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-rw-r--r--src/corelib/animation/qabstractanimation.cpp204
-rw-r--r--src/corelib/animation/qabstractanimation_p.h46
-rw-r--r--src/corelib/animation/qanimationgroup_p.h4
-rw-r--r--src/corelib/animation/qparallelanimationgroup.cpp80
-rw-r--r--src/corelib/animation/qparallelanimationgroup_p.h2
-rw-r--r--src/corelib/animation/qpauseanimation.cpp1
-rw-r--r--src/corelib/animation/qpropertyanimation.cpp4
7 files changed, 253 insertions, 88 deletions
diff --git a/src/corelib/animation/qabstractanimation.cpp b/src/corelib/animation/qabstractanimation.cpp
index f92c22d..c775a00 100644
--- a/src/corelib/animation/qabstractanimation.cpp
+++ b/src/corelib/animation/qabstractanimation.cpp
@@ -83,7 +83,7 @@
updateCurrentTime(). The duration() function lets you report a
duration for the animation (as discussed above). The animation
framework calls updateCurrentTime() when current time has changed.
- By reimplementing this function, you can track the animation
+ By reimplementing this function, you can track the animation
progress. Note that neither the interval between calls nor the
number of calls to this function are defined; though, it will
normally be 60 updates per second.
@@ -144,6 +144,7 @@
#include "qabstractanimation.h"
#include "qanimationgroup.h"
+
#include <QtCore/qdebug.h>
#include "qabstractanimation_p.h"
@@ -162,9 +163,9 @@
//on windows if you're currently dragging a widget an inner eventloop was started by the system
//to make sure that this timer is getting fired, we need to make sure to use the system timers
//that will send a WM_TIMER event. We do that by settings the timer interval to 11
- //It is 11 because QEventDispatcherWin32Private::registerTimer specifically checks if the interval
- //is greater than 10 to determine if it should use a system timer (or the multimedia timer).
-#define STARTSTOP_TIMER_DELAY 11
+ //It is 16 because QEventDispatcherWin32Private::registerTimer specifically checks if the interval
+ //is greater than 11 to determine if it should use a system timer (or the multimedia timer).
+#define STARTSTOP_TIMER_DELAY 16
#else
#define STARTSTOP_TIMER_DELAY 0
#endif
@@ -176,7 +177,8 @@ Q_GLOBAL_STATIC(QThreadStorage<QUnifiedTimer *>, unifiedTimer)
QUnifiedTimer::QUnifiedTimer() :
QObject(), lastTick(0), timingInterval(DEFAULT_TIMER_INTERVAL),
- currentAnimationIdx(0), consistentTiming(false)
+ currentAnimationIdx(0), consistentTiming(false), isPauseTimerActive(false),
+ runningLeafAnimations(0)
{
}
@@ -192,51 +194,94 @@ QUnifiedTimer *QUnifiedTimer::instance()
return inst;
}
+void QUnifiedTimer::ensureTimerUpdate(QAbstractAnimation *animation)
+{
+ if (isPauseTimerActive) {
+ updateAnimationsTime();
+ } else {
+ // this code is needed when ensureTimerUpdate is called from setState because we update
+ // the currentTime when an animation starts running (otherwise we could remove it)
+ animation->setCurrentTime(animation->currentTime());
+ }
+}
+
+void QUnifiedTimer::updateAnimationsTime()
+{
+ // ignore consistentTiming in case the pause timer is active
+ const int delta = (consistentTiming && !isPauseTimerActive) ?
