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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qfxflipable.h"
+#include "private/qfxitem_p.h"
+#include "qfxtransform.h"
+#include <QtDeclarative/qmlinfo.h>
+
+QML_DEFINE_TYPE(QFxFlipable,Flipable)
+
+class QFxFlipablePrivate : public QFxItemPrivate
+{
+public:
+ QFxFlipablePrivate() : current(QFxFlipable::Front), front(0), back(0), axis(0), rotation(0) {}
+
+ void setBackTransform();
+ void _q_updateAxis();
+
+ QFxFlipable::Side current;
+ QFxItem *front;
+ QFxItem *back;
+ QFxAxis *axis;
+ QFxRotation3D axisRotation;
+ qreal rotation;
+};
+
+/*!
+ \qmlclass Flipable QFxFlipable
+ \brief The Flipable item provides a surface that can be flipped.
+ \inherits Item
+
+ Flipable allows you to specify a front and a back and then flip between those sides.
+
+ \qml
+Flipable {
+ id: flipable
+ width: 40
+ height: 40
+ axis: Axis {
+ startX: 20
+ startY: 0
+ endX: 20
+ endY: 40
+ }
+ front: Image { source: "front.png" }
+ back: Image { source: "back.png" }
+ states: [
+ State {
+ name: "back"
+ SetProperty {
+ target: flipable
+ property: "rotation"
+ value: 180
+ }
+ }
+ ]
+ transitions: [
+ Transition {
+ NumericAnimation {
+ easing: "easeInOutQuad"
+ properties: "rotation"
+ }
+ }
+ ]
+}
+ \endqml
+
+ \image flipable.gif
+*/
+
+/*!
+ \internal
+ \class QFxFlipable
+ \brief The QFxFlipable class provides a flipable surface.
+
+ \ingroup group_widgets
+
+ QFxFlipable allows you to specify a front and a back, as well as an
+ axis for the flip.
+*/
+
+QFxFlipable::QFxFlipable(QFxItem *parent)
+: QFxItem(*(new QFxFlipablePrivate), parent)
+{
+}
+
+QFxFlipable::~QFxFlipable()
+{
+}
+
+/*!
+ \qmlproperty Item Flipable::front
+ \qmlproperty Item Flipable::back
+
+ The front and back sides of the flipable.
+*/
+
+QFxItem *QFxFlipable::front()
+{
+ Q_D(const QFxFlipable);
+ return d->front;
+}
+
+void QFxFlipable::setFront(QFxItem *front)
+{
+ Q_D(QFxFlipable);
+ if (d->front) {
+ qmlInfo(this) << "front is a write-once property";
+ return;
+ }
+ d->front = front;
+ children()->append(d->front);
+ if (Back == d->current)
+ d->front->setOpacity(0.);
+}
+
+QFxItem *QFxFlipable::back()
+{
+ Q_D(const QFxFlipable);
+ return d->back;
+}
+
+void QFxFlipable::setBack(QFxItem *back)
+{
+ Q_D(QFxFlipable);
+ if (d->back) {
+ qmlInfo(this) << "back is a write-once property";
+ return;
+ }
+ d->back = back;
+ children()->append(d->back);
+ if (Front == d->current)
+ d->back->setOpacity(0.);
+}
+
+/*!
+ \qmlproperty Axis Flipable::axis
+
+ The axis to flip around. See the \l Axis documentation for more
+ information on specifying an axis.
+*/
+
+QFxAxis *QFxFlipable::axis()
+{
+ Q_D(QFxFlipable);
+ return d->axis;
+}
+
+void QFxFlipable::setAxis(QFxAxis *axis)
+{
+ Q_D(QFxFlipable);
+ //### disconnect if we are already connected?
