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-rw-r--r--src/3rdparty/webkit/WebCore/platform/animation/Animation.cpp126
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diff --git a/src/3rdparty/webkit/WebCore/platform/animation/Animation.cpp b/src/3rdparty/webkit/WebCore/platform/animation/Animation.cpp
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+++ b/src/3rdparty/webkit/WebCore/platform/animation/Animation.cpp
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+/*
+ * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "Animation.h"
+
+namespace WebCore {
+
+Animation::Animation()
+ : m_delay(initialAnimationDelay())
+ , m_direction(initialAnimationDirection())
+ , m_duration(initialAnimationDuration())
+ , m_iterationCount(initialAnimationIterationCount())
+ , m_name(initialAnimationName())
+ , m_property(initialAnimationProperty())
+ , m_timingFunction(initialAnimationTimingFunction())
+ , m_playState(initialAnimationPlayState())
+ , m_delaySet(false)
+ , m_directionSet(false)
+ , m_durationSet(false)
+ , m_iterationCountSet(false)
+ , m_nameSet(false)
+ , m_playStateSet(false)
+ , m_propertySet(false)
+ , m_timingFunctionSet(false)
+ , m_isNone(false)
+{
+}
+
+Animation::Animation(const Animation& o)
+ : RefCounted<Animation>()
+ , m_delay(o.m_delay)
+ , m_direction(o.m_direction)
+ , m_duration(o.m_duration)
+ , m_iterationCount(o.m_iterationCount)
+ , m_name(o.m_name)
+ , m_property(o.m_property)
+ , m_timingFunction(o.m_timingFunction)
+ , m_playState(o.m_playState)
+ , m_delaySet(o.m_delaySet)
+ , m_directionSet(o.m_directionSet)
+ , m_durationSet(o.m_durationSet)
+ , m_iterationCountSet(o.m_iterationCountSet)
+ , m_nameSet(o.m_nameSet)
+ , m_playStateSet(o.m_playStateSet)
+ , m_propertySet(o.m_propertySet)
+ , m_timingFunctionSet(o.m_timingFunctionSet)
+ , m_isNone(o.m_isNone)
+{
+}
+
+Animation& Animation::operator=(const Animation& o)
+{
+ m_delay = o.m_delay;
+ m_direction = o.m_direction;
+ m_duration = o.m_duration;
+ m_iterationCount = o.m_iterationCount;
+ m_name = o.m_name;
+ m_playState = o.m_playState;
+ m_property = o.m_property;
+ m_timingFunction = o.m_timingFunction;
+
+ m_delaySet = o.m_delaySet;
+ m_directionSet = o.m_directionSet;
+ m_durationSet = o.m_durationSet;
+ m_iterationCountSet = o.m_iterationCountSet;
+ m_nameSet = o.m_nameSet;
+ m_playStateSet = o.m_playStateSet;
+ m_propertySet = o.m_propertySet;
+ m_timingFunctionSet = o.m_timingFunctionSet;
+
+ m_isNone = o.m_isNone;
+
+ return *this;
+}
+
+Animation::~Animation()
+{
+}
+
+bool Animation::animationsMatch(const Animation* o, bool matchPlayStates) const
+{
+ if (!o)
+ return false;
+
+ bool result = m_delay == o->m_delay &&
+ m_direction == o->m_direction &&
+ m_duration == o->m_duration &&
+ m_iterationCount == o->m_iterationCount &&
+ m_name == o->m_name &&
+ m_property == o->m_property &&
+ m_timingFunction == o->m_timingFunction &&
+ m_delaySet == o->m_delaySet &&
+ m_directionSet == o->m_directionSet &&
+ m_durationSet == o->m_durationSet &&
+ m_iterationCountSet == o->m_iterationCountSet &&
+ m_nameSet == o->m_nameSet &&
+ m_propertySet == o->m_propertySet &&
+ m_timingFunctionSet == o->m_timingFunctionSet &&
+ m_isNone == o->m_isNone;
+
+ if (!result)
+ return false;
+
+ return !matchPlayStates || (m_playState == o->m_playState && m_playStateSet == o->m_playStateSet);
+}
+
+} // namespace WebCore