+ timingInterval : time.elapsed() - lastTick;
+ lastTick = time.elapsed();
+
+ //we make sure we only call update time if the time has actually changed
+ //it might happen in some cases that the time doesn't change because events are delayed
+ //when the CPU load is high
+ if (delta) {
+ for (currentAnimationIdx = 0; currentAnimationIdx < animations.count(); ++currentAnimationIdx) {
+ QAbstractAnimation *animation = animations.at(currentAnimationIdx);
+ int elapsed = QAbstractAnimationPrivate::get(animation)->totalCurrentTime
+ + (animation->direction() == QAbstractAnimation::Forward ? delta : -delta);
+ animation->setCurrentTime(elapsed);
+ }
+ currentAnimationIdx = 0;
+ }
+}
+
+void QUnifiedTimer::restartAnimationTimer()
+{
+ if (runningLeafAnimations == 0 && !runningPauseAnimations.isEmpty()) {
+ int closestTimeToFinish = closestPauseAnimationTimeToFinish();
+ animationTimer.start(closestTimeToFinish, this);
+ isPauseTimerActive = true;
+ } else if (!animationTimer.isActive() || isPauseTimerActive) {
+ animationTimer.start(timingInterval, this);
+ isPauseTimerActive = false;
+ }
+}
+
void QUnifiedTimer::timerEvent(QTimerEvent *event)
{
if (event->timerId() == startStopAnimationTimer.timerId()) {
startStopAnimationTimer.stop();
+
//we transfer the waiting animations into the "really running" state
animations += animationsToStart;
animationsToStart.clear();
if (animations.isEmpty()) {
animationTimer.stop();
- } else if (!animationTimer.isActive()) {
- animationTimer.start(timingInterval, this);
- lastTick = 0;
- time.start();
- }
- } else if (event->timerId() == animationTimer.timerId()) {
- //this is simply the time we last received a tick
- const int oldLastTick = lastTick;
- lastTick = consistentTiming ? oldLastTick + timingInterval : time.elapsed();
-
- //we make sure we only call update time if the time has actually changed
- //it might happen in some cases that the time doesn't change because events are delayed
- //when the CPU load is high
- if (const int delta = lastTick - oldLastTick) {
- for (currentAnimationIdx = 0; currentAnimationIdx < animations.count(); ++currentAnimationIdx) {
- QAbstractAnimation *animation = animations.at(currentAnimationIdx);
- int elapsed = QAbstractAnimationPrivate::get(animation)->totalCurrentTime
- + (animation->direction() == QAbstractAnimation::Forward ? delta : -delta);
- animation->setCurrentTime(elapsed);
+ isPauseTimerActive = false;
+ // invalidate the start reference time
+ time = QTime();
+ } else {
+ restartAnimationTimer();
+ if (!time.isValid()) {
+ lastTick = 0;
+ time.start();
}
- currentAnimationIdx = 0;
}
+ } else if (event->timerId() == animationTimer.timerId()) {
+ // update current time on all top level animations
+ updateAnimationsTime();
+ restartAnimationTimer();
}
}
-void QUnifiedTimer::registerAnimation(QAbstractAnimation *animation)
+void QUnifiedTimer::registerAnimation(QAbstractAnimation *animation, bool isTopLevel)
{
- if (animations.contains(animation) || animationsToStart.contains(animation))
- return;
- animationsToStart << animation;
- startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this); // we delay the check if we should start/stop the global timer
+ registerRunningAnimation(animation);
+ if (isTopLevel) {
+ Q_ASSERT(!QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer);
+ QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer = true;
+ animationsToStart << animation;
+ startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this);
+ }
}
void QUnifiedTimer::unregisterAnimation(QAbstractAnimation *animation)
{
- Q_ASSERT(animations.count(animation) + animationsToStart.count(animation) <= 1);
+ unregisterRunningAnimation(animation);
+
+ if (!QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer)
+ return;
int idx = animations.indexOf(animation);
if (idx != -1) {
@@ -244,12 +289,54 @@ void QUnifiedTimer::unregisterAnimation(QAbstractAnimation *animation)
// this is needed if we unregister an animation while its running
if (idx <= currentAnimationIdx)
--currentAnimationIdx;
+
+ if (animations.isEmpty())
+ startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this);
} else {
animationsToStart.removeOne(animation);
}
- startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this); // we delay the check if we should start/stop the global timer
+ QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer = false;
