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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef LinkBuffer_h
+#define LinkBuffer_h
+
+#include <wtf/Platform.h>
+
+#if ENABLE(ASSEMBLER)
+
+#include <MacroAssembler.h>
+#include <wtf/Noncopyable.h>
+
+namespace JSC {
+
+// LinkBuffer:
+//
+// This class assists in linking code generated by the macro assembler, once code generation
+// has been completed, and the code has been copied to is final location in memory. At this
+// time pointers to labels within the code may be resolved, and relative offsets to external
+// addresses may be fixed.
+//
+// Specifically:
+// * Jump objects may be linked to external targets,
+// * The address of Jump objects may taken, such that it can later be relinked.
+// * The return address of a Call may be acquired.
+// * The address of a Label pointing into the code may be resolved.
+// * The value referenced by a DataLabel may be set.
+//
+class LinkBuffer : public Noncopyable {
+ typedef MacroAssemblerCodeRef CodeRef;
+ typedef MacroAssembler::Label Label;
+ typedef MacroAssembler::Jump Jump;
+ typedef MacroAssembler::JumpList JumpList;
+ typedef MacroAssembler::Call Call;
+ typedef MacroAssembler::DataLabel32 DataLabel32;
+ typedef MacroAssembler::DataLabelPtr DataLabelPtr;
+
+public:
+ // Note: Initialization sequence is significant, since executablePool is a PassRefPtr.
+ // First, executablePool is copied into m_executablePool, then the initialization of
+ // m_code uses m_executablePool, *not* executablePool, since this is no longer valid.
+ LinkBuffer(MacroAssembler* masm, PassRefPtr<ExecutablePool> executablePool)
+ : m_executablePool(executablePool)
+ , m_code(masm->m_assembler.executableCopy(m_executablePool.get()))
+ , m_size(masm->m_assembler.size())
+#ifndef NDEBUG
+ , m_completed(false)
+#endif
+ {
+ }
+
+ ~LinkBuffer()
+ {
+ ASSERT(m_completed);
+ }
+
+ // These methods are used to link or set values at code generation time.
+
+ void link(Call call, FunctionPtr function)
+ {
+ ASSERT(call.isFlagSet(Call::Linkable));
+ MacroAssembler::linkCall(code(), call, function);
+ }
+
+ void link(Jump jump, CodeLocationLabel label)
+ {
+ MacroAssembler::linkJump(code(), jump, label);
+ }
+
+ void link(JumpList list, CodeLocationLabel label)
+ {
+ for (unsigned i = 0; i < list.m_jumps.size(); ++i)
+ MacroAssembler::linkJump(code(), list.m_jumps[i], label);
+ }
+
+ void patch(DataLabelPtr label, void* value)
+ {
+ MacroAssembler::linkPointer(code(), label.m_label, value);
+ }
+
+ void patch(DataLabelPtr label, CodeLocationLabel value)
+ {
+ MacroAssembler::linkPointer(code(), label.m_label, value.executableAddress());
+ }
+
+ // These methods are used to obtain handles to allow the code to be relinked / repatched later.
+
+ CodeLocationCall locationOf(Call call)
+ {
+ ASSERT(call.isFlagSet(Call::Linkable));
+ ASSERT(!call.isFlagSet(Call::Near));
+ return CodeLocationCall(MacroAssembler::getLinkerAddress(code(), call.m_jmp));
+ }
+
+ CodeLocationNearCall locationOfNearCall(Call call)
+ {
+ ASSERT(call.isFlagSet(Call::Linkable));
+ ASSERT(call.isFlagSet(Call::Near));
+ return CodeLocationNearCall(MacroAssembler::getLinkerAddress(code(), call.m_jmp));
+ }
+
+ CodeLocationLabel locationOf(Label label)
+ {
+ return CodeLocationLabel(MacroAssembler::getLinkerAddress(code(), label.m_label));
+ }
+
+ CodeLocationDataLabelPtr locationOf(DataLabelPtr label)
+ {
+ return CodeLocationDataLabelPtr(MacroAssembler::getLinkerAddress(code(), label.m_label));
+ }
+
+ CodeLocationDataLabel32 locationOf(DataLabel32 label)
+ {
+ return CodeLocationDataLabel32(MacroAssembler::getLinkerAddress(code(), label.m_label));
+ }
+
+ // This method obtains the return address of the call, given as an offset from
+ // the start of the code.
+ unsigned returnAddressOffset(Call call)
+ {
+ return MacroAssembler::getLinkerCallReturnOffset(call);
+ }
+
+ // Upon completion of all patching either 'finalizeCode()' or 'finalizeCodeAddendum()' should be called
+ // once to complete generation of the code. 'finalizeCode()' is suited to situations
+ // where the executable pool must also be retained, the lighter-weight 'finalizeCodeAddendum()' is
+ // suited to adding to an existing allocation.
+ CodeRef finalizeCode()
+ {
+ performFinalization();
+
+ return CodeRef(m_code, m_executablePool, m_size);
+ }
+ CodeLocationLabel finalizeCodeAddendum()
+ {
+ performFinalization();
+
+ return CodeLocationLabel(code());
+ }
+
+private:
+ // Keep this private! - the underlying code should only be obtained externally via
+ // finalizeCode() or finalizeCodeAddendum().
+ void* code()
+ {
+ return m_code;
+ }
+
+ void performFinalization()
+ {
+#ifndef NDEBUG
+ ASSERT(!m_completed);
+ m_completed = true;
+#endif
+
+ ExecutableAllocator::makeExecutable(code(), m_size);
+ ExecutableAllocator::cacheFlush(code(), m_size);
+ }
+
+ RefPtr<ExecutablePool> m_executablePool;
+ void* m_code;
+ size_t m_size;
+#ifndef NDEBUG
+ bool m_completed;
+#endif
+};
+
+} // namespace JSC
+
+#endif // ENABLE(ASSEMBLER)
+
+#endif // LinkBuffer_h