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-rw-r--r--src/corelib/animation/qabstractanimation.cpp193
1 files changed, 148 insertions, 45 deletions
diff --git a/src/corelib/animation/qabstractanimation.cpp b/src/corelib/animation/qabstractanimation.cpp
index a8c3504..c775a00 100644
--- a/src/corelib/animation/qabstractanimation.cpp
+++ b/src/corelib/animation/qabstractanimation.cpp
@@ -144,6 +144,7 @@
#include "qabstractanimation.h"
#include "qanimationgroup.h"
+
#include <QtCore/qdebug.h>
#include "qabstractanimation_p.h"
@@ -176,7 +177,8 @@ Q_GLOBAL_STATIC(QThreadStorage<QUnifiedTimer *>, unifiedTimer)
QUnifiedTimer::QUnifiedTimer() :
QObject(), lastTick(0), timingInterval(DEFAULT_TIMER_INTERVAL),
- currentAnimationIdx(0), consistentTiming(false)
+ currentAnimationIdx(0), consistentTiming(false), isPauseTimerActive(false),
+ runningLeafAnimations(0)
{
}
@@ -192,51 +194,92 @@ QUnifiedTimer *QUnifiedTimer::instance()
return inst;
}
+void QUnifiedTimer::ensureTimerUpdate(QAbstractAnimation *animation)
+{
+ if (isPauseTimerActive) {
+ updateAnimationsTime();
+ } else {
+ // this code is needed when ensureTimerUpdate is called from setState because we update
+ // the currentTime when an animation starts running (otherwise we could remove it)
+ animation->setCurrentTime(animation->currentTime());
+ }
+}
+
+void QUnifiedTimer::updateAnimationsTime()
+{
+ // ignore consistentTiming in case the pause timer is active
+ const int delta = (consistentTiming && !isPauseTimerActive) ?
+ timingInterval : time.elapsed() - lastTick;
+ lastTick = time.elapsed();
+
+ //we make sure we only call update time if the time has actually changed
+ //it might happen in some cases that the time doesn't change because events are delayed
+ //when the CPU load is high
+ if (delta) {
+ for (currentAnimationIdx = 0; currentAnimationIdx < animations.count(); ++currentAnimationIdx) {
+ QAbstractAnimation *animation = animations.at(currentAnimationIdx);
+ int elapsed = QAbstractAnimationPrivate::get(animation)->totalCurrentTime
+ + (animation->direction() == QAbstractAnimation::Forward ? delta : -delta);
+ animation->setCurrentTime(elapsed);
+ }
+ currentAnimationIdx = 0;
+ }
+}
+
+void QUnifiedTimer::restartAnimationTimer()
+{
+ if (runningLeafAnimations == 0 && !runningPauseAnimations.isEmpty()) {
+ int closestTimeToFinish = closestPauseAnimationTimeToFinish();
+ animationTimer.start(closestTimeToFinish, this);
+ isPauseTimerActive = true;
+ } else if (!animationTimer.isActive() || isPauseTimerActive) {
+ animationTimer.start(timingInterval, this);
+ isPauseTimerActive = false;
+ }
+}
+
void QUnifiedTimer::timerEvent(QTimerEvent *event)
{
if (event->timerId() == startStopAnimationTimer.timerId()) {
startStopAnimationTimer.stop();
+
//we transfer the waiting animations into the "really running" state
animations += animationsToStart;
animationsToStart.clear();
if (animations.isEmpty()) {
animationTimer.stop();
- } else if (!animationTimer.isActive()) {
- animationTimer.start(timingInterval, this);
- lastTick = 0;
- time.start();
- }
- } else if (event->timerId() == animationTimer.timerId()) {
- //this is simply the time we last received a tick
- const int oldLastTick = lastTick;
- lastTick = consistentTiming ? oldLastTick + timingInterval : time.elapsed();
-
- //we make sure we only call update time if the time has actually changed
- //it might happen in some cases that the time doesn't change because events are delayed
- //when the CPU load is high
- if (const int delta = lastTick - oldLastTick) {
- for (currentAnimationIdx = 0; currentAnimationIdx < animations.count(); ++currentAnimationIdx) {
- QAbstractAnimation *animation = animations.at(currentAnimationIdx);
- int elapsed = QAbstractAnimationPrivate::get(animation)->totalCurrentTime
- + (animation->direction() == QAbstractAnimation::Forward ? delta : -delta);
- animation->setCurrentTime(elapsed);
+ isPauseTimerActive = false;
+ // invalidate the start reference time
+ time = QTime();
+ } else {
+ restartAnimationTimer();
+ if (!time.isValid()) {
+ lastTick = 0;
+ time.start();
}
- currentAnimationIdx = 0;
}
+ } else if (event->timerId() == animationTimer.timerId()) {
+ // update current time on all top level animations
+ updateAnimationsTime();
+ restartAnimationTimer();
}
}
-void QUnifiedTimer::registerAnimation(QAbstractAnimation *animation)
+void QUnifiedTimer::registerAnimation(QAbstractAnimation *animation, bool isTopLevel)
{
- Q_ASSERT(!QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer);
- QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer = true;
- animationsToStart << animation;
- if (!startStopAnimationTimer.isActive())
- startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this);
+ registerRunningAnimation(animation);
+ if (isTopLevel) {
+ Q_ASSERT(!QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer);
+ QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer = true;
+ animationsToStart << animation;
+ startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this);
+ }
}
void QUnifiedTimer::unregisterAnimation(QAbstractAnimation *animation)
{
+ unregisterRunningAnimation(animation);
