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-rw-r--r--src/3rdparty/webkit/WebCore/svg/SVGPathSegList.cpp260
1 files changed, 260 insertions, 0 deletions
diff --git a/src/3rdparty/webkit/WebCore/svg/SVGPathSegList.cpp b/src/3rdparty/webkit/WebCore/svg/SVGPathSegList.cpp
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+++ b/src/3rdparty/webkit/WebCore/svg/SVGPathSegList.cpp
@@ -0,0 +1,260 @@
+/*
+ Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
+ 2004, 2005 Rob Buis <buis@kde.org>
+ Copyright (C) 2007 Eric Seidel <eric@webkit.org>
+
+ This file is part of the WebKit project
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "SVGPathSegList.h"
+
+#include "FloatPoint.h"
+#include "Path.h"
+#include "PathTraversalState.h"
+#include "SVGPathSegArc.h"
+#include "SVGPathSegClosePath.h"
+#include "SVGPathSegMoveto.h"
+#include "SVGPathSegLineto.h"
+#include "SVGPathSegLinetoHorizontal.h"
+#include "SVGPathSegLinetoVertical.h"
+#include "SVGPathSegCurvetoCubic.h"
+#include "SVGPathSegCurvetoCubicSmooth.h"
+#include "SVGPathSegCurvetoQuadratic.h"
+#include "SVGPathSegCurvetoQuadraticSmooth.h"
+
+namespace WebCore {
+
+SVGPathSegList::SVGPathSegList(const QualifiedName& attributeName)
+ : SVGList<RefPtr<SVGPathSeg> >(attributeName)
+{
+}
+
+SVGPathSegList::~SVGPathSegList()
+{
+}
+
+unsigned SVGPathSegList::getPathSegAtLength(double)
+{
+ // FIXME : to be useful this will need to support non-normalized SVGPathSegLists
+ ExceptionCode ec = 0;
+ int len = numberOfItems();
+ // FIXME: Eventually this will likely move to a "path applier"-like model, until then PathTraversalState is less useful as we could just use locals
+ PathTraversalState traversalState(PathTraversalState::TraversalSegmentAtLength);
+ for (int i = 0; i < len; ++i) {
+ SVGPathSeg* segment = getItem(i, ec).get();
+ float segmentLength = 0;
+ switch (segment->pathSegType()) {
+ case SVGPathSeg::PATHSEG_MOVETO_ABS:
+ {
+ SVGPathSegMovetoAbs* moveTo = static_cast<SVGPathSegMovetoAbs*>(segment);
+ segmentLength = traversalState.moveTo(FloatPoint(moveTo->x(), moveTo->y()));
+ break;
+ }
+ case SVGPathSeg::PATHSEG_LINETO_ABS:
+ {
+ SVGPathSegLinetoAbs* lineTo = static_cast<SVGPathSegLinetoAbs*>(segment);
+ segmentLength = traversalState.lineTo(FloatPoint(lineTo->x(), lineTo->y()));
+ break;
+ }
+ case SVGPathSeg::PATHSEG_CURVETO_CUBIC_ABS:
+ {
+ SVGPathSegCurvetoCubicAbs* curveTo = static_cast<SVGPathSegCurvetoCubicAbs*>(segment);
+ segmentLength = traversalState.cubicBezierTo(FloatPoint(curveTo->x1(), curveTo->y1()),
+ FloatPoint(curveTo->x2(), curveTo->y2()),
+ FloatPoint(curveTo->x(), curveTo->y()));
+ break;
+ }
+ case SVGPathSeg::PATHSEG_CLOSEPATH:
+ segmentLength = traversalState.closeSubpath();
+ break;
+ default:
+ ASSERT(false); // FIXME: This only works with normalized/processed path data.
