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diff --git a/src/3rdparty/webkit/WebCore/bindings/js/JSCanvasRenderingContext2DCustom.cpp b/src/3rdparty/webkit/WebCore/bindings/js/JSCanvasRenderingContext2DCustom.cpp
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+++ b/src/3rdparty/webkit/WebCore/bindings/js/JSCanvasRenderingContext2DCustom.cpp
@@ -0,0 +1,389 @@
+/*
+ * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "JSCanvasRenderingContext2D.h"
+
+#include "CanvasGradient.h"
+#include "CanvasPattern.h"
+#include "CanvasRenderingContext2D.h"
+#include "CanvasStyle.h"
+#include "ExceptionCode.h"
+#include "FloatRect.h"
+#include "HTMLCanvasElement.h"
+#include "HTMLImageElement.h"
+#include "ImageData.h"
+#include "JSCanvasGradient.h"
+#include "JSCanvasPattern.h"
+#include "JSHTMLCanvasElement.h"
+#include "JSHTMLImageElement.h"
+#include "JSImageData.h"
+#include <runtime/Error.h>
+
+using namespace JSC;
+
+namespace WebCore {
+
+static JSValuePtr toJS(ExecState* exec, CanvasStyle* style)
+{
+ if (style->canvasGradient())
+ return toJS(exec, style->canvasGradient());
+ if (style->canvasPattern())
+ return toJS(exec, style->canvasPattern());
+ return jsString(exec, style->color());
+}
+
+static PassRefPtr<CanvasStyle> toHTMLCanvasStyle(ExecState*, JSValuePtr value)
+{
+ if (value->isString())
+ return CanvasStyle::create(asString(value)->value());
+ if (!value->isObject())
+ return 0;
+ JSObject* object = asObject(value);
+ if (object->inherits(&JSCanvasGradient::s_info))
+ return CanvasStyle::create(static_cast<JSCanvasGradient*>(object)->impl());
+ if (object->inherits(&JSCanvasPattern::s_info))
+ return CanvasStyle::create(static_cast<JSCanvasPattern*>(object)->impl());
+ return 0;
+}
+
+JSValuePtr JSCanvasRenderingContext2D::strokeStyle(ExecState* exec) const
+{
+ return toJS(exec, impl()->strokeStyle());
+}
+
+void JSCanvasRenderingContext2D::setStrokeStyle(ExecState* exec, JSValuePtr value)
+{
+ impl()->setStrokeStyle(toHTMLCanvasStyle(exec, value));
+}
+
+JSValuePtr JSCanvasRenderingContext2D::fillStyle(ExecState* exec) const
+{
+ return toJS(exec, impl()->fillStyle());
+}
+
+void JSCanvasRenderingContext2D::setFillStyle(ExecState* exec, JSValuePtr value)
+{
+ impl()->setFillStyle(toHTMLCanvasStyle(exec, value));
+}
+
+JSValuePtr JSCanvasRenderingContext2D::setFillColor(ExecState* exec, const ArgList& args)
+{
+ CanvasRenderingContext2D* context = impl();
+
+ // string arg = named color
+ // number arg = gray color
+ // string arg, number arg = named color, alpha
+ // number arg, number arg = gray color, alpha
+ // 4 args = r, g, b, a
+ // 5 args = c, m, y, k, a
+ switch (args.size()) {
+ case 1:
+ if (args.at(exec, 0)->isString())
+ context->setFillColor(asString(args.at(exec, 0))->value());
+ else
+ context->setFillColor(args.at(exec, 0)->toFloat(exec));
+ break;
+ case 2:
+ if (args.at(exec, 0)->isString())
+ context->setFillColor(asString(args.at(exec, 0))->value(), args.at(exec, 1)->toFloat(exec));
+ else
+ context->setFillColor(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec));
+ break;
+ case 4:
+ context->setFillColor(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec),
+ args.at(exec, 2)->toFloat(exec), args.at(exec, 3)->toFloat(exec));
+ break;
+ case 5:
+ context->setFillColor(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec),
+ args.at(exec, 2)->toFloat(exec), args.at(exec, 3)->toFloat(exec), args.at(exec, 4)->toFloat(exec));
