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-rw-r--r--src/corelib/animation/qanimationgroup.cpp54
-rw-r--r--src/corelib/animation/qparallelanimationgroup.cpp23
-rw-r--r--src/corelib/animation/qpauseanimation.cpp16
-rw-r--r--src/corelib/animation/qpropertyanimation.cpp4
-rw-r--r--src/corelib/animation/qpropertyanimation_p.h1
-rw-r--r--src/corelib/animation/qsequentialanimationgroup.cpp33
-rw-r--r--src/corelib/animation/qvariantanimation.cpp99
-rw-r--r--src/corelib/animation/qvariantanimation_p.h4
8 files changed, 166 insertions, 68 deletions
diff --git a/src/corelib/animation/qanimationgroup.cpp b/src/corelib/animation/qanimationgroup.cpp
index 8c9f358..0745d39 100644
--- a/src/corelib/animation/qanimationgroup.cpp
+++ b/src/corelib/animation/qanimationgroup.cpp
@@ -41,23 +41,51 @@
/*!
\class QAnimationGroup
- \brief The QAnimationGroup class is an abstract base class for group of animations.
+ \brief The QAnimationGroup class is an abstract base class for groups of animations.
\since 4.5
\ingroup group_animation
\preliminary
- QAnimationGroup represents a group of animations, such as parallel or sequential,
- and lets you combine different animations into one. The group manages any animation
- that inherits QAbstractAnimation. By combining groups, you can easily construct
- complex animation graphs.
-
- The QAnimationGroup base class provides methods for adding and retrieving animations.
- Besides that, you can remove animations by calling remove(), and clear the animation
- group by calling clearAnimations(). You may keep track of changes in the group's animations by
- listening to QEvent::ChildAdded and QEvent::ChildRemoved events.
-
- QAnimationGroup takes ownership of the animations it manages, and ensures that they are
- deleted when the animation group is deleted.
+ An animation group is a container for animations (subclasses of
+ QAbstractAnimation). A group is usually responsible for managing
+ the \l{QAbstractAnimation::State}{state} of its animations, i.e.,
+ it decides when to start, stop, resume, and pause them. Currently,
+ Qt provides two such groups: QParallelAnimationGroup and
+ QSequentialAnimationGroup. Look up their class descriptions for
+ details.
+
+ Since QAnimationGroup inherits from QAbstractAnimation, you can
+ combine groups, and easily construct complex animation graphs.
+ You can query QAbstractAnimation for the group it belongs to
+ (using the \l{QAbstractAnimation::}{group()} function).
+
+ To start a top-level animation group, you simply use the
+ \l{QAbstractAnimation::}{start()} function from
+ QAbstractAnimation. By a top-level animation group, we think of a
+ group that itself is not contained within another group. Starting
+ sub groups directly is not supported, and may lead to unexpected
+ behavior.
+
+ \omit OK, we'll put in a snippet on this here \endomit
+
+ QAnimationGroup provides methods for adding and retrieving
+ animations. Besides that, you can remove animations by calling
+ remove(), and clear the animation group by calling
+ clearAnimations(). You may keep track of changes in the group's
+ animations by listening to QEvent::ChildAdded and
+ QEvent::ChildRemoved events.
+
+ \omit OK, let's find a snippet here as well. \endomit
+
+ QAnimationGroup takes ownership of the animations it manages, and
+ ensures that they are deleted when the animation group is deleted.
+
+ You can also use a \l{The State Machine Framework}{state machine}
+ to create complex animations. The framework provides a special
+ state, QAnimationState, that plays an animation upon entry and
+ transitions to a new state when the animation has finished
+ playing. This technique can also be combined with using animation
+ groups.
\sa QAbstractAnimation, QVariantAnimation, {The Animation Framework}
*/
diff --git a/src/corelib/animation/qparallelanimationgroup.cpp b/src/corelib/animation/qparallelanimationgroup.cpp
index a75f85c..68dbb9e 100644
--- a/src/corelib/animation/qparallelanimationgroup.cpp
+++ b/src/corelib/animation/qparallelanimationgroup.cpp
@@ -46,8 +46,27 @@
\ingroup group_animation
\preliminary
- The animations are all started at the same time, and run in parallel. The animation group
- finishes when the longest lasting animation has finished.
