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Diffstat (limited to 'src/corelib/statemachine/qstatemachine.cpp')
-rw-r--r-- | src/corelib/statemachine/qstatemachine.cpp | 2017 |
1 files changed, 2017 insertions, 0 deletions
diff --git a/src/corelib/statemachine/qstatemachine.cpp b/src/corelib/statemachine/qstatemachine.cpp new file mode 100644 index 0000000..90932f6 --- /dev/null +++ b/src/corelib/statemachine/qstatemachine.cpp @@ -0,0 +1,2017 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qstatemachine.h" +#include "qstatemachine_p.h" +#include "qabstracttransition.h" +#include "qabstracttransition_p.h" +#include "qsignaltransition.h" +#include "qsignaltransition_p.h" +#include "qsignalevent.h" +#include "qsignaleventgenerator_p.h" +#include "qabstractstate.h" +#include "qabstractstate_p.h" +#include "qactionstate.h" +#include "qactionstate_p.h" +#include "qfinalstate.h" +#include "qhistorystate.h" +#include "qhistorystate_p.h" +#include "qstatefinishedevent.h" +#include "qstatefinishedtransition.h" +#include "qstate.h" +#include "qstate_p.h" +#include "qstateaction.h" +#include "qstateaction_p.h" +#ifndef QT_STATEMACHINE_SOLUTION +#include "private/qobject_p.h" +#include "private/qthread_p.h" +#endif + +#ifndef QT_NO_STATEMACHINE_EVENTFILTER +#include "qeventtransition.h" +#include "qeventtransition_p.h" +#include "qboundevent_p.h" +#endif + +#ifndef QT_NO_ANIMATION +#include "qpropertyanimation.h" +#include "qanimationgroup.h" +# ifndef QT_STATEMACHINE_SOLUTION +# include <private/qvariantanimation_p.h> +# else +# include "qvariantanimation_p.h" +# endif +#endif + +#include <QtCore/qmetaobject.h> +#include <qdebug.h> + +QT_BEGIN_NAMESPACE + +/*! + \class QStateMachine + \reentrant + + \brief The QStateMachine class provides a hierarchical finite state machine. + + \ingroup statemachine + + The QStateMachine class provides a hierarchical finite state machine based + on \l{Statecharts: A visual formalism for complex systems}{Statecharts} + concepts and notation. QStateMachine is part of \l{The State Machine + Framework}. + + A state machine manages a set of states (QAbstractState objects) and + transitions (QAbstractTransition objects) between those states; the states + and the transitions collectively define a state graph. Once a state graph + has been defined, the state machine can execute it. QStateMachine's + execution algorithm is based on the \l{State Chart XML: State Machine + Notation for Control Abstraction}{State Chart XML (SCXML)} algorithm. + + The QState class provides a state that you can use to set properties and + invoke methods on QObjects when the state is entered or exited. This is + typically used in conjunction with \l{Signals and Slots}{signals}; the + signals determine the flow of the state graph, whereas the states' property + assigments and method invocations are the actions. + + Use the addState() function to add a state to the state machine; + alternatively, pass the machine's rootState() to the state constructor. Use + the removeState() function to remove a state from the state machine. + + The following snippet shows a state machine that will finish when a button + is clicked: + + \code + QPushButton button; + + QStateMachine machine; + QState *s1 = new QState(); + s1->setPropertyOnEntry(&button, "text", "Click me"); + + QFinalState *s2 = new QFinalState(); + s1->addTransition(&button, SIGNAL(clicked()), s2); + + machine.addState(s1); + machine.addState(s2); + machine.setInitialState(s1); + machine.start(); + \endcode + + The setInitialState() function sets the state machine's initial state; this + state is entered when the state machine is started. + + The start() function starts the state machine. The state machine executes + asynchronously, i.e. you need to run an event loop in order for it to make + progress. The started() signal is emitted when the state machine has entered + the initial state. + + The state machine processes events and takes transitions until a top-level + final state is entered; the state machine then emits the finished() signal. + + The stop() function stops the state machine. The stopped() signal is emitted + when the state machine has stopped. + + The postEvent() function posts an event to the state machine. This is useful + when you are using custom events to trigger transitions. + + The rootState() function returns the state machine's root state. All + top-level states have the root state as their parent. + + \sa QAbstractState, QAbstractTransition +*/ + +/*! + \property QStateMachine::rootState + + \brief the root state of this state machine +*/ + +/*! + \property QStateMachine::initialState + + \brief the initial state of this state machine +*/ + +/*! + \property QStateMachine::errorState + + \brief the error state of this state machine +*/ + +/*! + \property QStateMachine::errorString + + \brief the error string of this state machine +*/ + +// #define QSTATEMACHINE_DEBUG + +QStateMachinePrivate::QStateMachinePrivate() +{ + state = NotRunning; + processing = false; + processingScheduled = false; + stop = false; + error = QStateMachine::NoError; + globalRestorePolicy = QAbstractState::DoNotRestoreProperties; + rootState = 0; + initialErrorStateForRoot = 0; +#ifndef QT_STATEMACHINE_SOLUTION + signalEventGenerator = 0; +#endif +} + +QStateMachinePrivate::~QStateMachinePrivate() +{ + qDeleteAll(internalEventQueue); + qDeleteAll(externalEventQueue); +} + +QStateMachinePrivate *QStateMachinePrivate::get(QStateMachine *q) +{ + if (q) + return q->d_func(); + return 0; +} + +static QEvent *cloneEvent(QEvent *e) +{ + switch (e->type()) { + case QEvent::None: + return new QEvent(*e); + case QEvent::Timer: + return new QTimerEvent(*static_cast<QTimerEvent*>(e)); + default: + Q_ASSERT_X(false, "cloneEvent()", "not implemented"); + break; + } + return 0; +} + +const QStateMachinePrivate::Handler qt_kernel_statemachine_handler = { + cloneEvent +}; + +const QStateMachinePrivate::Handler *QStateMachinePrivate::handler = &qt_kernel_statemachine_handler; + +Q_CORE_EXPORT const QStateMachinePrivate::Handler *qcoreStateMachineHandler() +{ + return &qt_kernel_statemachine_handler; +} + +bool QStateMachinePrivate::stateEntryLessThan(QAbstractState *s1, QAbstractState *s2) +{ + if (s1->parent() == s2->parent()) { + return s1->children().indexOf(s1) + < s2->children().indexOf(s2); + } else if (isDescendantOf(s1, s2)) { + return false; + } else if (isDescendantOf(s2, s1)) { + return true; + } else { + // ### fixme + return s1 < s2; + } +} + +bool QStateMachinePrivate::stateExitLessThan(QAbstractState *s1, QAbstractState *s2) +{ + if (s1->parent() == s2->parent()) { + return s1->children().indexOf(s1) + < s2->children().indexOf(s2); + } else if (isDescendantOf(s1, s2)) { + return true; + } else if (isDescendantOf(s2, s1)) { + return false; + } else { + // ### fixme + return s2 < s1; + } +} + +QState *QStateMachinePrivate::findLCA(const QList<QAbstractState*> &states) +{ + if (states.isEmpty()) + return 0; + QList<QState*> ancestors = properAncestors(states.at(0), 0); + for (int i = 0; i < ancestors.size(); ++i) { + QState *anc = ancestors.at(i); + bool ok = true; + for (int j = states.size() - 1; (j > 0) && ok; --j) { + const QAbstractState *s = states.at(j); + if (!isDescendantOf(s, anc)) + ok = false; + } + if (ok) + return