0), bombsAlreadyLaunched(0), direction(Boat::None), movementAnimation(0)
-{
- pixmapItem = new PixmapItem(QString("boat"),GraphicsScene::Big, this);
- setZValue(4);
- setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
- setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsFocusable);
- resize(pixmapItem->boundingRect().size());
-
- //The movement animation used to animate the boat
- movementAnimation = new QPropertyAnimation(this, "pos");
-
- //The movement animation used to animate the boat
- destroyAnimation = setupDestroyAnimation(this);
-
- //We setup the state machien of the boat
- machine = new QStateMachine(this);
- QState *moving = new QState(machine);
- StopState *stopState = new StopState(this, moving);
- machine->setInitialState(moving);
- moving->setInitialState(stopState);
- MoveStateRight *moveStateRight = new MoveStateRight(this, moving);
- MoveStateLeft *moveStateLeft = new MoveStateLeft(this, moving);
- LaunchStateRight *launchStateRight = new LaunchStateRight(this, machine);
- LaunchStateLeft *launchStateLeft = new LaunchStateLeft(this, machine);
-
- //then setup the transitions for the rightMove state
- KeyStopTransition *leftStopRight = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Left);
- leftStopRight->setTargetState(stopState);
- KeyMoveTransition *leftMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Left);
- leftMoveRight->setTargetState(moveStateRight);
- KeyMoveTransition *rightMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right);
- rightMoveRight->setTargetState(moveStateRight);
- KeyMoveTransition *rightMoveStop = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right);
- rightMoveStop->setTargetState(moveStateRight);
-
- //then setup the transitions for the leftMove state
- KeyStopTransition *rightStopLeft = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Right);
- rightStopLeft->setTargetState(stopState);
- KeyMoveTransition *rightMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right);
- rightMoveLeft->setTargetState(moveStateLeft);
- KeyMoveTransition *leftMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left);
- leftMoveLeft->setTargetState(moveStateLeft);
- KeyMoveTransition *leftMoveStop = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left);
- leftMoveStop->setTargetState(moveStateLeft);
-
- //We set up the right move state
- moveStateRight->addTransition(leftStopRight);
- moveStateRight->addTransition(leftMoveRight);
- moveStateRight->addTransition(rightMoveRight);
- stopState->addTransition(rightMoveStop);
-
- //We set up the left move state
- moveStateLeft->addTransition(rightStopLeft);
- moveStateLeft->addTransition(leftMoveLeft);
- moveStateLeft->addTransition(rightMoveLeft);
- stopState->addTransition(leftMoveStop);
-
- //The animation is finished, it means we reached the border of the screen, the boat is stopped so we move to the stop state
- moveStateLeft->addTransition(movementAnimation, SIGNAL(finished()), stopState);
- moveStateRight->addTransition(movementAnimation, SIGNAL(finished()), stopState);
-
- //We set up the keys for dropping bombs
- KeyLaunchTransition *upFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up);
- upFireLeft->setTargetState(launchStateRight);
- KeyLaunchTransition *upFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up);
- upFireRight->setTargetState(launchStateRight);
- KeyLaunchTransition *upFireStop = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up);
- upFireStop->setTargetState(launchStateRight);
- KeyLaunchTransition *downFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down);
- downFireLeft->setTargetState(launchStateLeft);
- KeyLaunchTransition *downFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down);
- downFireRight->setTargetState(launchStateLeft);
- KeyLaunchTransition *downFireMove = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down);
- downFireMove->setTargetState(launchStateLeft);
-
- //We set up transitions for fire up
- moveStateRight->addTransition(upFireRight);
- moveStateLeft->addTransition(upFireLeft);
- stopState->addTransition(upFireStop);
-
- //We set up transitions for fire down
- moveStateRight->addTransition(downFireRight);
- moveStateLeft->addTransition(downFireLeft);
- stopState->addTransition(downFireMove);
-
- //Finally the launch state should come back to its original state
- QHistoryState *historyState = new QHistoryState(moving);
- launchStateLeft->addTransition(historyState);
- launchStateRight->addTransition(historyState);
-
- QFinalState *final = new QFinalState(machine);
-
- //This state play the destroyed animation
- QAnimationState *destroyedState = new QAnimationState(machine);
- destroyedState->setAnimation(destroyAnimation);
-
- //Play a nice animation when the boat is destroyed
- moving->addTransition(this, SIGNAL(boatDestroyed()),destroyedState);
-
- //Transition to final state when the destroyed animation is finished
- destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final);
-
- //The machine has finished to be executed, then the boat is dead
- connect(machine,SIGNAL(finished()),this, SIGNAL(boatExecutionFinished()));
-
-}
-
-void Boat::run()
-{
- //We register animations
- AnimationManager::self()->registerAnimation(movementAnimation);
- AnimationManager::self()->registerAnimation(destroyAnimation);
- machine->start();
-}
-
-void Boat::stop()
-{
- movementAnimation->stop();
- machine->stop();
-}
-
-void Boat::updateBoatMovement()
-{
- if (speed == 0 || direction == Boat::None) {
- movementAnimation->stop();
- return;
- }
-
- movementAnimation->stop();
- movementAnimation->setStartValue(pos());
-
- if (direction == Boat::Left) {
- movementAnimation->setEndValue(QPointF(0,y()));
- movementAnimation->setDuration(x()/speed*15);
- }
- else /*if (direction == Boat::Right)*/ {
- movementAnimation->setEndValue(QPointF(scene()->width()-size().width(),y()));
- movementAnimation->setDuration((scene()->width()-size().width()-x())/speed*15);
- }
- movementAnimation->start();
-}
-
-void Boat::destroy()
-{
- movementAnimation->stop();
- emit boatDestroyed();
-}
-
-int Boat::bombsLaunched() const
-{
- return bombsAlreadyLaunched;
-}
-
-void Boat::setBombsLaunched(int number)
-{
- if (number > MAX_BOMB) {
- qWarning("Boat::setBombsLaunched : It impossible to launch that number of bombs");
- return;
- }
- bombsAlreadyLaunched = number;
-}
-
-int Boat::currentSpeed() const
-{
- return speed;
-}
-
-void Boat::setCurrentSpeed(int speed)
-{
- if (speed > 3 || speed < 0) {
- qWarning("Boat::setCurrentSpeed: The boat can't run on that speed");
- return;
- }
- this->speed = speed;
-}
-
-enum Boat::Movement Boat::currentDirection() const
-{
- return direction;
-}
-
-void Boat::setCurrentDirection(Movement direction)
-{
- this->direction = direction;
-}
-
-int Boat::type() const
-{
- return Type;
-}
diff --git a/examples/animation/sub-attaq/boat.h b/examples/animation/sub-attaq/boat.h
deleted file mode 100644
index f6b1a90..0000000
--- a/examples/animation/sub-attaq/boat.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef __BOAT__H__
-#define __BOAT__H__
-
-//Qt
-#include <QtCore/QObject>
-#include <QtGui/QKeyEvent>
-
-#include <QtGui/QGraphicsWidget>
-
-class PixmapItem;
-class Bomb;
-QT_BEGIN_NAMESPACE
-class QVariantAnimation;
-class QAbstractAnimation;
-class QStateMachine;
-QT_END_NAMESPACE
-
-class Boat : public QGraphicsWidget
-{
-Q_OBJECT
-public:
- enum Movement {
- None = 0,
- Left,
- Right
- };
- enum { Type = UserType + 2 };
- Boat(QGraphicsItem *parent = 0, Qt::WindowFlags wFlags = 0);
- void destroy();
- void run();
- void stop();
-
- int bombsLaunched() const;
- void setBombsLaunched(int number);
-
- int currentSpeed() const;
- void setCurrentSpeed(int speed);
-
- enum Movement currentDirection() const;
- void setCurrentDirection(Movement direction);
-
- void updateBoatMovement();
-
- virtual int type() const;
-
-signals:
- void boatDestroyed();
- void boatExecutionFinished();
-
-private:
- int speed;
- int bombsAlreadyLaunched;
- Movement direction;
- QVariantAnimation *movementAnimation;
- QAbstractAnimation *destroyAnimation;
- QStateMachine *machine;
- PixmapItem *pixmapItem;
-};
-
-#endif //__BOAT__H__
diff --git a/examples/animation/sub-attaq/boat_p.h b/examples/animation/sub-attaq/boat_p.h
deleted file mode 100644
index 4e962fc..0000000
--- a/examples/animation/sub-attaq/boat_p.h
+++ /dev/null
@@ -1,256 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef BOAT_P_H
-#define BOAT_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-//Own
-#include "bomb.h"
-#include "graphicsscene.h"
-
-// Qt
-#include <QtGui/QKeyEventTransition>
-
-static const int MAX_BOMB = 5;
-
-
-//These transtion test if we have to stop the boat (i.e current speed is 1)
-class KeyStopTransition : public QKeyEventTransition
-{
-public:
- KeyStopTransition(Boat *boat, QEvent::Type type, int key)
- : QKeyEventTransition(boat, type, key)
- {
- this->boat = boat;
- this->key = key;
- }
-protected:
- virtual bool eventTest(QEvent *event)
- {
- Q_UNUSED(event);
- if (!QKeyEventTransition::eventTest(event))
- return false;
- if (boat->currentSpeed() == 1)
- return true;
- else
- return false;
- }
-private:
- Boat * boat;
- int key;
-};
-
-//These transtion test if we have to move the boat (i.e current speed was 0 or another value)
- class KeyMoveTransition : public QKeyEventTransition
-{
-public:
- KeyMoveTransition(Boat *boat, QEvent::Type type, int key)
- : QKeyEventTransition(boat, type, key)
- {
- this->boat = boat;
- this->key = key;
- }
-protected:
- virtual bool eventTest(QEvent *event)
- {
- Q_UNUSED(event);
- if (!QKeyEventTransition::eventTest(event))
- return false;
- if (boat->currentSpeed() >= 0)
- return true;
- else
- return false;
-
- }
- void onTransition(QEvent *)
- {
- //We decrease the speed if needed
- if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right)
- boat->setCurrentSpeed(boat->currentSpeed() - 1);
- else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left)
- boat->setCurrentSpeed(boat->currentSpeed() - 1);
- else if (boat->currentSpeed() < 3)
- boat->setCurrentSpeed(boat->currentSpeed() + 1);
- boat->updateBoatMovement();
- }
-private:
- Boat * boat;
- int key;
-};
-
-//This transition trigger the bombs launch
- class KeyLaunchTransition : public QKeyEventTransition
-{
-public:
- KeyLaunchTransition(Boat *boat, QEvent::Type type, int key)
- : QKeyEventTransition(boat, type, key)
- {
- this->boat = boat;
- this->key = key;
- }
-protected:
- virtual bool eventTest(QEvent *event)
- {
- Q_UNUSED(event);
- if (!QKeyEventTransition::eventTest(event))
- return false;
- //We have enough bomb?