+ QParallelAnimationGroup--a \l{QAnimationGroup}{container for
+ animations}--starts all its animations when it is
+ \l{QAbstractAnimation::start()}{started} itself, i.e., runs all
+ animations in parallel. The animation group finishes when the
+ longest lasting animation has finished.
+
+ You can treat QParallelAnimation as any other QAbstractAnimation,
+ e.g., pause, resume, or add it to other animation groups.
+
+ \code
+ QParallelAnimationGroup *group = new QParallelAnimationGroup;
+ group->addAnimation(anim1);
+ group->addAnimation(anim2);
+
+ group->start();
+ \endcode
+
+ In this example, \c anim1 and \c anim2 are two
+ \l{QPropertyAnimation}s that have already been set up.
+
+ \sa QAnimationGroup, QPropertyAnimation, {The Animation Framework}
*/
#ifndef QT_NO_ANIMATION
diff --git a/src/corelib/animation/qpauseanimation.cpp b/src/corelib/animation/qpauseanimation.cpp
index 86c3049..cf3bb3b 100644
--- a/src/corelib/animation/qpauseanimation.cpp
+++ b/src/corelib/animation/qpauseanimation.cpp
@@ -45,6 +45,22 @@
\since 4.5
\ingroup group_animation
\preliminary
+
+ If you wish to introduce a delay between animations in a
+ QSequentialAnimationGroup, you can insert a QPauseAnimation. This
+ class does not animate anything, but does not
+ \l{QAbstractAnimation::finished()}{finish} before a specified
+ number of milliseconds have elapsed from when it was started. You
+ specify the duration of the pause in the constructor. It can also
+ be set directly with setDuration().
+
+ It is not necessary to construct a QPauseAnimation yourself.
+ QSequentialAnimationGroup provides the convenience functions
+ \l{QSequentialAnimationGroup::}{addPause()} and
+ \l{QSequentialAnimationGroup::}{insertPauseAt()}. These functions
+ simply take the number of milliseconds the pause should last.
+
+ \sa QSequentialAnimationGroup
*/
#ifndef QT_NO_ANIMATION
diff --git a/src/corelib/animation/qpropertyanimation.cpp b/src/corelib/animation/qpropertyanimation.cpp
index ed20e667..4bdffa4 100644
--- a/src/corelib/animation/qpropertyanimation.cpp
+++ b/src/corelib/animation/qpropertyanimation.cpp
@@ -48,14 +48,14 @@
QPropertyAnimation interpolates over \l{Qt's Property System}{Qt
properties}. As property values are stored in \l{QVariant}s, the
class inherits QVariantAnimation, and supports animation of the
- same \l{QVariant::Type}{variant types} as its super class.
+ same \l{QVariant::Type}{variant types} as its super class.
A class declaring properties must be a QObject. To make it
possible to animate a property, it must provide a setter (so that
QPropertyAnimation can set the property's value). Note that this
makes it possible to animate many of Qt's widgets. Let's look at
an example:
-
+
\code
QPropertyAnimation animation(myWidget, "geometry");
animation.setDuration(10000);
diff --git a/src/corelib/animation/qpropertyanimation_p.h b/src/corelib/animation/qpropertyanimation_p.h
index ed3666d..9d9dd31 100644
--- a/src/corelib/animation/qpropertyanimation_p.h
+++ b/src/corelib/animation/qpropertyanimation_p.h
@@ -70,7 +70,6 @@ public:
{
}
-
QPointer<QObject> target;
//for the QProperty
diff --git a/src/corelib/animation/qsequentialanimationgroup.cpp b/src/corelib/animation/qsequentialanimationgroup.cpp
index 45673c2..c610b4f 100644
--- a/src/corelib/animation/qsequentialanimationgroup.cpp
+++ b/src/corelib/animation/qsequentialanimationgroup.cpp
@@ -46,13 +46,36 @@
\ingroup group_animation
\preliminary
- The first animation in the group is started first, and when it finishes, the next animation
- is started, and so on. The animation group finishes when the last animation has finished.
