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Diffstat (limited to 'src/corelib/animation/qpropertyanimation.cpp')
-rw-r--r-- | src/corelib/animation/qpropertyanimation.cpp | 316 |
1 files changed, 316 insertions, 0 deletions
diff --git a/src/corelib/animation/qpropertyanimation.cpp b/src/corelib/animation/qpropertyanimation.cpp new file mode 100644 index 0000000..9a17049 --- /dev/null +++ b/src/corelib/animation/qpropertyanimation.cpp @@ -0,0 +1,316 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \class QPropertyAnimation + \brief The QPropertyAnimation class animates Qt properties + \since 4.6 + \ingroup animation + + QPropertyAnimation interpolates over \l{Qt's Property System}{Qt + properties}. As property values are stored in \l{QVariant}s, the + class inherits QVariantAnimation, and supports animation of the + same \l{QVariant::Type}{variant types} as its super class. + + A class declaring properties must be a QObject. To make it + possible to animate a property, it must provide a setter (so that + QPropertyAnimation can set the property's value). Note that this + makes it possible to animate many of Qt's widgets. Let's look at + an example: + + \code + QPropertyAnimation animation(myWidget, "geometry"); + animation.setDuration(10000); + animation.setStartValue(QRect(0, 0, 100, 30)); + animation.setEndValue(QRect(250, 250, 100, 30)); + + animation.start(); + \endcode + + The property name and the QObject instance of which property + should be animated are passed to the constructor. You can then + specify the start and end value of the property. The procedure is + equal for properties in classes you have implemented + yourself--just check with QVariantAnimation that your QVariant + type is supported. + + The QVariantAnimation class description explains how to set up the + animation in detail. Note, however, that if a start value is not + set, the property will start at the value it had when the + QPropertyAnimation instance was created. + + QPropertyAnimation works like a charm on its own. For complex + animations that, for instance, contain several objects, + QAnimationGroup is provided. An animation group is an animation + that can contain other animations, and that can manage when its + animations are played. Look at QParallelAnimationGroup for an + example. + + \sa QVariantAnimation, QAnimationGroup, {The Animation Framework} +*/ + +#ifndef QT_NO_ANIMATION + +#include "qpropertyanimation.h" +#include "qanimationgroup.h" +#include <QtCore/qdebug.h> + +#include "qpropertyanimation_p.h" + +#include <QtCore/qmath.h> +#include <QtCore/qmutex.h> + +QT_BEGIN_NAMESPACE + +typedef QPair<QObject *, QByteArray> QPropertyAnimationPair; +typedef QHash<QPropertyAnimationPair, QPropertyAnimation*> QPropertyAnimationHash; +Q_GLOBAL_STATIC(QPropertyAnimationHash, _q_runningAnimations); +Q_GLOBAL_STATIC_WITH_ARGS(QMutex, guardHashLock, (QMutex::Recursive) ) + +void QPropertyAnimationPrivate::updateMetaProperty() +{ + if (!target || propertyName.isEmpty()) + return; + + if (hasMetaProperty == 0 && !property.isValid()) { + const QMetaObject *mo = target->metaObject(); + propertyIndex = mo->indexOfProperty(propertyName); + if (propertyIndex != -1) { + hasMetaProperty = 1; + property = mo->property(propertyIndex); + propertyType = property.userType(); + } else { + if (!target->dynamicPropertyNames().contains(propertyName)) + qWarning("QPropertyAnimation: you're trying to animate a non-existing property %s of your QObject", propertyName.constData()); + hasMetaProperty = 2; + } + } + + if (property.isValid()) + convertValues(propertyType); +} + +void QPropertyAnimationPrivate::updateProperty(const QVariant &newValue) +{ + if (!target || state == QAbstractAnimation::Stopped) + return; + + if (hasMetaProperty == 1) { + if (newValue.userType() == propertyType) { + //no conversion is needed, we directly call the QObject::qt_metacall + void *data = const_cast<void*>(newValue.constData()); + target->qt_metacall(QMetaObject::WriteProperty, propertyIndex, &data); + } else { + property.write(target, newValue); + } + } else { + target->setProperty(propertyName.constData(), newValue); + } +} + +void QPropertyAnimationPrivate::_q_targetDestroyed() +{ + Q_Q(QPropertyAnimation); + //we stop here so that this animation is removed from the