- if (boat->bombsLaunched() < MAX_BOMB)
- return true;
- else
- return false;
- }
-private:
- Boat * boat;
- int key;
-};
-
-//This state is describing when the boat is moving right
-class MoveStateRight : public QState
-{
-public:
- MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent)
- {
- this->boat = boat;
- }
-protected:
- void onEntry(QEvent *)
- {
- boat->setCurrentDirection(Boat::Right);
- boat->updateBoatMovement();
- }
-private:
- Boat * boat;
-};
-
- //This state is describing when the boat is moving left
-class MoveStateLeft : public QState
-{
-public:
- MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent)
- {
- this->boat = boat;
- }
-protected:
- void onEntry(QEvent *)
- {
- boat->setCurrentDirection(Boat::Left);
- boat->updateBoatMovement();
- }
-private:
- Boat * boat;
-};
-
-//This state is describing when the boat is in a stand by position
-class StopState : public QState
-{
-public:
- StopState(Boat *boat,QState *parent = 0) : QState(parent)
- {
- this->boat = boat;
- }
-protected:
- void onEntry(QEvent *)
- {
- boat->setCurrentSpeed(0);
- boat->setCurrentDirection(Boat::None);
- boat->updateBoatMovement();
- }
-private:
- Boat * boat;
-};
-
-//This state is describing the launch of the torpedo on the right
-class LaunchStateRight : public QState
-{
-public:
- LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent)
- {
- this->boat = boat;
- }
-protected:
- void onEntry(QEvent *)
- {
- Bomb *b = new Bomb();
- b->setPos(boat->x()+boat->size().width(),boat->y());
- GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
- scene->addItem(b);
- b->launch(Bomb::Right);
- boat->setBombsLaunched(boat->bombsLaunched() + 1);
- }
-private:
- Boat * boat;
-};
-
-//This state is describing the launch of the torpedo on the left
-class LaunchStateLeft : public QState
-{
-public:
- LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent)
- {
- this->boat = boat;
- }
-protected:
- void onEntry(QEvent *)
- {
- Bomb *b = new Bomb();
- b->setPos(boat->x() - b->size().width(), boat->y());
- GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
- scene->addItem(b);
- b->launch(Bomb::Left);
- boat->setBombsLaunched(boat->bombsLaunched() + 1);
- }
-private:
- Boat * boat;
-};
-
-#endif // BOAT_P_H
diff --git a/examples/animation/sub-attaq/bomb.cpp b/examples/animation/sub-attaq/bomb.cpp
deleted file mode 100644
index e92a723..0000000
--- a/examples/animation/sub-attaq/bomb.cpp
+++ /dev/null
@@ -1,124 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Own
-#include "bomb.h"
-#include "submarine.h"
-#include "pixmapitem.h"
-#include "animationmanager.h"
-#include "qanimationstate.h"
-
-//Qt
-#include <QtCore/QSequentialAnimationGroup>
-#include <QtCore/QPropertyAnimation>
-#include <QtCore/QStateMachine>
-#include <QtCore/QFinalState>
-
-Bomb::Bomb(QGraphicsItem * parent, Qt::WindowFlags wFlags)
- : QGraphicsWidget(parent,wFlags), launchAnimation(0)
-{
- pixmapItem = new PixmapItem(QString("bomb"),GraphicsScene::Big, this);
- setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
- setFlags(QGraphicsItem::ItemIsMovable);
- setZValue(2);
- resize(pixmapItem->boundingRect().size());
-}
-
-void Bomb::launch(Bomb::Direction direction)
-{
- launchAnimation = new QSequentialAnimationGroup();
- AnimationManager::self()->registerAnimation(launchAnimation);
- qreal delta = direction == Right ? 20 : - 20;
- QPropertyAnimation *anim = new QPropertyAnimation(this, "pos");
- anim->setEndValue(QPointF(x() + delta,y() - 20));
- anim->setDuration(150);
- launchAnimation->addAnimation(anim);
- anim = new QPropertyAnimation(this, "pos");
- anim->setEndValue(QPointF(x() + delta*2, y() ));
- anim->setDuration(150);
- launchAnimation->addAnimation(anim);
- anim = new QPropertyAnimation(this, "pos");
- anim->setEndValue(QPointF(x() + delta*2,scene()->height()));
- anim->setDuration(y()/2*60);
- launchAnimation->addAnimation(anim);
- connect(anim,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &)));
-
- //We setup the state machine of the bomb
- QStateMachine *machine = new QStateMachine(this);
-
- //This state is when the launch animation is playing
- QAnimationState *launched = new QAnimationState(machine);
- launched->setAnimation(launchAnimation);
-
- //End
- QFinalState *final = new QFinalState(machine);
-
- machine->setInitialState(launched);
-
- //### Add a nice animation when the bomb is destroyed
- launched->addTransition(this, SIGNAL(bombExplosed()),final);
-
- //If the animation is finished, then we move to the final state
- launched->addTransition(launched, SIGNAL(animationFinished()), final);
-
- //The machine has finished to be executed, then the boat is dead
- connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished()));
-
- machine->start();
-
-}
-
-void Bomb::onAnimationLaunchValueChanged(const QVariant &)
-{
- foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) {
- if (item->type() == SubMarine::Type) {
- SubMarine *s = static_cast<SubMarine *>(item);
- destroy();
- s->destroy();
- }
- }
-}
-
-void Bomb::destroy()
-{
- launchAnimation->stop();
- emit bombExplosed();
-}
diff --git a/examples/animation/sub-attaq/bomb.h b/examples/animation/sub-attaq/bomb.h
deleted file mode 100644
index ed6b0f5..0000000
--- a/examples/animation/sub-attaq/bomb.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef __BOMB__H__
-#define __BOMB__H__
-
-//Qt
-#include <QtGui/QGraphicsWidget>
-#include <QtCore/QAnimationGroup>
-
-class PixmapItem;
-
-class Bomb : public QGraphicsWidget
-{
-Q_OBJECT
-public:
- enum Direction {
- Left = 0,
- Right
- };
- Bomb(QGraphicsItem * parent = 0, Qt::WindowFlags wFlags = 0);
- void launch(Direction direction);
- void destroy();
-
-signals:
- void bombExplosed();
- void bombExecutionFinished();
-
-private slots:
- void onAnimationLaunchValueChanged(const QVariant &);
-
-private:
- QAnimationGroup *launchAnimation;
- PixmapItem *pixmapItem;
-};
-
-#endif //__BOMB__H__
diff --git a/examples/animation/sub-attaq/custompropertyanimation.cpp b/examples/animation/sub-attaq/custompropertyanimation.cpp
deleted file mode 100644
index 9282f42..0000000
--- a/examples/animation/sub-attaq/custompropertyanimation.cpp
+++ /dev/null
@@ -1,108 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "custompropertyanimation.h"
-
-// Qt
-#include <QtCore/qdebug.h>
-
-CustomPropertyAnimation::CustomPropertyAnimation(QObject *parent) :
- QVariantAnimation(parent), animProp(0)
-{
-}
-
-CustomPropertyAnimation::~CustomPropertyAnimation()
-{
-}
-
-void CustomPropertyAnimation::setProperty(AbstractProperty *_animProp)
-{
- if (animProp == _animProp)
- return;
- delete animProp;
- animProp = _animProp;
-}
-
-/*!
- \reimp
- */
-void CustomPropertyAnimation::updateCurrentValue(const QVariant &value)
-{
- if (!animProp || state() == QAbstractAnimation::Stopped)
- return;
-
- animProp->write(value);
-}
-
-
-/*!