+}
+
+void QUnifiedTimer::registerRunningAnimation(QAbstractAnimation *animation)
+{
+ if (QAbstractAnimationPrivate::get(animation)->isGroup)
+ return;
+
+ if (QAbstractAnimationPrivate::get(animation)->isPause)
+ runningPauseAnimations << animation;
+ else
+ runningLeafAnimations++;
}
+void QUnifiedTimer::unregisterRunningAnimation(QAbstractAnimation *animation)
+{
+ if (QAbstractAnimationPrivate::get(animation)->isGroup)
+ return;
+
+ if (QAbstractAnimationPrivate::get(animation)->isPause)
+ runningPauseAnimations.removeOne(animation);
+ else
+ runningLeafAnimations--;
+}
+
+int QUnifiedTimer::closestPauseAnimationTimeToFinish()
+{
+ int closestTimeToFinish = INT_MAX;
+ for (int i = 0; i < runningPauseAnimations.size(); ++i) {
+ QAbstractAnimation *animation = runningPauseAnimations.at(i);
+ int timeToFinish;
+
+ if (animation->direction() == QAbstractAnimation::Forward)
+ timeToFinish = animation->totalDuration() - QAbstractAnimationPrivate::get(animation)->totalCurrentTime;
+ else
+ timeToFinish = QAbstractAnimationPrivate::get(animation)->totalCurrentTime;
+
+ if (timeToFinish < closestTimeToFinish)
+ closestTimeToFinish = timeToFinish;
+ }
+ return closestTimeToFinish;
+}
void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState)
{
@@ -268,7 +355,7 @@ void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState)
//here we reset the time if needed
//we don't call setCurrentTime because this might change the way the animation
//behaves: changing the state or changing the current value
- totalCurrentTime = currentTime =(direction == QAbstractAnimation::Forward) ?
+ totalCurrentTime = currentTime = (direction == QAbstractAnimation::Forward) ?
0 : (loopCount == -1 ? q->duration() : q->totalDuration());
}
@@ -290,22 +377,31 @@ void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState)
switch (state) {
case QAbstractAnimation::Paused:
+ if (hasRegisteredTimer)
+ // currentTime needs to be updated if pauseTimer is active
+ QUnifiedTimer::instance()->ensureTimerUpdate(q);
+ if (!guard)
+ return;
+ QUnifiedTimer::instance()->unregisterAnimation(q);
+ break;
case QAbstractAnimation::Running:
- //this ensures that the value is updated now that the animation is running
- if(oldState == QAbstractAnimation::Stopped) {
- q->setCurrentTime(currentTime);
- if (!guard)
- return;
- }
+ {
+ bool isTopLevel = !group || group->state() == QAbstractAnimation::Stopped;
+
+ // this ensures that the value is updated now that the animation is running
+ if (oldState == QAbstractAnimation::Stopped) {
+ if (isTopLevel)
+ // currentTime needs to be updated if pauseTimer is active
+ QUnifiedTimer::instance()->ensureTimerUpdate(q);
+ if (!guard)
+ return;
+ }
- // Register timer if our parent is not running.
- if (state == QAbstractAnimation::Running) {
- if (!group || group->state() == QAbstractAnimation::Stopped) {
- QUnifiedTimer::instance()->registerAnimation(q);
+ // test needed in case we stop in the setCurrentTime inside ensureTimerUpdate (zero duration)
+ if (state == QAbstractAnimation::Running) {
+ // register timer if our parent is not running
+ QUnifiedTimer::instance()->registerAnimation(q, isTopLevel);
}
- } else {
- //new state is paused
- QUnifiedTimer::instance()->unregisterAnimation(q);
}
break;
case QAbstractAnimation::Stopped:
@@ -326,7 +422,6 @@ void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState)
}
break;
}
-
}
/*!
@@ -451,7 +546,6 @@ void QAbstractAnimation::setDirection(Direction direction)
if (d->direction == direction)
return;
- d->direction = direction;
if (state() == Stopped) {
if (direction == Backward) {
d->currentTime = duration();
@@ -461,7 +555,19 @@ void QAbstractAnimation::setDirection(Direction direction)
d->currentLoop = 0;
}
}
+
+ // the commands order below is important: first we need to setCurrentTime with the old direction,
+ // then update the direction on this and all children and finally restart the pauseTimer if needed
+ if (d->hasRegisteredTimer)
+ QUnifiedTimer::instance()->ensureTimerUpdate(this);
+
+ d->direction = direction;
updateDirection(direction);
+
+ if (d->hasRegisteredTimer)
+ // needed to update the timer interval in case of a pause animation
+ QUnifiedTimer::instance()->restartAnimationTimer();
+
emit directionChanged(direction);
}
@@ -658,7 +764,7 @@ void QAbstractAnimation::stop()
/*!