+ break;
+ default:
+ return throwError(exec, SyntaxError);
+ }
+ return jsUndefined();
+}
+
+JSValuePtr JSCanvasRenderingContext2D::setStrokeColor(ExecState* exec, const ArgList& args)
+{
+ CanvasRenderingContext2D* context = impl();
+
+ // string arg = named color
+ // number arg = gray color
+ // string arg, number arg = named color, alpha
+ // number arg, number arg = gray color, alpha
+ // 4 args = r, g, b, a
+ // 5 args = c, m, y, k, a
+ switch (args.size()) {
+ case 1:
+ if (args.at(exec, 0)->isString())
+ context->setStrokeColor(asString(args.at(exec, 0))->value());
+ else
+ context->setStrokeColor(args.at(exec, 0)->toFloat(exec));
+ break;
+ case 2:
+ if (args.at(exec, 0)->isString())
+ context->setStrokeColor(asString(args.at(exec, 0))->value(), args.at(exec, 1)->toFloat(exec));
+ else
+ context->setStrokeColor(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec));
+ break;
+ case 4:
+ context->setStrokeColor(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec),
+ args.at(exec, 2)->toFloat(exec), args.at(exec, 3)->toFloat(exec));
+ break;
+ case 5:
+ context->setStrokeColor(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec),
+ args.at(exec, 2)->toFloat(exec), args.at(exec, 3)->toFloat(exec), args.at(exec, 4)->toFloat(exec));
+ break;
+ default:
+ return throwError(exec, SyntaxError);
+ }
+
+ return jsUndefined();
+}
+
+JSValuePtr JSCanvasRenderingContext2D::strokeRect(ExecState* exec, const ArgList& args)
+{
+ CanvasRenderingContext2D* context = impl();
+
+ if (args.size() <= 4)
+ context->strokeRect(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec),
+ args.at(exec, 2)->toFloat(exec), args.at(exec, 3)->toFloat(exec));
+ else
+ context->strokeRect(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec),
+ args.at(exec, 2)->toFloat(exec), args.at(exec, 3)->toFloat(exec), args.at(exec, 4)->toFloat(exec));
+
+ return jsUndefined();
+}
+
+JSValuePtr JSCanvasRenderingContext2D::drawImage(ExecState* exec, const ArgList& args)
+{
+ CanvasRenderingContext2D* context = impl();
+
+ // DrawImage has three variants:
+ // drawImage(img, dx, dy)
+ // drawImage(img, dx, dy, dw, dh)
+ // drawImage(img, sx, sy, sw, sh, dx, dy, dw, dh)
+ // Composite operation is specified with globalCompositeOperation.
+ // The img parameter can be a <img> or <canvas> element.
+ JSValuePtr value = args.at(exec, 0);
+ if (!value->isObject())
+ return throwError(exec, TypeError);
+ JSObject* o = asObject(value);
+
+ ExceptionCode ec = 0;
+ if (o->inherits(&JSHTMLImageElement::s_info)) {
+ HTMLImageElement* imgElt = static_cast<HTMLImageElement*>(static_cast<JSHTMLElement*>(o)->impl());
+ switch (args.size()) {
+ case 3:
+ context->drawImage(imgElt, args.at(exec, 1)->toFloat(exec), args.at(exec, 2)->toFloat(exec));
+ break;
+ case 5:
+ context->drawImage(imgElt, args.at(exec, 1)->toFloat(exec), args.at(exec, 2)->toFloat(exec),
+ args.at(exec, 3)->toFloat(exec), args.at(exec, 4)->toFloat(exec), ec);
+ setDOMException(exec, ec);
+ break;
+ case 9:
+ context->drawImage(imgElt, FloatRect(args.at(exec, 1)->toFloat(exec), args.at(exec, 2)->toFloat(exec),
+ args.at(exec, 3)->toFloat(exec), args.at(exec, 4)->toFloat(exec)),
+ FloatRect(args.at(exec, 5)->toFloat(exec), args.at(exec, 6)->toFloat(exec),
+ args.at(exec, 7)->toFloat(exec), args.at(exec, 8)->toFloat(exec)), ec);
+ setDOMException(exec, ec);
+ break;