+ break;
+ }
+ traversalState.m_totalLength += segmentLength;
+ if ((traversalState.m_action == PathTraversalState::TraversalSegmentAtLength)
+ && (traversalState.m_totalLength > traversalState.m_desiredLength)) {
+ return traversalState.m_segmentIndex;
+ }
+ traversalState.m_segmentIndex++;
+ }
+
+ return 0; // The SVG spec is unclear as to what to return when the distance is not on the path
+}
+
+Path SVGPathSegList::toPathData()
+{
+ // FIXME : This should also support non-normalized PathSegLists
+ Path pathData;
+ ExceptionCode ec = 0;
+ int len = numberOfItems();
+ for (int i = 0; i < len; ++i) {
+ SVGPathSeg* segment = getItem(i, ec).get();
+ switch (segment->pathSegType()) {
+ case SVGPathSeg::PATHSEG_MOVETO_ABS:
+ {
+ SVGPathSegMovetoAbs* moveTo = static_cast<SVGPathSegMovetoAbs*>(segment);
+ pathData.moveTo(FloatPoint(moveTo->x(), moveTo->y()));
+ break;
+ }
+ case SVGPathSeg::PATHSEG_LINETO_ABS:
+ {
+ SVGPathSegLinetoAbs* lineTo = static_cast<SVGPathSegLinetoAbs*>(segment);
+ pathData.addLineTo(FloatPoint(lineTo->x(), lineTo->y()));
+ break;
+ }
+ case SVGPathSeg::PATHSEG_CURVETO_CUBIC_ABS:
+ {
+ SVGPathSegCurvetoCubicAbs* curveTo = static_cast<SVGPathSegCurvetoCubicAbs*>(segment);
+ pathData.addBezierCurveTo(FloatPoint(curveTo->x1(), curveTo->y1()),
+ FloatPoint(curveTo->x2(), curveTo->y2()),
+ FloatPoint(curveTo->x(), curveTo->y()));
+ break;
+ }
+ case SVGPathSeg::PATHSEG_CLOSEPATH:
+ pathData.closeSubpath();
+ break;
+ default:
+ ASSERT(false); // FIXME: This only works with normalized/processed path data.
+ break;
+ }
+ }
+
+ return pathData;
+}
+
+static inline float blendFunc(float from, float to, float progress)
+{
+ return (to - from) * progress + from;
+}
+
+#define BLENDPATHSEG1(class, attr1) \
+ class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress))
+
+#define BLENDPATHSEG2(class, attr1, attr2) \
+ class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \
+ blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress))
+
+#define BLENDPATHSEG4(class, attr1, attr2, attr3, attr4) \
+ class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \
+ blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress), \
+ blendFunc(static_cast<class*>(from)->attr3(), static_cast<class*>(to)->attr3(), progress), \
+ blendFunc(static_cast<class*>(from)->attr4(), static_cast<class*>(to)->attr4(), progress))
+
+#define BLENDPATHSEG6(class, attr1, attr2, attr3, attr4, attr5, attr6) \
+ class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \
+ blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress), \
+ blendFunc(static_cast<class*>(from)->attr3(), static_cast<class*>(to)->attr3(), progress), \
+ blendFunc(static_cast<class*>(from)->attr4(), static_cast<class*>(to)->attr4(), progress), \
+ blendFunc(static_cast<class*>(from)->attr5(), static_cast<class*>(to)->attr5(), progress), \
+ blendFunc(static_cast<class*>(from)->attr6(), static_cast<class*>(to)->attr6(), progress))
+
+#define BLENDPATHSEG7(class, attr1, attr2, attr3, attr4, attr5, bool1, bool2) \
+ class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \
+ blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress), \
+ blendFunc(static_cast<class*>(from)->attr3(), static_cast<class*>(to)->attr3(), progress), \
+ blendFunc(static_cast<class*>(from)->attr4(), static_cast<class*>(to)->attr4(), progress), \
+ blendFunc(static_cast<class*>(from)->attr5(), static_cast<class*>(to)->attr5(), progress), \
