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-rw-r--r--src/3rdparty/webkit/WebCore/platform/graphics/FloatRect.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/src/3rdparty/webkit/WebCore/platform/graphics/FloatRect.cpp b/src/3rdparty/webkit/WebCore/platform/graphics/FloatRect.cpp
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+++ b/src/3rdparty/webkit/WebCore/platform/graphics/FloatRect.cpp
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+/*
+ * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
+ * Copyright (C) 2005 Nokia. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "FloatRect.h"
+
+#include "FloatConversion.h"
+#include "IntRect.h"
+#include <algorithm>
+#include <math.h>
+
+using std::max;
+using std::min;
+
+namespace WebCore {
+
+FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size())
+{
+}
+
+FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height)
+{
+ return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height));
+}
+
+bool FloatRect::intersects(const FloatRect& other) const
+{
+ // Checking emptiness handles negative widths as well as zero.
+ return !isEmpty() && !other.isEmpty()
+ && x() < other.right() && other.x() < right()
+ && y() < other.bottom() && other.y() < bottom();
+}
+
+bool FloatRect::contains(const FloatRect& other) const
+{
+ return x() <= other.x() && right() >= other.right()
+ && y() <= other.y() && bottom() >= other.bottom();
+}
+
+void FloatRect::intersect(const FloatRect& other)
+{
+ float l = max(x(), other.x());
+ float t = max(y(), other.y());
+ float r = min(right(), other.right());
+ float b = min(bottom(), other.bottom());
+
+ // Return a clean empty rectangle for non-intersecting cases.
+ if (l >= r || t >= b) {
+ l = 0;
+ t = 0;
+ r = 0;
+ b = 0;
+ }
+
+ m_location.setX(l);
+ m_location.setY(t);
+ m_size.setWidth(r - l);
+ m_size.setHeight(b - t);
+}
+
+void FloatRect::unite(const FloatRect& other)
+{
+ // Handle empty special cases first.
+ if (other.isEmpty())
+ return;
+ if (isEmpty()) {
+ *this = other;
+ return;
+ }
+
+ float l = min(x(), other.x());
+ float t = min(y(), other.y());
+ float r = max(right(), other.right());
+ float b = max(bottom(), other.bottom());
+
+ m_location.setX(l);
+ m_location.setY(t);
+ m_size.setWidth(r - l);
+ m_size.setHeight(b - t);
+}
+
+void FloatRect::scale(float s)
+{
+ m_location.setX(x() * s);
+ m_location.setY(y() * s);
+ m_size.setWidth(width() * s);
+ m_size.setHeight(height() * s);
+}
+
+IntRect enclosingIntRect(const FloatRect& rect)
+{
+ int l = static_cast<int>(floorf(rect.x()));
+ int t = static_cast<int>(floorf(rect.y()));
+ int r = static_cast<int>(ceilf(rect.right()));
+ int b = static_cast<int>(ceilf(rect.bottom()));
+ return IntRect(l, t, r - l, b - t);
+}
+
+FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect)
+{
+ if (srcRect.width() == 0 || srcRect.height() == 0)
+ return FloatRect();
+
+ float widthScale = destRect.width() / srcRect.width();
+ float heightScale = destRect.height() / srcRect.height();
+ return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale,
+ destRect.y() + (r.y() - srcRect.y()) * heightScale,
+ r.width() * widthScale, r.height() * heightScale);
+}
+
+}