Pauses the animation. When the animation is paused, state() returns Paused.
- The value of currentTime will remain unchanged until resume() or start()
+ The value of currentTime will remain unchanged until resume() or start()
is called. If you want to continue from the current time, call resume().
\sa start(), state(), resume()
diff --git a/src/corelib/animation/qabstractanimation_p.h b/src/corelib/animation/qabstractanimation_p.h
index 20868f9..bef0499 100644
--- a/src/corelib/animation/qabstractanimation_p.h
+++ b/src/corelib/animation/qabstractanimation_p.h
@@ -70,11 +70,14 @@ public:
QAbstractAnimationPrivate()
: state(QAbstractAnimation::Stopped),
direction(QAbstractAnimation::Forward),
- deleteWhenStopped(false),
totalCurrentTime(0),
currentTime(0),
loopCount(1),
currentLoop(0),
+ deleteWhenStopped(false),
+ hasRegisteredTimer(false),
+ isPause(false),
+ isGroup(false),
group(0)
{
}
@@ -88,7 +91,6 @@ public:
QAbstractAnimation::State state;
QAbstractAnimation::Direction direction;
- bool deleteWhenStopped;
void setState(QAbstractAnimation::State state);
int totalCurrentTime;
@@ -96,6 +98,11 @@ public:
int loopCount;
int currentLoop;
+ bool deleteWhenStopped;
+ bool hasRegisteredTimer;
+ bool isPause;
+ bool isGroup;
+
QAnimationGroup *group;
private:
@@ -112,14 +119,14 @@ public:
//XXX this is needed by dui
static Q_CORE_EXPORT QUnifiedTimer *instance();
- void registerAnimation(QAbstractAnimation *animation);
+ void registerAnimation(QAbstractAnimation *animation, bool isTopLevel);
void unregisterAnimation(QAbstractAnimation *animation);
//defines the timing interval. Default is DEFAULT_TIMER_INTERVAL
void setTimingInterval(int interval)
{
timingInterval = interval;
- if (animationTimer.isActive()) {
+ if (animationTimer.isActive() && !isPauseTimerActive) {
//we changed the timing interval
animationTimer.start(timingInterval, this);
}
@@ -131,19 +138,46 @@ public:
*/
void setConsistentTiming(bool consistent) { consistentTiming = consistent; }
- int elapsedTime() const { return lastTick; }
+ /*
+ this is used for updating the currentTime of all animations in case the pause
+ timer is active or, otherwise, only of the animation passed as parameter.
+ */
+ void ensureTimerUpdate(QAbstractAnimation *animation);
+
+ /*
+ this will evaluate the need of restarting the pause timer in case there is still
+ some pause animations running.
