diff options
Diffstat (limited to 'src/3rdparty/webkit/WebCore/platform/animation/Animation.cpp')
-rw-r--r-- | src/3rdparty/webkit/WebCore/platform/animation/Animation.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/src/3rdparty/webkit/WebCore/platform/animation/Animation.cpp b/src/3rdparty/webkit/WebCore/platform/animation/Animation.cpp new file mode 100644 index 0000000..5df4480 --- /dev/null +++ b/src/3rdparty/webkit/WebCore/platform/animation/Animation.cpp @@ -0,0 +1,126 @@ +/* + * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) + * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#include "config.h" +#include "Animation.h" + +namespace WebCore { + +Animation::Animation() + : m_delay(initialAnimationDelay()) + , m_direction(initialAnimationDirection()) + , m_duration(initialAnimationDuration()) + , m_iterationCount(initialAnimationIterationCount()) + , m_name(initialAnimationName()) + , m_property(initialAnimationProperty()) + , m_timingFunction(initialAnimationTimingFunction()) + , m_playState(initialAnimationPlayState()) + , m_delaySet(false) + , m_directionSet(false) + , m_durationSet(false) + , m_iterationCountSet(false) + , m_nameSet(false) + , m_playStateSet(false) + , m_propertySet(false) + , m_timingFunctionSet(false) + , m_isNone(false) +{ +} + +Animation::Animation(const Animation& o) + : RefCounted<Animation>() + , m_delay(o.m_delay) + , m_direction(o.m_direction) + , m_duration(o.m_duration) + , m_iterationCount(o.m_iterationCount) + , m_name(o.m_name) + , m_property(o.m_property) + , m_timingFunction(o.m_timingFunction) + , m_playState(o.m_playState) + , m_delaySet(o.m_delaySet) + , m_directionSet(o.m_directionSet) + , m_durationSet(o.m_durationSet) + , m_iterationCountSet(o.m_iterationCountSet) + , m_nameSet(o.m_nameSet) + , m_playStateSet(o.m_playStateSet) + , m_propertySet(o.m_propertySet) + , m_timingFunctionSet(o.m_timingFunctionSet) + , m_isNone(o.m_isNone) +{ +} + +Animation& Animation::operator=(const Animation& o) +{ + m_delay = o.m_delay; + m_direction = o.m_direction; + m_duration = o.m_duration; + m_iterationCount = o.m_iterationCount; + m_name = o.m_name; + m_playState = o.m_playState; + m_property = o.m_property; + m_timingFunction = o.m_timingFunction; + + m_delaySet = o.m_delaySet; + m_directionSet = o.m_directionSet; + m_durationSet = o.m_durationSet; + m_iterationCountSet = o.m_iterationCountSet; + m_nameSet = o.m_nameSet; + m_playStateSet = o.m_playStateSet; + m_propertySet = o.m_propertySet; + m_timingFunctionSet = o.m_timingFunctionSet; + + m_isNone = o.m_isNone; + + return *this; +} + +Animation::~Animation() +{ +} + +bool Animation::animationsMatch(const Animation* o, bool matchPlayStates) const +{ + if (!o) + return false; + + bool result = m_delay == o->m_delay && + m_direction == o->m_direction && + m_duration == o->m_duration && + m_iterationCount == o->m_iterationCount && + m_name == o->m_name && + m_property == o->m_property && + m_timingFunction == o->m_timingFunction && + m_delaySet == o->m_delaySet && + m_directionSet == o->m_directionSet && + m_durationSet == o->m_durationSet && + m_iterationCountSet == o->m_iterationCountSet && + m_nameSet == o->m_nameSet && + m_propertySet == o->m_propertySet && + m_timingFunctionSet == o->m_timingFunctionSet && + m_isNone == o->m_isNone; + + if (!result) + return false; + + return !matchPlayStates || (m_playState == o->m_playState && m_playStateSet == o->m_playStateSet); +} + +} // namespace WebCore |