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+/*
+ * Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef ScrollView_h
+#define ScrollView_h
+
+#include "IntRect.h"
+#include "Scrollbar.h"
+#include "ScrollbarClient.h"
+#include "ScrollTypes.h"
+#include "Widget.h"
+
+#include <wtf/HashSet.h>
+
+#if PLATFORM(MAC) && defined __OBJC__
+@protocol WebCoreFrameScrollView;
+#endif
+
+#if PLATFORM(GTK)
+typedef struct _GtkAdjustment GtkAdjustment;
+#endif
+
+#if PLATFORM(WX)
+class wxScrollWinEvent;
+#endif
+
+// DANGER WILL ROBINSON! THIS FILE IS UNDERGOING HEAVY REFACTORING.
+// Everything is changing!
+// Port authors should wait until this refactoring is complete before attempting to implement this interface.
+namespace WebCore {
+
+class HostWindow;
+class PlatformWheelEvent;
+class Scrollbar;
+
+class ScrollView : public Widget, public ScrollbarClient {
+public:
+ ScrollView();
+ ~ScrollView();
+
+ // ScrollbarClient method. FrameView overrides the other two.
+ virtual void valueChanged(Scrollbar*);
+
+ // The window thats hosts the ScrollView. The ScrollView will communicate scrolls and repaints to the
+ // host window in the window's coordinate space.
+ virtual HostWindow* hostWindow() const = 0;
+
+ // Returns a clip rect in host window coordinates. Used to clip the blit on a scroll.
+ virtual IntRect windowClipRect(bool clipToContents = true) const = 0;
+
+ // Methods for child manipulation and inspection.
+ const HashSet<Widget*>* children() const { return &m_children; }
+ void addChild(Widget*);
+ void removeChild(Widget*);
+
+ // If the scroll view does not use a native widget, then it will have cross-platform Scrollbars. These methods
+ // can be used to obtain those scrollbars.
+ Scrollbar* horizontalScrollbar() const { return m_horizontalScrollbar.get(); }
+ Scrollbar* verticalScrollbar() const { return m_verticalScrollbar.get(); }
+ bool isScrollViewScrollbar(const Widget* child) const { return horizontalScrollbar() == child || verticalScrollbar() == child; }
+
+ // Methods for setting and retrieving the scrolling mode in each axis (horizontal/vertical). The mode has values of
+ // AlwaysOff, AlwaysOn, and Auto. AlwaysOff means never show a scrollbar, AlwaysOn means always show a scrollbar.
+ // Auto means show a scrollbar only when one is needed.
+ // Note that for platforms with native widgets, these modes are considered advisory. In other words the underlying native
+ // widget may choose not to honor the requested modes.
+ void setScrollbarModes(ScrollbarMode horizontalMode, ScrollbarMode verticalMode);
+ void setHorizontalScrollbarMode(ScrollbarMode mode) { setScrollbarModes(mode, verticalScrollbarMode()); }
+ void setVerticalScrollbarMode(ScrollbarMode mode) { setScrollbarModes(horizontalScrollbarMode(), mode); }
+ void scrollbarModes(ScrollbarMode& horizontalMode, ScrollbarMode& verticalMode) const;
+ ScrollbarMode horizontalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return horizontal; }
+ ScrollbarMode verticalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return vertical; }
+ virtual void setCanHaveScrollbars(bool flag);
+ bool canHaveScrollbars() const { return horizontalScrollbarMode() != ScrollbarAlwaysOff || verticalScrollbarMode() != ScrollbarAlwaysOff; }
+
+ // Overridden by FrameView to create custom CSS scrollbars if applicable.
+ virtual PassRefPtr<Scrollbar> createScrollbar(ScrollbarOrientation);
+
+ // If the prohibits scrolling flag is set, then all scrolling in the view (even programmatic scrolling) is turned off.
+ void setProhibitsScrolling(bool b) { m_prohibitsScrolling = b; }
+ bool prohibitsScrolling() const { return m_prohibitsScrolling; }
+
+ // Whether or not a scroll view will blit visible contents when it is scrolled. Blitting is disabled in situations
+ // where it would cause rendering glitches (such as with fixed backgrounds or when the view is partially transparent).
+ void setCanBlitOnScroll(bool);
+ bool canBlitOnScroll() const;
+
+ // The visible content rect has a location that is the scrolled offset of the document. The width and height are the viewport width
+ // and height. By default the scrollbars themselves are excluded from this rectangle, but an optional boolean argument allows them to be
+ // included.
+ IntRect visibleContentRect(bool includeScrollbars = false) const;
+ int visibleWidth() const { return visibleContentRect().width(); }
+ int visibleHeight() const { return visibleContentRect().height(); }
+
+ // Methods for getting/setting the size webkit should use to layout the contents. By default this is the same as the visible
+ // content size. Explicitly setting a layout size value will cause webkit to layout the contents using this size instead.