+ QSequentialAnimationGroup is a QAnimationGroup that runs its
+ animations in sequence, i.e., it starts one animation after
+ another has finished playing. The animations are played in the
+ order they are added to the group (using
+ \l{QAnimationGroup::}{addAnimation()} or
+ \l{QAnimationGroup::}{insertAnimationAt()}). The animation group
+ finishes when its last animation has finished.
- At each moment there is at most one animation that is active in the group, called currentAnimation.
- An empty group has no current animation.
+ At each moment there is at most one animation that is active in
+ the group; it is returned by currentAnimation(). An empty group
+ has no current animation.
- You can call addPause() or insertPause() to add a pause to a sequential animation group.
+ A sequential animation group can be treated as any other
+ animation, i.e., it can be started, stopped, and added to other
+ groups. You can also call addPause() or insertPauseAt() to add a
+ pause to a sequential animation group.
+
+ \code
+ QSequentialAnimationGroup group;
+
+ group.addAnimation(anim1);
+ group.addAnimation(anim2);
+
+ group.start();
+ \endcode
+
+ In this example, \c anim1 and \c anim2 are two already set up
+ \l{QPropertyAnimation}s.
+
+ \sa QAnimationGroup, QAbstractAnimation, {The Animation Framework}
*/
#ifndef QT_NO_ANIMATION
diff --git a/src/corelib/animation/qvariantanimation.cpp b/src/corelib/animation/qvariantanimation.cpp
index 331024e..e27cde8 100644
--- a/src/corelib/animation/qvariantanimation.cpp
+++ b/src/corelib/animation/qvariantanimation.cpp
@@ -64,13 +64,15 @@ QT_BEGIN_NAMESPACE
shared functionality.
QVariantAnimation cannot be used directly as it is an abstract
- class; it does not implement \l{updateCurrentValue()}. The class
- performs interpolation over \l{QVariant}s, but leaves using the
- interpolated values to its subclasses. Currently, Qt provides
- QPropertyAnimation, which animates Qt \l{Qt's Property System}
- {properties}. See the QPropertyAnimation class description if you
- wish to animate such properties.
-
+ class; it does not implement
+ \l{QAbstractAnimation::}{updateCurrentValue()} from
+ QAbstractAnimation. The class performs interpolation over
+ \l{QVariant}s, but leaves using the interpolated values to its
+ subclasses. Currently, Qt provides QPropertyAnimation, which
+ animates Qt \l{Qt's Property System}{properties}. See the
+ QPropertyAnimation class description if you wish to animate such
+ properties.
+
You can then set start and end values for the property by calling
setStartValue() and setEndValue(), and finally call start() to
start the animation. QVariantAnimation will interpolate the
@@ -109,12 +111,12 @@ QT_BEGIN_NAMESPACE
\o \l{QMetaType::}{QSizeF}
\o \l{QMetaType::}{QRect}
\o \l{QMetaType::}{QRectF}
- \endlist
+ \endlist
If you need to interpolate other variant types, including custom
types, you have to implement interpolation for these yourself.
You do this by reimplementing interpolated(), which returns
- interpolation values for the value being interpolated.
+ interpolation values for the value being interpolated.