- \reimp
-*/
-void CustomPropertyAnimation::updateState(QAbstractAnimation::State oldState, QAbstractAnimation::State newState)
-{
- // Initialize start value
- if (oldState == QAbstractAnimation::Stopped) {
- if (!animProp)
- return;
- QVariant def = animProp->read();
- if (def.isValid()) {
- const int t = def.userType();
- KeyValues values = keyValues();
- //this ensures that all the keyValues are of type t
- for (int i = 0; i < values.count(); ++i) {
- QVariantAnimation::KeyValue &pair = values[i];
- if (pair.second.userType() != t)
- pair.second.convert(static_cast<QVariant::Type>(t));
- }
- //let's now update the key values
- setKeyValues(values);
- }
-
- if (animProp && !startValue().isValid() && currentTime() == 0
- || (currentTime() == duration() && currentLoop() == (loopCount() - 1))) {
- setStartValue(def);
- }
- }
-
- QVariantAnimation::updateState(oldState, newState);
-}
-
-#include "moc_custompropertyanimation.cpp"
diff --git a/examples/animation/sub-attaq/custompropertyanimation.h b/examples/animation/sub-attaq/custompropertyanimation.h
deleted file mode 100644
index a984163..0000000
--- a/examples/animation/sub-attaq/custompropertyanimation.h
+++ /dev/null
@@ -1,114 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef CUSTOMPROPERTYANIMATION_H
-#define CUSTOMPROPERTYANIMATION_H
-
-#include <QtCore/qvariantanimation.h>
-
-QT_BEGIN_NAMESPACE
-class QGraphicsItem;
-QT_END_NAMESPACE
-
-struct AbstractProperty
-{
- virtual QVariant read() const = 0;
- virtual void write(const QVariant &value) = 0;
-};
-
-
-class CustomPropertyAnimation : public QVariantAnimation
-{
- Q_OBJECT
-
- template <typename Target, typename T, typename T2 = T>
- class MemberFunctionProperty : public AbstractProperty
- {
- public:
- typedef T (Target::*Getter)(void) const;
- typedef void (Target::*Setter)(T2);
-
- MemberFunctionProperty(Target* target, Getter getter, Setter setter)
- : m_target(target), m_getter(getter), m_setter(setter) {}
-
- virtual void write(const QVariant &value)
- {
- if (m_setter) (m_target->*m_setter)(qVariantValue<T>(value));
- }
-
- virtual QVariant read() const
- {
- if (m_getter) return qVariantFromValue<T>((m_target->*m_getter)());
- return QVariant();
- }
-
- private:
- Target *m_target;
- Getter m_getter;
- Setter m_setter;
- };
-
-public:
- CustomPropertyAnimation(QObject *parent = 0);
- ~CustomPropertyAnimation();
-
- template<class Target, typename T>
- void setMemberFunctions(Target* target, T (Target::*getter)() const, void (Target::*setter)(const T& ))
- {
- setProperty(new MemberFunctionProperty<Target, T, const T&>(target, getter, setter));
- }
-
- template<class Target, typename T>
- void setMemberFunctions(Target* target, T (Target::*getter)() const, void (Target::*setter)(T))
- {
- setProperty(new MemberFunctionProperty<Target, T>(target, getter, setter));
- }
-
- void updateCurrentValue(const QVariant &value);
- void updateState(QAbstractAnimation::State oldState, QAbstractAnimation::State newState);
- void setProperty(AbstractProperty *animProp);
-
-private:
- Q_DISABLE_COPY(CustomPropertyAnimation);
- AbstractProperty *animProp;
-};
-
-#endif // CUSTOMPROPERTYANIMATION_H
diff --git a/examples/animation/sub-attaq/data.xml b/examples/animation/sub-attaq/data.xml
deleted file mode 100644
index 41d4754..0000000
--- a/examples/animation/sub-attaq/data.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
-<subattaq>
- <submarines>
- <submarine type="0" points="10" name="Q1" />
- <submarine type="1" points="20" name="Q2" />
- </submarines>
- <levels>
- <level id="0" name="Seaman recruit">
- <subinstance type="0" nb="2"/>
- </level>
- <level id="1" name="Seaman apprentice">
- <subinstance type="0" nb="4"/>
- </level>
- </levels>
-</subattaq>
diff --git a/examples/animation/sub-attaq/graphicsscene.cpp b/examples/animation/sub-attaq/graphicsscene.cpp
deleted file mode 100644
index fcbc1b3..0000000
--- a/examples/animation/sub-attaq/graphicsscene.cpp
+++ /dev/null
@@ -1,374 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Own
-#include "graphicsscene.h"
-#include "states.h"
-#include "boat.h"
-#include "submarine.h"
-#include "torpedo.h"
-#include "bomb.h"
-#include "pixmapitem.h"
-#include "custompropertyanimation.h"
-#include "animationmanager.h"
-#include "qanimationstate.h"
-#include "progressitem.h"
-
-//Qt
-#include <QtCore/QPropertyAnimation>
-#include <QtCore/QSequentialAnimationGroup>
-#include <QtCore/QParallelAnimationGroup>
-#include <QtCore/QStateMachine>
-#include <QtCore/QFinalState>
-#include <QtCore/QPauseAnimation>
-#include <QtGui/QAction>
-#include <QtCore/QDir>
-#include <QtGui/QApplication>
-#include <QtGui/QMessageBox>
-#include <QtGui/QGraphicsView>
-#include <QtGui/QGraphicsSceneMouseEvent>
-#include <QtCore/QXmlStreamReader>
-
-//helper function that creates an animation for position and inserts it into group
-static CustomPropertyAnimation *addGraphicsItemPosAnimation(QSequentialAnimationGroup *group,
- QGraphicsItem *item, const QPointF &endPos)
-{
- CustomPropertyAnimation *ret = new CustomPropertyAnimation(group);
- ret->setMemberFunctions(item, &QGraphicsItem::pos, &QGraphicsItem::setPos);
- ret->setEndValue(endPos);
- ret->setDuration(200);
- ret->setEasingCurve(QEasingCurve::OutElastic);
- group->addPause(50);
- return ret;
-}
-
-//helper function that creates an animation for opacity and inserts it into group
-static void addGraphicsItemFadeoutAnimation(QAnimationGroup *group, QGraphicsItem *item)
-{
-#if QT_VERSION >=0x040500
- CustomPropertyAnimation *anim = new CustomPropertyAnimation(group);
- anim->setMemberFunctions(item, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim->setDuration(800);
- anim->setEndValue(0);
- anim->setEasingCurve(QEasingCurve::OutQuad);
-#else
- // work around for a bug where we don't transition if the duration is zero.
- QtPauseAnimation *anim = new QtPauseAnimation(group);
- anim->setDuration(1);
-#endif
-}
-
-GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode)
- : QGraphicsScene(x,y,width,height), mode(mode), newAction(0), quitAction(0), boat(0)
-{
- backgroundItem = new PixmapItem(QString("background"),mode);
- backgroundItem->setZValue(1);
- backgroundItem->setPos(0,0);
- addItem(backgroundItem);
-
- PixmapItem *surfaceItem = new PixmapItem(QString("surface"),mode);
- surfaceItem->setZValue(3);
- surfaceItem->setPos(0,sealLevel() - surfaceItem->boundingRect().height()/2);
- addItem(surfaceItem);
-
- //The item that display score and level
- progressItem = new ProgressItem(backgroundItem);
-
- //We create the boat
- boat = new Boat();
- addItem(boat);
- boat->setPos(this->width()/2, sealLevel() - boat->size().height());
- boat->hide();
-
- //parse the xml that contain all data of the game
- QXmlStreamReader reader;
- QFile file(":data.xml");
- file.open(QIODevice::ReadOnly);
- reader.setDevice(&file);
- LevelDescription currentLevel;
- while (!reader.atEnd()) {
- reader.readNext();
- if (reader.tokenType() == QXmlStreamReader::StartElement) {
- if (reader.name() == "submarine")
- {
- SubmarineDescription desc;
- desc.name = reader.attributes().value("name").toString();
- desc.points = reader.attributes().value("points").toString().toInt();
- desc.type = reader.attributes().value("type").toString().toInt();
- submarinesData.append(desc);
- }
- if (reader.name() == "level")
- {
- currentLevel.id = reader.attributes().value("id").toString().toInt();
- currentLevel.name = reader.attributes().value("name").toString();
- }
- if (reader.name() == "subinstance")
- {
- currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(),reader.attributes().value("nb").toString().toInt()));
- }
- }
- if (reader.tokenType() == QXmlStreamReader::EndElement) {
- if (reader.name() == "level")
- {
- levelsData.insert(currentLevel.id,currentLevel);
- currentLevel.submarines.clear();
- }
- }
- }
-}
-
-qreal GraphicsScene::sealLevel() const
-{
- if (mode == Big)
- return 220;
- else
- return 160;
-}
-
-void GraphicsScene::setupScene(const QList<QAction *> &actions)
-{
- newAction = actions.at(0);
- quitAction = actions.at(1);
-
- QGraphicsItem *logo_s = addWelcomeItem(QPixmap(":/logo-s"));
- QGraphicsItem *logo_u = addWelcomeItem(QPixmap(":/logo-u"));
- QGraphicsItem *logo_b = addWelcomeItem(QPixmap(":/logo-b"));
- QGraphicsItem *logo_dash = addWelcomeItem(QPixmap(":/logo-dash"));
- QGraphicsItem *logo_a = addWelcomeItem(QPixmap(":/logo-a"));
- QGraphicsItem *logo_t = addWelcomeItem(QPixmap(":/logo-t"));
- QGraphicsItem *logo_t2 = addWelcomeItem(QPixmap(":/logo-t2"));
- QGraphicsItem *logo_a2 = addWelcomeItem(QPixmap(":/logo-a2"));
- QGraphicsItem *logo_q = addWelcomeItem(QPixmap(":/logo-q"));
- QGraphicsItem *logo_excl = addWelcomeItem(QPixmap(":/logo-excl"));
- logo_s->setZValue(3);
- logo_u->setZValue(4);
- logo_b->setZValue(5);
- logo_dash->setZValue(6);
- logo_a->setZValue(7);
- logo_t->setZValue(8);
- logo_t2->setZValue(9);
- logo_a2->setZValue(10);
- logo_q->setZValue(11);
- logo_excl->setZValue(12);
- logo_s->setPos(QPointF(-1000, -1000));
- logo_u->setPos(QPointF(-800, -1000));
- logo_b->setPos(QPointF(-600, -1000));
- logo_dash->setPos(QPointF(-400, -1000));
- logo_a->setPos(QPointF(1000, 2000));
- logo_t->setPos(QPointF(800, 2000));
- logo_t2->setPos(QPointF(600, 2000));
- logo_a2->setPos(QPointF(400, 2000));
- logo_q->setPos(QPointF(200, 2000));
- logo_excl->setPos(QPointF(0, 2000));
-
- QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this);
- QParallelAnimationGroup * lettersGroupFading = new QParallelAnimationGroup(this);
-
- //creation of the animations for moving letters
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_s, QPointF(300, 150));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_u, QPointF(350, 150));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_b, QPointF(400, 120));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_dash, QPointF(460, 150));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_a, QPointF(350, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_t, QPointF(400, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_t2, QPointF(430, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_a2, QPointF(465, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_q, QPointF(510, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_excl, QPointF(570, 220));
-
- //creation of the animations for fading out the letters
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_s);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_u);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_b);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_dash);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_a);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_t);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_t2);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_a2);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_q);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_excl);