anc; + } + return 0; +} + +bool QStateMachinePrivate::isPreempted(const QAbstractState *s, const QSet<QAbstractTransition*> &transitions) const +{ + QSet<QAbstractTransition*>::const_iterator it; + for (it = transitions.constBegin(); it != transitions.constEnd(); ++it) { + QAbstractTransition *t = *it; + QList<QAbstractState*> lst = t->targetStates(); + if (!lst.isEmpty()) { + lst.prepend(t->sourceState()); + QAbstractState *lca = findLCA(lst); + if (isDescendantOf(s, lca)) { +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q_func() << ":" << transitions << "preempts selection of a transition from" + << s << "because" << s << "is a descendant of" << lca; +#endif + return true; + } + } + } + return false; +} + +QSet<QAbstractTransition*> QStateMachinePrivate::selectTransitions(QEvent *event) const +{ + Q_Q(const QStateMachine); + QSet<QAbstractTransition*> enabledTransitions; + QSet<QAbstractState*>::const_iterator it; + const_cast<QStateMachine*>(q)->beginSelectTransitions(event); + for (it = configuration.constBegin(); it != configuration.constEnd(); ++it) { + QAbstractState *state = *it; + if (!isAtomic(state)) + continue; + if (isPreempted(state, enabledTransitions)) + continue; + QList<QState*> lst = properAncestors(state, 0); + if (QState *grp = qobject_cast<QState*>(state)) + lst.prepend(grp); + bool found = false; + for (int j = 0; (j < lst.size()) && !found; ++j) { + QState *s = lst.at(j); + QList<QAbstractTransition*> transitions = QStatePrivate::get(s)->transitions(); + for (int k = 0; k < transitions.size(); ++k) { + QAbstractTransition *t = transitions.at(k); + if (QAbstractTransitionPrivate::get(t)->callEventTest(event)) { +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": selecting transition" << t; +#endif + enabledTransitions.insert(t); + found = true; + break; + } + } + } + } + const_cast<QStateMachine*>(q)->endSelectTransitions(event); + return enabledTransitions; +} + +void QStateMachinePrivate::microstep(const QList<QAbstractTransition*> &enabledTransitions) +{ +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q_func() << ": begin microstep( enabledTransitions:" << enabledTransitions << ")"; + qDebug() << q_func() << ": configuration before exiting states:" << configuration; +#endif + exitStates(enabledTransitions); +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q_func() << ": configuration after exiting states:" << configuration; +#endif + executeTransitionContent(enabledTransitions); + QList<QAbstractState*> enteredStates = enterStates(enabledTransitions); + applyProperties(enabledTransitions, enteredStates); +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q_func() << ": configuration after entering states:" << configuration; + qDebug() << q_func() << ": end microstep"; +#endif +} + +QList<QAbstractState*> QStateMachinePrivate::exitStates(const QList<QAbstractTransition*> &enabledTransitions) +{ +// qDebug() << "exitStates(" << enabledTransitions << ")"; + QSet<QAbstractState*> statesToExit; +// QSet<QAbstractState*> statesToSnapshot; + for (int i = 0; i < enabledTransitions.size(); ++i) { + QAbstractTransition *t = enabledTransitions.at(i); + QList<QAbstractState*> lst = t->targetStates(); + if (lst.isEmpty()) + continue; + lst.prepend(t->sourceState()); + QAbstractState *lca = findLCA(lst); + { + QSet<QAbstractState*>::const_iterator it; + for (it = configuration.constBegin(); it != configuration.constEnd(); ++it) { + QAbstractState *s = *it; + if (isDescendantOf(s, lca)) + statesToExit.insert(s); + } + } + } + QList<QAbstractState*> statesToExit_sorted = statesToExit.toList(); + qSort(statesToExit_sorted.begin(), statesToExit_sorted.end(), stateExitLessThan); + for (int i = 0; i < statesToExit_sorted.size(); ++i) { + QAbstractState *s = statesToExit_sorted.at(i); + if (QState *grp = qobject_cast<QState*>(s)) { + QList<QHistoryState*> hlst = QStatePrivate::get(grp)->historyStates(); + for (int j = 0; j < hlst.size(); ++j) { + QHistoryState *h = hlst.at(j); + QHistoryStatePrivate::get(h)->configuration.clear(); + QSet<QAbstractState*>::const_iterator it; + for (it = configuration.constBegin(); it != configuration.constEnd(); ++it) { + QAbstractState *s0 = *it; + if (QHistoryStatePrivate::get(h)->historyType == QState::DeepHistory) { + if (isAtomic(s0) && isDescendantOf(s0, s)) + QHistoryStatePrivate::get(h)->configuration.append(s0); + } else if (s0->parentState() == s) { + QHistoryStatePrivate::get(h)->configuration.append(s0); + } + } +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q_func() << ": recorded" << ((QHistoryStatePrivate::get(h)->historyType == QState::DeepHistory) ? "deep" : "shallow") + << "history for" << s << "in" << h << ":" << QHistoryStatePrivate::get(h)->configuration; +#endif + } + } + } + for (int i = 0; i < statesToExit_sorted.size(); ++i) { + QAbstractState *s = statesToExit_sorted.at(i); +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q_func() << ": exiting" << s; +#endif + QAbstractStatePrivate::get(s)->callOnExit(); + configuration.remove(s); + } + return statesToExit_sorted; +} + +void QStateMachinePrivate::executeTransitionContent(const QList<QAbstractTransition*> &enabledTransitions) +{ + for (int i = 0; i < enabledTransitions.size(); ++i) { + QAbstractTransition *t = enabledTransitions.at(i); +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q_func() << ": triggering" << t; +#endif + QAbstractTransitionPrivate::get(t)->callOnTransition(); + } +} + +QList<QAbstractState*> QStateMachinePrivate::enterStates(const QList<QAbstractTransition*> &enabledTransitions) +{ +#ifdef QSTATEMACHINE_DEBUG + Q_Q(QStateMachine); +#endif +// qDebug() << "enterStates(" << enabledTransitions << ")"; + QSet<QAbstractState*> statesToEnter; + QSet<QAbstractState*> statesForDefaultEntry; + + for (int i = 0; i < enabledTransitions.size(); ++i) { + QAbstractTransition *t = enabledTransitions.at(i); + QList<QAbstractState*> lst = t->targetStates(); + if (lst.isEmpty()) + continue; + lst.prepend(t->sourceState()); + QState *lca = findLCA(lst); + for (int j = 1; j < lst.size(); ++j) { + QAbstractState *s = lst.at(j); + if (QHistoryState *h = qobject_cast<QHistoryState*>(s)) { + QList<QAbstractState*> hconf = QHistoryStatePrivate::get(h)->configuration; + if (!hconf.isEmpty()) { + for (int k = 0; k < hconf.size(); ++k) { + QAbstractState *s0 = hconf.at(k); + addStatesToEnter(s0, lca, statesToEnter, statesForDefaultEntry); + } +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": restoring" + << ((QHistoryStatePrivate::get(h)->historyType == QState::DeepHistory) ? "deep" : "shallow") + << "history from" << s << ":" << hconf; +#endif + } else { + QList<QAbstractState*> hlst; + if (QHistoryStatePrivate::get(h)->defaultState) + hlst.append(QHistoryStatePrivate::get(h)->defaultState); + if (hlst.isEmpty()) { + setError(QStateMachine::NoDefaultStateInHistoryState, h); + } else { + for (int k = 0; k < hlst.size(); ++k) { + QAbstractState *s0 = hlst.at(k); + addStatesToEnter(s0, lca, statesToEnter, statesForDefaultEntry); + } +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": initial history targets for" << s << ":" << hlst; +#endif + } + } + } else { + addStatesToEnter(s, lca, statesToEnter, statesForDefaultEntry); + } + } + } + + // Did an error occur while selecting transitions? Then we enter