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Diffstat (limited to 'src/corelib/statemachine/qstate.cpp')
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diff --git a/src/corelib/statemachine/qstate.cpp b/src/corelib/statemachine/qstate.cpp new file mode 100644 index 0000000..5dd56c0 --- /dev/null +++ b/src/corelib/statemachine/qstate.cpp @@ -0,0 +1,489 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qstate.h" + +#ifndef QT_NO_STATEMACHINE + +#include "qstate_p.h" +#include "qhistorystate.h" +#include "qhistorystate_p.h" +#include "qabstracttransition.h" +#include "qabstracttransition_p.h" +#include "qsignaltransition.h" +#include "qstatemachine.h" +#include "qstatemachine_p.h" + +QT_BEGIN_NAMESPACE + +/*! + \class QState + + \brief The QState class provides a general-purpose state for QStateMachine. + + \since 4.6 + \ingroup statemachine + + QState objects can have child states, and can have transitions to other + states. QState is part of \l{The State Machine Framework}. + + The addTransition() function adds a transition. The removeTransition() + function removes a transition. + + The assignProperty() function is used for defining property assignments that + should be performed when a state is entered. + + Top-level states must be passed QStateMachine::rootState() as their parent + state, or added to a state machine using QStateMachine::addState(). + + \section1 States with Child States + + The childMode property determines how child states are treated. For + non-parallel state groups, the setInitialState() function must be called to + set the initial state. The child states are mutually exclusive states, and + the state machine needs to know which child state to enter when the parent + state is the target of a transition. + + The state emits the QState::finished() signal when a final child state + (QFinalState) is entered. + + The setErrorState() sets the state's error state. The error state is the + state that the state machine will transition to if an error is detected when + attempting to enter the state (e.g. because no initial state has been set). + +*/ + +/*! + \property QState::initialState + + \brief the initial state of this state (one of its child states) +*/ + +/*! + \property QState::errorState + + \brief the error state of this state +*/ + +/*! + \property QState::childMode + + \brief the child mode of this state + + The default value of this property is QState::ExclusiveStates. +*/ + +/*! + \enum QState::ChildMode + + This enum specifies how a state's child states are treated. + + \value ExclusiveStates The child states are mutually exclusive and an + initial state must be set by calling QState::setInitialState(). + + \value ParallelStates The child states are parallel. When the parent state + is entered, all its child states are entered in parallel. +*/ + +QStatePrivate::QStatePrivate() + : errorState(0), initialState(0), childMode(QState::ExclusiveStates) +{ +} + +QStatePrivate::~QStatePrivate() +{ +} + +void QStatePrivate::emitFinished() +{ + Q_Q(QState); + emit q->finished(); +} + +void QStatePrivate::emitPolished() +{ + Q_Q(QState); + emit q->polished(); +} + +/*! + Constructs a new state with the given \a parent state. +*/ +QState::QState(QState *parent) + : QAbstractState(*new QStatePrivate, parent) +{ +} + +/*! + Constructs a new state with the given \a childMode and the given \a parent + state. +*/ +QState::QState(ChildMode childMode, QState *parent) + : QAbstractState(*new QStatePrivate, parent) +{ + Q_D(QState); + d->childMode = childMode; +} + +/*! + \internal +*/ +QState::QState(QStatePrivate &dd, QState *parent) + : QAbstractState(dd, parent) +{ +} + +/*! + Destroys this state. +*/ +QState::~QState() +{ +} + +QList<QAbstractState*> QStatePrivate::childStates() const +{ + QList<QAbstractState*> result; + QList<QObject*>::const_iterator it; + for (it = children.constBegin(); it != children.constEnd(); ++it) { + QAbstractState *s = qobject_cast<QAbstractState*>(*it); + if (!s || qobject_cast<QHistoryState*>(s)) + continue; + result.append(s); + } + return result; +} + +QList<QHistoryState*> QStatePrivate::historyStates() const +{ + QList<QHistoryState*> result; + QList<QObject*>::const_iterator it; + for (it = children.constBegin(); it != children.constEnd(); ++it) { + QHistoryState *h = qobject_cast<QHistoryState*>(*it); + if (h) + result.append(h); + } + return result; +} + +QList<QAbstractTransition*> QStatePrivate::transitions() const +{ + QList<QAbstractTransition*> result; + QList<QObject*>::const_iterator it; + for (it = children.constBegin(); it != children.constEnd(); ++it) { + QAbstractTransition *t = qobject_cast<QAbstractTransition*>(*it); + if (t) + result.append(t); + } + return result; +} + +/*! + Instructs this state to set the property with the given \a name of the given + \a object to the given \a value when the state is entered. + + \sa polished() +*/ +void QState::assignProperty(QObject *object, const char *name, + const QVariant &value) +{ + Q_D(QState); + if (!object) { + qWarning("QState::assignProperty: cannot assign property '%s' of null object", name); + return; + } + for (int i = 0; i < d->propertyAssignments.size(); ++i) { + QPropertyAssignment &assn = d->propertyAssignments[i]; + if ((assn.object == object) && (assn.propertyName == name)) { + assn.value = value; + return; + } + } + d->propertyAssignments.append(QPropertyAssignment(object, name, value)); +} + +/*! + Returns this state group's error state. + + \sa QStateMachine::errorState(), QStateMachine::setErrorState() +*/ +QAbstractState *QState::errorState() const +{ + Q_D(const QState); + return d->errorState; +} + +/*! + Sets this state's error state to be the given \a state. If the error state + is not set, or if it is set to 0, the state will inherit its parent's error + state recursively. + + \sa QStateMachine::setErrorState(), QStateMachine::errorState() +*/ +void QState::setErrorState(QAbstractState *state) +{ + Q_D(QState); + if (state != 0 && state->machine() != machine()) { + qWarning("QState::setErrorState: error state cannot belong " + "to a different state machine"); + return; + } + if (state != 0 && state->machine() != 0 && state->machine()->rootState() == state) { + qWarning("QStateMachine::setErrorState: root state cannot be error state"); + return; + } + + d->errorState = state; +} + +/*! + Adds the given \a transition. The transition has this state as the source. + This state takes ownership of the transition. If the transition is successfully + added, the function will return the \a transition pointer. Otherwise it will return null. +*/ +QAbstractTransition *QState::addTransition(QAbstractTransition *transition) +{ + Q_D(QState); + if (!transition) { + qWarning("QState::addTransition: cannot add null transition"); + return 0; + } + + // machine() will always be non-null for root state + if (machine() != 0 && machine()->rootState() == this) { + qWarning("QState::addTransition: cannot add transition from root state"); + return 0; + } + + const QList<QPointer<QAbstractState> > &targets = QAbstractTransitionPrivate::get(transition)->targetStates; + for (int i = 0; i < targets.size(); ++i) { + QAbstractState *t = targets.at(i); + if (!t) { + qWarning("QState::addTransition: cannot add transition to null state"); + return 0; + } + if ((QAbstractStatePrivate::get(t)->machine() != d->machine()) + && QAbstractStatePrivate::get(t)->machine() && d->machine()) { + qWarning("QState::addTransition: cannot add transition " + "to a state in a different state machine"); + return 0; + } + } + transition->setParent(this); + if (machine() != 0 && machine()->configuration().contains(this)) + QStateMachinePrivate::get(machine())->registerTransitions(this); + return transition; +} + +/*! + Adds a transition associated with the given \a signal of the given \a sender + object, and returns the new QSignalTransition object. The transition has + this state as the source, and the given \a target as the target state. +*/ +QSignalTransition *QState::addTransition(QObject *sender, const char *signal, + QAbstractState *target) +{ + if (!sender) { + qWarning("QState::addTransition: sender cannot be null"); + return 0; + } + if (!signal) { + qWarning("QState::addTransition: signal cannot be null"); + return 0; + } + if (!target) { + qWarning("QState::addTransition: cannot add transition to null state"); + return 0; + } + int offset = (*signal == '0'+QSIGNAL_CODE) ? 1 : 0; + if (sender->metaObject()->indexOfSignal(signal+offset) == -1) { + qWarning("QState::addTransition: no such signal %s::%s", + sender->metaObject()->className(), signal+offset); + return 0; + } + QSignalTransition *trans = new QSignalTransition(sender, signal, QList<QAbstractState*>() << target); + addTransition(trans); + return trans; +} + +namespace { + +// ### Make public? +class UnconditionalTransition : public QAbstractTransition +{ +public: + UnconditionalTransition(QAbstractState *target) + : QAbstractTransition(QList<QAbstractState*>() << target) {} +protected: + void onTransition(QEvent *) {} + bool eventTest(QEvent *) { return true; } +}; + +} // namespace + +/*! + Adds an unconditional transition from this state to the given \a target + state, and returns then new transition object. +*/ +QAbstractTransition *QState::addTransition(QAbstractState *target) +{ + if (!target) { + qWarning("QState::addTransition: cannot add transition to null state"); + return 0; + } + UnconditionalTransition *trans = new UnconditionalTransition(target); + return addTransition(trans); +} + +/*! + Removes the given \a transition from this state. The state releases + ownership of the transition. + + \sa addTransition() +*/ +void QState::removeTransition(QAbstractTransition *transition) +{ + Q_D(QState); + if (!transition) { + qWarning("QState::removeTransition: cannot remove null transition"); + return; + } + if (transition->sourceState() != this) { + qWarning("QState::removeTransition: transition %p's source state (%p)" + " is different from this state (%p)", + transition, transition->sourceState(), this); + return; + } + QStateMachinePrivate *mach = QStateMachinePrivate::get(d->machine()); + if (mach) + mach->unregisterTransition(transition); + transition->setParent(0); +} + +/*! + \reimp +*/ +void QState::onEntry(QEvent *event) +{ + Q_UNUSED(event); +} + +/*! + \reimp +*/ +void QState::onExit(QEvent *event) +{ + Q_UNUSED(event); +} + +/*! + Returns this state's initial state, or 0 if the state has no initial state. +*/ +QAbstractState *QState::initialState() const +{ + Q_D(const QState); + return d->initialState; +} + +/*! + Sets this state's initial state to be the given \a state. + \a state has to be a child of this state. +*/ +void QState::setInitialState(QAbstractState *state) +{ + Q_D(QState); + if (d->childMode == QState::ParallelStates) { + qWarning("QState::setInitialState: ignoring attempt to set initial state " + "of parallel state group %p", this); + return; + } + if (state && (state->parentState() != this)) { + qWarning("QState::setInitialState: state %p is not a child of this state (%p)", + state, this); + return; + } + d->initialState = state; +} + +/*! + Returns the child mode of this state. +*/ +QState::ChildMode QState::childMode() const +{ + Q_D(const QState); + return d->childMode; +} + +/*! + Sets the child \a mode of this state. +*/ +void QState::setChildMode(ChildMode mode) +{ + Q_D(QState); + d->childMode = mode; +} + +/*! + \reimp +*/ +bool QState::event(QEvent *e) +{ + return QAbstractState::event(e); +} + +/*! + \fn QState::finished() + + This signal is emitted when a final child state of this state is entered. + + \sa QFinalState +*/ + +/*! + \fn QState::polished() + + This signal is emitted when all properties have been assigned their final value. + + \sa QState::assignProperty(), QAbstractTransition::addAnimation() +*/ + +QT_END_NAMESPACE + +#endif //QT_NO_STATEMACHINE |