- connect(lettersGroupFading, SIGNAL(finished()), this, SLOT(onIntroAnimationFinished()));
-
- QStateMachine *machine = new QStateMachine(this);
-
- //This state is when the player is playing
- PlayState *gameState = new PlayState(this,machine);
-
- //Final state
- QFinalState *final = new QFinalState(machine);
-
- //Animation when the player enter in the game
- QAnimationState *lettersMovingState = new QAnimationState(machine);
- lettersMovingState->setAnimation(lettersGroupMoving);
-
- //Animation when the welcome screen disappear
- QAnimationState *lettersFadingState = new QAnimationState(machine);
- lettersFadingState->setAnimation(lettersGroupFading);
-
- //if new game then we fade out the welcome screen and start playing
- lettersMovingState->addTransition(newAction, SIGNAL(triggered()),lettersFadingState);
- lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()),gameState);
-
- //New Game is triggered then player start playing
- gameState->addTransition(newAction, SIGNAL(triggered()),gameState);
-
- //Wanna quit, then connect to CTRL+Q
- gameState->addTransition(quitAction, SIGNAL(triggered()),final);
- lettersMovingState->addTransition(quitAction, SIGNAL(triggered()),final);
-
- //Welcome screen is the initial state
- machine->setInitialState(lettersMovingState);
-
- machine->start();
-
- //We reach the final state, then we quit
- connect(machine,SIGNAL(finished()),this, SLOT(onQuitGameTriggered()));
-}
-
-void GraphicsScene::addItem(Bomb *bomb)
-{
- bombs.insert(bomb);
- connect(bomb,SIGNAL(bombExecutionFinished()),this, SLOT(onBombExecutionFinished()));
- QGraphicsScene::addItem(bomb);
-}
-
-void GraphicsScene::addItem(Torpedo *torpedo)
-{
- torpedos.insert(torpedo);
- connect(torpedo,SIGNAL(torpedoExecutionFinished()),this, SLOT(onTorpedoExecutionFinished()));
- QGraphicsScene::addItem(torpedo);
-}
-
-void GraphicsScene::addItem(SubMarine *submarine)
-{
- submarines.insert(submarine);
- connect(submarine,SIGNAL(subMarineExecutionFinished()),this, SLOT(onSubMarineExecutionFinished()));
- QGraphicsScene::addItem(submarine);
-}
-
-void GraphicsScene::addItem(QGraphicsItem *item)
-{
- QGraphicsScene::addItem(item);
-}
-
-void GraphicsScene::mousePressEvent (QGraphicsSceneMouseEvent * event)
-{
- event->ignore();
-}
-
-void GraphicsScene::onQuitGameTriggered()
-{
- qApp->closeAllWindows();
-}
-
-void GraphicsScene::onBombExecutionFinished()
-{
- Bomb *bomb = qobject_cast<Bomb *>(sender());
- bombs.remove(bomb);
- bomb->deleteLater();
- if (boat)
- boat->setBombsLaunched(boat->bombsLaunched() - 1);
-}
-
-void GraphicsScene::onTorpedoExecutionFinished()
-{
- Torpedo *torpedo = qobject_cast<Torpedo *>(sender());
- torpedos.remove(torpedo);
- torpedo->deleteLater();
-}
-
-void GraphicsScene::onSubMarineExecutionFinished()
-{
- SubMarine *submarine = qobject_cast<SubMarine *>(sender());
- submarines.remove(submarine);
- if (submarines.count() == 0) {
- emit allSubMarineDestroyed(submarine->points());
- } else {
- emit subMarineDestroyed(submarine->points());
- }
- submarine->deleteLater();
-}
-
-int GraphicsScene::remainingSubMarines() const
-{
- return submarines.count();
-}
-
-void GraphicsScene::clearScene()
-{
- foreach (SubMarine *sub,submarines) {
- sub->destroy();
- sub->deleteLater();
- }
-
- foreach (Torpedo *torpedo,torpedos) {
- torpedo->destroy();
- torpedo->deleteLater();
- }
-
- foreach (Bomb *bomb,bombs) {
- bomb->destroy();
- bomb->deleteLater();
- }
-
- submarines.clear();
- bombs.clear();
- torpedos.clear();
-
- AnimationManager::self()->unregisterAllAnimations();
-
- boat->stop();
- boat->hide();
-}
-
-QGraphicsPixmapItem *GraphicsScene::addWelcomeItem(const QPixmap &pm)
-{
- QGraphicsPixmapItem *item = addPixmap(pm);
- welcomeItems << item;
- return item;
-}
-
-void GraphicsScene::onIntroAnimationFinished()
-{
- qDeleteAll(welcomeItems);
- welcomeItems.clear();
-}
-
diff --git a/examples/animation/sub-attaq/graphicsscene.h b/examples/animation/sub-attaq/graphicsscene.h
deleted file mode 100644
index 068ee97..0000000
--- a/examples/animation/sub-attaq/graphicsscene.h
+++ /dev/null
@@ -1,131 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef __GRAPHICSSCENE__H__
-#define __GRAPHICSSCENE__H__
-
-//Qt
-#include <QtGui/QGraphicsScene>
-#include <QtCore/QSet>
-#include <QtCore/QState>
-
-
-class Boat;
-class SubMarine;
-class Torpedo;
-class Bomb;
-class PixmapItem;
-class ProgressItem;
-QT_BEGIN_NAMESPACE
-class QAction;
-QT_END_NAMESPACE
-
-class GraphicsScene : public QGraphicsScene
-{
-Q_OBJECT
-public:
- enum Mode {
- Big = 0,
- Small
- };
-
- struct SubmarineDescription {
- int type;
- int points;
- QString name;
- };
-
- struct LevelDescription {
- int id;
- QString name;
- QList<QPair<int,int> > submarines;
- };
-
- GraphicsScene(int x, int y, int width, int height, Mode mode = Big);
- qreal sealLevel() const;
- void setupScene(const QList<QAction *> &actions);
- void addItem(Bomb *bomb);
- void addItem(Torpedo *torpedo);
- void addItem(SubMarine *submarine);
- void addItem(QGraphicsItem *item);
- int remainingSubMarines() const;
- void clearScene();
- QGraphicsPixmapItem *addWelcomeItem(const QPixmap &pm);
-
-signals:
- void subMarineDestroyed(int);
- void allSubMarineDestroyed(int);
-
-protected:
- void mousePressEvent (QGraphicsSceneMouseEvent * event);
-
-private slots:
- void onQuitGameTriggered();
- void onBombExecutionFinished();
- void onTorpedoExecutionFinished();
- void onSubMarineExecutionFinished();
- void onIntroAnimationFinished();
-
-private:
- Mode mode;
- PixmapItem *backgroundItem;
- ProgressItem *progressItem;
- QAction * newAction;
- QAction * quitAction;
- Boat *boat;
- QSet<SubMarine *> submarines;
- QSet<Bomb *> bombs;
- QSet<Torpedo *> torpedos;
- QVector<QGraphicsPixmapItem *> welcomeItems;
- QVector<SubmarineDescription> submarinesData;
- QHash<int, LevelDescription> levelsData;
-
- friend class PauseState;
- friend class PlayState;
- friend class LevelState;
- friend class LostState;
- friend class WinState;
- friend class WinTransition;
- friend class UpdateScoreTransition;
-};
-
-#endif //__GRAPHICSSCENE__H__
-
diff --git a/examples/animation/sub-attaq/main.cpp b/examples/animation/sub-attaq/main.cpp
deleted file mode 100644
index 4f6f4f9..0000000
--- a/examples/animation/sub-attaq/main.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QtGui>
-
-#include "mainwindow.h"
-
-int main(int argc, char *argv[])
-{
- QApplication app(argc, argv);
- Q_INIT_RESOURCE(subattaq);
-
- qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
-
- MainWindow w;
- w.show();
-
- return app.exec();
-}
diff --git a/examples/animation/sub-attaq/mainwindow.cpp b/examples/animation/sub-attaq/mainwindow.cpp
deleted file mode 100644
index bcccd34..0000000
--- a/examples/animation/sub-attaq/mainwindow.cpp
+++ /dev/null
@@ -1,97 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Own
-#include "mainwindow.h"
-#include "graphicsscene.h"
-
-//Qt
-#include <QGraphicsView>
-
-#ifdef QT_NO_OPENGL
- #include <QtGui/QMenuBar>
- #include <QtGui/QLayout>
- #include <QtGui/QApplication>
-#else
- #include <QtOpenGL/QtOpenGL>
-#endif
-
-MainWindow::MainWindow() : QMainWindow(0)
-{
- QMenuBar *menuBar = new QMenuBar;
- QMenu *file = new QMenu(tr("&File"),menuBar);
-
- QAction *newAction = new QAction(tr("New Game"),file);
- newAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_N));
- file->addAction(newAction);
- QAction *quitAction = new QAction(tr("Quit"),file);
- quitAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_Q));
- file->addAction(quitAction);
-
- menuBar->addMenu(file);
- setMenuBar(menuBar);
-
- QStringList list = QApplication::arguments();
- if (list.contains("-fullscreen")) {
- scene = new GraphicsScene(0, 0, 750, 400,GraphicsScene::Small);
- setWindowState(Qt::WindowFullScreen);
- } else {
- scene = new GraphicsScene(0, 0, 880, 630);
- layout()->setSizeConstraint(QLayout::SetFixedSize);
- }
-
- view = new QGraphicsView(scene,this);
- view->setAlignment(Qt::AlignLeft | Qt::AlignTop);
- QList<QAction *> actions;
- actions << newAction << quitAction;
- scene->setupScene(actions);
-#ifndef QT_NO_OPENGL
- view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
-#endif
-
- setCentralWidget(view);
-
-}
-
-MainWindow::~MainWindow()
-{
-}
-
diff --git a/examples/animation/sub-attaq/mainwindow.h b/examples/animation/sub-attaq/mainwindow.h
deleted file mode 100644
index 08cfcd9..0000000
--- a/examples/animation/sub-attaq/mainwindow.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef __MAINWINDOW__H__
-#define __MAINWINDOW__H__
-
-//Qt
-#include <QtGui/QMainWindow>
-class GraphicsScene;
-QT_BEGIN_NAMESPACE
-class QGraphicsView;
-QT_END_NAMESPACE
-
-class MainWindow : public QMainWindow
-{
-Q_OBJECT
-public:
- MainWindow();
- ~MainWindow();
-
-private:
- GraphicsScene *scene;
- QGraphicsView *view;
-};
-
-#endif //__MAINWINDOW__H__
diff --git a/examples/animation/sub-attaq/pics/big/background.png b/examples/animation/sub-attaq/pics/big/background.png
deleted file mode 100644
index 9f58157..0000000
--- a/examples/animation/sub-attaq/pics/big/background.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/big/boat.png b/examples/animation/sub-attaq/pics/big/boat.png
deleted file mode 100644
index be82dff..0000000
--- a/examples/animation/sub-attaq/pics/big/boat.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/big/bomb.png b/examples/animation/sub-attaq/pics/big/bomb.png
deleted file mode 100644
index 3af5f2f..0000000
--- a/examples/animation/sub-attaq/pics/big/bomb.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/big/explosion/boat/step1.png b/examples/animation/sub-attaq/pics/big/explosion/boat/step1.png
deleted file mode 100644
index c9fd8b0..0000000
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+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/big/explosion/boat/step2.png b/examples/animation/sub-attaq/pics/big/explosion/boat/step2.png
deleted file mode 100644
index 7528f2d..0000000
--- a/examples/animation/sub-attaq/pics/big/explosion/boat/step2.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/big/explosion/boat/step3.png b/examples/animation/sub-attaq/pics/big/explosion/boat/step3.png
deleted file mode 100644
index aae9c9c..0000000
--- a/examples/animation/sub-attaq/pics/big/explosion/boat/step3.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/big/explosion/boat/step4.png b/examples/animation/sub-attaq/pics/big/explosion/boat/step4.png
deleted file mode 100644
index d697c1b..0000000
--- a/examples/animation/sub-attaq/pics/big/explosion/boat/step4.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/big/explosion/submarine/step1.png b/examples/animation/sub-attaq/pics/big/explosion/submarine/step1.png
deleted file mode 100644
index 88ca514..0000000
--- a/examples/animation/sub-attaq/pics/big/explosion/submarine/step1.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/big/explosion/submarine/step2.png b/examples/animation/sub-attaq/pics/big/explosion/submarine/step2.png
deleted file mode 100644
index 524f589..0000000