\omit We need some snippets around here. \endomit
@@ -150,7 +152,7 @@ template<> Q_INLINE_TEMPLATE QRectF _q_interpolate(const QRectF &f, const QRectF
f.getRect(&x1, &y1, &w1, &h1);
qreal x2, y2, w2, h2;
t.getRect(&x2, &y2, &w2, &h2);
- return QRectF( _q_interpolate(x1, x2, progress), _q_interpolate(y1, y2, progress),
+ return QRectF(_q_interpolate(x1, x2, progress), _q_interpolate(y1, y2, progress),
_q_interpolate(w1, w2, progress), _q_interpolate(h1, h2, progress));
}
@@ -172,47 +174,61 @@ void QVariantAnimationPrivate::convertValues(int t)
if (pair.second.userType() != t)
pair.second.convert(static_cast<QVariant::Type>(t));
}
- currentInterval.start.first = 2; // this will force the refresh
- interpolator = 0; // if the type changed we need to update the interpolator
+ interpolator = 0; // if the type changed we need to update the interpolator
}
/*!
- \fn void QVariantAnimation::updateCurrentValue(const QVariant &value) = 0;
- This pure virtual function is called when the animated value is changed.
- \a value is the new value.
+ \internal
+ The goal of this function is to update the currentInterval member. As a consequence, we also
+ need to update the currentValue.
+ Set \a force to true to always recalculate the interval.
*/
-
-void QVariantAnimationPrivate::updateCurrentValue()
+void QVariantAnimationPrivate::recalculateCurrentInterval(bool force/*=false*/)
{
- Q_Q(QVariantAnimation);
+ // can't interpolate if we have only 1 key value
+ if (keyValues.count() <= 1)
+ return;
+
const qreal progress = easing.valueForProgress(((duration == 0) ? qreal(1) : qreal(currentTime) / qreal(duration)));
- if (progress < currentInterval.start.first || progress > currentInterval.end.first) {
+ if (force || progress < currentInterval.start.first || progress > currentInterval.end.first) {
//let's update currentInterval
- QVariantAnimation::KeyValues::const_iterator itStart = qLowerBound(keyValues.constBegin(), keyValues.constEnd(), qMakePair(progress, QVariant()), animationValueLessThan);
+ QVariantAnimation::KeyValues::const_iterator itStart = qLowerBound(keyValues.constBegin(),
+ keyValues.constEnd(),
+ qMakePair(progress, QVariant()),
+ animationValueLessThan);
QVariantAnimation::KeyValues::const_iterator itEnd = itStart;
// If we are at the end we should continue to use the last keyValues in case of extrapolation (progress > 1.0).
// This is because the easing function can return a value slightly outside the range [0, 1]
if (itStart != keyValues.constEnd()) {
-
- //this can't happen because we always prepend the default start value there
- if (itStart == keyValues.begin()) {
+ // this can't happen because we always prepend the default start value there
+ if (itStart == keyValues.constBegin()) {
++itEnd;
- if (itEnd == keyValues.constEnd())
- return; //there is no upper bound
} else {
--itStart;
}
- //update all the values of the currentInterval
+ // update all the values of the currentInterval
currentInterval.start = *itStart;
currentInterval.end = *itEnd;
}
}
+ setCurrentValueForProgress(progress);
+}
+
+void QVariantAnimationPrivate::setCurrentValue()
+{
+ const qreal progress = easing.valueForProgress(((duration == 0) ? qreal(1) : qreal(currentTime) / qreal(duration)));
+ setCurrentValueForProgress(progress);
+}
- const qreal startProgress = currentInterval.start.first,
- endProgress = currentInterval.end.first;
+void QVariantAnimationPrivate::setCurrentValueForProgress(const qreal progress)
+{
+ Q_Q(QVariantAnimation);
+
+ const qreal startProgress = currentInterval.start.first;
+ const qreal endProgress = currentInterval.end.first;
const qreal localProgress = (progress - startProgress) / (endProgress - startProgress);
