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+/*
+ * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "MainThread.h"
+
+#include "StdLibExtras.h"
+#include "Threading.h"
+#include "Vector.h"
+
+namespace WTF {
+
+struct FunctionWithContext {
+ MainThreadFunction* function;
+ void* context;
+ ThreadCondition* syncFlag;
+
+ FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0)
+ : function(function)
+ , context(context)
+ , syncFlag(syncFlag)
+ {
+ }
+};
+
+typedef Vector<FunctionWithContext> FunctionQueue;
+
+static bool callbacksPaused; // This global variable is only accessed from main thread.
+
+Mutex& mainThreadFunctionQueueMutex()
+{
+ DEFINE_STATIC_LOCAL(Mutex, staticMutex, ());
+ return staticMutex;
+}
+
+static FunctionQueue& functionQueue()
+{
+ DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ());
+ return staticFunctionQueue;
+}
+
+#if !PLATFORM(WIN)
+void initializeMainThread()
+{
+ mainThreadFunctionQueueMutex();
+}
+#endif
+
+void dispatchFunctionsFromMainThread()
+{
+ ASSERT(isMainThread());
+
+ if (callbacksPaused)
+ return;
+
+ FunctionQueue queueCopy;
+ {
+ MutexLocker locker(mainThreadFunctionQueueMutex());
+ queueCopy.swap(functionQueue());
+ }
+
+ for (unsigned i = 0; i < queueCopy.size(); ++i) {
+ FunctionWithContext& invocation = queueCopy[i];
+ invocation.function(invocation.context);
+ if (invocation.syncFlag)
+ invocation.syncFlag->signal();
+ }
+}
+
+void callOnMainThread(MainThreadFunction* function, void* context)
+{
+ ASSERT(function);
+
+ {
+ MutexLocker locker(mainThreadFunctionQueueMutex());
+ functionQueue().append(FunctionWithContext(function, context));
+ }
+
+ scheduleDispatchFunctionsOnMainThread();
+}
+
+void callOnMainThreadAndWait(MainThreadFunction* function, void* context)
+{
+ ASSERT(function);
+
+ if (isMainThread()) {
+ function(context);
+ return;
+ }
+
+ ThreadCondition syncFlag;
+ Mutex conditionMutex;
+
+ {
+ MutexLocker locker(mainThreadFunctionQueueMutex());
+ functionQueue().append(FunctionWithContext(function, context, &syncFlag));
+ conditionMutex.lock();
+ }
+
+ scheduleDispatchFunctionsOnMainThread();
+ syncFlag.wait(conditionMutex);
+}
+
+void setMainThreadCallbacksPaused(bool paused)
+{
+ ASSERT(isMainThread());
+
+ if (callbacksPaused == paused)
+ return;
+
+ callbacksPaused = paused;
+
+ if (!callbacksPaused)
+ scheduleDispatchFunctionsOnMainThread();
+}
+
+} // namespace WTF