--- a/examples/animation/sub-attaq/pics/big/explosion/submarine/step2.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/big/explosion/submarine/step3.png b/examples/animation/sub-attaq/pics/big/explosion/submarine/step3.png
deleted file mode 100644
index 2cca1e8..0000000
--- a/examples/animation/sub-attaq/pics/big/explosion/submarine/step3.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/big/explosion/submarine/step4.png b/examples/animation/sub-attaq/pics/big/explosion/submarine/step4.png
deleted file mode 100644
index 82100a8..0000000
--- a/examples/animation/sub-attaq/pics/big/explosion/submarine/step4.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/big/submarine.png b/examples/animation/sub-attaq/pics/big/submarine.png
deleted file mode 100644
index df435dc..0000000
--- a/examples/animation/sub-attaq/pics/big/submarine.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/big/surface.png b/examples/animation/sub-attaq/pics/big/surface.png
deleted file mode 100644
index 4eba29e..0000000
--- a/examples/animation/sub-attaq/pics/big/surface.png
+++ /dev/null
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diff --git a/examples/animation/sub-attaq/pics/big/torpedo.png b/examples/animation/sub-attaq/pics/big/torpedo.png
deleted file mode 100644
index f9c2687..0000000
--- a/examples/animation/sub-attaq/pics/big/torpedo.png
+++ /dev/null
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- style="opacity:1;fill:url(#linearGradient2403);fill-opacity:1;fill-rule:nonzero;stroke:#272727;stroke-width:2.9000001;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" />
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- id="g3754">
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- width="33.58757"
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- <path
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- </g>
- </g>
- </g>
-</svg>
diff --git a/examples/animation/sub-attaq/pics/small/background.png b/examples/animation/sub-attaq/pics/small/background.png
deleted file mode 100644
index 5ad3db6..0000000
--- a/examples/animation/sub-attaq/pics/small/background.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/small/boat.png b/examples/animation/sub-attaq/pics/small/boat.png
deleted file mode 100644
index 114ccc3..0000000
--- a/examples/animation/sub-attaq/pics/small/boat.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/small/bomb.png b/examples/animation/sub-attaq/pics/small/bomb.png
deleted file mode 100644
index 3af5f2f..0000000
--- a/examples/animation/sub-attaq/pics/small/bomb.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/small/submarine.png b/examples/animation/sub-attaq/pics/small/submarine.png
deleted file mode 100644
index 0c0c350..0000000
--- a/examples/animation/sub-attaq/pics/small/submarine.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/small/surface.png b/examples/animation/sub-attaq/pics/small/surface.png
deleted file mode 100644
index 06d0e47..0000000
--- a/examples/animation/sub-attaq/pics/small/surface.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/small/torpedo.png b/examples/animation/sub-attaq/pics/small/torpedo.png
deleted file mode 100644
index f9c2687..0000000
--- a/examples/animation/sub-attaq/pics/small/torpedo.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/welcome/logo-a.png b/examples/animation/sub-attaq/pics/welcome/logo-a.png
deleted file mode 100644
index 67dd76d..0000000
--- a/examples/animation/sub-attaq/pics/welcome/logo-a.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/welcome/logo-a2.png b/examples/animation/sub-attaq/pics/welcome/logo-a2.png
deleted file mode 100644
index 17668b0..0000000
--- a/examples/animation/sub-attaq/pics/welcome/logo-a2.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/welcome/logo-b.png b/examples/animation/sub-attaq/pics/welcome/logo-b.png
deleted file mode 100644
index cf6c045..0000000
--- a/examples/animation/sub-attaq/pics/welcome/logo-b.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/welcome/logo-dash.png b/examples/animation/sub-attaq/pics/welcome/logo-dash.png
deleted file mode 100644
index 219233c..0000000
--- a/examples/animation/sub-attaq/pics/welcome/logo-dash.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/welcome/logo-excl.png b/examples/animation/sub-attaq/pics/welcome/logo-excl.png
deleted file mode 100644
index 8dd0a2e..0000000
--- a/examples/animation/sub-attaq/pics/welcome/logo-excl.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/welcome/logo-q.png b/examples/animation/sub-attaq/pics/welcome/logo-q.png
deleted file mode 100644
index 86e588d..0000000
--- a/examples/animation/sub-attaq/pics/welcome/logo-q.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/welcome/logo-s.png b/examples/animation/sub-attaq/pics/welcome/logo-s.png
deleted file mode 100644
index 7b6a36e..0000000
--- a/examples/animation/sub-attaq/pics/welcome/logo-s.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/welcome/logo-t.png b/examples/animation/sub-attaq/pics/welcome/logo-t.png
deleted file mode 100644
index b2e3526..0000000
--- a/examples/animation/sub-attaq/pics/welcome/logo-t.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/welcome/logo-t2.png b/examples/animation/sub-attaq/pics/welcome/logo-t2.png
deleted file mode 100644
index b11a778..0000000
--- a/examples/animation/sub-attaq/pics/welcome/logo-t2.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pics/welcome/logo-u.png b/examples/animation/sub-attaq/pics/welcome/logo-u.png
deleted file mode 100644
index 24eede8..0000000
--- a/examples/animation/sub-attaq/pics/welcome/logo-u.png
+++ /dev/null
Binary files differ
diff --git a/examples/animation/sub-attaq/pixmapitem.cpp b/examples/animation/sub-attaq/pixmapitem.cpp
deleted file mode 100644
index ed0f075..0000000
--- a/examples/animation/sub-attaq/pixmapitem.cpp
+++ /dev/null
@@ -1,59 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Own
-#include "pixmapitem.h"
-
-//Qt
-#include <QtCore/QDir>
-
-PixmapItem::PixmapItem(const QString &fileName,GraphicsScene::Mode mode, QGraphicsItem * parent) : QGraphicsPixmapItem(parent),name(fileName)
-{
- loadPixmap(mode);
-}
-
-void PixmapItem::loadPixmap(GraphicsScene::Mode mode)
-{
- if (mode == GraphicsScene::Big)
- setPixmap(":/big/" + name);
- else
- setPixmap(":/small/" + name);
-}
diff --git a/examples/animation/sub-attaq/pixmapitem.h b/examples/animation/sub-attaq/pixmapitem.h
deleted file mode 100644
index e32973e..0000000
--- a/examples/animation/sub-attaq/pixmapitem.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef __PIXMAPITEM__H__
-#define __PIXMAPITEM__H__
-
-//Own
-#include "graphicsscene.h"
-
-//Qt
-#include <QtGui/QGraphicsPixmapItem>
-
-class PixmapItem : public QGraphicsPixmapItem
-{
-public:
- PixmapItem(const QString &fileName, GraphicsScene::Mode mode, QGraphicsItem * parent = 0);
-
-private:
- void loadPixmap(GraphicsScene::Mode mode);
-
- QString name;
- QPixmap pixmap;
-};
-
-#endif //__PIXMAPITEM__H__
diff --git a/examples/animation/sub-attaq/progressitem.cpp b/examples/animation/sub-attaq/progressitem.cpp
deleted file mode 100644
index 9ccaa72..0000000
--- a/examples/animation/sub-attaq/progressitem.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "progressitem.h"
-#include "pixmapitem.h"
-
-ProgressItem::ProgressItem (QGraphicsItem * parent)
- : QGraphicsTextItem(parent), currentLevel(1), currentScore(0)
-{
- setFont(QFont("Comic Sans MS"));
- setPos(parentItem()->boundingRect().topRight() - QPointF(180, -5));
-}
-
-void ProgressItem::setLevel(int level)
-{
- currentLevel = level;
- updateProgress();
-}
-
-void ProgressItem::setScore(int score)
-{
- currentScore = score;
- updateProgress();
-}
-
-void ProgressItem::updateProgress()
-{
- setHtml(QString("Level : %1 Score : %2").arg(currentLevel).arg(currentScore));
-}
diff --git a/examples/animation/sub-attaq/progressitem.h b/examples/animation/sub-attaq/progressitem.h
deleted file mode 100644
index 7be57c9..0000000
--- a/examples/animation/sub-attaq/progressitem.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef PROGRESSITEM_H
-#define PROGRESSITEM_H
-
-//Qt
-#include <QtGui/QGraphicsTextItem>
-
-class ProgressItem : public QGraphicsTextItem
-{
-public:
- ProgressItem(QGraphicsItem * parent = 0);
- void setLevel(int level);
- void setScore(int score);
-
-private:
- void updateProgress();
- int currentLevel;
- int currentScore;
-};
-
-#endif // PROGRESSITEM_H
diff --git a/examples/animation/sub-attaq/qanimationstate.cpp b/examples/animation/sub-attaq/qanimationstate.cpp
deleted file mode 100644
index 4e6df56..0000000
--- a/examples/animation/sub-attaq/qanimationstate.cpp
+++ /dev/null
@@ -1,150 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qanimationstate.h"
-
-#include <QtCore/qstate.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
-\class QAnimationState
-
-\brief The QAnimationState class provides state that handle an animation and emit
-a signal when this animation is finished.
-
-\ingroup statemachine
-
-QAnimationState provides a state that handle an animation. It will start this animation
-when the state is entered and stop it when it is leaved. When the animation has finished the
-state emit animationFinished signal.
-QAnimationState is part of \l{The State Machine Framework}.
-
-\code
-QStateMachine machine;
-QAnimationState *s = new QAnimationState(machine->rootState());
-QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
-s->setAnimation(animation);
-QState *s2 = new QState(machine->rootState());
-s->addTransition(s, SIGNAL(animationFinished()), s2);
-machine.start();
-\endcode
-
-\sa QState, {The Animation Framework}
-*/
-
-
-#ifndef QT_NO_ANIMATION
-
-/*!
- Constructs a new state with the given \a parent state.
-*/
-QAnimationState::QAnimationState(QState *parent)
- : QState(parent), m_animation(0)
-{
-}
-
-/*!
- Destroys the animation state.
-*/
-QAnimationState::~QAnimationState()
-{
-}
-
-/*!
- Set an \a animation for this QAnimationState. If an animation was previously handle by this
- state then it won't emit animationFinished for the old animation. The QAnimationState doesn't
- take the ownership of the animation.
-*/
-void QAnimationState::setAnimation(QAbstractAnimation *animation)
-{
- if (animation == m_animation)
- return;
-
- //Disconnect from the previous animation if exist
- if(m_animation)
- disconnect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished()));
-
- m_animation = animation;
-
- if (m_animation) {
- //connect the new animation
- connect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished()));
- }
-}
-
-/*!
- Returns the animation handle by this animation state, or 0 if there is no animation.
-*/
-QAbstractAnimation* QAnimationState::animation() const
-{
- return m_animation;
-}
-
-/*!
- \reimp
-*/
-void QAnimationState::onEntry(QEvent *)
-{
- if (m_animation)
- m_animation->start();
-}
-
-/*!
- \reimp
-*/
-void QAnimationState::onExit(QEvent *)
-{
- if (m_animation)
- m_animation->stop();
-}
-
-/*!