the error state. + if (!pendingErrorStates.isEmpty()) { + statesToEnter.clear(); + statesToEnter = pendingErrorStates; + statesForDefaultEntry = pendingErrorStatesForDefaultEntry; + pendingErrorStates.clear(); + pendingErrorStatesForDefaultEntry.clear(); + } + + QList<QAbstractState*> statesToEnter_sorted = statesToEnter.toList(); + qSort(statesToEnter_sorted.begin(), statesToEnter_sorted.end(), stateEntryLessThan); + + for (int i = 0; i < statesToEnter_sorted.size(); ++i) { + QAbstractState *s = statesToEnter_sorted.at(i); +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": entering" << s; +#endif + configuration.insert(s); + registerTransitions(s); + QAbstractStatePrivate::get(s)->callOnEntry(); + if (statesForDefaultEntry.contains(s)) { + // ### executeContent(s.initial.transition.children()) + } + if (isFinal(s)) { + QState *parent = s->parentState(); + if (parent) { + QState *grandparent = parent->parentState(); +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": posting finished event for" << parent; +#endif + internalEventQueue.append(new QStateFinishedEvent(parent)); + if (grandparent && isParallel(grandparent)) { + bool allChildStatesFinal = true; + QList<QAbstractState*> childStates = QStatePrivate::get(grandparent)->childStates(); + for (int j = 0; j < childStates.size(); ++j) { + QAbstractState *cs = childStates.at(j); + if (!isInFinalState(cs)) { + allChildStatesFinal = false; + break; + } + } + if (allChildStatesFinal) { +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": posting finished event for" << grandparent; +#endif + internalEventQueue.append(new QStateFinishedEvent(grandparent)); + } + } + } + } + } + { + QSet<QAbstractState*>::const_iterator it; + for (it = configuration.constBegin(); it != configuration.constEnd(); ++it) { + if (isFinal(*it) && (*it)->parentState() == rootState) { + processing = false; + stopProcessingReason = Finished; + break; + } + } + } +// qDebug() << "configuration:" << configuration.toList(); + return statesToEnter_sorted; +} + +void QStateMachinePrivate::addStatesToEnter(QAbstractState *s, QState *root, + QSet<QAbstractState*> &statesToEnter, + QSet<QAbstractState*> &statesForDefaultEntry) +{ + statesToEnter.insert(s); + if (isParallel(s)) { + QState *grp = qobject_cast<QState*>(s); + QList<QAbstractState*> lst = QStatePrivate::get(grp)->childStates(); + for (int i = 0; i < lst.size(); ++i) { + QAbstractState *child = lst.at(i); + addStatesToEnter(child, grp, statesToEnter, statesForDefaultEntry); + } + } else if (isCompound(s)) { + statesForDefaultEntry.insert(s); + QState *grp = qobject_cast<QState*>(s); + QAbstractState *initial = grp->initialState(); + if (initial != 0) { + addStatesToEnter(initial, grp, statesToEnter, statesForDefaultEntry); + } else { + setError(QStateMachine::NoInitialStateError, grp); + return; + } + } + QList<QState*> ancs = properAncestors(s, root); + for (int i = 0; i < ancs.size(); ++i) { + QState *anc = ancs.at(i); + if (!anc->parentState()) + continue; + statesToEnter.insert(anc); + if (isParallel(anc)) { + QList<QAbstractState*> lst = QStatePrivate::get(anc)->childStates(); + for (int j = 0; j < lst.size(); ++j) { + QAbstractState *child = lst.at(j); + bool hasDescendantInList = false; + QSet<QAbstractState*>::const_iterator it; + for (it = statesToEnter.constBegin(); it != statesToEnter.constEnd(); ++it) { + if (isDescendantOf(*it, child)) { + hasDescendantInList = true; + break; + } + } + if (!hasDescendantInList) + addStatesToEnter(child, anc, statesToEnter, statesForDefaultEntry); + } + } + } +} + +void QStateMachinePrivate::applyProperties(const QList<QAbstractTransition*> &transitionList, + const QList<QAbstractState*> &enteredStates) +{ +#ifndef QT_NO_ANIMATION + Q_Q(QStateMachine); + // Gracefully terminate playing animations. + for (int i = 0; i < playingAnimations.size(); ++i) + playingAnimations.at(i)->stop(); + playingAnimations.clear(); + for (int i = 0; i < resetEndValues.size(); ++i) + qobject_cast<QVariantAnimation*>(resetEndValues.at(i))->setEndValue(QVariant()); // ### generalize + resetEndValues.clear(); + + // Find the animations to use for the state change. + QList<QAbstractAnimation*> selectedAnimations; + for (int i = 0; i < transitionList.size(); ++i) + selectedAnimations << transitionList.at(i)->animations(); +#else + Q_UNUSED(transitionList); +#endif + + // Process the SetProperty definitions of the entered states. + QList<QPropertyAssignment> propertyAssignments; + QHash<RestorableId, QVariant> pendingRestorables = registeredRestorables; + for (int i = 0; i < enteredStates.size(); ++i) { + QAbstractState *s = enteredStates.at(i); + + QAbstractState::RestorePolicy restorePolicy = s->restorePolicy(); + if (restorePolicy == QAbstractState::GlobalRestorePolicy) + restorePolicy = globalRestorePolicy; + + QList<QPropertyAssignment> assignments = QAbstractStatePrivate::get(s)->propertyAssignments; + for (int j = 0; j < assignments.size(); ++j) { + const QPropertyAssignment &assn = assignments.at(j); + if (restorePolicy == QAbstractState::RestoreProperties) { + registerRestorable(assn.object, assn.propertyName); + } + pendingRestorables.remove(RestorableId(assn.object, assn.propertyName)); + propertyAssignments.append(assn); + } + } + propertyAssignments << restorablesToPropertyList(pendingRestorables); + +#ifndef QT_NO_ANIMATION + // Set the animated properties that did not finish animating and that are not + // set in the new state. + for (int i = 0; i < propertiesForAnimations.size(); ++i) { + QPropertyAssignment assn = propertiesForAnimations.at(i).second; + bool found = false; + for (int j = 0; j < propertyAssignments.size(); ++j) { + if ((propertyAssignments.at(j).object == assn.object) + && (propertyAssignments.at(j).propertyName == assn.propertyName)) { + found = true; + break; + } + } + if (!found) { + assn.object->setProperty(assn.propertyName, assn.value); + } + } + + // Initialize animations from SetProperty definitions. + propertiesForAnimations.clear(); + for (int i = 0; i < selectedAnimations.size(); ++i) { + QAbstractAnimation *anim = selectedAnimations.at(i); + QList<QPropertyAssignment>::iterator it; + for (it = propertyAssignments.begin(); it != propertyAssignments.end(); ) { + QPair<QList<QAbstractAnimation*>, QList<QAbstractAnimation*> > ret; + ret = initializeAnimation(anim, *it); + QList<QAbstractAnimation*> handlers = ret.first; + if (!handlers.isEmpty()) { + for (int j = 0; j < handlers.size(); ++j) + propertiesForAnimations.append(qMakePair(handlers.at(j), *it)); + it = propertyAssignments.erase(it); + } else { + ++it; + } + resetEndValues << ret.second; + } + + // We require that at least one animation is valid. + // ### generalize + QList<QVariantAnimation*> variantAnims = qFindChildren<QVariantAnimation*>(anim); + if (QVariantAnimation *va = qobject_cast<QVariantAnimation*>(anim)) + variantAnims.append(va); + bool hasValidEndValue = false; + for (int j = 0; j < variantAnims.size(); ++j) { + if (variantAnims.at(j)->endValue().isValid()) { + hasValidEndValue = true; + break; + } + } + + if (hasValidEndValue) { + QObject::disconnect(anim, SIGNAL(finished()), q, SLOT(_q_animationFinished())); + QObject::connect(anim, SIGNAL(finished()), q, SLOT(_q_animationFinished())); + anim->start(); + playingAnimations.append(anim); + } + } +#endif // !QT_NO_ANIMATION + + // Immediately set the properties that are not animated. + for (int i = 0; i < propertyAssignments.size(); ++i) { + const QPropertyAssignment &assn = propertyAssignments.at(i); + assn.object->setProperty(assn.propertyName, assn.value); + } +} + +bool QStateMachinePrivate::isFinal(const QAbstractState *s) +{ + return qobject_cast<const QFinalState*>(s) != 0; +} + +bool QStateMachinePrivate::isParallel(const QAbstractState *s) +{ + const QState *ss = qobject_cast<const QState*>(s); + return ss && QStatePrivate::get(ss)->isParallelGroup; +} + +bool QStateMachinePrivate::isCompound(const QAbstractState *s) +{ + const QState *group = qobject_cast<const QState*>(s); + if (!group) + return false; + return (!isParallel(group) && !QStatePrivate::get(group)->childStates().isEmpty()) + || (qobject_cast<QStateMachine*>(group->parent()) != 0); +} + +bool QStateMachinePrivate::isAtomic(const QAbstractState *s) +{ + const QState *ss = qobject_cast<const QState*>(s); + return (ss && !QStatePrivate::get(ss)->isParallelGroup + && QStatePrivate::get(ss)->childStates().isEmpty()) + || isFinal(s); +} + + +bool QStateMachinePrivate::isDescendantOf(const QAbstractState *state, const QAbstractState *other) +{ + Q_ASSERT(state != 0); + for (QAbstractState *s = state->parentState(); s != 0; s = s->parentState()) { + if (s == other) + return true; + } + return false; +} + +QList<QState*> QStateMachinePrivate::properAncestors(const QAbstractState *state, const QState *upperBound) +{ + Q_ASSERT(state != 0); + QList<QState*> result; + for (QState *s = state->parentState(); s && s != upperBound; s = s->parentState()) { + result.append(s); + } + return result; +} + +bool QStateMachinePrivate::isInFinalState(QAbstractState* s) const +{ + if (isCompound(s)) { + QState *grp = qobject_cast<QState*>(s); + QList<QAbstractState*> lst = QStatePrivate::get(grp)->childStates(); + for (int i = 0; i < lst.size(); ++i) { + QAbstractState *cs = lst.at(i); + if (isFinal(cs) && configuration.contains(cs)) + return true; + } + return false; + } else if (isParallel(s)) { + QState *grp = qobject_cast<QState*>(s); + QList<QAbstractState*> lst = QStatePrivate::get(grp)->childStates(); + for (int i = 0; i < lst.size(); ++i) { + QAbstractState *cs = lst.at(i); + if (!isInFinalState(cs)) + return false; + } + return true; + } + else + return false; +} + +void QStateMachinePrivate::registerRestorable(QObject *object, const QByteArray &propertyName) +{ + RestorableId id(object, propertyName); + if (!registeredRestorables.contains(id)) + registeredRestorables.insert(id, object->property(propertyName)); +} + +QList<QPropertyAssignment> QStateMachinePrivate::restorablesToPropertyList(const QHash<RestorableId, QVariant> &restorables) const +{ + QList<QPropertyAssignment> result; + QHash<RestorableId, QVariant>::const_iterator it; + for (it = restorables.constBegin(); it != restorables.constEnd(); ++it) { +// qDebug() << "restorable:" << it.key().first << it.key().second << it.value(); + result.append(QPropertyAssignment(it.key().first, it.key().second, it.value(), /*explicitlySet=*/false)); + } + return result; +} + +/*! + \internal + Returns true if the variable with the given \a id has been registered for restoration. +*/ +bool QStateMachinePrivate::hasRestorable(QObject *object, const QByteArray &propertyName) const +{ + return registeredRestorables.contains(RestorableId(object, propertyName)); +} + +QVariant QStateMachinePrivate::restorableValue(QObject *object, const QByteArray &propertyName) const +{ + return registeredRestorables.value(RestorableId(object, propertyName), QVariant()); +} + + +/*! + \internal + Unregisters the variable identified by \a id +*/ +void QStateMachinePrivate::unregisterRestorable(QObject *object, const QByteArray &propertyName) +{ +// qDebug() << "unregisterRestorable(" << object << propertyName << ")"; + RestorableId id(object, propertyName); + registeredRestorables.remove(id); +} + +QAbstractState *QStateMachinePrivate::findErrorState(QAbstractState *context) +{ + // If the user sets the root state's error state to 0, we return the initial error state + if (context == 0) + return initialErrorStateForRoot; + + // Find error state recursively in parent hierarchy if not set explicitly for context state + QAbstractState *errorState = 0; + QState *s = qobject_cast<QState*>(context); + if (s) { + errorState = s->errorState(); + if (!errorState) + errorState = findErrorState(s->parentState()); + return errorState; + } + + return errorState; +} + +void QStateMachinePrivate::setError(QStateMachine::Error errorCode, QAbstractState *currentContext) +{ + error = errorCode; + + switch (errorCode) { + case QStateMachine::NoInitialStateError: + Q_ASSERT(currentContext != 0); + + errorString = QStateMachine::tr("Missing initial state in compound state '%1'") + .arg(currentContext->objectName()); + + break; + case QStateMachine::NoDefaultStateInHistoryState: + Q_ASSERT(currentContext != 0); + + errorString = QStateMachine::tr("Missing default state in history state '%1'") + .arg(currentContext->objectName()); + break; + default: + errorString = QStateMachine::tr("Unknown error"); + }; + + pendingErrorStates.clear(); + pendingErrorStatesForDefaultEntry.clear(); + + QAbstractState *currentErrorState = findErrorState(currentContext); + + // Avoid infinite loop if the error state itself has an error + if (currentContext == currentErrorState) { + Q_ASSERT(currentContext != initialErrorStateForRoot); // RootErrorState is broken + currentErrorState = initialErrorStateForRoot; + } + + if (currentErrorState) { + QState *lca = findLCA(QList<QAbstractState*>() << currentErrorState << currentContext); + addStatesToEnter(currentErrorState, lca, pendingErrorStates, pendingErrorStatesForDefaultEntry); + } +} + +#ifndef QT_NO_ANIMATION + +QPair<QList<QAbstractAnimation*>, QList<QAbstractAnimation*> > +QStateMachinePrivate::initializeAnimation(QAbstractAnimation *abstractAnimation, + const QPropertyAssignment &prop) +{ + QList<QAbstractAnimation*> handledAnimations; + QList<QAbstractAnimation*> localResetEndValues; + QAnimationGroup *group = qobject_cast<QAnimationGroup*>(abstractAnimation); + if (group) { + for (int i = 0; i < group->animationCount(); ++i) { + QAbstractAnimation *animationChild = group->animationAt(i); + QPair<QList<QAbstractAnimation*>, QList<QAbstractAnimation*> > ret; + ret = initializeAnimation(animationChild, prop); + handledAnimations << ret.first; + localResetEndValues << ret.second; + } + } else { + QPropertyAnimation *animation = qobject_cast<QPropertyAnimation *>(abstractAnimation); + if (animation != 0 + && prop.object == animation->targetObject() + && prop.propertyName == animation->propertyName()) { + + if (!animation->startValue().isValid()) { + QByteArray propertyName = animation->propertyName(); + QVariant currentValue = animation->targetObject()->property(propertyName); + + QVariantAnimationPrivate::get(animation)->setDefaultStartValue(currentValue); + } + + // Only change end value if it is undefined + if (!animation->endValue().isValid()) { + animation->setEndValue(prop.value); + localResetEndValues.append(animation); + } + handledAnimations.append(animation); + } + } + return qMakePair(handledAnimations, localResetEndValues); +} + +static bool isAncestorOf(QObject *anc, QObject *o) +{ + for (o = o->parent() ; o != 0; o = o->parent()) { + if (o == anc) + return true; + } + return false; +} + +void QStateMachinePrivate::_q_animationFinished() +{ + Q_Q(QStateMachine); + QAbstractAnimation *animation = qobject_cast<QAbstractAnimation*>(q->sender()); + Q_ASSERT(animation != 0); + QList<QPair<QAbstractAnimation*, QPropertyAssignment> >::iterator it; + for (it = propertiesForAnimations.begin(); it != propertiesForAnimations.end(); ) { + QAbstractAnimation *a = (*it).first; + if (a == animation || isAncestorOf(animation, a)) { + QPropertyAssignment assn = (*it).second; + assn.object->setProperty(assn.propertyName, assn.value); + if (!assn.explicitlySet) + unregisterRestorable(assn.object, assn.propertyName); + it = propertiesForAnimations.erase(it); + } else { + ++it; + } + } + + playingAnimations.removeOne(animation); + if (playingAnimations.isEmpty()) + emit q->animationsFinished(); +} + +#endif // !QT_NO_ANIMATION + +namespace { + +class StartState : public QState +{ +public: + StartState(QState *parent) + : QState(parent) {} +protected: + void onEntry() {} + void onExit() {} +}; + +class InitialTransition : public QAbstractTransition +{ +public: + InitialTransition(QAbstractState *target) + : QAbstractTransition(QList<QAbstractState*>() << target) {} +protected: + virtual bool eventTest(QEvent *) const { return true; } + virtual void onTransition() {} +}; + +} // namespace + +void QStateMachinePrivate::_q_start() +{ + Q_Q(QStateMachine); + Q_ASSERT(state == Starting); + if (!rootState) { + state = NotRunning; + return; + } + QAbstractState *initial = rootState->initialState(); + if (initial == 0) + setError(QStateMachine::NoInitialStateError, rootState); + + configuration.clear(); + qDeleteAll(internalEventQueue); + internalEventQueue.clear(); + qDeleteAll(externalEventQueue); + externalEventQueue.clear(); + +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": starting"; +#endif + state = Running; + processingScheduled = true; // we call _q_process() below + emit q->started(); + + StartState *start = new StartState(rootState); + QAbstractTransition *initialTransition = new InitialTransition(initial); + start->addTransition(initialTransition); + QList<QAbstractTransition*> transitions; + transitions.append(initialTransition); + executeTransitionContent(transitions); + enterStates(transitions); + applyProperties(transitions, QList<QAbstractState*>() << initial); + delete start; + +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": initial configuration:" << configuration; +#endif + _q_process(); +} + +void QStateMachinePrivate::_q_process() +{ + Q_Q(QStateMachine); + Q_ASSERT(state == Running); + Q_ASSERT(!processing); + processing = true; + processingScheduled = false; +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": starting the event processing loop"; +#endif + while (processing) { + if (stop) { + stop = false; + processing = false; + stopProcessingReason = Stopped; + break; + } + QSet<QAbstractTransition*> enabledTransitions; + QEvent *e = new QEvent(QEvent::None); + enabledTransitions = selectTransitions(e); + if (enabledTransitions.isEmpty()) { + delete e; + e = 0; + } + if (enabledTransitions.isEmpty() && !internalEventQueue.isEmpty()) { + e = internalEventQueue.takeFirst(); +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": dequeued internal event" << e << "of type" << e->type(); +#endif + enabledTransitions = selectTransitions(e); + if (enabledTransitions.isEmpty()) { + delete e; + e = 0; + } + } + if (enabledTransitions.isEmpty()) { + if (externalEventQueue.isEmpty()) { + if (internalEventQueue.isEmpty()) { + processing = false; + stopProcessingReason = EventQueueEmpty; + } + } else { + e = externalEventQueue.takeFirst(); +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": dequeued external event" << e << "of type" << e->type(); +#endif + enabledTransitions = selectTransitions(e); + if (enabledTransitions.isEmpty()) { + delete e; + e = 0; + } + } + } + if (!enabledTransitions.isEmpty()) { + q->beginMicrostep(e); + microstep(enabledTransitions.toList()); + q->endMicrostep(e); + } +#ifdef QSTATEMACHINE_DEBUG + else { + qDebug() << q << ": no transitions enabled"; + } +#endif + delete e; + } +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": finished the event processing loop"; +#endif + switch (stopProcessingReason) { + case EventQueueEmpty: + break; + case Finished: + state = NotRunning; + emit q->finished(); + break; + case Stopped: + state = NotRunning; + emit q->stopped(); + break; + } +} + +void QStateMachinePrivate::scheduleProcess() +{ + if ((state != Running) || processing || processingScheduled) + return; + processingScheduled = true; + QMetaObject::invokeMethod(q_func(), "_q_process", Qt::QueuedConnection); +} + +void QStateMachinePrivate::registerTransitions(QAbstractState *state) +{ + QState *group = qobject_cast<QState*>(state); + if (!group) + return; + QList<QAbstractTransition*> transitions = QStatePrivate::get(group)->transitions(); + for (int i = 0; i < transitions.size(); ++i) { + QAbstractTransition *t = transitions.at(i); + if (QSignalTransition *st = qobject_cast<QSignalTransition*>(t)) { + registerSignalTransition(st); + } +#ifndef QT_NO_STATEMACHINE_EVENTFILTER + else if (QEventTransition *oet = qobject_cast<QEventTransition*>(t)) { + registerEventTransition(oet); + } +#endif + } +} + +void QStateMachinePrivate::unregisterTransition(QAbstractTransition *transition) +{ + if (QSignalTransition *st = qobject_cast<QSignalTransition*>(transition)) { + unregisterSignalTransition(st); + } +#ifndef QT_NO_STATEMACHINE_EVENTFILTER + else if (QEventTransition *oet = qobject_cast<QEventTransition*>(transition)) { + unregisterEventTransition(oet); + } +#endif +} + +#ifndef QT_STATEMACHINE_SOLUTION + +static int senderSignalIndex(const QObject *sender) +{ + QObjectPrivate *d = QObjectPrivate::get(const_cast<QObject*>(sender)); + QMutexLocker(&d->threadData->mutex); + if (!d->currentSender) + return -1; + + // Return -1 if d->currentSender isn't in d->senders + bool found = false; + for (int i = 0; !found && i < d->senders.count(); ++i) + found = (d->senders.at(i).sender == d->currentSender->sender); + if (!found) + return -1; + return d->currentSender->signal; +} + +#endif + +void QStateMachinePrivate::registerSignalTransition(QSignalTransition *transition) +{ + Q_Q(QStateMachine); + if (QSignalTransitionPrivate::get(transition)->signalIndex != -1) + return; // already registered + QObject *sender = QSignalTransitionPrivate::get(transition)->sender; + if (!sender) + return; + QByteArray signal = QSignalTransitionPrivate::get(transition)->signal; + if (signal.startsWith('0'+QSIGNAL_CODE)) + signal.remove(0, 1); + int signalIndex = sender->metaObject()->indexOfSignal(signal); + if (signalIndex == -1) { + qWarning("QSignalTransition: no such signal: %s::%s", + sender->metaObject()->className(), signal.constData()); + return; + } + QList<int> &connectedSignalIndexes = connections[sender]; + if (!connectedSignalIndexes.contains(signalIndex)) { +#ifndef QT_STATEMACHINE_SOLUTION + if (!signalEventGenerator) + signalEventGenerator = new QSignalEventGenerator(q); +#else + QSignalEventGenerator *signalEventGenerator = new QSignalEventGenerator(signalIndex, q); +#endif + bool ok = QMetaObject::connect(sender, signalIndex, signalEventGenerator, + signalEventGenerator->metaObject()->methodOffset()); + if (!ok) { +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": FAILED to add signal transition from" << transition->sourceState() + << ": ( sender =" << sender << ", signal =" << (signal.mid(1)) + << ", targets =" << transition->targetStates() << ")"; +#endif + return; + } + connectedSignalIndexes.append(signalIndex); + } + QSignalTransitionPrivate::get(transition)->signalIndex = signalIndex; +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": added signal transition from" << transition->sourceState() + << ": ( sender =" << sender << ", signal =" << (signal.mid(1)) + << ", targets =" << transition->targetStates() << ")"; +#endif +} + +void QStateMachinePrivate::unregisterSignalTransition(QSignalTransition *transition) +{ + int signalIndex = QSignalTransitionPrivate::get(transition)->signalIndex; + if (signalIndex == -1) + return; // not registered +#ifndef QT_STATEMACHINE_SOLUTION + const QObject *sender = QSignalTransitionPrivate::get(transition)->sender; + QList<int> &connectedSignalIndexes = connections[sender]; + Q_ASSERT(connectedSignalIndexes.contains(signalIndex)); + Q_ASSERT(signalEventGenerator != 0); + bool ok = QMetaObject::disconnect(sender, signalIndex, signalEventGenerator, + signalEventGenerator->metaObject()->methodOffset()); + if (ok) { + connectedSignalIndexes.removeOne(signalIndex); + if (connectedSignalIndexes.isEmpty()) + connections.remove(sender); + QSignalTransitionPrivate::get(transition)->signalIndex = -1; + } +#endif +} + +#ifndef QT_NO_STATEMACHINE_EVENTFILTER +void QStateMachinePrivate::registerEventTransition(QEventTransition *transition) +{ + Q_Q(QStateMachine); + if (QEventTransitionPrivate::get(transition)->registered) + return; + if (transition->eventType() >= QEvent::User) { + qWarning("QObject event transitions are not supported for custom types"); + return; + } + QObject *object = QEventTransitionPrivate::get(transition)->object; + if (!object) + return; +#ifndef QT_STATEMACHINE_SOLUTION + QObjectPrivate *od = QObjectPrivate::get(object); + if (!od->eventFilters.contains(q)) +#endif + object->installEventFilter(q); + qobjectEvents[object].insert(transition->eventType()); + QEventTransitionPrivate::get(transition)->registered = true; +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q << ": added event transition from" << transition->sourceState() + << ": ( object =" << object << ", event =" << transition->eventType() + << ", targets =" << transition->targetStates() << ")"; +#endif +} + +void QStateMachinePrivate::unregisterEventTransition(QEventTransition *transition) +{ + Q_Q(QStateMachine); + if (!QEventTransitionPrivate::get(transition)->registered) + return; + QObject *object = QEventTransitionPrivate::get(transition)->object; + QSet<QEvent::Type> &events = qobjectEvents[object]; + events.remove(transition->eventType()); + if (events.isEmpty()) { + qobjectEvents.remove(object); + object->removeEventFilter(q); + } + QEventTransitionPrivate::get(transition)->registered = false; +} +#endif + +void QStateMachinePrivate::handleTransitionSignal(const QObject *sender, int signalIndex, + void **argv) +{ + const QList<int> &connectedSignalIndexes = connections[sender]; + Q_ASSERT(connectedSignalIndexes.contains(signalIndex)); + const QMetaObject *meta = sender->metaObject(); + QMetaMethod method = meta->method(signalIndex); + QList<QByteArray> parameterTypes = method.parameterTypes(); + int argc = parameterTypes.count(); + QList<QVariant> vargs; + for (int i = 0; i < argc; ++i) { + int type = QMetaType::type(parameterTypes.at(i)); + vargs.append(QVariant(type, argv[i+1])); + } + +#ifdef QSTATEMACHINE_DEBUG + qDebug() << q_func() << ": sending signal event ( sender =" << sender + << ", signal =" << sender->metaObject()->method(signalIndex).signature() << ")"; +#endif + internalEventQueue.append(new QSignalEvent(sender, signalIndex, vargs)); + scheduleProcess(); +} + +/*! + Constructs a new state machine with the given \a parent. +*/ +QStateMachine::QStateMachine(QObject *parent) + : QObject( +#ifndef QT_STATEMACHINE_SOLUTION + *new QStateMachinePrivate, +#endif + parent) +#ifdef QT_STATEMACHINE_SOLUTION + , d_ptr(new QStateMachinePrivate) +#endif +{ +#ifdef QT_STATEMACHINE_SOLUTION + d_ptr->q_ptr = this; +#endif +} + +/*! + \internal +*/ +QStateMachine::QStateMachine(QStateMachinePrivate &dd, QObject *parent) + : QObject( +#ifndef QT_STATEMACHINE_SOLUTION + dd, +#endif + parent) +#ifdef QT_STATEMACHINE_SOLUTION + , d_ptr(&dd) +#endif +{ +#ifdef QT_STATEMACHINE_SOLUTION + d_ptr->q_ptr = this; +#endif +} + +/*! + Destroys this state machine. +*/ +QStateMachine::~QStateMachine() +{ +#ifdef QT_STATEMACHINE_SOLUTION + delete d_ptr; +#endif +} + +namespace { + +class RootErrorState : public QAbstractState +{ +public: + RootErrorState(QState *parent) + : QAbstractState(parent) + { + setObjectName(QString::fromLatin1("DefaultErrorState")); + } + + void onEntry() + { + QAbstractStatePrivate *d = QAbstractStatePrivate::get(this); + QStateMachine *machine = d->machine(); + + qWarning("Unrecoverable error detected in running state machine: %s", + qPrintable(machine->errorString())); + } + + void onExit() {} +}; + +class RootState : public QState +{ +public: + RootState(QState *parent) + : QState(parent) + { + } + + void onEntry() {} + void onExit() {} +}; + +} // namespace + +/*! + Returns this state machine's root state. +*/ +QState *QStateMachine::rootState() const +{ + Q_D(const QStateMachine); + if (!d->rootState) { + const_cast<QStateMachinePrivate*>(d)->rootState = new RootState(0); + const_cast<QStateMachinePrivate*>(d)->initialErrorStateForRoot = new RootErrorState(d->rootState); + d->rootState->setParent(const_cast<QStateMachine*>(this)); + d->rootState->setErrorState(d->initialErrorStateForRoot); + } + return d->rootState; +} + +/*! + Returns the error state of the state machine's root state. + + \sa QState::errorState() +*/ +QAbstractState *QStateMachine::errorState() const +{ + return rootState()->errorState(); +} + +/*! + Sets the error state of this state machine's root state to be \a state. When a running state + machine encounters an error which puts it in an undefined state, it will enter an error state + based on the context of the error that occurred. It will enter this state regardless of what + is currently in the event queue. + + If the erroneous state has an error state set, this will be entered by the machine. If no error + state has been set, the state machine will search the parent hierarchy recursively for an + error state. The error state of the root state can thus be seen as a global error state that + applies for the states for which a more specific error state has not been set. + + Before entering the error state, the state machine will set the error code returned by error() and + error message returned by errorString(). + + The default error state will print a warning to the console containing the information returned by + errorString(). By setting a new error state on either the state machine itself, or on specific + states, you can fine tune error handling in the state machine. + + If the root state's error state is set to 0, or if the error state selected by the machine itself + contains