+ if (d->axis)
+ disconnect(d->axis, SIGNAL(updated()), this, SLOT(_q_updateAxis()));
+ d->axis = axis;
+ connect(d->axis, SIGNAL(updated()), this, SLOT(_q_updateAxis()));
+ d->_q_updateAxis();
+}
+
+void QFxFlipablePrivate::_q_updateAxis()
+{
+ axisRotation.axis()->setStartX(axis->startX());
+ axisRotation.axis()->setStartY(axis->startY());
+ axisRotation.axis()->setEndX(axis->endX());
+ axisRotation.axis()->setEndY(axis->endY());
+ axisRotation.axis()->setEndZ(axis->endZ());
+}
+
+void QFxFlipablePrivate::setBackTransform()
+{
+ if (!back)
+ return;
+
+ QPointF p1(0, 0);
+ QPointF p2(1, 0);
+ QPointF p3(1, 1);
+
+ axisRotation.setAngle(180);
+ p1 = axisRotation.transform().map(p1);
+ p2 = axisRotation.transform().map(p2);
+ p3 = axisRotation.transform().map(p3);
+ axisRotation.setAngle(rotation);
+
+ QSimpleCanvas::Matrix mat;
+#ifdef QFX_RENDER_OPENGL
+ mat.translate(back->width()/2,back->height()/2, 0);
+ if (back->width() && p1.x() >= p2.x())
+ mat.rotate(180, 0, 1, 0);
+ if (back->height() && p2.y() >= p3.y())
+ mat.rotate(180, 1, 0, 0);
+ mat.translate(-back->width()/2,-back->height()/2, 0);
+#else
+ mat.translate(back->width()/2,back->height()/2);
+ if (back->width() && p1.x() >= p2.x())
+ mat.rotate(180, Qt::YAxis);
+ if (back->height() && p2.y() >= p3.y())
+ mat.rotate(180, Qt::XAxis);
+ mat.translate(-back->width()/2,-back->height()/2);
+#endif
+ back->setTransform(mat);
+}
+
+/*!
+ \qmlproperty real Flipable::rotation
+ The angle to rotate the flipable. For example, to show the back side of the flipable
+ you can set the rotation to 180.
+*/
+qreal QFxFlipable::rotation() const
+{
+ Q_D(const QFxFlipable);
+ return d->rotation;
+}
+
+void QFxFlipable::setRotation(qreal angle)
+{
+ Q_D(QFxFlipable);
+ d->rotation = angle;
+ d->axisRotation.setAngle(angle);
+ setTransform(d->axisRotation.transform());
+
+
+ int simpleAngle = int(angle) % 360;
+
+ Side newSide;
+ if (simpleAngle < 91 || simpleAngle > 270) {
+ newSide = Front;
+ } else {
+ newSide = Back;
+ }
+
+ if (newSide != d->current) {
+ d->current = newSide;
+ if (d->front)
+ d->front->setOpacity((d->current==Front)?1.:0.);
+ if (d->back) {
+ d->setBackTransform();
+ d->back->setOpacity((d->current==Back)?1.:0.);
+ }
+ emit sideChanged();
+ }
+}
+
+/*!
+ \qmlproperty enumeration Flipable::side
+
+ The side of the Flippable currently visible. Possible values are \c
+ Front and \c Back.
+*/
+QFxFlipable::Side QFxFlipable::side() const
+{
+ Q_D(const QFxFlipable);
+ return d->current;
+}
+
+//in some cases the user may want to specify a more complex transformation.
+//in that case, we still allow the generic use of transform.
+//(the logic here should be kept in sync with setBackTransform and setRotation)
+void QFxFlipable::transformChanged(const QSimpleCanvas::Matrix &trans)
+{
+ Q_D(QFxFlipable);
+ QPointF p1(0, 0);
+ QPointF p2(1, 0);
+ QPointF p3(1, 1);
+
+ p1 = trans.map(p1);
+ p2 = trans.map(p2);
+ p3 = trans.map(p3);
+
+ qreal cross = (p1.x() - p2.x()) * (p3.y() - p2.y()) -
+ (p1.y() - p2.y()) * (p3.x() - p2.x());
+
+ Side newSide;
+ if (cross > 0) {
+ newSide = Back;
+ } else {
+ newSide = Front;
+ }
+
+ if (newSide != d->current) {
+ d->current = newSide;
+ if (d->current==Back) {
+ QSimpleCanvas::Matrix mat;
+#ifdef QFX_RENDER_OPENGL
+ mat.translate(d->back->width()/2,d->back->height()/2, 0);
+ if (d->back->width() && p1.x() >= p2.x())
+ mat.rotate(180, 0, 1, 0);
+ if (d->back->height() && p2.y() >= p3.y())
+ mat.rotate(180, 1, 0, 0);
+ mat.translate(-d->back->width()/2,-d->back->height()/2, 0);
+#else
+ mat.translate(d->back->width()/2,d->back->height()/2);
+ if (d->back->width() && p1.x() >= p2.x())
+ mat.rotate(180, Qt::YAxis);
+ if (d->back->height() && p2.y() >= p3.y())
+ mat.rotate(180, Qt::XAxis);
+ mat.translate(-d->back->width()/2,-d->back->height()/2);
+#endif
+ d->back->setTransform(mat);
+ }
+ if (d->front)
+ d->front->setOpacity((d->current==Front)?1.:0.);
+ if (d->back)
+ d->back->setOpacity((d->current==Back)?1.:0.);
+ emit sideChanged();
+ }
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qfxflipable.cpp"