- \reimp
-*/
-bool QAnimationState::event(QEvent *e)
-{
- return QState::event(e);
-}
-
-QT_END_NAMESPACE
-
-#endif
diff --git a/examples/animation/sub-attaq/qanimationstate.h b/examples/animation/sub-attaq/qanimationstate.h
deleted file mode 100644
index 6c5b565..0000000
--- a/examples/animation/sub-attaq/qanimationstate.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QANIMATIONSTATE_H
-#define QANIMATIONSTATE_H
-
-#ifndef QT_STATEMACHINE_SOLUTION
-# include <QtCore/qstate.h>
-# include <QtCore/qabstractanimation.h>
-#else
-# include "qstate.h"
-# include "qabstractanimation.h"
-#endif
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Gui)
-
-#ifndef QT_NO_ANIMATION
-
-class QAbstractAnimation;
-
-class QAnimationState : public QState
-{
- Q_OBJECT
-public:
- QAnimationState(QState *parent = 0);
- ~QAnimationState();
-
- void setAnimation(QAbstractAnimation *animation);
- QAbstractAnimation* animation() const;
-
-signals:
- void animationFinished();
-
-protected:
- void onEntry(QEvent *);
- void onExit(QEvent *);
- bool event(QEvent *e);
-
-private:
- Q_DISABLE_COPY(QAnimationState)
- QAbstractAnimation *m_animation;
-};
-
-#endif
-
-QT_END_NAMESPACE
-
-QT_END_HEADER
-
-#endif // QANIMATIONSTATE_H
diff --git a/examples/animation/sub-attaq/states.cpp b/examples/animation/sub-attaq/states.cpp
deleted file mode 100644
index d63737f..0000000
--- a/examples/animation/sub-attaq/states.cpp
+++ /dev/null
@@ -1,325 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Own
-#include "states.h"
-#include "graphicsscene.h"
-#include "boat.h"
-#include "submarine.h"
-#include "torpedo.h"
-#include "animationmanager.h"
-#include "progressitem.h"
-
-//Qt
-#include <QtGui/QMessageBox>
-#include <QtGui/QGraphicsView>
-#include <QtCore/QStateMachine>
-#include <QtGui/QKeyEventTransition>
-#include <QtCore/QSignalEvent>
-#include <QtCore/QFinalState>
-
-PlayState::PlayState(GraphicsScene *scene, QState *parent)
- : QState(parent),
- scene(scene),
- machine(0),
- currentLevel(0),
- score(0)
-{
-}
-
-PlayState::~PlayState()
-{
-}
-
-void PlayState::onEntry(QEvent *)
-{
- //We are now playing?
- if (machine) {
- machine->stop();
- scene->clearScene();
- currentLevel = 0;
- score = 0;
- delete machine;
- }
-
- machine = new QStateMachine(this);
-
- //This state is when player is playing
- LevelState *levelState = new LevelState(scene, this, machine);
-
- //This state is when the player is actually playing but the game is not paused
- QState *playingState = new QState(levelState);
- levelState->setInitialState(playingState);
-
- //This state is when the game is paused
- PauseState *pauseState = new PauseState(scene, levelState);
-
- //We have one view, it receive the key press event
- QKeyEventTransition *pressPplay = new QKeyEventTransition(scene->views().at(0), QEvent::KeyPress, Qt::Key_P);
- pressPplay->setTargetState(pauseState);
- QKeyEventTransition *pressPpause = new QKeyEventTransition(scene->views().at(0), QEvent::KeyPress, Qt::Key_P);
- pressPpause->setTargetState(playingState);
-
- //Pause "P" is triggered, the player pause the game
- playingState->addTransition(pressPplay);
-
- //To get back playing when the game has been paused
- pauseState->addTransition(pressPpause);
-
- //This state is when player have lost
- LostState *lostState = new LostState(scene, this, machine);
-
- //This state is when player have won
- WinState *winState = new WinState(scene, this, machine);
-
- //The boat has been destroyed then the game is finished
- levelState->addTransition(scene->boat, SIGNAL(boatExecutionFinished()),lostState);
-
- //This transition check if we won or not
- WinTransition *winTransition = new WinTransition(scene, this, winState);
-
- //The boat has been destroyed then the game is finished
- levelState->addTransition(winTransition);
-
- //This state is an animation when the score changed
- UpdateScoreState *scoreState = new UpdateScoreState(this, levelState);
-
- //This transition update the score when a submarine die
- UpdateScoreTransition *scoreTransition = new UpdateScoreTransition(scene, this, levelState);
- scoreTransition->setTargetState(scoreState);
-
- //The boat has been destroyed then the game is finished
- playingState->addTransition(scoreTransition);
-
- //We go back to play state
- scoreState->addTransition(playingState);
-
- //We start playing!!!
- machine->setInitialState(levelState);
-
- //Final state
- QFinalState *final = new QFinalState(machine);
-
- //This transition is triggered when the player press space after completing a level
- CustomSpaceTransition *spaceTransition = new CustomSpaceTransition(scene->views().at(0), this, QEvent::KeyPress, Qt::Key_Space);
- spaceTransition->setTargetState(levelState);
- winState->addTransition(spaceTransition);
-
- //We lost we should reach the final state
- lostState->addTransition(lostState, SIGNAL(finished()), final);
-
- machine->start();
-}
-
-LevelState::LevelState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game)
-{
-}
-void LevelState::onEntry(QEvent *)
-{
- initializeLevel();
-}
-
-void LevelState::initializeLevel()
-{
- //we re-init the boat
- scene->boat->setPos(scene->width()/2, scene->sealLevel() - scene->boat->size().height());
- scene->boat->setCurrentSpeed(0);
- scene->boat->setCurrentDirection(Boat::None);
- scene->boat->setBombsLaunched(0);
- scene->boat->show();
- scene->setFocusItem(scene->boat,Qt::OtherFocusReason);
- scene->boat->run();
-
- scene->progressItem->setScore(game->score);
- scene->progressItem->setLevel(game->currentLevel + 1);
-
- GraphicsScene::LevelDescription currentLevelDescription = scene->levelsData.value(game->currentLevel);
-
- for (int i = 0; i < currentLevelDescription.submarines.size(); ++i ) {
-
- QPair<int,int> subContent = currentLevelDescription.submarines.at(i);
- GraphicsScene::SubmarineDescription submarineDesc = scene->submarinesData.at(subContent.first);
-
- for (int j = 0; j < subContent.second; ++j ) {
- SubMarine *sub = new SubMarine(submarineDesc.type, submarineDesc.name, submarineDesc.points);
- scene->addItem(sub);
- int random = (qrand() % 15 + 1);
- qreal x = random == 13 || random == 5 ? 0 : scene->width() - sub->size().width();
- qreal y = scene->height() -(qrand() % 150 + 1) - sub->size().height();
- sub->setPos(x,y);
- sub->setCurrentDirection(x == 0 ? SubMarine::Right : SubMarine::Left);
- sub->setCurrentSpeed(qrand() % 3 + 1);
- }
- }
-}
-
-/** Pause State */
-PauseState::PauseState(GraphicsScene *scene, QState *parent) : QState(parent),scene(scene)
-{
-}
-void PauseState::onEntry(QEvent *)
-{
- AnimationManager::self()->pauseAll();
- scene->boat->setEnabled(false);
-}
-void PauseState::onExit(QEvent *)
-{
- AnimationManager::self()->resumeAll();
- scene->boat->setEnabled(true);
- scene->boat->setFocus();
-}
-
-/** Lost State */
-LostState::LostState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game)
-{
-}
-
-void LostState::onEntry(QEvent *)
-{
- //The message to display
- QString message = QString("You lose on level %1. Your score is %2.").arg(game->currentLevel+1).arg(game->score);
-
- //We set the level back to 0
- game->currentLevel = 0;
-
- //We set the score back to 0
- game->score = 0;
-
- //We clear the scene
- scene->clearScene();
-
- //we have only one view
- QMessageBox::information(scene->views().at(0),"You lose",message);
-}
-
-/** Win State */
-WinState::WinState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game)
-{
-}
-
-void WinState::onEntry(QEvent *)
-{
- //We clear the scene
- scene->clearScene();
-
- QString message;
- if (scene->levelsData.size() - 1 != game->currentLevel) {
- message = QString("You win the level %1. Your score is %2.\nPress Space to continue after closing this dialog.").arg(game->currentLevel+1).arg(game->score);
- //We increment the level number
- game->currentLevel++;
- } else {
- message = QString("You finish the game on level %1. Your score is %2.").arg(game->currentLevel+1).arg(game->score);
- //We set the level back to 0
- game->currentLevel = 0;
- //We set the score back to 0
- game->score = 0;
- }
-
- //we have only one view
- QMessageBox::information(scene->views().at(0),"You win",message);
-}
-
-/** UpdateScore State */
-UpdateScoreState::UpdateScoreState(PlayState *game, QState *parent) : QState(parent)
-{
- this->game = game;
-}
-void UpdateScoreState::onEntry(QEvent *e)
-{
- QState::onEntry(e);
-}
-
-/** Win transition */
-UpdateScoreTransition::UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target)
- : QSignalTransition(scene,SIGNAL(subMarineDestroyed(int)), QList<QAbstractState*>() << target),
- game(game), scene(scene)
-{
-}
-
-bool UpdateScoreTransition::eventTest(QEvent *event)
-{
- if (!QSignalTransition::eventTest(event))
- return false;
- else {
- QSignalEvent *se = static_cast<QSignalEvent*>(event);
- game->score += se->arguments().at(0).toInt();
- scene->progressItem->setScore(game->score);
- return true;
- }
-}
-
-/** Win transition */
-WinTransition::WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target)
- : QSignalTransition(scene,SIGNAL(allSubMarineDestroyed(int)), QList<QAbstractState*>() << target),
- game(game), scene(scene)
-{
-}
-
-bool WinTransition::eventTest(QEvent *event)
-{
- if (!QSignalTransition::eventTest(event))
- return false;
- else {
- QSignalEvent *se = static_cast<QSignalEvent*>(event);
- game->score += se->arguments().at(0).toInt();
- scene->progressItem->setScore(game->score);
- return true;
- }
-}
-