QVariant ret = q->interpolated(currentInterval.start.second,
@@ -225,11 +241,10 @@ void QVariantAnimationPrivate::updateCurrentValue()
#endif
if (currentValue != ret) {
//the value has changed
- emit q->valueChanged(currentValue);
+ emit q->valueChanged(currentValue);
}
}
-
QVariant QVariantAnimationPrivate::valueAt(qreal step) const
{
QVariantAnimation::KeyValues::const_iterator result =
@@ -240,7 +255,6 @@ QVariant QVariantAnimationPrivate::valueAt(qreal step) const
return QVariant();
}
-
void QVariantAnimationPrivate::setValueAt(qreal step, const QVariant &value)
{
if (step < qreal(0.0) || step > qreal(1.0)) {
@@ -255,15 +269,14 @@ void QVariantAnimationPrivate::setValueAt(qreal step, const QVariant &value)
keyValues.insert(result, pair);
} else {
if (value.isValid())
- result->second = value; //remove the previous value
+ result->second = value; // replaces the previous value
else if (step == 0 && !hasStartValue && defaultStartValue.isValid())
- result->second = defaultStartValue; //we reset to the default start value
+ result->second = defaultStartValue; // resets to the default start value
else
- keyValues.erase(result); //replace the previous value
+ keyValues.erase(result); // removes the previous value
}
- currentInterval.start.first = 2; // this will force the refresh
- updateCurrentValue();
+ recalculateCurrentInterval(/*force=*/true);
}
void QVariantAnimationPrivate::setDefaultStartValue(const QVariant &value)
@@ -322,7 +335,7 @@ void QVariantAnimation::setEasingCurve(const QEasingCurve &easing)
{
Q_D(QVariantAnimation);
d->easing = easing;
- d->updateCurrentValue();
+ d->recalculateCurrentInterval();
}
Q_GLOBAL_STATIC(QVector<QVariantAnimation::Interpolator>, registeredInterpolators)
@@ -433,7 +446,7 @@ void QVariantAnimation::setDuration(int msecs)
if (d->duration == msecs)
return;
d->duration = msecs;
- d->updateCurrentValue();
+ d->recalculateCurrentInterval();
}
/*!
@@ -543,8 +556,8 @@ void QVariantAnimation::setKeyValues(const KeyValues &keyValues)
Q_D(QVariantAnimation);
d->keyValues = keyValues;
qSort(d->keyValues.begin(), d->keyValues.end(), animationValueLessThan);
- d->currentInterval.start.first = 2; // this will force the refresh
d->hasStartValue = !d->keyValues.isEmpty() && d->keyValues.at(0).first == 0;
+ d->recalculateCurrentInterval(/*force=*/true);
}
/*!
@@ -569,7 +582,7 @@ QVariant QVariantAnimation::currentValue() const
{
Q_D(const QVariantAnimation);
if (!d->currentValue.isValid())
- const_cast<QVariantAnimationPrivate*>(d)->updateCurrentValue();
+ const_cast<QVariantAnimationPrivate*>(d)->recalculateCurrentInterval();
return d->currentValue;
}
@@ -585,12 +598,10 @@ bool QVariantAnimation::event(QEvent *event)
\reimp
*/
void QVariantAnimation::updateState(QAbstractAnimation::State oldState,
- QAbstractAnimation::State newState)
+ QAbstractAnimation::State newState)
{
Q_UNUSED(oldState);
Q_UNUSED(newState);
- Q_D(QVariantAnimation);
- d->currentValue = QVariant(); // this will force the refresh
}
/*!
@@ -633,7 +644,7 @@ void QVariantAnimation::updateCurrentTime(int msecs)
{
Q_D(QVariantAnimation);
Q_UNUSED(msecs);
- d->updateCurrentValue();
+ d->recalculateCurrentInterval();
}
QT_END_NAMESPACE
diff --git a/src/corelib/animation/qvariantanimation_p.h b/src/corelib/animation/qvariantanimation_p.h
index 14a3ef6..9e81649 100644
--- a/src/corelib/animation/qvariantanimation_p.h
+++ b/src/corelib/animation/qvariantanimation_p.h
@@ -108,7 +108,9 @@ public:
quint32 changedSignalMask;
- void updateCurrentValue();
+ void setCurrentValue();
+ void setCurrentValueForProgress(const qreal progress);
+ void recalculateCurrentInterval(bool force=false);
void setValueAt(qreal, const QVariant &);
QVariant valueAt(qreal step) const;
void convertValues(int t);