+ */
+ void restartAnimationTimer();
protected:
void timerEvent(QTimerEvent *);
private:
- QBasicTimer animationTimer, startStopAnimationTimer;
+ // timer used for all active (running) animations
+ QBasicTimer animationTimer;
+ // timer used to delay the check if we should start/stop the animation timer
+ QBasicTimer startStopAnimationTimer;
+
QTime time;
int lastTick;
int timingInterval;
int currentAnimationIdx;
bool consistentTiming;
+ // bool to indicate that only pause animations are active
+ bool isPauseTimerActive;
+
QList<QAbstractAnimation*> animations, animationsToStart;
+
+ // this is the count of running animations that are not a group neither a pause animation
+ int runningLeafAnimations;
+ QList<QAbstractAnimation*> runningPauseAnimations;
+
+ void registerRunningAnimation(QAbstractAnimation *animation);
+ void unregisterRunningAnimation(QAbstractAnimation *animation);
+
+ void updateAnimationsTime();
+ int closestPauseAnimationTimeToFinish();
};
QT_END_NAMESPACE
diff --git a/src/corelib/animation/qanimationgroup_p.h b/src/corelib/animation/qanimationgroup_p.h
index 45eab58..bb1cfb3 100644
--- a/src/corelib/animation/qanimationgroup_p.h
+++ b/src/corelib/animation/qanimationgroup_p.h
@@ -68,7 +68,9 @@ class QAnimationGroupPrivate : public QAbstractAnimationPrivate
Q_DECLARE_PUBLIC(QAnimationGroup)
public:
QAnimationGroupPrivate()
- { }
+ {
+ isGroup = true;
+ }
virtual void animationInsertedAt(int index) { Q_UNUSED(index) };
virtual void animationRemovedAt(int index);
diff --git a/src/corelib/animation/qparallelanimationgroup.cpp b/src/corelib/animation/qparallelanimationgroup.cpp
index 5b7fd22..0a04c14 100644
--- a/src/corelib/animation/qparallelanimationgroup.cpp
+++ b/src/corelib/animation/qparallelanimationgroup.cpp
@@ -136,20 +136,23 @@ void QParallelAnimationGroup::updateCurrentTime(int currentTime)
int dura = duration();
if (dura > 0) {
for (int i = 0; i < d->animations.size(); ++i) {
- d->animations.at(i)->setCurrentTime(dura); // will stop
+ QAbstractAnimation *animation = d->animations.at(i);
+ if (animation->state() != QAbstractAnimation::Stopped)
+ d->animations.at(i)->setCurrentTime(dura); // will stop
}
}
} else if (d->currentLoop < d->lastLoop) {
// simulate completion of the loop seeking backwards
for (int i = 0; i < d->animations.size(); ++i) {
QAbstractAnimation *animation = d->animations.at(i);
+ //we need to make sure the animation is in the right state
+ //and then rewind it
+ d->applyGroupState(animation);
animation->setCurrentTime(0);
animation->stop();
}
}
- bool timeFwd = ((d->currentLoop == d->lastLoop && currentTime >= d->lastCurrentTime)
- || d->currentLoop > d->lastLoop);
#ifdef QANIMATION_DEBUG
qDebug("QParallellAnimationGroup %5d: setCurrentTime(%d), loop:%d, last:%d, timeFwd:%d, lastcurrent:%d, %d",
__LINE__, d->currentTime, d->currentLoop, d->lastLoop, timeFwd, d->lastCurrentTime, state());
@@ -158,34 +161,19 @@ void QParallelAnimationGroup::updateCurrentTime(int currentTime)
for (int i = 0; i < d->animations.size(); ++i) {
QAbstractAnimation *animation = d->animations.at(i);
const int dura = animation->totalDuration();
- if (dura == -1 && d->isUncontrolledAnimationFinished(animation))
- continue;
- if (dura == -1 || (currentTime <= dura && dura != 0)
- || (dura == 0 && d->currentLoop != d->lastLoop)) {
- switch (state()) {
- case Running:
- animation->start();
- break;
- case Paused:
- animation->pause();
- break;
- case Stopped:
- default:
- break;
- }
+ //if the loopcount is bigger we should always start all animations
+ if (d->currentLoop > d->lastLoop
+ //if we're at the end of the animation, we need to start it if it wasn't already started in this loop
+ //this happens in Backward direction where not all animations are started at the same time
+ || d->shouldAnimationStart(animation, d->lastCurrentTime > dura /*startIfAtEnd*/)) {
+ d->applyGroupState(animation);
}
- if (dura <= 0) {
- if (dura == -1)
