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+/* This file is part of the KDE project.
+
+ Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+
+ This library is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation, either version 2.1 or 3 of the License.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with this library. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "videoframe.h"
+#include "quicktimevideoplayer.h"
+#import <QuartzCore/CIFilter.h>
+#import <QuartzCore/CIContext.h>
+
+//#define CACHE_CV_TEXTURE
+
+QT_BEGIN_NAMESPACE
+
+namespace Phonon
+{
+namespace QT7
+{
+
+ VideoFrame::VideoFrame()
+ {
+ initMembers();
+ }
+
+ VideoFrame::VideoFrame(QuickTimeVideoPlayer *videoPlayer)
+ {
+ initMembers();
+ m_videoPlayer = videoPlayer;
+ }
+
+ VideoFrame::VideoFrame(const VideoFrame& frame)
+ {
+ copyMembers(frame);
+ retain();
+ }
+
+ void VideoFrame::operator=(const VideoFrame& frame)
+ {
+ if (this == &frame)
+ return;
+
+ release();
+ copyMembers(frame);
+ retain();
+ }
+
+ void VideoFrame::initMembers()
+ {
+ m_cachedCVTextureRef = 0;
+ m_cachedCIImage = 0;
+ m_cachedNSBitmap = 0;
+ m_videoPlayer = 0;
+ m_brightness = 0;
+ m_contrast = 0;
+ m_hue = 0;
+ m_saturation = 0;
+ m_opacity = 1;
+ m_backgroundFrame = 0;
+ }
+
+ void VideoFrame::copyMembers(const VideoFrame& frame)
+ {
+#ifdef CACHE_CV_TEXTURE
+ m_cachedCVTextureRef = frame.m_cachedCVTextureRef;
+#endif
+ m_cachedCIImage = frame.m_cachedCIImage;
+ m_cachedQImage = frame.m_cachedQImage;
+ m_cachedNSBitmap = frame.m_cachedNSBitmap;
+ m_videoPlayer = frame.m_videoPlayer;
+ m_brightness = frame.m_brightness;
+ m_contrast = frame.m_contrast;
+ m_hue = frame.m_hue;
+ m_saturation = frame.m_saturation;
+ m_opacity = frame.m_opacity;
+ m_backgroundFrame = frame.m_backgroundFrame;
+ }
+
+ VideoFrame::~VideoFrame()
+ {
+ release();
+ }
+
+ QuickTimeVideoPlayer *VideoFrame::videoPlayer()
+ {
+ return m_videoPlayer;
+ }
+
+ void VideoFrame::setBackgroundFrame(const VideoFrame &frame)
+ {
+ m_backgroundFrame = new VideoFrame(frame);
+ }
+
+ QRect VideoFrame::frameRect() const
+ {
+ return m_videoPlayer->videoRect();
+ }
+
+ CVOpenGLTextureRef VideoFrame::cachedCVTexture() const
+ {
+#ifdef CACHE_CV_TEXTURE
+ if (!m_cachedCVTextureRef && m_videoPlayer){
+ m_videoPlayer->setColors(m_brightness, m_contrast, m_hue, m_saturation);
+ (const_cast<VideoFrame *>(this))->m_cachedCVTextureRef = m_videoPlayer->currentFrameAsCVTexture();
+ CVOpenGLTextureRetain((const_cast<VideoFrame *>(this))->m_cachedCVTextureRef);
+ }
+ return m_cachedCVTextureRef;
+#else
+ if (m_videoPlayer){
+ m_videoPlayer->setColors(m_brightness, m_contrast, m_hue, m_saturation);
+ return m_videoPlayer->currentFrameAsCVTexture();
+ }
+ return 0;
+#endif
+ }
+
+ void *VideoFrame::cachedCIImage() const
+ {
+ if (!m_cachedCIImage && m_videoPlayer){
+ m_videoPlayer->setColors(m_brightness, m_contrast, m_hue, m_saturation);
+ (const_cast<VideoFrame *>(this))->m_cachedCIImage = m_videoPlayer->currentFrameAsCIImage();
+ }
+ return m_cachedCIImage;
+ }
+
+ GLuint VideoFrame::glTextureRef() const
+ {
+ return CVOpenGLTextureGetName(cachedCVTexture());
+ }
+
+ void VideoFrame::setColors(qreal brightness, qreal contrast, qreal hue, qreal saturation)
+ {
+ if (m_backgroundFrame)
+ m_backgroundFrame->setColors(brightness, contrast, hue, saturation);
+ if (m_brightness == brightness
+ && m_contrast == contrast
+ && m_hue == hue
+ && m_saturation == saturation)
+ return;
+
+ m_brightness = brightness;