+
if (!QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer)
return;
@@ -246,15 +289,55 @@ void QUnifiedTimer::unregisterAnimation(QAbstractAnimation *animation)
// this is needed if we unregister an animation while its running
if (idx <= currentAnimationIdx)
--currentAnimationIdx;
- if (animations.isEmpty() && !startStopAnimationTimer.isActive())
+
+ if (animations.isEmpty())
startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this);
} else {
animationsToStart.removeOne(animation);
}
-
QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer = false;
}
+void QUnifiedTimer::registerRunningAnimation(QAbstractAnimation *animation)
+{
+ if (QAbstractAnimationPrivate::get(animation)->isGroup)
+ return;
+
+ if (QAbstractAnimationPrivate::get(animation)->isPause)
+ runningPauseAnimations << animation;
+ else
+ runningLeafAnimations++;
+}
+
+void QUnifiedTimer::unregisterRunningAnimation(QAbstractAnimation *animation)
+{
+ if (QAbstractAnimationPrivate::get(animation)->isGroup)
+ return;
+
+ if (QAbstractAnimationPrivate::get(animation)->isPause)
+ runningPauseAnimations.removeOne(animation);
+ else
+ runningLeafAnimations--;
+}
+
+int QUnifiedTimer::closestPauseAnimationTimeToFinish()
+{
+ int closestTimeToFinish = INT_MAX;
+ for (int i = 0; i < runningPauseAnimations.size(); ++i) {
+ QAbstractAnimation *animation = runningPauseAnimations.at(i);
+ int timeToFinish;
+
+ if (animation->direction() == QAbstractAnimation::Forward)
+ timeToFinish = animation->totalDuration() - QAbstractAnimationPrivate::get(animation)->totalCurrentTime;
+ else
+ timeToFinish = QAbstractAnimationPrivate::get(animation)->totalCurrentTime;
+
+ if (timeToFinish < closestTimeToFinish)
+ closestTimeToFinish = timeToFinish;
+ }
+ return closestTimeToFinish;
+}
+
void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState)
{
Q_Q(QAbstractAnimation);
@@ -272,7 +355,7 @@ void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState)
//here we reset the time if needed
//we don't call setCurrentTime because this might change the way the animation
//behaves: changing the state or changing the current value
- totalCurrentTime = currentTime =(direction == QAbstractAnimation::Forward) ?
+ totalCurrentTime = currentTime = (direction == QAbstractAnimation::Forward) ?
0 : (loopCount == -1 ? q->duration() : q->totalDuration());
}
@@ -294,22 +377,31 @@ void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState)
switch (state) {
case QAbstractAnimation::Paused:
+ if (hasRegisteredTimer)
+ // currentTime needs to be updated if pauseTimer is active
+ QUnifiedTimer::instance()->ensureTimerUpdate(q);
+ if (!guard)
+ return;
+ QUnifiedTimer::instance()->unregisterAnimation(q);
+ break;
case QAbstractAnimation::Running:
- //this ensures that the value is updated now that the animation is running
- if(oldState == QAbstractAnimation::Stopped) {
- q->setCurrentTime(currentTime);
- if (!guard)
- return;
- }
+ {
+ bool isTopLevel = !group || group->state() == QAbstractAnimation::Stopped;
+
+ // this ensures that the value is updated now that the animation is running
+ if (oldState == QAbstractAnimation::Stopped) {
+ if (isTopLevel)
+ // currentTime needs to be updated if pauseTimer is active
+ QUnifiedTimer::instance()->ensureTimerUpdate(q);
+ if (!guard)
+ return;
+ }
- // Register timer if our parent is not running.
- if (state == QAbstractAnimation::Running) {
- if (!group || group->state() == QAbstractAnimation::Stopped) {
- QUnifiedTimer::instance()->registerAnimation(q);
+ // test needed in case we stop in the setCurrentTime inside ensureTimerUpdate (zero duration)
+ if (state == QAbstractAnimation::Running) {
+ // register timer if our parent is not running
+ QUnifiedTimer::instance()->registerAnimation(q, isTopLevel);
}
- } else {
- //new state is paused
- QUnifiedTimer::instance()->unregisterAnimation(q);
}
break;
case QAbstractAnimation::Stopped:
@@ -454,7 +546,6 @@ void QAbstractAnimation::setDirection(Direction direction)
if (d->direction == direction)
return;
- d->direction = direction;
if (state() == Stopped) {
if (direction == Backward) {
d->currentTime = duration();
@@ -464,7 +555,19 @@ void QAbstractAnimation::setDirection(Direction direction)
d->currentLoop = 0;
}
}
+
+ // the commands order below is important: first we need to setCurrentTime with the old direction,
+ // then update the direction on this and all children and finally restart the pauseTimer if needed
+ if (d->hasRegisteredTimer)
+ QUnifiedTimer::instance()->ensureTimerUpdate(this);
+
+ d->direction = direction;
updateDirection(direction);
+
+ if (d->hasRegisteredTimer)
+ // needed to update the timer interval in case of a pause animation
+ QUnifiedTimer::instance()->restartAnimationTimer();
+
emit directionChanged(direction);
}
@@ -661,7 +764,7 @@ void QAbstractAnimation::stop()
/*!
Pauses the animation. When the animation is paused, state() returns Paused.
- The value of currentTime will remain unchanged until resume() or start()
+ The value of currentTime will remain unchanged until resume() or start()
is called. If you want to continue from the current time, call resume().
\sa start(), state(), resume()