diff options
Diffstat (limited to 'examples')
3 files changed, 4 insertions, 6 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js index f88b428..a905f7d 100755 --- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js @@ -48,6 +48,8 @@ function initBoard() createBlock(column,row); } } + + timer = new Date(); } var fillFound;//Set after a floodFill call to the number of tiles found @@ -150,7 +152,6 @@ function victoryCheck() if(deservesBonus || !(floodMoveCheck(0,maxRow-1, -1))){ timer = new Date() - timer; nameInputDialog.show("You won! Please enter your name: "); - //dialog.show("Game Over. Your score is " + gameCanvas.score); } } diff --git a/examples/declarative/tutorials/samegame/samegame4/highscores/scores.php b/examples/declarative/tutorials/samegame/samegame4/highscores/scores.php index 3cceb2d..daf480e 100755 --- a/examples/declarative/tutorials/samegame/samegame4/highscores/scores.php +++ b/examples/declarative/tutorials/samegame/samegame4/highscores/scores.php @@ -8,10 +8,7 @@ $time = $_POST["time"]; if($name == "") $name = "Anonymous"; - //if($grid != "10x10"){ - //Need a standard, so as to reject others? - //} - $file = fopen("score_data.xml", "a"); #It's XML. Happy? + $file = fopen("score_data.xml", "a"); $ret = fwrite($file, "<record><score>". $score . "</score><name>" . $name . "</name><gridSize>" . $grid . "</gridSize><seconds>" . $time . "</seconds></record>\n"); diff --git a/examples/declarative/tutorials/samegame/samegame4/samegame.qml b/examples/declarative/tutorials/samegame/samegame4/samegame.qml index 59e0cef..fe35e3b 100644 --- a/examples/declarative/tutorials/samegame/samegame4/samegame.qml +++ b/examples/declarative/tutorials/samegame/samegame4/samegame.qml @@ -46,7 +46,7 @@ Rectangle { id: editor onAccepted: { if(nameInputDialog.opacity==1&&editor.text!="") - saveHighScore(editor.text); + SameGame.saveHighScore(editor.text); nameInputDialog.forceClose(); } anchors.verticalCenter: parent.verticalCenter |