+ int layoutWidth() const;
+ int layoutHeight() const;
+ IntSize fixedLayoutSize() const;
+ void setFixedLayoutSize(const IntSize&);
+ bool useFixedLayout() const;
+ void setUseFixedLayout(bool enable);
+
+ // Methods for getting/setting the size of the document contained inside the ScrollView (as an IntSize or as individual width and height
+ // values).
+ IntSize contentsSize() const;
+ int contentsWidth() const { return contentsSize().width(); }
+ int contentsHeight() const { return contentsSize().height(); }
+ virtual void setContentsSize(const IntSize&);
+
+ // Methods for querying the current scrolled position (both as a point, a size, or as individual X and Y values).
+ IntPoint scrollPosition() const { return visibleContentRect().location(); }
+ IntSize scrollOffset() const { return visibleContentRect().location() - IntPoint(); } // Gets the scrolled position as an IntSize. Convenient for adding to other sizes.
+ IntPoint maximumScrollPosition() const; // The maximum position we can be scrolled to.
+ int scrollX() const { return scrollPosition().x(); }
+ int scrollY() const { return scrollPosition().y(); }
+
+ // Methods for scrolling the view. setScrollPosition is the only method that really scrolls the view. The other two methods are helper functions
+ // that ultimately end up calling setScrollPosition.
+ void setScrollPosition(const IntPoint&);
+ void scrollBy(const IntSize& s) { return setScrollPosition(scrollPosition() + s); }
+ void scrollRectIntoViewRecursively(const IntRect&);
+
+ // This method scrolls by lines, pages or pixels.
+ bool scroll(ScrollDirection, ScrollGranularity);
+
+ // Scroll the actual contents of the view (either blitting or invalidating as needed).
+ void scrollContents(const IntSize& scrollDelta);
+
+ // This gives us a means of blocking painting on our scrollbars until the first layout has occurred.
+ void setScrollbarsSuppressed(bool suppressed, bool repaintOnUnsuppress = false);
+ bool scrollbarsSuppressed() const { return m_scrollbarsSuppressed; }
+
+ // Event coordinates are assumed to be in the coordinate space of a window that contains
+ // the entire widget hierarchy. It is up to the platform to decide what the precise definition
+ // of containing window is. (For example on Mac it is the containing NSWindow.)
+ IntPoint windowToContents(const IntPoint&) const;
+ IntPoint contentsToWindow(const IntPoint&) const;
+ IntRect windowToContents(const IntRect&) const;
+ IntRect contentsToWindow(const IntRect&) const;
+
+ // Methods for converting to and from screen coordinates.
+ IntRect contentsToScreen(const IntRect&) const;
+ IntPoint screenToContents(const IntPoint&) const;
+
+ // The purpose of this method is to answer whether or not the scroll view is currently visible. Animations and painting updates can be suspended if
+ // we know that we are either not in a window right now or if that window is not visible.
+ bool isOffscreen() const;
+
+ // These methods are used to enable scrollbars to avoid window resizer controls that overlap the scroll view. This happens on Mac
+ // for example.
+ virtual IntRect windowResizerRect() const { return IntRect(); }
+ bool containsScrollbarsAvoidingResizer() const;
+ void adjustScrollbarsAvoidingResizerCount(int overlapDelta);
+ virtual void setParent(ScrollView*); // Overridden to update the overlapping scrollbar count.
+
+ // Called when our frame rect changes (or the rect/scroll position of an ancestor changes).
+ virtual void frameRectsChanged();
+
+ // Widget override to update our scrollbars and notify our contents of the resize.
+ virtual void setFrameRect(const IntRect&);
+
+ // For platforms that need to hit test scrollbars from within the engine's event handlers (like Win32).
+ Scrollbar* scrollbarUnderMouse(const PlatformMouseEvent& mouseEvent);
+
+ // This method exists for scrollviews that need to handle wheel events manually.
+ // On Mac the underlying NSScrollView just does the scrolling, but on other platforms
+ // (like Windows), we need this method in order to do the scroll ourselves.
+ void wheelEvent(PlatformWheelEvent&);
+
+ IntPoint convertChildToSelf(const Widget* child, const IntPoint& point) const
+ {
+ IntPoint newPoint = point;
+ if (!isScrollViewScrollbar(child))
+ newPoint = point - scrollOffset();
+ newPoint.move(child->x(), child->y());
+ return newPoint;
+ }
+
+ IntPoint convertSelfToChild(const Widget* child, const IntPoint& point) const
+ {
+ IntPoint newPoint = point;
+ if (!isScrollViewScrollbar(child))
+ newPoint = point + scrollOffset();
+ newPoint.move(-child->x(), -child->y());
+ return newPoint;
+ }
+
+ // Widget override. Handles painting of the contents of the view as well as the scrollbars.
