diff options
Diffstat (limited to 'src/3rdparty/webkit/WebCore/generated/JSWebGLContextAttributes.cpp')
-rw-r--r-- | src/3rdparty/webkit/WebCore/generated/JSWebGLContextAttributes.cpp | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/src/3rdparty/webkit/WebCore/generated/JSWebGLContextAttributes.cpp b/src/3rdparty/webkit/WebCore/generated/JSWebGLContextAttributes.cpp new file mode 100644 index 0000000..5d73dc8 --- /dev/null +++ b/src/3rdparty/webkit/WebCore/generated/JSWebGLContextAttributes.cpp @@ -0,0 +1,200 @@ +/* + This file is part of the WebKit open source project. + This file has been generated by generate-bindings.pl. DO NOT MODIFY! + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "config.h" + +#if ENABLE(3D_CANVAS) + +#include "JSWebGLContextAttributes.h" + +#include "WebGLContextAttributes.h" +#include <wtf/GetPtr.h> + +using namespace JSC; + +namespace WebCore { + +ASSERT_CLASS_FITS_IN_CELL(JSWebGLContextAttributes); + +/* Hash table */ + +static const HashTableValue JSWebGLContextAttributesTableValues[6] = +{ + { "alpha", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesAlpha), (intptr_t)setJSWebGLContextAttributesAlpha }, + { "depth", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesDepth), (intptr_t)setJSWebGLContextAttributesDepth }, + { "stencil", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesStencil), (intptr_t)setJSWebGLContextAttributesStencil }, + { "antialias", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesAntialias), (intptr_t)setJSWebGLContextAttributesAntialias }, + { "premultipliedAlpha", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesPremultipliedAlpha), (intptr_t)setJSWebGLContextAttributesPremultipliedAlpha }, + { 0, 0, 0, 0 } +}; + +static JSC_CONST_HASHTABLE HashTable JSWebGLContextAttributesTable = +#if ENABLE(PERFECT_HASH_SIZE) + { 7, JSWebGLContextAttributesTableValues, 0 }; +#else + { 16, 15, JSWebGLContextAttributesTableValues, 0 }; +#endif + +/* Hash table for prototype */ + +static const HashTableValue JSWebGLContextAttributesPrototypeTableValues[1] = +{ + { 0, 0, 0, 0 } +}; + +static JSC_CONST_HASHTABLE HashTable JSWebGLContextAttributesPrototypeTable = +#if ENABLE(PERFECT_HASH_SIZE) + { 0, JSWebGLContextAttributesPrototypeTableValues, 0 }; +#else + { 1, 0, JSWebGLContextAttributesPrototypeTableValues, 0 }; +#endif + +const ClassInfo JSWebGLContextAttributesPrototype::s_info = { "WebGLContextAttributesPrototype", 0, &JSWebGLContextAttributesPrototypeTable, 0 }; + +JSObject* JSWebGLContextAttributesPrototype::self(ExecState* exec, JSGlobalObject* globalObject) +{ + return getDOMPrototype<JSWebGLContextAttributes>(exec, globalObject); +} + +const ClassInfo JSWebGLContextAttributes::s_info = { "WebGLContextAttributes", 0, &JSWebGLContextAttributesTable, 0 }; + +JSWebGLContextAttributes::JSWebGLContextAttributes(NonNullPassRefPtr<Structure> structure, JSDOMGlobalObject* globalObject, PassRefPtr<WebGLContextAttributes> impl) + : DOMObjectWithGlobalPointer(structure, globalObject) + , m_impl(impl) +{ +} + +JSWebGLContextAttributes::~JSWebGLContextAttributes() +{ + forgetDOMObject(this, impl()); +} + +JSObject* JSWebGLContextAttributes::createPrototype(ExecState* exec, JSGlobalObject* globalObject) +{ + return new (exec) JSWebGLContextAttributesPrototype(JSWebGLContextAttributesPrototype::createStructure(globalObject->objectPrototype())); +} + +bool JSWebGLContextAttributes::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot) +{ + return getStaticValueSlot<JSWebGLContextAttributes, Base>(exec, &JSWebGLContextAttributesTable, this, propertyName, slot); +} + +bool JSWebGLContextAttributes::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor) +{ + return getStaticValueDescriptor<JSWebGLContextAttributes, Base>(exec, &JSWebGLContextAttributesTable, this, propertyName, descriptor); +} + +JSValue