an error, the default error state will be used. + + \sa QState::setErrorState(), rootState() +*/ +void QStateMachine::setErrorState(QAbstractState *state) +{ + rootState()->setErrorState(state); +} + +/*! \enum QStateMachine::Error + + This enum type defines errors that can occur in the state machine at run time. When the state + machine encounters an unrecoverable error at run time, it will set the error code returned + by error(), the error message returned by errorString(), and enter an error state based on + the context of the error. + + \value NoError No error has occurred. + \value NoInitialStateError The machine has entered a QState with children which does not have an + initial state set. The context of this error is the state which is missing an initial + state. + \value NoDefaultStateInHistoryState The machine has entered a QHistoryState which does not have + a default state set. The context of this error is the QHistoryState which is missing a + default state. + + \sa setErrorState() +*/ + +/*! + Returns the error code of the last error that occurred in the state machine. +*/ +QStateMachine::Error QStateMachine::error() const +{ + Q_D(const QStateMachine); + return d->error; +} + +/*! + Returns the error string of the last error that occurred in the state machine. +*/ +QString QStateMachine::errorString() const +{ + Q_D(const QStateMachine); + return d->errorString; +} + +/*! + Clears the error string and error code of the state machine. +*/ +void QStateMachine::clearError() +{ + Q_D(QStateMachine); + d->errorString.clear(); + d->error = NoError; +} + +/*! + Returns the global restore policy of the state machine. + + \sa QActionState::restorePolicy() +*/ +QActionState::RestorePolicy QStateMachine::globalRestorePolicy() const +{ + Q_D(const QStateMachine); + return d->globalRestorePolicy; +} + +/*! + Sets the global restore policy of the state machine to \a restorePolicy. The default global + restore policy is QAbstractState::DoNotRestoreProperties. + + The global restore policy cannot be set to QAbstractState::GlobalRestorePolicy. + + \sa QAbstractState::setRestorePolicy() +*/ +void QStateMachine::setGlobalRestorePolicy(QAbstractState::RestorePolicy restorePolicy) +{ + Q_D(QStateMachine); + if (restorePolicy == QState::GlobalRestorePolicy) { + qWarning("QStateMachine::setGlobalRestorePolicy: Cannot set global restore policy to " + "GlobalRestorePolicy"); + return; + } + + d->globalRestorePolicy = restorePolicy; +} + +/*! + Returns this state machine's initial state, or 0 if no initial state has + been set. +*/ +QAbstractState *QStateMachine::initialState() const +{ + Q_D(const QStateMachine); + if (!d->rootState) + return 0; + return d->rootState->initialState(); +} + +/*! + Sets this state machine's initial \a state. +*/ +void QStateMachine::setInitialState(QAbstractState *state) +{ + Q_D(QStateMachine); + if (!d->rootState) { + if (!state) + return; + rootState()->setInitialState(state); + } + d->rootState->setInitialState(state); +} + +/*! + Adds the given \a state to this state machine. The state becomes a top-level + state (i.e. a child of the rootState()). + + If the state is already in a different machine, it will first be removed + from its old machine, and then added to this machine. + + \sa removeState(), rootState() +*/ +void QStateMachine::addState(QAbstractState *state) +{ + if (!state) { + qWarning("QStateMachine::addState: cannot add null state"); + return; + } + if (QAbstractStatePrivate::get(state)->machine() == this) { + qWarning("QStateMachine::addState: state has already been added to this machine"); + return; + } + state->setParent(rootState()); +} + +/*! + Removes the given \a state from this state machine. The state machine + releases ownership of the state. + + \sa addState() +*/ +void QStateMachine::removeState(QAbstractState *state) +{ + if (!state) { + qWarning("QStateMachine::removeState: cannot remove null state"); + return; + } + if (QAbstractStatePrivate::get(state)->machine() != this) { + qWarning("QStateMachine::removeState: state %p's machine (%p)" + " is different from this machine (%p)", + state, QAbstractStatePrivate::get(state)->machine(), this); + return; + } + state->setParent(0); +} + +/*! + Starts this state machine. + The machine will reset its configuration and transition to the initial + state. When a final top-level state is entered, the machine will emit the + finished() signal. + + \sa started(), finished(), stop(), initialState() +*/ +void QStateMachine::start() +{ + Q_D(QStateMachine); + + if (rootState()->initialState() == 0) { + qWarning("QStateMachine::start: No initial state set for machine. Refusing to start."); + return; + } + + switch (d->state) { + case QStateMachinePrivate::NotRunning: + d->state = QStateMachinePrivate::Starting; + QMetaObject::invokeMethod(this, "_q_start", Qt::QueuedConnection); + break; + case QStateMachinePrivate::Starting: + break; + case QStateMachinePrivate::Running: + qWarning("QStateMachine::start(): already running"); + break; + } +} + +/*! + Stops this state machine. + + \sa stopped() +*/ +void QStateMachine::stop() +{ + Q_D(QStateMachine); + switch (d->state) { + case QStateMachinePrivate::NotRunning: + break; + case QStateMachinePrivate::Starting: + // the machine will exit as soon as it enters the event processing loop + d->stop = true; + break; + case QStateMachinePrivate::Running: + d->stop = true; + d->scheduleProcess(); + break; + } +} + +/*! + Posts the given \a event for processing by this state machine, with a delay + of \a delay milliseconds. + + This function returns immediately. The event is added to the state machine's + event queue. Events are processed in the order posted. The state machine + takes ownership of the event and deletes it once it has been processed. + + You can only post events when the state machine is running. +*/ +void QStateMachine::postEvent(QEvent *event, int delay) +{ + Q_D(QStateMachine); + if (d->state != QStateMachinePrivate::Running) { + qWarning("QStateMachine::postEvent: cannot post event when the state machine is not running"); + return; + } +#ifdef QSTATEMACHINE_DEBUG + qDebug() << this << ": posting external event" << event << "with delay" << delay; +#endif + if (delay) { + int tid = startTimer(delay); + d->delayedEvents[tid] = event; + } else { + d->externalEventQueue.append(event); + d->scheduleProcess(); + } +} + +/*! + \internal + + Posts the given internal \a event for processing by this state machine. +*/ +void QStateMachine::postInternalEvent(QEvent *event) +{ + Q_D(QStateMachine); +#ifdef QSTATEMACHINE_DEBUG + qDebug() << this << ": posting internal event" << event; +#endif + d->internalEventQueue.append(event); + d->scheduleProcess(); +} + +/*! + Returns the list of this state machine's states, or an empty list if the + state machine has no states. +*/ +QList<QAbstractState*> QStateMachine::states() const +{ + return QStatePrivate::get(rootState())->childStates(); +} + +/*! + \internal + + Returns the maximal consistent set of states (including parallel and final + states) that this state machine is currently in. If a state \c s is in the + configuration, it is always the case that the parent of \c s is also in + c. Note, however, that the rootState() is not an explicit member of the + configuration. +*/ +QSet<QAbstractState*> QStateMachine::configuration() const +{ + Q_D(const QStateMachine); + return d->configuration; +} + +/*! + \fn QStateMachine::started() + + This signal is emitted when the state machine has entered its initial state. + + \sa QStateMachine::finished(), QStateMachine::start() +*/ + +/*! + \fn QStateMachine::finished() + + This signal is emitted when the state machine has reached a top-level final + state. + + \sa QStateMachine::started() +*/ + +/*! + \fn QStateMachine::stopped() + + This signal is emitted when the state machine has stopped. + + \sa QStateMachine::stop() +*/ + +#ifndef QT_NO_ANIMATION + +/*! + \fn QStateMachine::animationsFinished() + + This signal is emitted when the state machine has finished playing all + animations associated with the latest transition (i.e., all properties have + reached their target values). +*/ + +#endif + +/*! + \reimp +*/ +bool QStateMachine::event(QEvent *e) +{ + Q_D(QStateMachine); + if (e->type() == QEvent::Timer) { + QTimerEvent *te = static_cast<QTimerEvent*>(e); + int tid = te->timerId(); + if (d->delayedEvents.contains(tid)) { + killTimer(tid); + QEvent *ee = d->delayedEvents.take(tid); + d->externalEventQueue.append(ee); + d->scheduleProcess(); + return true; + } + } else if (e->type() == QEvent::ChildAdded) { + QChildEvent *ce = static_cast<QChildEvent*>(e); + if (QAbstractState *state = qobject_cast<QAbstractState*>(ce->child())) { + if (state != rootState()) { + state->setParent(rootState()); + return true; + } + } + } + return QObject::event(e); +} + +#ifndef QT_NO_STATEMACHINE_EVENTFILTER +/*! + \reimp +*/ +bool QStateMachine::eventFilter(QObject *watched, QEvent *event) +{ + Q_D(QStateMachine); + Q_ASSERT(d->qobjectEvents.contains(watched)); + if (d->qobjectEvents[watched].contains(event->type())) + postEvent(new QBoundEvent(watched, d->handler->cloneEvent(event))); + return false; +} +#endif + +/*! + \internal + + This function is called when the state machine is about to select + transitions based on the given \a event. + + The default implementation does nothing. +*/ +void QStateMachine::beginSelectTransitions(QEvent *event) +{ + Q_UNUSED(event); +} + +/*! + \internal + + This function is called when the state machine has finished selecting + transitions based on the given \a event. + + The default implementation does nothing. +*/ +void QStateMachine::endSelectTransitions(QEvent *event) +{ + Q_UNUSED(event); +} + +/*! + \internal + + This function is called when the state machine is about to do a microstep. + + The default implementation does nothing. +*/ +void QStateMachine::beginMicrostep(QEvent *event) +{ + Q_UNUSED(event); +} + +/*! + \internal + + This function is called when the state machine has finished doing a + microstep. + + The default implementation does nothing. +*/ +void QStateMachine::endMicrostep(QEvent *event) +{ + Q_UNUSED(event); +} + +static const uint qt_meta_data_QSignalEventGenerator[] = { + + // content: + 2, // revision + 0, // classname + 0, 0, // classinfo + 1, 12, // methods + 0, 0, // properties + 0, 0, // enums/sets + 0, 0, // constructors + + // slots: signature, parameters, type, tag, flags + 23, 22, 22, 22, 0x0a, + + 0 // eod +}; + +static const char qt_meta_stringdata_QSignalEventGenerator[] = { + "QSignalEventGenerator\0\0execute()\0" +}; + +const QMetaObject QSignalEventGenerator::staticMetaObject = { + { &QObject::staticMetaObject, qt_meta_stringdata_QSignalEventGenerator, + qt_meta_data_QSignalEventGenerator, 0 } +}; + +const QMetaObject *QSignalEventGenerator::metaObject() const +{ + return &staticMetaObject; +} + +void *QSignalEventGenerator::qt_metacast(const char *_clname) +{ + if (!_clname) return 0; + if (!strcmp(_clname, qt_meta_stringdata_QSignalEventGenerator)) + return static_cast<void*>(const_cast< QSignalEventGenerator*>(this)); + return QObject::qt_metacast(_clname); +} + +int QSignalEventGenerator::qt_metacall(QMetaObject::Call _c, int _id, void **_a) +{ + _id = QObject::qt_metacall(_c, _id, _a); + if (_id < 0) + return _id; + if (_c == QMetaObject::InvokeMetaMethod) { + switch (_id) { + case 0: { +#ifndef QT_STATEMACHINE_SOLUTION +// ### in Qt 4.6 we can use QObject::senderSignalIndex() + int signalIndex = senderSignalIndex(this); + Q_ASSERT(signalIndex != -1); +#endif + QStateMachine *machine = qobject_cast<QStateMachine*>(parent()); + QStateMachinePrivate::get(machine)->handleTransitionSignal(sender(), signalIndex, _a); + break; + } + default: ; + } + _id -= 1; + } + return _id; +} + +QSignalEventGenerator::QSignalEventGenerator( +#ifdef QT_STATEMACHINE_SOLUTION + int sigIdx, +#endif + QStateMachine *parent) + : QObject(parent) +#ifdef QT_STATEMACHINE_SOLUTION + , signalIndex(sigIdx) +#endif +{ +} + +/*! + \class QSignalEvent + + \brief The QSignalEvent class represents a Qt signal event. + + \ingroup statemachine + + A signal event is generated by a QStateMachine in response to a Qt + signal. The QSignalTransition class provides a transition associated with a + signal event. QSignalEvent is part of \l{The State Machine Framework}. + + The sender() function returns the object that generated the signal. The + signalIndex() function returns the index of the signal. The arguments() + function returns the arguments of the signal. + + \sa QSignalTransition +*/ + +/*! + Constructs a new QSignalEvent object with the given \a sender, \a + signalIndex and \a arguments. +*/ +QSignalEvent::QSignalEvent(const QObject *sender, int signalIndex, + const QList<QVariant> &arguments) + : +#ifndef QT_STATEMACHINE_SOLUTION + QEvent(QEvent::Signal) +#else + QEvent(QEvent::Type(QEvent::User-1)) +#endif + , m_sender(sender), m_signalIndex(signalIndex), m_arguments(arguments) +{ +} + +/*! + Destroys this QSignalEvent. +*/ +QSignalEvent::~QSignalEvent() +{ +} + +/*! + \fn QSignalEvent::sender() const + + Returns the object that emitted the signal. + + \sa QObject::sender() +*/ + +/*! + \fn QSignalEvent::signalIndex() const + + Returns the index of the signal. + + \sa QMetaObject::indexOfSignal() +*/ + +/*! + \fn QSignalEvent::arguments() const + + Returns the arguments of the signal. +*/ + +/*! + \class QStateFinishedEvent + + \brief The QStateFinishedEvent class contains parameters that describe a state that has finished. + + \ingroup statemachine + + A state is finished when one of its final child states (a QFinalState) is + entered; this will cause a QStateFinishedEvent to be generated by the state + machine. QStateFinishedEvent is part of \l{The State Machine Framework}. + + Typically you do not create QStateFinishedEvent objects yourself, but rather + use QStateFinishedTransition to create a transition that's triggered by a + state's finished event. + + \sa QStateFinishedTransition +*/ + +/*! + Constructs a new QStateFinishedEvent object associated with the given \a state. +*/ +QStateFinishedEvent::QStateFinishedEvent(QState *state) + : +#ifndef QT_STATEMACHINE_SOLUTION + QEvent(StateFinished) +#else + QEvent(QEvent::Type(QEvent::User-2)) +#endif + , m_state(state) +{ +} + +/*! + Destroys this QStateFinishedEvent. +*/ +QStateFinishedEvent::~QStateFinishedEvent() +{ +} + +/*! + Returns the state associated with this QStateFinishedEvent. +*/ +QState *QStateFinishedEvent::state() const +{ + return m_state; +} + +QT_END_NAMESPACE + +#include "moc_qstatemachine.cpp" |