- animation->setCurrentTime(currentTime);
- continue;
+ if (animation->state() == state()) {
+ animation->setCurrentTime(currentTime);
+ if (dura > 0 && currentTime > dura)
+ animation->stop();
}
-
- if ((timeFwd && d->lastCurrentTime <= dura)
- || (!timeFwd && d->currentTime <= dura))
- animation->setCurrentTime(currentTime);
- if (currentTime > dura)
- animation->stop();
}
d->lastLoop = d->currentLoop;
d->lastCurrentTime = currentTime;
@@ -208,7 +196,8 @@ void QParallelAnimationGroup::updateState(QAbstractAnimation::State oldState,
break;
case Paused:
for (int i = 0; i < d->animations.size(); ++i)
- d->animations.at(i)->pause();
+ if (d->animations.at(i)->state() == Running)
+ d->animations.at(i)->pause();
break;
case Running:
d->connectUncontrolledAnimations();
@@ -217,7 +206,8 @@ void QParallelAnimationGroup::updateState(QAbstractAnimation::State oldState,
if (oldState == Stopped)
animation->stop();
animation->setDirection(d->direction);
- animation->start();
+ if (d->shouldAnimationStart(animation, oldState == Stopped))
+ animation->start();
}
break;
}
@@ -280,6 +270,36 @@ void QParallelAnimationGroupPrivate::connectUncontrolledAnimations()
}
}
+bool QParallelAnimationGroupPrivate::shouldAnimationStart(QAbstractAnimation *animation, bool startIfAtEnd) const
+{
+ const int dura = animation->totalDuration();
+ if (dura == -1)
+ return !isUncontrolledAnimationFinished(animation);
+ if (startIfAtEnd)
+ return currentTime <= dura;
+ if (direction == QAbstractAnimation::Forward)
+ return currentTime < dura;
+ else //direction == QAbstractAnimation::Backward
+ return currentTime && currentTime <= dura;
+}
+
+void QParallelAnimationGroupPrivate::applyGroupState(QAbstractAnimation *animation)
+{
+ switch (state)
+ {
+ case QAbstractAnimation::Running:
+ animation->start();
+ break;
+ case QAbstractAnimation::Paused:
+ animation->pause();
+ break;
+ case QAbstractAnimation::Stopped:
+ default:
+ break;
+ }
+}
+
+
bool QParallelAnimationGroupPrivate::isUncontrolledAnimationFinished(QAbstractAnimation *anim) const
{
return uncontrolledFinishTime.value(anim, -1) >= 0;
diff --git a/src/corelib/animation/qparallelanimationgroup_p.h b/src/corelib/animation/qparallelanimationgroup_p.h
index 8e1fb34..fa0ef95 100644
--- a/src/corelib/animation/qparallelanimationgroup_p.h
+++ b/src/corelib/animation/qparallelanimationgroup_p.h
@@ -74,6 +74,8 @@ public:
int lastLoop;
int lastCurrentTime;
+ bool shouldAnimationStart(QAbstractAnimation *animation, bool startIfAtEnd) const;
+ void applyGroupState(QAbstractAnimation *animation);
bool isUncontrolledAnimationFinished(QAbstractAnimation *anim) const;
void connectUncontrolledAnimations();
void disconnectUncontrolledAnimations();
diff --git a/src/corelib/animation/qpauseanimation.cpp b/src/corelib/animation/qpauseanimation.cpp
index 2fd12aa..d90f001 100644
--- a/src/corelib/animation/qpauseanimation.cpp
+++ b/src/corelib/animation/qpauseanimation.cpp
@@ -75,6 +75,7 @@ class QPauseAnimationPrivate : public QAbstractAnimationPrivate
public:
QPauseAnimationPrivate() : QAbstractAnimationPrivate(), duration(0)
{
+ isPause = true;
}
int duration;
diff --git a/src/corelib/animation/qpropertyanimation.cpp b/src/corelib/animation/qpropertyanimation.cpp
index b64d7df..4742e54 100644
--- a/src/corelib/animation/qpropertyanimation.cpp
+++ b/src/corelib/animation/qpropertyanimation.cpp
@@ -132,9 +132,9 @@ void QPropertyAnimationPrivate::updateProperty(const QVariant &newValue)
}
if (newValue.userType() == propertyType) {
- //no conversion is needed, we directly call the QObject::qt_metacall
+ //no conversion is needed, we directly call the QMetaObject::metacall
void *data = const_cast<void*>(newValue.constData());
- targetValue->qt_metacall(QMetaObject::WriteProperty, propertyIndex, &data);
+ QMetaObject::metacall(targetValue, QMetaObject::WriteProperty, propertyIndex, &data);
} else {
targetValue->setProperty(propertyName.constData(), newValue);
}