global hash + q->stop(); + target = 0; +} + +/*! + Construct a QPropertyAnimation object. \a parent is passed to QObject's + constructor. +*/ +QPropertyAnimation::QPropertyAnimation(QObject *parent) + : QVariantAnimation(*new QPropertyAnimationPrivate, parent) +{ +} + +/*! + Construct a QPropertyAnimation object. \a parent is passed to QObject's + constructor. The animation changes the property \a propertyName on \a + target. The default duration is 250ms. + + \sa targetObject, propertyName +*/ +QPropertyAnimation::QPropertyAnimation(QObject *target, const QByteArray &propertyName, QObject *parent) + : QVariantAnimation(*new QPropertyAnimationPrivate, parent) +{ + setTargetObject(target); + setPropertyName(propertyName); +} + +/*! + Destroys the QPropertyAnimation instance. + */ +QPropertyAnimation::~QPropertyAnimation() +{ + stop(); +} + +/*! + \property QPropertyAnimation::targetObject + \brief the target QObject for this animation. + + This property defines the target QObject for this animation. + */ +QObject *QPropertyAnimation::targetObject() const +{ + Q_D(const QPropertyAnimation); + return d->target; +} + +void QPropertyAnimation::setTargetObject(QObject *target) +{ + Q_D(QPropertyAnimation); + if (d->target == target) + return; + + if (d->state != QAbstractAnimation::Stopped) { + qWarning("QPropertyAnimation::setTargetObject: you can't change the target of a running animation"); + return; + } + + //we need to get notified when the target is destroyed + if (d->target) + disconnect(d->target, SIGNAL(destroyed()), this, SLOT(_q_targetDestroyed())); + + if (target) + connect(target, SIGNAL(destroyed()), SLOT(_q_targetDestroyed())); + + d->target = target; + d->hasMetaProperty = 0; + d->updateMetaProperty(); +} + +/*! + \property QPropertyAnimation::propertyName + \brief the target property name for this animation + + This property defines the target property name for this animation. The + property name is required for the animation to operate. + */ +QByteArray QPropertyAnimation::propertyName() const +{ + Q_D(const QPropertyAnimation); + return d->propertyName; +} + +void QPropertyAnimation::setPropertyName(const QByteArray &propertyName) +{ + Q_D(QPropertyAnimation); + if (d->state != QAbstractAnimation::Stopped) { + qWarning("QPropertyAnimation::setPropertyName: you can't change the property name of a running animation"); + return; + } + + d->propertyName = propertyName; + d->hasMetaProperty = 0; + d->updateMetaProperty(); +} + + +/*! + \reimp + */ +bool QPropertyAnimation::event(QEvent *event) +{ + return QVariantAnimation::event(event); +} + +/*! + This virtual function is called by QVariantAnimation whenever the current value + changes. \a value is the new, updated value. It updates the current value + of the property on the target object. + + \sa currentValue, currentTime + */ +void QPropertyAnimation::updateCurrentValue(const QVariant &value) +{ + Q_D(QPropertyAnimation); + d->updateProperty(value); +} + +/*! + \reimp + + If the startValue is not defined when the state of the animation changes from Stopped to Running, + the current property value is used as the initial value for the animation. +*/ +void QPropertyAnimation::updateState(QAbstractAnimation::State oldState, + QAbstractAnimation::State newState) +{ + Q_D(QPropertyAnimation); + + if (!d->target) { + qWarning("QPropertyAnimation::updateState: Changing state of an animation without target"); + return; + } + + QVariantAnimation::updateState(oldState, newState); + QMutexLocker locker(guardHashLock()); + QPropertyAnimationHash * hash = _q_runningAnimations(); + QPropertyAnimationPair key(d->target, d->propertyName); + if (newState == Running) { + d->updateMetaProperty(); + QPropertyAnimation *oldAnim = hash->value(key, 0); + if (oldAnim) { + // try to stop the top level group + QAbstractAnimation *current = oldAnim; + while (current->group() && current->state() != Stopped) + current = current->group(); + current->stop(); + } + hash->insert(key, this); + + // update the default start value + if (oldState == Stopped) { + d->setDefaultStartValue(d->target->property(d->propertyName.constData())); + } + } else if (hash->value(key) == this) { + hash->remove(key); + } +} + +#include "moc_qpropertyanimation.cpp" + +QT_END_NAMESPACE + +#endif //QT_NO_ANIMATION |