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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qfxblendedimage.h"
+#include <QtDeclarative/qmlcontext.h>
+
+#if defined(QFX_RENDER_OPENGL2)
+#include <glbasicshaders.h>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \internal
+ \class QFxBlendedImage
+ \brief The QFxBlendedImage blends two different images depending on a blend ratio.
+
+ This class can be used to simulate blur on slow devices by setting secondaryFile with
+ a pre-rendered blurred version of primaryFile.
+
+ Note that this class will only work under OpenGL. On the software canvas it will display
+ only the primary image unless the blend is > 0.75, in which case it will display only the
+ secondary image.
+*/
+QFxBlendedImage::QFxBlendedImage(QFxItem *parent)
+: QFxItem(parent), _blend(0), dirty(false)
+{
+#if defined(QFX_RENDER_OPENGL2)
+ setOptions(HasContents);
+#endif
+}
+
+/*!
+ \property QFxBlendedImage::primaryUrl
+ \brief the URL of the first image to be displayed in this item.
+*/
+QString QFxBlendedImage::primaryUrl() const
+{
+ return primSrc;
+}
+
+void QFxBlendedImage::primaryLoaded()
+{
+ primPix = QFxPixmap(primUrl);
+ dirty = true;
+ update();
+}
+
+void QFxBlendedImage::setPrimaryUrl(const QString &url)
+{
+ if (primSrc == url)
+ return;
+ if (!primSrc.isEmpty())
+ QFxPixmap::cancelGet(primUrl,this,SLOT(primaryLoaded()));
+ primSrc = url;
+ primUrl = itemContext()->resolvedUrl(url);
+ if (!primSrc.isEmpty())
+ QFxPixmap::get(itemContext()->engine(), primUrl,this,SLOT(primaryLoaded()));
+}
+
+/*!
+ \property QFxBlendedImage::secondaryFile
+ \brief the URL of the second image to be displayed in this item.
+*/
+QString QFxBlendedImage::secondaryUrl() const
+{
+ return secSrc;
+}
+
+void QFxBlendedImage::secondaryLoaded()
+{
+ secPix = QFxPixmap(secUrl);
+ dirty = true;
+ update();
+}
+
+void QFxBlendedImage::setSecondaryUrl(const QString &url)
+{
+ if (secSrc == url)
+ return;
+ if (!secSrc.isEmpty())
+ QFxPixmap::cancelGet(secUrl,this,SLOT(secondaryLoaded()));
+ secSrc = url;
+ secUrl = itemContext()->resolvedUrl(url);
+ if (!secSrc.isEmpty())
+ QFxPixmap::get(itemContext()->engine(), secUrl,this,SLOT(secondaryLoaded()));
+}
+
+/*!
+ \property QFxBlendedImage::blend
+ \brief the ratio used to blend the two images.
+
+ If blend has a value of 0, only the first image will be displayed.
+ If blend has a value of 1, only the second image will be displayed.
+*/
+qreal QFxBlendedImage::blend() const
+{
+ return _blend;
+}
+
+void QFxBlendedImage::setBlend(qreal b)
+{
+ _blend = b;
+ update();
+}
+
+#if defined(QFX_RENDER_QPAINTER)
+
+void QFxBlendedImage::paintContents(QPainter &p)
+{
+ if (primSrc.isNull() && secSrc.isNull())
+ return;
+ if (_blend < 0.75)
+ p.drawImage(0, 0, primPix);
+ else
+ p.drawImage(0, 0, secPix);
+}
+
+#elif defined(QFX_RENDER_OPENGL2)
+
+void QFxBlendedImage::paintGLContents(GLPainter &p)
+{
+ static DualTextureBlendShader *shader = 0;
+ if(!shader)
+ shader = new DualTextureBlendShader();
+
+ if(dirty) {
+ prim.clear();
+ sec.clear();
+ prim.setImage(primPix);
+ sec.setImage(secPix);
+
+ dirty = false;
+ }
+
+ if(prim.isNull() || sec.isNull()) {
+
+ return;
+ }
+
+ GLfloat vertices[8];
+ GLfloat texVertices[8];
+
+ float widthV = width();
+ float heightV = height();
+ if(!widthV)
+ widthV = qMax(primPix.width(), secPix.width());
+ if(!heightV)
+ heightV = qMax(primPix.height(), secPix.height());
+
+ vertices[0] = 0; vertices[1] = heightV;
+ vertices[2] = widthV; vertices[3] = heightV;
+ vertices[4] = 0; vertices[5] = 0;
+ vertices[6] = widthV; vertices[7] = 0;
+
+ texVertices[0] = 0; texVertices[1] = 0;
+ texVertices[2] = 1; texVertices[3] = 0;
+ texVertices[4] = 0; texVertices[5] = 1;
+ texVertices[6] = 1; texVertices[7] = 1;
+
+ if(_blend == 0 || _blend == 1) {
+ QGLShaderProgram *tshader = p.useTextureShader();
+
+ GLTexture *tex = 0;
+
+ if(_blend == 0)
+ tex = &prim;
+ else
+ tex = &sec;
+
+ tshader->setAttributeArray(SingleTextureShader::Vertices, vertices, 2);
+ tshader->setAttributeArray(SingleTextureShader::TextureCoords, texVertices, 2);
+
+ glBindTexture(GL_TEXTURE_2D, tex->texture());
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ tshader->disableAttributeArray(SingleTextureShader::Vertices);
+ tshader->disableAttributeArray(SingleTextureShader::TextureCoords);
+ } else {
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, prim.texture());
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, sec.texture());
+
+ shader->enable();
+ shader->setOpacity(1);
+ qreal b = _blend;
+ if(b > 1) b = 1;
+ else if(b < 0) b = 0;
+ shader->setBlend(b);
+ shader->setTransform(p.activeTransform);
+
+ shader->setAttributeArray(DualTextureBlendShader::Vertices, vertices, 2);
+ shader->setAttributeArray(DualTextureBlendShader::TextureCoords, texVertices, 2);
+ shader->setAttributeArray(DualTextureBlendShader::BlendTextureCoords, texVertices, 2);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ shader->disableAttributeArray(DualTextureBlendShader::Vertices);
+ shader->disableAttributeArray(DualTextureBlendShader::TextureCoords);
+ shader->disableAttributeArray(DualTextureBlendShader::BlendTextureCoords);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glActiveTexture(GL_TEXTURE0);
+ }
+}
+#endif
+
+QML_DEFINE_TYPE(QFxBlendedImage,BlendedImage);
+QT_END_NAMESPACE