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-rw-r--r--src/3rdparty/webkit/WebCore/page/android/EventHandlerAndroid.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/3rdparty/webkit/WebCore/page/android/EventHandlerAndroid.cpp b/src/3rdparty/webkit/WebCore/page/android/EventHandlerAndroid.cpp
index dcd25f2..cf2acfb 100644
--- a/src/3rdparty/webkit/WebCore/page/android/EventHandlerAndroid.cpp
+++ b/src/3rdparty/webkit/WebCore/page/android/EventHandlerAndroid.cpp
@@ -68,7 +68,7 @@ bool EventHandler::passWidgetMouseDownEventToWidget(RenderWidget* renderWidget)
// This function is used to route the mouse down event to the native widgets, it seems like a
// work around for the Mac platform which does not support double clicks, but browsers do.
-bool EventHandler::passMouseDownEventToWidget(Widget* )
+bool EventHandler::passMouseDownEventToWidget(Widget*)
{
// return false so the normal propogation handles the event
return false;
@@ -84,7 +84,7 @@ bool EventHandler::eventActivatedView(const PlatformMouseEvent&) const
// It is used to ensure that events are sync'ed correctly between frames. For example
// if the user presses down in one frame and up in another frame, this function will
// returns true, and pass the event to the correct frame.
-bool EventHandler::passSubframeEventToSubframe(MouseEventWithHitTestResults& , Frame* , HitTestResult* )
+bool EventHandler::passSubframeEventToSubframe(MouseEventWithHitTestResults&, Frame*, HitTestResult*)
{
notImplemented();
return false;
@@ -93,7 +93,7 @@ bool EventHandler::passSubframeEventToSubframe(MouseEventWithHitTestResults& , F
// This is called to route wheel events to child widgets when they are RenderWidget
// as the parent usually gets wheel event. Don't have a mouse with a wheel to confirm
// the operation of this function.
-bool EventHandler::passWheelEventToWidget(PlatformWheelEvent& , Widget* )
+bool EventHandler::passWheelEventToWidget(PlatformWheelEvent&, Widget*)
{
notImplemented();
return false;
@@ -105,7 +105,7 @@ bool EventHandler::passMousePressEventToSubframe(MouseEventWithHitTestResults& m
}
bool EventHandler::passMouseMoveEventToSubframe(MouseEventWithHitTestResults& mev,
- Frame* subframe, HitTestResult* )
+ Frame* subframe, HitTestResult*)
{
return passSubframeEventToSubframe(mev, subframe);
}