+ default:
+ return throwError(exec, SyntaxError);
+ }
+ } else if (o->inherits(&JSHTMLCanvasElement::s_info)) {
+ HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(static_cast<JSHTMLElement*>(o)->impl());
+ switch (args.size()) {
+ case 3:
+ context->drawImage(canvas, args.at(exec, 1)->toFloat(exec), args.at(exec, 2)->toFloat(exec));
+ break;
+ case 5:
+ context->drawImage(canvas, args.at(exec, 1)->toFloat(exec), args.at(exec, 2)->toFloat(exec),
+ args.at(exec, 3)->toFloat(exec), args.at(exec, 4)->toFloat(exec), ec);
+ setDOMException(exec, ec);
+ break;
+ case 9:
+ context->drawImage(canvas, FloatRect(args.at(exec, 1)->toFloat(exec), args.at(exec, 2)->toFloat(exec),
+ args.at(exec, 3)->toFloat(exec), args.at(exec, 4)->toFloat(exec)),
+ FloatRect(args.at(exec, 5)->toFloat(exec), args.at(exec, 6)->toFloat(exec),
+ args.at(exec, 7)->toFloat(exec), args.at(exec, 8)->toFloat(exec)), ec);
+ setDOMException(exec, ec);
+ break;
+ default:
+ return throwError(exec, SyntaxError);
+ }
+ } else {
+ setDOMException(exec, TYPE_MISMATCH_ERR);
+ }
+
+ return jsUndefined();
+}
+
+JSValuePtr JSCanvasRenderingContext2D::drawImageFromRect(ExecState* exec, const ArgList& args)
+{
+ CanvasRenderingContext2D* context = impl();
+
+ JSValuePtr value = args.at(exec, 0);
+ if (!value->isObject())
+ return throwError(exec, TypeError);
+ JSObject* o = asObject(value);
+
+ if (!o->inherits(&JSHTMLImageElement::s_info))
+ return throwError(exec, TypeError);
+ context->drawImageFromRect(static_cast<HTMLImageElement*>(static_cast<JSHTMLElement*>(o)->impl()),
+ args.at(exec, 1)->toFloat(exec), args.at(exec, 2)->toFloat(exec),
+ args.at(exec, 3)->toFloat(exec), args.at(exec, 4)->toFloat(exec),
+ args.at(exec, 5)->toFloat(exec), args.at(exec, 6)->toFloat(exec),
+ args.at(exec, 7)->toFloat(exec), args.at(exec, 8)->toFloat(exec),
+ args.at(exec, 9)->toString(exec));
+ return jsUndefined();
+}
+
+JSValuePtr JSCanvasRenderingContext2D::setShadow(ExecState* exec, const ArgList& args)
+{
+ CanvasRenderingContext2D* context = impl();
+
+ switch (args.size()) {
+ case 3:
+ context->setShadow(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec),
+ args.at(exec, 2)->toFloat(exec));
+ break;
+ case 4:
+ if (args.at(exec, 3)->isString())
+ context->setShadow(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec),
+ args.at(exec, 2)->toFloat(exec), asString(args.at(exec, 3))->value());
+ else
+ context->setShadow(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec),
+ args.at(exec, 2)->toFloat(exec), args.at(exec, 3)->toFloat(exec));
+ break;
+ case 5:
+ if (args.at(exec, 3)->isString())
+ context->setShadow(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec),
+ args.at(exec, 2)->toFloat(exec), asString(args.at(exec, 3))->value(),
+ args.at(exec, 4)->toFloat(exec));
+ else
+ context->setShadow(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec),
+ args.at(exec, 2)->toFloat(exec), args.at(exec, 3)->toFloat(exec),
+ args.at(exec, 4)->toFloat(exec));
+ break;
+ case 7:
+ context->setShadow(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec),
+ args.at(exec, 2)->toFloat(exec), args.at(exec, 3)->toFloat(exec),
+ args.at(exec, 4)->toFloat(exec), args.at(exec, 5)->toFloat(exec),
+ args.at(exec, 6)->toFloat(exec));
+ break;
+ case 8:
+ context->setShadow(args.at(exec, 0)->toFloat(exec), args.at(exec, 1)->toFloat(exec),
+ args.at(exec, 2)->toFloat(exec), args.at(exec, 3)->toFloat(exec),
