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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef AnimationControllerPrivate_h
+#define AnimationControllerPrivate_h
+
+#include "AtomicString.h"
+#include "CSSPropertyNames.h"
+#include "PlatformString.h"
+#include "Timer.h"
+#include <wtf/HashMap.h>
+#include <wtf/PassRefPtr.h>
+#include <wtf/RefPtr.h>
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+class AnimationBase;
+class CompositeAnimation;
+class Document;
+class Element;
+class Frame;
+class Node;
+class RenderObject;
+class RenderStyle;
+
+class AnimationControllerPrivate {
+public:
+ AnimationControllerPrivate(Frame*);
+ ~AnimationControllerPrivate();
+
+ PassRefPtr<CompositeAnimation> accessCompositeAnimation(RenderObject*);
+ bool clear(RenderObject*);
+
+ void animationTimerFired(Timer<AnimationControllerPrivate>*);
+ void updateAnimationTimer(bool callSetChanged = false);
+
+ void updateStyleIfNeededDispatcherFired(Timer<AnimationControllerPrivate>*);
+ void startUpdateStyleIfNeededDispatcher();
+ void addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime);
+ void addNodeChangeToDispatch(PassRefPtr<Node>);
+
+ bool hasAnimations() const { return !m_compositeAnimations.isEmpty(); }
+
+ void suspendAnimations(Document*);
+ void resumeAnimations(Document*);
+
+ bool isAnimatingPropertyOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow) const;
+
+ bool pauseAnimationAtTime(RenderObject*, const String& name, double t);
+ bool pauseTransitionAtTime(RenderObject*, const String& property, double t);
+ unsigned numberOfActiveAnimations() const;
+
+ PassRefPtr<RenderStyle> getAnimatedStyleForRenderer(RenderObject* renderer);
+
+ double beginAnimationUpdateTime();
+ void setBeginAnimationUpdateTime(double t) { m_beginAnimationUpdateTime = t; }
+ void endAnimationUpdate()
+ {
+ styleAvailable();
+ if (!m_waitingForAResponse)
+ startTimeResponse(beginAnimationUpdateTime());
+ }
+
+ void receivedStartTimeResponse(double t)
+ {
+ m_waitingForAResponse = false;
+ startTimeResponse(t);
+ }
+
+ void addToStyleAvailableWaitList(AnimationBase*);
+ void removeFromStyleAvailableWaitList(AnimationBase*);
+
+ void addToStartTimeResponseWaitList(AnimationBase*, bool willGetResponse);
+ void removeFromStartTimeResponseWaitList(AnimationBase*);
+ void startTimeResponse(double t);
+
+private:
+ void styleAvailable();
+
+ typedef HashMap<RenderObject*, RefPtr<CompositeAnimation> > RenderObjectAnimationMap;
+
+ RenderObjectAnimationMap m_compositeAnimations;
+ Timer<AnimationControllerPrivate> m_animationTimer;
+ Timer<AnimationControllerPrivate> m_updateStyleIfNeededDispatcher;
+ Frame* m_frame;
+
+ class EventToDispatch {
+ public:
+ RefPtr<Element> element;
+ AtomicString eventType;
+ String name;
+ double elapsedTime;
+ };
+
+ Vector<EventToDispatch> m_eventsToDispatch;
+ Vector<RefPtr<Node> > m_nodeChangesToDispatch;
+
+ double m_beginAnimationUpdateTime;
+ AnimationBase* m_styleAvailableWaiters;
+ AnimationBase* m_lastStyleAvailableWaiter;
+
+ AnimationBase* m_responseWaiters;
+ AnimationBase* m_lastResponseWaiter;
+ bool m_waitingForAResponse;
+};
+
+} // namespace WebCore
+
+#endif // AnimationControllerPrivate_h