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-rw-r--r--src/3rdparty/webkit/WebCore/bindings/js/JSWebGLUnsignedByteArrayConstructor.cpp72
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diff --git a/src/3rdparty/webkit/WebCore/bindings/js/JSWebGLUnsignedByteArrayConstructor.cpp b/src/3rdparty/webkit/WebCore/bindings/js/JSWebGLUnsignedByteArrayConstructor.cpp
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+++ b/src/3rdparty/webkit/WebCore/bindings/js/JSWebGLUnsignedByteArrayConstructor.cpp
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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "JSWebGLUnsignedByteArrayConstructor.h"
+
+#include "Document.h"
+#include "ExceptionCode.h"
+#include "WebGLUnsignedByteArray.h"
+#include "JSWebGLArrayBuffer.h"
+#include "JSWebGLArrayBufferConstructor.h"
+#include "JSWebGLUnsignedByteArray.h"
+#include <runtime/Error.h>
+
+namespace WebCore {
+
+using namespace JSC;
+
+const ClassInfo JSWebGLUnsignedByteArrayConstructor::s_info = { "WebGLUnsignedByteArrayConstructor", &JSWebGLArray::s_info, 0, 0 };
+
+JSWebGLUnsignedByteArrayConstructor::JSWebGLUnsignedByteArrayConstructor(ExecState* exec, JSDOMGlobalObject* globalObject)
+ : DOMConstructorObject(JSWebGLUnsignedByteArrayConstructor::createStructure(globalObject->objectPrototype()), globalObject)
+{
+ putDirect(exec->propertyNames().prototype, JSWebGLUnsignedByteArrayPrototype::self(exec, globalObject), None);
+ putDirect(exec->propertyNames().length, jsNumber(exec, 2), ReadOnly|DontDelete|DontEnum);
+}
+
+static JSObject* constructCanvasUnsignedByteArray(ExecState* exec, JSObject* constructor, const ArgList& args)
+{
+ JSWebGLUnsignedByteArrayConstructor* jsConstructor = static_cast<JSWebGLUnsignedByteArrayConstructor*>(constructor);
+ RefPtr<WebGLUnsignedByteArray> array = static_cast<WebGLUnsignedByteArray*>(construct<WebGLUnsignedByteArray, unsigned char>(exec, args).get());
+ if (!array.get()) {
+ setDOMException(exec, INDEX_SIZE_ERR);
+ return 0;
+ }
+ return asObject(toJS(exec, jsConstructor->globalObject(), array.get()));
+}
+
+JSC::ConstructType JSWebGLUnsignedByteArrayConstructor::getConstructData(JSC::ConstructData& constructData)
+{
+ constructData.native.function = constructCanvasUnsignedByteArray;
+ return ConstructTypeHost;
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(3D_CANVAS)