jsWebGLContextAttributesAlpha(ExecState* exec, JSValue slotBase, const Identifier&) +{ + JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase)); + UNUSED_PARAM(exec); + WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl()); + JSValue result = jsBoolean(imp->alpha()); + return result; +} + +JSValue jsWebGLContextAttributesDepth(ExecState* exec, JSValue slotBase, const Identifier&) +{ + JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase)); + UNUSED_PARAM(exec); + WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl()); + JSValue result = jsBoolean(imp->depth()); + return result; +} + +JSValue jsWebGLContextAttributesStencil(ExecState* exec, JSValue slotBase, const Identifier&) +{ + JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase)); + UNUSED_PARAM(exec); + WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl()); + JSValue result = jsBoolean(imp->stencil()); + return result; +} + +JSValue jsWebGLContextAttributesAntialias(ExecState* exec, JSValue slotBase, const Identifier&) +{ + JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase)); + UNUSED_PARAM(exec); + WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl()); + JSValue result = jsBoolean(imp->antialias()); + return result; +} + +JSValue jsWebGLContextAttributesPremultipliedAlpha(ExecState* exec, JSValue slotBase, const Identifier&) +{ + JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase)); + UNUSED_PARAM(exec); + WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl()); + JSValue result = jsBoolean(imp->premultipliedAlpha()); + return result; +} + +void JSWebGLContextAttributes::put(ExecState* exec, const Identifier& propertyName, JSValue value, PutPropertySlot& slot) +{ + lookupPut<JSWebGLContextAttributes, Base>(exec, propertyName, value, &JSWebGLContextAttributesTable, this, slot); +} + +void setJSWebGLContextAttributesAlpha(ExecState* exec, JSObject* thisObject, JSValue value) +{ + JSWebGLContextAttributes* castedThisObj = static_cast<JSWebGLContextAttributes*>(thisObject); + WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThisObj->impl()); + imp->setAlpha(value.toBoolean(exec)); +} + +void setJSWebGLContextAttributesDepth(ExecState* exec, JSObject* thisObject, JSValue value) +{ + JSWebGLContextAttributes* castedThisObj = static_cast<JSWebGLContextAttributes*>(thisObject); + WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThisObj->impl()); + imp->setDepth(value.toBoolean(exec)); +} + +void setJSWebGLContextAttributesStencil(ExecState* exec, JSObject* thisObject, JSValue value) +{ + JSWebGLContextAttributes* castedThisObj = static_cast<JSWebGLContextAttributes*>(thisObject); + WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThisObj->impl()); + imp->setStencil(value.toBoolean(exec)); +} + +void setJSWebGLContextAttributesAntialias(ExecState* exec, JSObject* thisObject, JSValue value) +{ + JSWebGLContextAttributes* castedThisObj = static_cast<JSWebGLContextAttributes*>(thisObject); + WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThisObj->impl()); + imp->setAntialias(value.toBoolean(exec)); +} + +void setJSWebGLContextAttributesPremultipliedAlpha(ExecState* exec, JSObject* thisObject, JSValue value) +{ + JSWebGLContextAttributes* castedThisObj = static_cast<JSWebGLContextAttributes*>(thisObject); + WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThisObj->impl()); + imp->setPremultipliedAlpha(value.toBoolean(exec)); +} + +JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLContextAttributes* object) +{ + return getDOMObjectWrapper<JSWebGLContextAttributes>(exec, globalObject, object); +} +WebGLContextAttributes* toWebGLContextAttributes(JSC::JSValue value) +{ + return value.inherits(&JSWebGLContextAttributes::s_info) ? static_cast<JSWebGLContextAttributes*>(asObject(value))->impl() : 0; +} + +} + +#endif // ENABLE(3D_CANVAS) |