+ m_contrast = contrast;
+ m_hue = hue;
+ m_saturation = saturation;
+
+ invalidateImage();
+ }
+
+ CGRect VideoFrame::QRectToCGRect(const QRect & qrect)
+ {
+ CGRect cgrect;
+ cgrect.origin.x = qrect.x();
+ cgrect.origin.y = qrect.y() + qrect.height();
+ cgrect.size.width = qrect.width();
+ cgrect.size.height = -qrect.height();
+ return cgrect;
+ }
+
+ bool VideoFrame::hasColorAdjustments()
+ {
+ return (m_brightness || m_contrast || m_saturation || m_hue);
+ }
+
+ void VideoFrame::setBaseOpacity(qreal opacity)
+ {
+ m_opacity = opacity;
+ }
+
+ void VideoFrame::drawQImage(QPainter *p, const QRect &rect) const
+ {
+ if (!m_videoPlayer)
+ return;
+#ifdef QUICKTIME_C_API_AVAILABLE
+ if (m_cachedQImage.isNull()){
+ m_videoPlayer->setColors(m_brightness, m_contrast, m_hue, m_saturation);
+ (const_cast<VideoFrame *>(this))->m_cachedQImage = m_videoPlayer->currentFrameAsQImage();
+ }
+#else
+ // Since cocoa-64 doesn't give us OpenGL textures directly, the process of converting
+ // CIImges into QImages takes time. We could still call m_videoPlayer->currentFrameAsQImage(),
+ // but because of bitmap memory management issues, and the fact that we need to swap red and
+ // blue, we can optimize the process a bit here since we are going to draw immidiatly:
+ CIImage *img = (CIImage*)cachedCIImage();
+ if (!img)
+ return;
+
+ if (!m_cachedNSBitmap){
+ (const_cast<VideoFrame *>(this))->m_cachedNSBitmap =
+ [[NSBitmapImageRep alloc] initWithCIImage:img];
+ CGRect bounds = [img extent];
+ int w = bounds.size.width;
+ int h = bounds.size.height;
+ (const_cast<VideoFrame *>(this))->m_cachedQImage =
+ QImage([m_cachedNSBitmap bitmapData], w, h, QImage::Format_ARGB32);
+ // Swap red and blue (same as QImage::rgbSwapped, but without copy)
+ for (int i=0; i<h; ++i) {
+ uint *p = (uint*) m_cachedQImage.scanLine(i);
+ uint *end = p + w;
+ while (p < end) {
+ *p = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
+ p++;
+ }
+ }
+ }
+#endif
+ p->drawImage(rect, m_cachedQImage);
+ }
+
+ void VideoFrame::drawCIImage(const QRect &rect, float opacity) const
+ {
+ drawCIImage(QRectToCGRect(rect), opacity);
+ }
+
+ void VideoFrame::drawCIImage(const CGRect &rect, float opacity) const
+ {
+ Q_UNUSED(opacity);
+ CIImage *img = (CIImage *) cachedCIImage();
+ if (!img)
+ return;
+
+ CIContext* ciContext = [[NSGraphicsContext currentContext] CIContext];
+ [ciContext drawImage:img inRect:rect fromRect:[img extent]];
+ }
+
+ void VideoFrame::drawCVTexture(const QRect &rect, float opacity) const
+ {
+ if (!m_videoPlayer)
+ return;
+ if (m_backgroundFrame)
+ m_backgroundFrame->drawCVTexture(rect, opacity);
+
+ CVOpenGLTextureRef texRef = cachedCVTexture();
+ if (!texRef)
+ return;
+
+ glPushMatrix();
+ glDisable(GL_CULL_FACE);
+ GLenum target = CVOpenGLTextureGetTarget(texRef);
+ glEnable(target);
+
+ opacity *= m_opacity;
+ if (opacity < 1){
+ glEnable(GL_BLEND);
+ glColor4f(1, 1, 1, opacity);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ glColor3f(1, 1, 1);
+ glDisable(GL_BLEND);
+ }
+
+ glBindTexture(target, CVOpenGLTextureGetName(texRef));
+ glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ GLfloat lowerLeft[2], lowerRight[2], upperRight[2], upperLeft[2];
+ CVOpenGLTextureGetCleanTexCoords(texRef, lowerLeft, lowerRight, upperRight, upperLeft);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(lowerLeft[0], lowerLeft[1]);
+ glVertex2i(rect.topLeft().x(), rect.topLeft().y());
+ glTexCoord2f(lowerRight[0], lowerRight[1]);
