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-rw-r--r--src/corelib/statemachine/qstatemachine.cpp50
1 files changed, 15 insertions, 35 deletions
diff --git a/src/corelib/statemachine/qstatemachine.cpp b/src/corelib/statemachine/qstatemachine.cpp
index f562fb3..7876d43 100644
--- a/src/corelib/statemachine/qstatemachine.cpp
+++ b/src/corelib/statemachine/qstatemachine.cpp
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
@@ -20,10 +21,9 @@
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
-** package.
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
@@ -78,13 +78,13 @@
QT_BEGIN_NAMESPACE
/*!
- \class QStateMachine
- \reentrant
+ \class QStateMachine
+ \reentrant
- \brief The QStateMachine class provides a hierarchical finite state machine.
+ \brief The QStateMachine class provides a hierarchical finite state machine.
- \since 4.6
- \ingroup statemachine
+ \since 4.6
+ \ingroup statemachine
QStateMachine is based on the concepts and notation of
\l{Statecharts: A visual formalism for complex
@@ -128,21 +128,7 @@ QT_BEGIN_NAMESPACE
The following snippet shows a state machine that will finish when a button
is clicked:
- \code
- QPushButton button;
-
- QStateMachine machine;
- QState *s1 = new QState();
- s1->assignProperty(&button, "text", "Click me");
-
- QFinalState *s2 = new QFinalState();
- s1->addTransition(&button, SIGNAL(clicked()), s2);
-
- machine.addState(s1);
- machine.addState(s2);
- machine.setInitialState(s1);
- machine.start();
- \endcode
+ \snippet doc/src/snippets/code/src_corelib_statemachine_qstatemachine.cpp simple state machine
This code example uses QState, which inherits QAbstractState. The
QState class provides a state that you can use to set properties
@@ -160,17 +146,7 @@ QT_BEGIN_NAMESPACE
no error state applies to the erroneous state, the machine will stop
executing and an error message will be printed to the console.
- \omit This stuff will be moved elsewhere
-This is
- typically used in conjunction with \l{Signals and Slots}{signals}; the
- signals determine the flow of the state graph, whereas the states' property
- assignments and method invocations are the actions.
-
- The postEvent() function posts an event to the state machine. This is useful
- when you are using custom events to trigger transitions.
- \endomit
-
- \sa QAbstractState, QAbstractTransition, QState, {The State Machine Framework}
+ \sa QAbstractState, QAbstractTransition, QState, {The State Machine Framework}
*/
/*!
@@ -1748,6 +1724,10 @@ bool QStateMachine::isRunning() const
transition to the initial state. When a final top-level state (QFinalState)
is entered, the machine will emit the finished() signal.
+ \note A state machine will not run without a running event loop, such as
+ the main application event loop started with QCoreApplication::exec() or
+ QApplication::exec().
+
\sa started(), finished(), stop(), initialState()
*/
void QStateMachine::start()