diff options
Diffstat (limited to 'src/corelib/animation/qabstractanimation.cpp')
-rw-r--r-- | src/corelib/animation/qabstractanimation.cpp | 193 |
1 files changed, 148 insertions, 45 deletions
diff --git a/src/corelib/animation/qabstractanimation.cpp b/src/corelib/animation/qabstractanimation.cpp index a8c3504..c775a00 100644 --- a/src/corelib/animation/qabstractanimation.cpp +++ b/src/corelib/animation/qabstractanimation.cpp @@ -144,6 +144,7 @@ #include "qabstractanimation.h" #include "qanimationgroup.h" + #include <QtCore/qdebug.h> #include "qabstractanimation_p.h" @@ -176,7 +177,8 @@ Q_GLOBAL_STATIC(QThreadStorage<QUnifiedTimer *>, unifiedTimer) QUnifiedTimer::QUnifiedTimer() : QObject(), lastTick(0), timingInterval(DEFAULT_TIMER_INTERVAL), - currentAnimationIdx(0), consistentTiming(false) + currentAnimationIdx(0), consistentTiming(false), isPauseTimerActive(false), + runningLeafAnimations(0) { } @@ -192,51 +194,92 @@ QUnifiedTimer *QUnifiedTimer::instance() return inst; } +void QUnifiedTimer::ensureTimerUpdate(QAbstractAnimation *animation) +{ + if (isPauseTimerActive) { + updateAnimationsTime(); + } else { + // this code is needed when ensureTimerUpdate is called from setState because we update + // the currentTime when an animation starts running (otherwise we could remove it) + animation->setCurrentTime(animation->currentTime()); + } +} + +void QUnifiedTimer::updateAnimationsTime() +{ + // ignore consistentTiming in case the pause timer is active + const int delta = (consistentTiming && !isPauseTimerActive) ? + timingInterval : time.elapsed() - lastTick; + lastTick = time.elapsed(); + + //we make sure we only call update time if the time has actually changed + //it might happen in some cases that the time doesn't change because events are delayed + //when the CPU load is high + if (delta) { + for (currentAnimationIdx = 0; currentAnimationIdx < animations.count(); ++currentAnimationIdx) { + QAbstractAnimation *animation = animations.at(currentAnimationIdx); + int elapsed = QAbstractAnimationPrivate::get(animation)->totalCurrentTime + + (animation->direction() == QAbstractAnimation::Forward ? delta : -delta); + animation->setCurrentTime(elapsed); + } + currentAnimationIdx = 0; + } +} + +void QUnifiedTimer::restartAnimationTimer() +{ + if (runningLeafAnimations == 0 && !runningPauseAnimations.isEmpty()) { + int closestTimeToFinish = closestPauseAnimationTimeToFinish(); + animationTimer.start(closestTimeToFinish, this); + isPauseTimerActive = true; + } else if (!animationTimer.isActive() || isPauseTimerActive) { + animationTimer.start(timingInterval, this); + isPauseTimerActive = false; + } +} + void QUnifiedTimer::timerEvent(QTimerEvent *event) { if (event->timerId() == startStopAnimationTimer.timerId()) { startStopAnimationTimer.stop(); + //we transfer the waiting animations into the "really running" state animations += animationsToStart; animationsToStart.clear(); if (animations.isEmpty()) { animationTimer.stop(); - } else if (!animationTimer.isActive()) { - animationTimer.start(timingInterval, this); - lastTick = 0; - time.start(); - } - } else if (event->timerId() == animationTimer.timerId()) { - //this is simply the time we last received a tick - const int oldLastTick = lastTick; - lastTick = consistentTiming ? oldLastTick + timingInterval : time.elapsed(); - - //we make sure we only call update time if the time has actually changed - //it might happen in some cases that the time doesn't change because events are delayed - //when the CPU load is high - if (const int delta = lastTick - oldLastTick) { - for (currentAnimationIdx = 0; currentAnimationIdx < animations.count(); ++currentAnimationIdx) { - QAbstractAnimation *animation = animations.at(currentAnimationIdx); - int elapsed = QAbstractAnimationPrivate::get(animation)->totalCurrentTime - + (animation->direction() == QAbstractAnimation::Forward ? delta : -delta); - animation->setCurrentTime(elapsed); + isPauseTimerActive = false; + // invalidate the start reference time + time = QTime(); + } else { + restartAnimationTimer(); + if (!time.isValid()) { + lastTick = 0; + time.start(); } - currentAnimationIdx = 0; } + } else if (event->timerId() == animationTimer.timerId()) { + // update current time on all top level animations + updateAnimationsTime(); + restartAnimationTimer(); } } -void QUnifiedTimer::registerAnimation(QAbstractAnimation *animation) +void QUnifiedTimer::registerAnimation(QAbstractAnimation *animation, bool isTopLevel) { - Q_ASSERT(!QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer); - QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer = true; - animationsToStart << animation; - if (!startStopAnimationTimer.isActive()) - startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this); + registerRunningAnimation(animation); + if (isTopLevel) { + Q_ASSERT(!QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer); + QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer = true; + animationsToStart << animation; + startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this); + } } void QUnifiedTimer::unregisterAnimation(QAbstractAnimation *animation) { + unregisterRunningAnimation(animation); + if (!QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer) return; @@ -246,15 +289,55 @@ void QUnifiedTimer::unregisterAnimation(QAbstractAnimation *animation) // this is needed if we unregister an animation while its running if (idx <= currentAnimationIdx) --currentAnimationIdx; - if (animations.isEmpty() && !startStopAnimationTimer.isActive()) + + if (animations.isEmpty()) startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this); } else { animationsToStart.removeOne(animation); } - QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer = false; } +void QUnifiedTimer::registerRunningAnimation(QAbstractAnimation *animation) +{ + if (QAbstractAnimationPrivate::get(animation)->isGroup) + return; + + if (QAbstractAnimationPrivate::get(animation)->isPause) + runningPauseAnimations << animation; + else + runningLeafAnimations++; +} + +void QUnifiedTimer::unregisterRunningAnimation(QAbstractAnimation *animation) +{ + if (QAbstractAnimationPrivate::get(animation)->isGroup) + return; + + if (QAbstractAnimationPrivate::get(animation)->isPause) + runningPauseAnimations.removeOne(animation); + else + runningLeafAnimations--; +} + +int QUnifiedTimer::closestPauseAnimationTimeToFinish() +{ + int closestTimeToFinish = INT_MAX; + for (int i = 0; i < runningPauseAnimations.size(); ++i) { + QAbstractAnimation *animation = runningPauseAnimations.at(i); + int timeToFinish; + + if (animation->direction() == QAbstractAnimation::Forward) + timeToFinish = animation->totalDuration() - QAbstractAnimationPrivate::get(animation)->totalCurrentTime; + else + timeToFinish = QAbstractAnimationPrivate::get(animation)->totalCurrentTime; + + if (timeToFinish < closestTimeToFinish) + closestTimeToFinish = timeToFinish; + } + return closestTimeToFinish; +} + void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState) { Q_Q(QAbstractAnimation); @@ -272,7 +355,7 @@ void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState) //here we reset the time if needed //we don't call setCurrentTime because this might change the way the animation //behaves: changing the state or changing the current value - totalCurrentTime = currentTime =(direction == QAbstractAnimation::Forward) ? + totalCurrentTime = currentTime = (direction == QAbstractAnimation::Forward) ? 0 : (loopCount == -1 ? q->duration() : q->totalDuration()); } @@ -294,22 +377,31 @@ void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState) switch (state) { case QAbstractAnimation::Paused: + if (hasRegisteredTimer) + // currentTime needs to be updated if pauseTimer is active + QUnifiedTimer::instance()->ensureTimerUpdate(q); + if (!guard) + return; + QUnifiedTimer::instance()->unregisterAnimation(q); + break; case QAbstractAnimation::Running: - //this ensures that the value is updated now that the animation is running - if(oldState == QAbstractAnimation::Stopped) { - q->setCurrentTime(currentTime); - if (!guard) - return; - } + { + bool isTopLevel = !group || group->state() == QAbstractAnimation::Stopped; + + // this ensures that the value is updated now that the animation is running + if (oldState == QAbstractAnimation::Stopped) { + if (isTopLevel) + // currentTime needs to be updated if pauseTimer is active + QUnifiedTimer::instance()->ensureTimerUpdate(q); + if (!guard) + return; + } - // Register timer if our parent is not running. - if (state == QAbstractAnimation::Running) { - if (!group || group->state() == QAbstractAnimation::Stopped) { - QUnifiedTimer::instance()->registerAnimation(q); + // test needed in case we stop in the setCurrentTime inside ensureTimerUpdate (zero duration) + if (state == QAbstractAnimation::Running) { + // register timer if our parent is not running + QUnifiedTimer::instance()->registerAnimation(q, isTopLevel); } - } else { - //new state is paused - QUnifiedTimer::instance()->unregisterAnimation(q); } break; case QAbstractAnimation::Stopped: @@ -454,7 +546,6 @@ void QAbstractAnimation::setDirection(Direction direction) if (d->direction == direction) return; - d->direction = direction; if (state() == Stopped) { if (direction == Backward) { d->currentTime = duration(); @@ -464,7 +555,19 @@ void QAbstractAnimation::setDirection(Direction direction) d->currentLoop = 0; } } + + // the commands order below is important: first we need to setCurrentTime with the old direction, + // then update the direction on this and all children and finally restart the pauseTimer if needed + if (d->hasRegisteredTimer) + QUnifiedTimer::instance()->ensureTimerUpdate(this); + + d->direction = direction; updateDirection(direction); + + if (d->hasRegisteredTimer) + // needed to update the timer interval in case of a pause animation + QUnifiedTimer::instance()->restartAnimationTimer(); + emit directionChanged(direction); } @@ -661,7 +764,7 @@ void QAbstractAnimation::stop() /*! Pauses the animation. When the animation is paused, state() returns Paused. - The value of currentTime will remain unchanged until resume() or start() + The value of currentTime will remain unchanged until resume() or start() is called. If you want to continue from the current time, call resume(). \sa start(), state(), resume() |