+ args.at(exec, 4)->toFloat(exec), args.at(exec, 5)->toFloat(exec),
+ args.at(exec, 6)->toFloat(exec), args.at(exec, 7)->toFloat(exec));
+ break;
+ default:
+ return throwError(exec, SyntaxError);
+ }
+
+ return jsUndefined();
+}
+
+JSValuePtr JSCanvasRenderingContext2D::createPattern(ExecState* exec, const ArgList& args)
+{
+ CanvasRenderingContext2D* context = impl();
+
+ JSValuePtr value = args.at(exec, 0);
+ if (!value->isObject())
+ return throwError(exec, TypeError);
+ JSObject* o = asObject(value);
+
+ if (o->inherits(&JSHTMLImageElement::s_info)) {
+ ExceptionCode ec;
+ JSValuePtr pattern = toJS(exec,
+ context->createPattern(static_cast<HTMLImageElement*>(static_cast<JSHTMLElement*>(o)->impl()),
+ valueToStringWithNullCheck(exec, args.at(exec, 1)), ec).get());
+ setDOMException(exec, ec);
+ return pattern;
+ }
+ if (o->inherits(&JSHTMLCanvasElement::s_info)) {
+ ExceptionCode ec;
+ JSValuePtr pattern = toJS(exec,
+ context->createPattern(static_cast<HTMLCanvasElement*>(static_cast<JSHTMLElement*>(o)->impl()),
+ valueToStringWithNullCheck(exec, args.at(exec, 1)), ec).get());
+ setDOMException(exec, ec);
+ return pattern;
+ }
+ setDOMException(exec, TYPE_MISMATCH_ERR);
+ return jsUndefined();
+}
+
+JSValuePtr JSCanvasRenderingContext2D::putImageData(ExecState* exec, const ArgList& args)
+{
+ // putImageData has two variants
+ // putImageData(ImageData, x, y)
+ // putImageData(ImageData, x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight)
+ CanvasRenderingContext2D* context = impl();
+
+ ExceptionCode ec = 0;
+ if (args.size() >= 7)
+ context->putImageData(toImageData(args.at(exec, 0)), args.at(exec, 1)->toFloat(exec), args.at(exec, 2)->toFloat(exec),
+ args.at(exec, 3)->toFloat(exec), args.at(exec, 4)->toFloat(exec), args.at(exec, 5)->toFloat(exec), args.at(exec, 6)->toFloat(exec), ec);
+ else
+ context->putImageData(toImageData(args.at(exec, 0)), args.at(exec, 1)->toFloat(exec), args.at(exec, 2)->toFloat(exec), ec);
+
+ setDOMException(exec, ec);
+ return jsUndefined();
+}
+
+JSValuePtr JSCanvasRenderingContext2D::fillText(ExecState* exec, const ArgList& args)
+{
+ CanvasRenderingContext2D* context = impl();
+
+ // string arg = text to draw
+ // number arg = x
+ // number arg = y
+ // optional number arg = maxWidth
+ if (args.size() < 3 || args.size() > 4)
+ return throwError(exec, SyntaxError);
+
+ if (args.size() == 4)
+ context->fillText(args.at(exec, 0)->toString(exec), args.at(exec, 1)->toFloat(exec), args.at(exec, 2)->toFloat(exec), args.at(exec, 3)->toFloat(exec));
+ else
+ context->fillText(args.at(exec, 0)->toString(exec), args.at(exec, 1)->toFloat(exec), args.at(exec, 2)->toFloat(exec));
+ return jsUndefined();
+}
+
+JSValuePtr JSCanvasRenderingContext2D::strokeText(ExecState* exec, const ArgList& args)
+{
+ CanvasRenderingContext2D* context = impl();
+
+ // string arg = text to draw
+ // number arg = x
+ // number arg = y
+ // optional number arg = maxWidth
+ if (args.size() < 3 || args.size() > 4)
+ return throwError(exec, SyntaxError);
+
+ if (args.size() == 4)
+ context->strokeText(args.at(exec, 0)->toString(exec), args.at(exec, 1)->toFloat(exec), args.at(exec, 2)->toFloat(exec), args.at(exec, 3)->toFloat(exec));
+ else
+ context->strokeText(args.at(exec, 0)->toString(exec), args.at(exec, 1)->toFloat(exec), args.at(exec, 2)->toFloat(exec));
+ return jsUndefined();
+}
+
+} // namespace WebCore