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+/*
+ * Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+module html {
+
+ interface [
+ GenerateConstructor,
+ InterfaceUUID=98fb48ae-7216-489c-862b-8e1217fc4443,
+ ImplementationUUID=ab4f0781-152f-450e-9546-5b3987491a54
+ ] CanvasRenderingContext2D {
+
+ // Web Applications 1.0 draft
+
+ readonly attribute HTMLCanvasElement canvas;
+
+ void save();
+ void restore();
+
+ void scale(in float sx, in float sy);
+ void rotate(in float angle);
+ void translate(in float tx, in float ty);
+ void transform(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy);
+ void setTransform(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy);
+
+ attribute float globalAlpha;
+ attribute [ConvertNullToNullString] DOMString globalCompositeOperation;
+
+ CanvasGradient createLinearGradient(in float x0, in float y0, in float x1, in float y1)
+ raises (DOMException);
+ CanvasGradient createRadialGradient(in float x0, in float y0, in float r0, in float x1, in float y1, in float r1)
+ raises (DOMException);
+
+ attribute float lineWidth;
+ attribute [ConvertNullToNullString] DOMString lineCap;
+ attribute [ConvertNullToNullString] DOMString lineJoin;
+ attribute float miterLimit;
+
+ attribute float shadowOffsetX;
+ attribute float shadowOffsetY;
+ attribute float shadowBlur;
+ attribute [ConvertNullToNullString] DOMString shadowColor;
+
+ void clearRect(in float x, in float y, in float width, in float height);
+ void fillRect(in float x, in float y, in float width, in float height);
+
+ void beginPath();
+ void closePath();
+ void moveTo(in float x, in float y);
+ void lineTo(in float x, in float y);
+ void quadraticCurveTo(in float cpx, in float cpy, in float x, in float y);
+ void bezierCurveTo(in float cp1x, in float cp1y, in float cp2x, in float cp2y, in float x, in float y);
+ void arcTo(in float x1, in float y1, in float x2, in float y2, in float radius)
+ raises (DOMException);
+ void rect(in float x, in float y, in float width, in float height);
+ void arc(in float x, in float y, in float radius, in float startAngle, in float endAngle, in boolean anticlockwise)
+ raises (DOMException);
+ void fill();
+ void stroke();
+ void clip();
+ boolean isPointInPath(in float x, in float y);
+
+ // text
+ attribute DOMString font;
+ attribute DOMString textAlign;
+ attribute DOMString textBaseline;
+ [Custom] void fillText(/* 4 */);
+ [Custom] void strokeText(/* 4 */);
+ TextMetrics measureText(in DOMString text);
+
+ // other
+
+ void setAlpha(in float alpha);
+ void setCompositeOperation(in DOMString compositeOperation);
+
+ void setLineWidth(in float width);
+ void setLineCap(in DOMString cap);
+ void setLineJoin(in DOMString join);
+ void setMiterLimit(in float limit);
+
+ void clearShadow();
+
+ [Custom] void setStrokeColor(/* 1 */);
+ [Custom] void setFillColor(/* 1 */);
+ [Custom] void strokeRect(/* 4 */);
+ [Custom] void drawImage(/* 3 */);
+ [Custom] void drawImageFromRect(/* 10 */);
+ [Custom] void setShadow(/* 3 */);
+ [Custom] void createPattern(/* 2 */);
+
+ attribute [Custom] custom strokeStyle;
+ attribute [Custom] custom fillStyle;
+
+ // pixel manipulation
+ ImageData createImageData(in float sw, in float sh);
+ ImageData getImageData(in float sx, in float sy, in float sw, in float sh)
+ raises(DOMException);
+ [Custom] void putImageData(/* in ImageData imagedata, in float dx, in float dy [, in float dirtyX, in float dirtyY, in float dirtyWidth, in float dirtyHeight] */);
+ };
+
+}
+