-/** Space transition */
-CustomSpaceTransition::CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key)
- : QKeyEventTransition(widget, type, key),
- game(game)
-{
-}
-
-bool CustomSpaceTransition::eventTest(QEvent *event)
-{
- Q_UNUSED(event);
- if (!QKeyEventTransition::eventTest(event))
- return false;
- if (game->currentLevel != 0)
- return true;
- else
- return false;
-
-}
diff --git a/examples/animation/sub-attaq/states.h b/examples/animation/sub-attaq/states.h
deleted file mode 100644
index c3d81e7..0000000
--- a/examples/animation/sub-attaq/states.h
+++ /dev/null
@@ -1,180 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef STATES_H
-#define STATES_H
-
-//Qt
-#include <QtCore/QState>
-#include <QtCore/QSignalTransition>
-#include <QtCore/QPropertyAnimation>
-#include <QtGui/QKeyEventTransition>
-#include <QtCore/QSet>
-
-class GraphicsScene;
-class Boat;
-class SubMarine;
-QT_BEGIN_NAMESPACE
-class QStateMachine;
-QT_END_NAMESPACE
-
-class PlayState : public QState
-{
-public:
- PlayState(GraphicsScene *scene, QState *parent = 0);
- ~PlayState();
-
- protected:
- void onEntry(QEvent *);
-
-private :
- GraphicsScene *scene;
- QStateMachine *machine;
- int currentLevel;
- int score;
- QState *parallelChild;
-
- friend class UpdateScoreState;
- friend class UpdateScoreTransition;
- friend class WinTransition;
- friend class CustomSpaceTransition;
- friend class WinState;
- friend class LostState;
- friend class LevelState;
-};
-
-class LevelState : public QState
-{
-public:
- LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
-protected:
- void onEntry(QEvent *);
-private :
- void initializeLevel();
- GraphicsScene *scene;
- PlayState *game;
-};
-
-class PauseState : public QState
-{
-public:
- PauseState(GraphicsScene *scene, QState *parent = 0);
-
-protected:
- void onEntry(QEvent *);
- void onExit(QEvent *);
-private :
- GraphicsScene *scene;
- Boat *boat;
-};
-
-class LostState : public QState
-{
-public:
- LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
-
-protected:
- void onEntry(QEvent *);
-private :
- GraphicsScene *scene;
- PlayState *game;
-};
-
-class WinState : public QState
-{
-public:
- WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
-
-protected:
- void onEntry(QEvent *);
-private :
- GraphicsScene *scene;
- PlayState *game;
-};
-
-class UpdateScoreState : public QState
-{
-public:
- UpdateScoreState(PlayState *game, QState *parent);
-protected:
- void onEntry(QEvent *);
-private:
- QPropertyAnimation *scoreAnimation;
- PlayState *game;
-};
-
-//These transtion is used to update the score
-class UpdateScoreTransition : public QSignalTransition
-{
-public:
- UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
-protected:
- virtual bool eventTest(QEvent *event);
-private:
- PlayState * game;
- GraphicsScene *scene;
-};
-
-//These transtion test if we have won the game
-class WinTransition : public QSignalTransition
-{
-public:
- WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
-protected:
- virtual bool eventTest(QEvent *event);
-private:
- PlayState * game;
- GraphicsScene *scene;
-};
-
-//These transtion is true if one level has been completed and the player want to continue
- class CustomSpaceTransition : public QKeyEventTransition
-{
-public:
- CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
-protected:
- virtual bool eventTest(QEvent *event);
-private:
- PlayState *game;
- int key;
-};
-
-#endif // STATES_H
diff --git a/examples/animation/sub-attaq/sub-attaq.pro b/examples/animation/sub-attaq/sub-attaq.pro
deleted file mode 100644
index d13a099..0000000
--- a/examples/animation/sub-attaq/sub-attaq.pro
+++ /dev/null
@@ -1,36 +0,0 @@
-contains(QT_CONFIG, opengl):QT += opengl
-
-HEADERS += boat.h \
- bomb.h \
- mainwindow.h \
- submarine.h \
- torpedo.h \
- pixmapitem.h \
- graphicsscene.h \
- animationmanager.h \
- states.h \
- boat_p.h \
- submarine_p.h \
- custompropertyanimation.h \
- qanimationstate.h \
- progressitem.h
-SOURCES += boat.cpp \
- bomb.cpp \
- main.cpp \
- mainwindow.cpp \
- submarine.cpp \
- torpedo.cpp \
- pixmapitem.cpp \
- graphicsscene.cpp \
- animationmanager.cpp \
- states.cpp \
- custompropertyanimation.cpp \
- qanimationstate.cpp \
- progressitem.cpp
-RESOURCES += subattaq.qrc
-
-# install
-target.path = $$[QT_INSTALL_EXAMPLES]/animation/sub-attaq
-sources.files = $$SOURCES $$HEADERS $$RESOURCES $$FORMS sub-attaq.pro pics
-sources.path = $$[QT_INSTALL_EXAMPLES]/animation/sub-attaq
-INSTALLS += target sources
diff --git a/examples/animation/sub-attaq/subattaq.qrc b/examples/animation/sub-attaq/subattaq.qrc
deleted file mode 100644
index 80a3af1..0000000
--- a/examples/animation/sub-attaq/subattaq.qrc
+++ /dev/null
@@ -1,39 +0,0 @@
-<RCC>
- <qresource prefix="/" >
- <file alias="all" >pics/scalable/sub-attaq.svg</file>
- <file alias="submarine" >pics/scalable/submarine.svg</file>
- <file alias="boat" >pics/scalable/boat.svg</file>
- <file alias="torpedo" >pics/scalable/torpedo.svg</file>
- <file alias="logo-s" >pics/welcome/logo-s.png</file>
- <file alias="logo-u" >pics/welcome/logo-u.png</file>
- <file alias="logo-b" >pics/welcome/logo-b.png</file>
- <file alias="logo-dash" >pics/welcome/logo-dash.png</file>
- <file alias="logo-a" >pics/welcome/logo-a.png</file>
- <file alias="logo-t" >pics/welcome/logo-t.png</file>
- <file alias="logo-t2" >pics/welcome/logo-t2.png</file>
- <file alias="logo-a2" >pics/welcome/logo-a2.png</file>
- <file alias="logo-q" >pics/welcome/logo-q.png</file>
- <file alias="logo-excl" >pics/welcome/logo-excl.png</file>
- <file alias="big/background" >pics/big/background.png</file>
- <file alias="big/boat" >pics/big/boat.png</file>
- <file alias="big/bomb" >pics/big/bomb.png</file>
- <file alias="big/submarine" >pics/big/submarine.png</file>
- <file alias="big/surface" >pics/big/surface.png</file>
- <file alias="big/torpedo" >pics/big/torpedo.png</file>
- <file alias="small/background" >pics/small/background.png</file>
- <file alias="small/boat" >pics/small/boat.png</file>
- <file alias="small/bomb" >pics/small/bomb.png</file>
- <file alias="small/submarine" >pics/small/submarine.png</file>
- <file alias="small/surface" >pics/small/surface.png</file>
- <file alias="small/torpedo" >pics/small/torpedo.png</file>
- <file alias="big/explosion/boat/step1" >pics/big/explosion/boat/step1.png</file>
- <file alias="big/explosion/boat/step2" >pics/big/explosion/boat/step2.png</file>
- <file alias="big/explosion/boat/step3" >pics/big/explosion/boat/step3.png</file>
- <file alias="big/explosion/boat/step4" >pics/big/explosion/boat/step4.png</file>
- <file alias="big/explosion/submarine/step1" >pics/big/explosion/submarine/step1.png</file>
- <file alias="big/explosion/submarine/step2" >pics/big/explosion/submarine/step2.png</file>
- <file alias="big/explosion/submarine/step3" >pics/big/explosion/submarine/step3.png</file>
- <file alias="big/explosion/submarine/step4" >pics/big/explosion/submarine/step4.png</file>
- <file>data.xml</file>
- </qresource>
-</RCC>
diff --git a/examples/animation/sub-attaq/submarine.cpp b/examples/animation/sub-attaq/submarine.cpp
deleted file mode 100644
index 78a9539..0000000
--- a/examples/animation/sub-attaq/submarine.cpp
+++ /dev/null
@@ -1,211 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Own
-#include "submarine.h"
-#include "submarine_p.h"
-#include "torpedo.h"
-#include "pixmapitem.h"
-#include "graphicsscene.h"
-#include "animationmanager.h"
-#include "custompropertyanimation.h"
-#include "qanimationstate.h"
-
-#include <QtCore/QPropertyAnimation>
-#include <QtCore/QStateMachine>
-#include <QtCore/QFinalState>
-#include <QtCore/QSequentialAnimationGroup>
-
-static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub)
-{
- QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub);
-#if QT_VERSION >=0x040500
- PixmapItem *step1 = new PixmapItem(QString("explosion/submarine/step1"),GraphicsScene::Big, sub);
- step1->setZValue(6);
- PixmapItem *step2 = new PixmapItem(QString("explosion/submarine/step2"),GraphicsScene::Big, sub);
- step2->setZValue(6);
- PixmapItem *step3 = new PixmapItem(QString("explosion/submarine/step3"),GraphicsScene::Big, sub);
- step3->setZValue(6);
- PixmapItem *step4 = new PixmapItem(QString("explosion/submarine/step4"),GraphicsScene::Big, sub);
- step4->setZValue(6);
- step1->setOpacity(0);
- step2->setOpacity(0);
- step3->setOpacity(0);
- step4->setOpacity(0);
- CustomPropertyAnimation *anim1 = new CustomPropertyAnimation(sub);
- anim1->setMemberFunctions((QGraphicsItem*)step1, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim1->setDuration(100);
- anim1->setEndValue(1);
- CustomPropertyAnimation *anim2 = new CustomPropertyAnimation(sub);
- anim2->setMemberFunctions((QGraphicsItem*)step2, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim2->setDuration(100);
- anim2->setEndValue(1);
- CustomPropertyAnimation *anim3 = new CustomPropertyAnimation(sub);
- anim3->setMemberFunctions((QGraphicsItem*)step3, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim3->setDuration(100);
- anim3->setEndValue(1);
- CustomPropertyAnimation *anim4 = new CustomPropertyAnimation(sub);
- anim4->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim4->setDuration(100);
- anim4->setEndValue(1);
- group->addAnimation(anim1);
- group->addAnimation(anim2);
- group->addAnimation(anim3);
- group->addAnimation(anim4);
-#else
- // work around for a bug where we don't transition if the duration is zero.