+ static_cast<bool>(blendFunc(static_cast<class*>(from)->bool1(), static_cast<class*>(to)->bool1(), progress)), \
+ static_cast<bool>(blendFunc(static_cast<class*>(from)->bool2(), static_cast<class*>(to)->bool2(), progress)))
+
+PassRefPtr<SVGPathSegList> SVGPathSegList::createAnimated(const SVGPathSegList* fromList, const SVGPathSegList* toList, float progress)
+{
+ unsigned itemCount = fromList->numberOfItems();
+ if (!itemCount || itemCount != toList->numberOfItems())
+ return 0;
+ RefPtr<SVGPathSegList> result = create(fromList->associatedAttributeName());
+ ExceptionCode ec;
+ for (unsigned n = 0; n < itemCount; ++n) {
+ SVGPathSeg* from = fromList->getItem(n, ec).get();
+ SVGPathSeg* to = toList->getItem(n, ec).get();
+ if (from->pathSegType() == SVGPathSeg::PATHSEG_UNKNOWN || from->pathSegType() != to->pathSegType())
+ return 0;
+ RefPtr<SVGPathSeg> segment = 0;
+ switch (static_cast<SVGPathSeg::SVGPathSegType>(from->pathSegType())) {
+ case SVGPathSeg::PATHSEG_CLOSEPATH:
+ segment = SVGPathSegClosePath::create();
+ break;
+ case SVGPathSeg::PATHSEG_LINETO_HORIZONTAL_ABS:
+ segment = BLENDPATHSEG1(SVGPathSegLinetoHorizontalAbs, x);
+ break;
+ case SVGPathSeg::PATHSEG_LINETO_HORIZONTAL_REL:
+ segment = BLENDPATHSEG1(SVGPathSegLinetoHorizontalRel, x);
+ break;
+ case SVGPathSeg::PATHSEG_LINETO_VERTICAL_ABS:
+ segment = BLENDPATHSEG1(SVGPathSegLinetoVerticalAbs, y);
+ break;
+ case SVGPathSeg::PATHSEG_LINETO_VERTICAL_REL:
+ segment = BLENDPATHSEG1(SVGPathSegLinetoVerticalRel, y);
+ break;
+ case SVGPathSeg::PATHSEG_MOVETO_ABS:
+ segment = BLENDPATHSEG2(SVGPathSegMovetoAbs, x, y);
+ break;
+ case SVGPathSeg::PATHSEG_MOVETO_REL:
+ segment = BLENDPATHSEG2(SVGPathSegMovetoRel, x, y);
+ break;
+ case SVGPathSeg::PATHSEG_LINETO_ABS:
+ segment = BLENDPATHSEG2(SVGPathSegLinetoAbs, x, y);
+ break;
+ case SVGPathSeg::PATHSEG_LINETO_REL:
+ segment = BLENDPATHSEG2(SVGPathSegLinetoRel, x, y);
+ break;
+ case SVGPathSeg::PATHSEG_CURVETO_CUBIC_ABS:
+ segment = BLENDPATHSEG6(SVGPathSegCurvetoCubicAbs, x, y, x1, y1, x2, y2);
+ break;
+ case SVGPathSeg::PATHSEG_CURVETO_CUBIC_REL:
+ segment = BLENDPATHSEG6(SVGPathSegCurvetoCubicRel, x, y, x1, y1, x2, y2);
+ break;
+ case SVGPathSeg::PATHSEG_CURVETO_CUBIC_SMOOTH_ABS:
+ segment = BLENDPATHSEG4(SVGPathSegCurvetoCubicSmoothAbs, x, y, x2, y2);
+ break;
+ case SVGPathSeg::PATHSEG_CURVETO_CUBIC_SMOOTH_REL:
+ segment = BLENDPATHSEG4(SVGPathSegCurvetoCubicSmoothRel, x, y, x2, y2);
+ break;
+ case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_ABS:
+ segment = BLENDPATHSEG4(SVGPathSegCurvetoQuadraticAbs, x, y, x1, y1);
+ break;
+ case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_REL:
+ segment = BLENDPATHSEG4(SVGPathSegCurvetoQuadraticRel, x, y, x1, y1);
+ break;
+ case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS:
+ segment = BLENDPATHSEG2(SVGPathSegCurvetoQuadraticSmoothAbs, x, y);
+ break;
+ case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL:
+ segment = BLENDPATHSEG2(SVGPathSegCurvetoQuadraticSmoothRel, x, y);
+ break;
+ case SVGPathSeg::PATHSEG_ARC_ABS:
+ segment = BLENDPATHSEG7(SVGPathSegArcAbs, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
+ break;
+ case SVGPathSeg::PATHSEG_ARC_REL:
+ segment = BLENDPATHSEG7(SVGPathSegArcRel, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
+ break;
+ case SVGPathSeg::PATHSEG_UNKNOWN:
+ ASSERT_NOT_REACHED();
+ }
+ result->appendItem(segment, ec);
+ }
+ return result.release();
+}
+
+}
+
+#endif // ENABLE(SVG)