+ glVertex2i(rect.topRight().x() + 1, rect.topRight().y());
+ glTexCoord2f(upperRight[0], upperRight[1]);
+ glVertex2i(rect.bottomRight().x() + 1, rect.bottomRight().y() + 1);
+ glTexCoord2f(upperLeft[0], upperLeft[1]);
+ glVertex2i(rect.bottomLeft().x(), rect.bottomLeft().y() + 1);
+ glEnd();
+ glPopMatrix();
+ }
+
+ void VideoFrame::drawGLTexture(const QRect &rect, float opacity) const
+ {
+ if (!m_videoPlayer)
+ return;
+ if (m_backgroundFrame)
+ m_backgroundFrame->drawGLTexture(rect, opacity);
+
+ GLuint texture = m_videoPlayer->currentFrameAsGLTexture();
+ if (!texture)
+ return;
+
+ glPushMatrix();
+ glDisable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_RECTANGLE_EXT);
+
+ opacity *= m_opacity;
+ if (opacity < 1){
+ glEnable(GL_BLEND);
+ glColor4f(1, 1, 1, opacity);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ glColor3f(1, 1, 1);
+ glDisable(GL_BLEND);
+ }
+
+ glBindTexture(GL_TEXTURE_RECTANGLE_EXT, texture);
+ glTexParameterf(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ QRect videoRect = m_videoPlayer->videoRect();
+ GLfloat lowerLeft[2], lowerRight[2], upperRight[2], upperLeft[2];
+ lowerLeft[0] = 0;
+ lowerLeft[1] = videoRect.height();
+ lowerRight[0] = videoRect.width();
+ lowerRight[1] = videoRect.height();
+ upperRight[0] = videoRect.width();
+ upperRight[1] = 0;
+ upperLeft[0] = 0;
+ upperLeft[1] = 0;
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(lowerLeft[0], lowerLeft[1]);
+ glVertex2i(rect.topLeft().x(), rect.topLeft().y());
+ glTexCoord2f(lowerRight[0], lowerRight[1]);
+ glVertex2i(rect.topRight().x() + 1, rect.topRight().y());
+ glTexCoord2f(upperRight[0], upperRight[1]);
+ glVertex2i(rect.bottomRight().x() + 1, rect.bottomRight().y() + 1);
+ glTexCoord2f(upperLeft[0], upperLeft[1]);
+ glVertex2i(rect.bottomLeft().x(), rect.bottomLeft().y() + 1);
+ glEnd();
+ glPopMatrix();
+
+
+ // FOR NOW. FREE THE TEXTURE:
+ glDeleteTextures(1, &texture);
+ }
+
+ bool VideoFrame::isEmpty()
+ {
+ return (m_videoPlayer == 0);
+ }
+
+ void VideoFrame::invalidateImage() const
+ {
+#ifdef CACHE_CV_TEXTURE
+ if (m_cachedCVTextureRef){
+ CVOpenGLTextureRelease(m_cachedCVTextureRef);
+ (const_cast<VideoFrame *>(this))->m_cachedCVTextureRef = 0;
+ }
+#endif
+ if (m_cachedCIImage){
+ [(CIImage *) m_cachedCIImage release];
+ (const_cast<VideoFrame *>(this))->m_cachedCIImage = 0;
+ }
+ if (m_cachedNSBitmap){
+ [m_cachedNSBitmap release];
+ (const_cast<VideoFrame *>(this))->m_cachedNSBitmap = 0;
+ }
+ (const_cast<VideoFrame *>(this))-> m_cachedQImage = QImage();
+ }
+
+ void VideoFrame::retain() const
+ {
+#ifdef CACHE_CV_TEXTURE
+ if (m_cachedCVTextureRef)
+ CVOpenGLTextureRetain(m_cachedCVTextureRef);
+#endif
+ if (m_cachedCIImage)
+ [(CIImage *) m_cachedCIImage retain];
+ if (m_backgroundFrame)
+ m_backgroundFrame->retain();
+ if (m_cachedNSBitmap)
+ [m_cachedNSBitmap retain];
+ }
+
+ void VideoFrame::release() const
+ {
+#ifdef CACHE_CV_TEXTURE
+ if (m_cachedCVTextureRef){
+ CVOpenGLTextureRelease(m_cachedCVTextureRef);
+ (const_cast<VideoFrame *>(this))->m_cachedCVTextureRef = 0;
+ }
+#endif
+ if (m_cachedCIImage)
+ [(CIImage *) m_cachedCIImage release];
+ if (m_backgroundFrame)
+ m_backgroundFrame->release();
+ if (m_cachedNSBitmap)
+ [m_cachedNSBitmap release];
+
+ (const_cast<VideoFrame *>(this))->m_backgroundFrame = 0;
+ (const_cast<VideoFrame *>(this))->m_cachedCIImage = 0;
+ (const_cast<VideoFrame *>(this))->m_cachedNSBitmap = 0;
+ }
+
+}} //namespace Phonon::QT7
+
+QT_END_NAMESPACE