- QtPauseAnimation *anim = new QtPauseAnimation(group);
- anim->setDuration(1);
- group->addAnimation(anim);
-#endif
- AnimationManager::self()->registerAnimation(group);
- return group;
-}
-
-
-SubMarine::SubMarine(int type, const QString &name, int points, QGraphicsItem * parent, Qt::WindowFlags wFlags)
- : QGraphicsWidget(parent,wFlags), subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None)
-{
- pixmapItem = new PixmapItem(QString("submarine"),GraphicsScene::Big, this);
- setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
- setZValue(5);
- setFlags(QGraphicsItem::ItemIsMovable);
- resize(pixmapItem->boundingRect().width(),pixmapItem->boundingRect().height());
- setTransformOrigin(boundingRect().center());
-
- //We setup the state machine of the submarine
- QStateMachine *machine = new QStateMachine(this);
-
- //This state is when the boat is moving/rotating
- QState *moving = new QState(machine);
-
- //This state is when the boat is moving from left to right
- MovementState *movement = new MovementState(this, moving);
-
- //This state is when the boat is moving from left to right
- ReturnState *rotation = new ReturnState(this, moving);
-
- //This is the initial state of the moving root state
- moving->setInitialState(movement);
-
- movement->addTransition(this, SIGNAL(subMarineStateChanged()), moving);
-
- //This is the initial state of the machine
- machine->setInitialState(moving);
-
- //End
- QFinalState *final = new QFinalState(machine);
-
- //If the moving animation is finished we move to the return state
- movement->addTransition(movement, SIGNAL(animationFinished()), rotation);
-
- //If the return animation is finished we move to the moving state
- rotation->addTransition(rotation, SIGNAL(animationFinished()), movement);
-
- //This state play the destroyed animation
- QAnimationState *destroyedState = new QAnimationState(machine);
- destroyedState->setAnimation(setupDestroyAnimation(this));
-
- //Play a nice animation when the submarine is destroyed
- moving->addTransition(this, SIGNAL(subMarineDestroyed()), destroyedState);
-
- //Transition to final state when the destroyed animation is finished
- destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final);
-
- //The machine has finished to be executed, then the submarine is dead
- connect(machine,SIGNAL(finished()),this, SIGNAL(subMarineExecutionFinished()));
-
- machine->start();
-}
-
-int SubMarine::points()
-{
- return subPoints;
-}
-
-void SubMarine::setCurrentDirection(SubMarine::Movement direction)
-{
- if (this->direction == direction)
- return;
- if (direction == SubMarine::Right && this->direction == SubMarine::None) {
- setYRotation(180);
- }
- this->direction = direction;
-}
-
-enum SubMarine::Movement SubMarine::currentDirection() const
-{
- return direction;
-}
-
-void SubMarine::setCurrentSpeed(int speed)
-{
- if (speed < 0 || speed > 3) {
- qWarning("SubMarine::setCurrentSpeed : The speed is invalid");
- }
- this->speed = speed;
- emit subMarineStateChanged();
-}
-
-int SubMarine::currentSpeed() const
-{
- return speed;
-}
-
-void SubMarine::launchTorpedo(int speed)
-{
- Torpedo * torp = new Torpedo();
- GraphicsScene *scene = static_cast<GraphicsScene *>(this->scene());
- scene->addItem(torp);
- torp->setPos(x(), y());
- torp->setCurrentSpeed(speed);
- torp->launch();
-}
-
-void SubMarine::destroy()
-{
- emit subMarineDestroyed();
-}
-
-int SubMarine::type() const
-{
- return Type;
-}
diff --git a/examples/animation/sub-attaq/submarine.h b/examples/animation/sub-attaq/submarine.h
deleted file mode 100644
index 481e816..0000000
--- a/examples/animation/sub-attaq/submarine.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef __SUBMARINE__H__
-#define __SUBMARINE__H__
-
-//Qt
-#include <QtCore/QVariantAnimation>
-#include <QtGui/QGraphicsWidget>
-
-class PixmapItem;
-
-class Torpedo;
-
-class SubMarine : public QGraphicsWidget
-{
-Q_OBJECT
-public:
- enum Movement {
- None = 0,
- Left,
- Right
- };
- enum { Type = UserType + 1 };
- SubMarine(int type, const QString &name, int points, QGraphicsItem * parent = 0, Qt::WindowFlags wFlags = 0);
-
- int points();
-
- void setCurrentDirection(Movement direction);
- enum Movement currentDirection() const;
-
- void setCurrentSpeed(int speed);
- int currentSpeed() const;
-
- void launchTorpedo(int speed);
- void destroy();
-
- virtual int type() const;
-
-signals:
- void subMarineDestroyed();
- void subMarineExecutionFinished();
- void subMarineStateChanged();
-
-private:
- int subType;
- QString subName;
- int subPoints;
- int speed;
- Movement direction;
- PixmapItem *pixmapItem;
-};
-
-#endif //__SUBMARINE__H__
diff --git a/examples/animation/sub-attaq/submarine_p.h b/examples/animation/sub-attaq/submarine_p.h
deleted file mode 100644
index e8df877..0000000
--- a/examples/animation/sub-attaq/submarine_p.h
+++ /dev/null
@@ -1,139 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef SUBMARINE_P_H
-#define SUBMARINE_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-//Own
-#include "animationmanager.h"
-#include "submarine.h"
-#include "qanimationstate.h"
-
-//Qt
-#include <QtCore/QPropertyAnimation>
-#include <QtGui/QGraphicsScene>
-
-//This state is describing when the boat is moving right
-class MovementState : public QAnimationState
-{
-Q_OBJECT
-public:
- MovementState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent)
- {
- movementAnimation = new QPropertyAnimation(submarine, "pos");
- connect(movementAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationMovementValueChanged(const QVariant &)));
- setAnimation(movementAnimation);
- AnimationManager::self()->registerAnimation(movementAnimation);
- this->submarine = submarine;
- }
-
-protected slots:
- void onAnimationMovementValueChanged(const QVariant &)
- {
- if (qrand() % 200 + 1 == 3)
- submarine->launchTorpedo(qrand() % 3 + 1);
- }
-
-protected:
- void onEntry(QEvent *e)
- {
- if (submarine->currentDirection() == SubMarine::Left) {
- movementAnimation->setEndValue(QPointF(0,submarine->y()));
- movementAnimation->setDuration(submarine->x()/submarine->currentSpeed()*12);
- }
- else /*if (submarine->currentDirection() == SubMarine::Right)*/ {
- movementAnimation->setEndValue(QPointF(submarine->scene()->width()-submarine->size().width(),submarine->y()));
- movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12);
- }
- movementAnimation->setStartValue(submarine->pos());
- QAnimationState::onEntry(e);
- }
-
-private:
- SubMarine *submarine;
- QPropertyAnimation *movementAnimation;
-};
-
-//This state is describing when the boat is moving right
-class ReturnState : public QAnimationState
-{
-public:
- ReturnState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent)
- {
- returnAnimation = new QPropertyAnimation(submarine, "yRotation");
- AnimationManager::self()->registerAnimation(returnAnimation);
- setAnimation(returnAnimation);
- this->submarine = submarine;
- }
-
-protected:
- void onEntry(QEvent *e)
- {
- returnAnimation->stop();
- returnAnimation->setStartValue(submarine->yRotation());
- returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.);
- returnAnimation->setDuration(500);
- QAnimationState::onEntry(e);
- }
-
- void onExit(QEvent *e)
- {
- submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right);
- QAnimationState::onExit(e);
- }
-
-private:
- SubMarine *submarine;
- QPropertyAnimation *returnAnimation;
-};
-
-#endif // SUBMARINE_P_H
diff --git a/examples/animation/sub-attaq/torpedo.cpp b/examples/animation/sub-attaq/torpedo.cpp
deleted file mode 100644
index fe79488..0000000
--- a/examples/animation/sub-attaq/torpedo.cpp
+++ /dev/null
@@ -1,120 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Own
-#include "torpedo.h"
-#include "pixmapitem.h"
-#include "boat.h"
-#include "graphicsscene.h"
-#include "animationmanager.h"
-#include "qanimationstate.h"
-
-#include <QtCore/QPropertyAnimation>
-#include <QtCore/QStateMachine>
-#include <QtCore/QFinalState>
-
-Torpedo::Torpedo(QGraphicsItem * parent, Qt::WindowFlags wFlags)
- : QGraphicsWidget(parent,wFlags), currentSpeed(0), launchAnimation(0)
-{
- pixmapItem = new PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big, this);
- setZValue(2);
- setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
- setFlags(QGraphicsItem::ItemIsMovable);
- resize(pixmapItem->boundingRect().size());
-}
-
-void Torpedo::launch()
-{
- launchAnimation = new QPropertyAnimation(this, "pos");
- AnimationManager::self()->registerAnimation(launchAnimation);
- launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15));
- launchAnimation->setEasingCurve(QEasingCurve::InQuad);
- launchAnimation->setDuration(y()/currentSpeed*10);
- connect(launchAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &)));
-
- //We setup the state machine of the torpedo
- QStateMachine *machine = new QStateMachine(this);
-
- //This state is when the launch animation is playing
- QAnimationState *launched = new QAnimationState(machine);
- launched->setAnimation(launchAnimation);
-
- //End
- QFinalState *final = new QFinalState(machine);
-
- machine->setInitialState(launched);
-
- //### Add a nice animation when the torpedo is destroyed
- launched->addTransition(this, SIGNAL(torpedoExplosed()),final);
-
- //If the animation is finished, then we move to the final state
- launched->addTransition(launched, SIGNAL(animationFinished()), final);
-
- //The machine has finished to be executed, then the boat is dead
- connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished()));
-
- machine->start();
-}
-
-void Torpedo::setCurrentSpeed(int speed)
-{
- if (speed < 0) {
- qWarning("Torpedo::setCurrentSpeed : The speed is invalid");
- return;
- }
- currentSpeed = speed;
-}
-
-void Torpedo::onAnimationLaunchValueChanged(const QVariant &)
-{
- foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) {
- if (item->type() == Boat::Type) {
- Boat *b = static_cast<Boat *>(item);
- b->destroy();
- }
- }
-}
-
-void Torpedo::destroy()
-{
- launchAnimation->stop();
- emit torpedoExplosed();
-}
diff --git a/examples/animation/sub-attaq/torpedo.h b/examples/animation/sub-attaq/torpedo.h
deleted file mode 100644
index c44037f..0000000
--- a/examples/animation/sub-attaq/torpedo.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef __TORPEDO__H__
-#define __TORPEDO__H__
-
-//Qt
-#include <QtCore/QObject>
-
-#include <QtCore/QVariantAnimation>
-#include <QtGui/QGraphicsWidget>
-
-class PixmapItem;
-
-class Torpedo : public QGraphicsWidget
-{
-Q_OBJECT
-public:
- Torpedo(QGraphicsItem * parent = 0, Qt::WindowFlags wFlags = 0);
- void launch();
- void setCurrentSpeed(int speed);
- void destroy();
-
-signals:
- void torpedoExplosed();
- void torpedoExecutionFinished();
-
-private slots:
- void onAnimationLaunchValueChanged(const QVariant &);
-
-private:
- int currentSpeed;
- PixmapItem *pixmapItem;
- QVariantAnimation *launchAnimation;
-};
-
-#endif //__TORPEDO__H__