+ virtual void paint(GraphicsContext*, const IntRect&);
+
+ // Widget overrides to ensure that our children's visibility status is kept up to date when we get shown and hidden.
+ virtual void show();
+ virtual void hide();
+ virtual void setParentVisible(bool);
+
+ // Pan scrolling methods.
+ void addPanScrollIcon(const IntPoint&);
+ void removePanScrollIcon();
+
+ virtual bool scrollbarCornerPresent() const;
+
+protected:
+ virtual void repaintContentRectangle(const IntRect&, bool now = false);
+ virtual void paintContents(GraphicsContext*, const IntRect& damageRect) = 0;
+
+ virtual void contentsResized() = 0;
+ virtual void visibleContentsResized() = 0;
+
+ // These methods are used to create/destroy scrollbars.
+ void setHasHorizontalScrollbar(bool);
+ void setHasVerticalScrollbar(bool);
+
+private:
+ RefPtr<Scrollbar> m_horizontalScrollbar;
+ RefPtr<Scrollbar> m_verticalScrollbar;
+ ScrollbarMode m_horizontalScrollbarMode;
+ ScrollbarMode m_verticalScrollbarMode;
+ bool m_prohibitsScrolling;
+
+ HashSet<Widget*> m_children;
+
+ // This bool is unused on Mac OS because we directly ask the platform widget
+ // whether it is safe to blit on scroll.
+ bool m_canBlitOnScroll;
+
+ IntSize m_scrollOffset; // FIXME: Would rather store this as a position, but we will wait to make this change until more code is shared.
+ IntSize m_fixedLayoutSize;
+ IntSize m_contentsSize;
+
+ int m_scrollbarsAvoidingResizer;
+ bool m_scrollbarsSuppressed;
+
+ bool m_inUpdateScrollbars;
+
+ IntPoint m_panScrollIconPoint;
+ bool m_drawPanScrollIcon;
+ bool m_useFixedLayout;
+
+ void init();
+ void destroy();
+
+ // Called to update the scrollbars to accurately reflect the state of the view.
+ void updateScrollbars(const IntSize& desiredOffset);
+
+ void platformInit();
+ void platformDestroy();
+ void platformAddChild(Widget*);
+ void platformRemoveChild(Widget*);
+ void platformSetScrollbarModes();
+ void platformScrollbarModes(ScrollbarMode& horizontal, ScrollbarMode& vertical) const;
+ void platformSetCanBlitOnScroll(bool);
+ bool platformCanBlitOnScroll() const;
+ IntRect platformVisibleContentRect(bool includeScrollbars) const;
+ IntSize platformContentsSize() const;
+ void platformSetContentsSize();
+ IntRect platformContentsToScreen(const IntRect&) const;
+ IntPoint platformScreenToContents(const IntPoint&) const;
+ void platformSetScrollPosition(const IntPoint&);
+ bool platformScroll(ScrollDirection, ScrollGranularity);
+ void platformSetScrollbarsSuppressed(bool repaintOnUnsuppress);
+ void platformRepaintContentRectangle(const IntRect&, bool now);
+ bool platformIsOffscreen() const;
+ bool platformHandleHorizontalAdjustment(const IntSize&);
+ bool platformHandleVerticalAdjustment(const IntSize&);
+ bool platformHasHorizontalAdjustment() const;
+ bool platformHasVerticalAdjustment() const;
+
+#if PLATFORM(MAC) && defined __OBJC__
+public:
+ NSView* documentView() const;
+
+private:
+ NSScrollView<WebCoreFrameScrollView>* scrollView() const;
+#endif
+
+#if PLATFORM(QT)
+private:
+ bool rootPreventsBlitting() const { return root()->m_widgetsThatPreventBlitting > 0; }
+ unsigned m_widgetsThatPreventBlitting;
+#else
+ bool rootPreventsBlitting() const { return false; }
+#endif
+
+#if PLATFORM(GTK)
+public:
+ void setGtkAdjustments(GtkAdjustment* hadj, GtkAdjustment* vadj);
+ GtkAdjustment* m_horizontalAdjustment;
+ GtkAdjustment* m_verticalAdjustment;
+ void setScrollOffset(const IntSize& offset) { m_scrollOffset = offset; }
+#endif
+
+#if PLATFORM(WX)
+public:
+ virtual void setPlatformWidget(wxWindow*);
+ void adjustScrollbars(int x = -1, int y = -1, bool refresh = true);
+private:
+ class ScrollViewPrivate;
+ ScrollViewPrivate* m_data;
+#endif
+
+}; // class ScrollView
+
+} // namespace WebCore
+
+#endif // ScrollView_h